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sl0pboy - a Game Boy Color emulator (companion to the gbos OS)
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4 days
docs: document the SL0PBOY boot-logo patcher (tools/mk_sl0pboy_bios.py)
HEAD
master
gbc dev
1
-0
/
+29
4 days
hooks: clang-format pre-commit (changed lines only) + .clang-format
gbc dev
1
-0
/
+1
4 days
README: fix source paths in Architecture table (src/ prefix)
gbc dev
1
-11
/
+11
5 days
readme: mention sixel in the intro, drop the diffing brag
gbc dev
1
-7
/
+7
5 days
readme: trim the fluff, loosen the tone
gbc dev
1
-192
/
+166
5 days
rebrand: gbc -> sl0pboy (binary, README, tooling)
gbc dev
1
-39
/
+39
5 days
main: options-first CLI with --help, and wire up display/boot flags
gbc dev
1
-18
/
+80
6 days
serial: headless mode tying serial port to stdio for OS debugging
gbc dev
1
-1
/
+27
7 days
control: video frame capture + deterministic input-movie replay
gbc dev
1
-0
/
+48
7 days
control: socket-based debug channel + gbctl CLI driver
gbc dev
1
-1
/
+112
2026-07-04
speed control: frame skipping to decouple terminal draw from emulation
gbc dev
1
-0
/
+26
2026-07-04
input: external control channel via FIFO
gbc dev
1
-0
/
+30
2026-07-04
renderer: inter-frame diffing to minimize terminal output
gbc dev
1
-0
/
+7
2026-07-04
docs: note mem_timing-2 passing
gbc dev
1
-1
/
+1
2026-07-04
add status line HUD, README with architecture and test status
gbc dev
1
-0
/
+72