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#!/usr/bin/env bash
# Robust driver for the SL0P menu: verify each state transition via WRAM
# sidechannels before sending more input, instead of racing the menu poll.
# sidechannels:
# 0xCFCA wUpdateSpritesEnabled : 01 = overworld, ff = SL0P menu / EXPLORE / saver
# 0xCC26 wCurrentMenuItem : menu cursor index (valid while a menu is open)
# 0xD35D wCurMap 0xD360 wYCoord 0xD361 wXCoord
SOCK=$(./gbctl list | grep -o 'sock=[^ ]*' | cut -d= -f2)
rd(){ ./gbctl read "$1" "${2:-1}" | cut -d' ' -f5- | tr -d ' '; }
# reliable sidechannels: player sprite present in OAM => overworld; the "SL0P
# MENU" title glyph at wTileMap(5,0)=0xC3A5 == 0x92 ('S') => the SL0P menu is up.
# (wUpdateSpritesEnabled is NOT reliable: the top menu leaves it at 01.)
in_ow(){ [ "$(rd 0xC300 1)" != "00" ]; }
menu_up(){ [ "$(rd 0xC3A5 1)" = "92" ]; }
cursor(){ printf '%d' "0x$(rd 0xCC26 1)"; }
# back out to the overworld (press B until the player sprite is drawn again)
reset_ow(){
for _ in $(seq 1 10); do
in_ow && return 0
./gbctl press b:6 >/dev/null; sleep 0.5
done
echo "reset_ow: FAILED" >&2; return 1
}
# confirm we're actually in the overworld and idle (coords stable across a beat)
wait_ow(){
for _ in $(seq 1 40); do
if in_ow; then
a=$(rd 0xD360); sleep 0.25; b=$(rd 0xD360)
[ "$a" = "$b" ] && { echo "overworld ready: map=$(rd 0xD35D) Y=$(rd 0xD360) X=$(rd 0xD361)"; return 0; }
fi
sleep 0.25
done
echo "wait_ow: FAILED" >&2; return 1
}
# open the SL0P menu (hold SELECT, verify via the title glyph, retry if not)
open_menu(){
for _ in $(seq 1 12); do
menu_up && { echo "menu open"; return 0; }
./gbctl press select:6 >/dev/null; sleep 0.6
done
echo "open_menu: FAILED" >&2; return 1
}
# move the menu cursor to index $1, one press at a time, verifying each step
menu_to(){
local target=$1 c
for _ in $(seq 1 50); do
c=$(cursor)
[ "$c" -eq "$target" ] && { echo "cursor=$target"; return 0; }
if [ "$c" -lt "$target" ]; then ./gbctl press down:4 >/dev/null; else ./gbctl press up:4 >/dev/null; fi
sleep 0.4
done
echo "menu_to: FAILED (cursor=$c want $target)" >&2; return 1
}
# press A on the current menu item
menu_select(){ ./gbctl press a:5 >/dev/null; sleep 0.9; }
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