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#include "gb.h"
#include "cpu.h"
#include "render.h"
#include "control.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <signal.h>
#include <fcntl.h>
#include <unistd.h>
#include <termios.h>

static volatile sig_atomic_t running = 1;
static void on_sig(int s) { (void)s; running = 0; }

static double now_sec(void) {
    struct timespec ts;
    clock_gettime(CLOCK_MONOTONIC, &ts);
    return ts.tv_sec + ts.tv_nsec / 1e9;
}

static void run_frame(GB *gb) {
    gb->ppu.frame_ready = false;
    // safety bound in case LCD is off (no frame_ready)
    u64 budget = gb->cycles + 70224 * 2;
    while (!gb->ppu.frame_ready && gb->cycles < budget && !gb->poweroff)
        cpu_step(gb);
}

// Scripted button taps for testing: each char in `keys` = one token occupying
// 20 frames (pressed for the first 10, released for the next 10, so the guest
// sees a clean press+release edge). u/d/l/r=dpad, a/b, s=select, e=start, .=wait.
static u8 keys_mask(const char *keys, int frame) {
    int tok = frame / 20;
    if (tok >= (int)strlen(keys)) return 0;
    if ((frame % 20) >= 10) return 0;
    switch (keys[tok]) {
        case 'u': return BTN_UP;    case 'd': return BTN_DOWN;
        case 'l': return BTN_LEFT;  case 'r': return BTN_RIGHT;
        case 'a': return BTN_A;     case 'b': return BTN_B;
        case 's': return BTN_SELECT; case 'e': return BTN_START;
        default:  return 0;
    }
}

int main(int argc, char **argv) {
    if (argc < 2) {
        fprintf(stderr, "usage: %s <rom> [--test seconds] [--sixel [scale]] "
                "[--frameskip n] [--fps n] [--uncapped] [--fifo [path]] "
                "[--sock [path]] [--headless]\n",
                argv[0]);
        return 1;
    }
    const char *rom = argv[1];
    bool test = false;
    double seconds = 30.0;
    int shot_frames = -1;
    const char *shot_path = "shot.ppm";
    const char *fifo_path = NULL;
    const char *sock_path = NULL;
    double target_fps = 59.73;   // emulation speed cap; 0 = uncapped
    int    frameskip = 0;        // draw 1 of every (frameskip+1) frames
    bool   sixel = false;        // use sixel graphics output
    int    sixel_scale = 2;      // integer pixel zoom for sixel
    bool   headless = false;     // no video; serial <-> stdio (OS debug console)
    const char *keys = NULL;     // scripted button taps for testing (u d l r a b s e .)
    for (int i = 2; i < argc; i++) {
        if (!strcmp(argv[i], "--test")) {
            test = true;
            if (i + 1 < argc) seconds = atof(argv[++i]);
        } else if (!strcmp(argv[i], "--shot")) {
            if (i + 1 < argc) shot_frames = atoi(argv[++i]);
            if (i + 1 < argc && argv[i+1][0] != '-') shot_path = argv[++i];
        } else if (!strcmp(argv[i], "--keys")) {
            if (i + 1 < argc) keys = argv[++i];
        } else if (!strcmp(argv[i], "--fifo")) {
            fifo_path = (i + 1 < argc && argv[i+1][0] != '-')
                        ? argv[++i] : "/tmp/gbc.fifo";
        } else if (!strcmp(argv[i], "--sock") || !strcmp(argv[i], "--socket")) {
            sock_path = (i + 1 < argc && argv[i+1][0] != '-')
                        ? argv[++i] : "/tmp/gbc.sock";
        } else if (!strcmp(argv[i], "--fps")) {
            if (i + 1 < argc) target_fps = atof(argv[++i]);
        } else if (!strcmp(argv[i], "--frameskip")) {
            if (i + 1 < argc) frameskip = atoi(argv[++i]);
        } else if (!strcmp(argv[i], "--sixel")) {
            sixel = true;
            if (i + 1 < argc && argv[i+1][0] != '-') sixel_scale = atoi(argv[++i]);
        } else if (!strcmp(argv[i], "--uncapped") || !strcmp(argv[i], "--turbo")) {
            target_fps = 0;
        } else if (!strcmp(argv[i], "--headless")) {
            headless = true;
        }
    }
    if (frameskip < 0) frameskip = 0;

    GB *gb = calloc(1, sizeof(GB));
    if (cart_load(&gb->cart, rom) != 0) { free(gb); return 1; }
    gb_reset(gb);

    if (test) {
        gb->serial_log = true;
        u64 target = (u64)(seconds * 4194304.0);
        while (gb->cycles < target) cpu_step(gb);
        fprintf(stderr, "\n[ran %llu cycles]\n", (unsigned long long)gb->cycles);
        cart_free(&gb->cart);
        free(gb);
        return 0;
    }

    // Headless: no rendering, no terminal UI. Tie the serial port to stdio so
    // an OS on the GB gets a plain byte console (TX -> stdout, RX <- stdin).
    // Paced to native speed unless --uncapped. Piping works for scripted tests:
    //   printf 'ls\n' | gbc rom.gb --headless
    if (headless) {
        gb->serial_out_fd = STDOUT_FILENO;
        gb->serial_in_fd  = STDIN_FILENO;
        gb->serial_no_eof = (keys != NULL);   // OSK provides input; don't EOF-exit
        int keys_frame = 0;
        int fl = fcntl(STDIN_FILENO, F_GETFL, 0);
        if (fl != -1) fcntl(STDIN_FILENO, F_SETFL, fl | O_NONBLOCK);
        signal(SIGINT, on_sig);
        signal(SIGTERM, on_sig);
        // Interactive: if stdin is a terminal, drop line-buffering + local echo
        // so keystrokes reach the guest immediately and only the guest echoes.
        // (Piped/redirected stdin is left alone, for scripted input.)
        struct termios saved_tio;
        bool raw_tty = isatty(STDIN_FILENO) && tcgetattr(STDIN_FILENO, &saved_tio) == 0;
        if (raw_tty) {
            struct termios t = saved_tio;
            t.c_lflag &= ~(ICANON | ECHO);   // char-at-a-time, no echo (keep ISIG)
            // VMIN=1 (not 0): with O_NONBLOCK, "no data" is EAGAIN, not a 0-byte
            // read that we'd otherwise misread as EOF.
            t.c_cc[VMIN] = 1;
            t.c_cc[VTIME] = 0;
            tcsetattr(STDIN_FILENO, TCSANOW, &t);
            fprintf(stderr, "[gbc: interactive serial console - Ctrl-C to quit]\n");
        }
        bool uncapped = (target_fps <= 0);
        double start_t = now_sec();
        u64 start_cyc = gb->cycles;
        const double HZ = 4194304.0;
        while (running && !gb->poweroff) {
            if (keys) {
                gb->buttons = keys_mask(keys, keys_frame);
                if (keys_frame++ > (int)strlen(keys) * 20 + 40) break;
            }
            run_frame(gb);              // advance ~a frame's worth of cycles
            if (!uncapped) {
                double target = start_t + (gb->cycles - start_cyc) / HZ;
                double sleep = target - now_sec();
                if (sleep > 0) {
                    struct timespec ts = { (time_t)sleep,
                        (long)((sleep - (time_t)sleep) * 1e9) };
                    nanosleep(&ts, NULL);
                } else if (sleep < -0.5) {
                    start_t = now_sec(); start_cyc = gb->cycles; // resync
                }
            }
        }
        if (raw_tty) tcsetattr(STDIN_FILENO, TCSANOW, &saved_tio);
        if (shot_frames >= 0) {          // --headless --shot FILE: dump final LCD
            FILE *pf = fopen(shot_path, "wb");
            fprintf(pf, "P6\n%d %d\n255\n", SCREEN_W, SCREEN_H);
            for (int y = 0; y < SCREEN_H; y++)
                for (int x = 0; x < SCREEN_W; x++)
                    fwrite(gb->ppu.fb[y][x], 1, 3, pf);
            fclose(pf);
        }
        cart_free(&gb->cart); free(gb); return 0;
    }

    if (shot_frames >= 0) {
        for (int f = 0; f < shot_frames; f++) run_frame(gb);
        FILE *pf = fopen(shot_path, "wb");
        fprintf(pf, "P6\n%d %d\n255\n", SCREEN_W, SCREEN_H);
        for (int y = 0; y < SCREEN_H; y++)
            for (int x = 0; x < SCREEN_W; x++)
                fwrite(gb->ppu.fb[y][x], 1, 3, pf);
        fclose(pf);
        fprintf(stderr, "wrote %s after %d frames\n", shot_path, shot_frames);
        cart_free(&gb->cart); free(gb); return 0;
    }

    signal(SIGINT, on_sig);
    signal(SIGTERM, on_sig);
    if (fifo_path) {
        input_open_fifo(fifo_path);
        fprintf(stderr, "control fifo: echo 'a' > %s   (a b start select "
                "up down left right; +x/-x hold/release; release)\n", fifo_path);
    }
    if (sock_path) {
        control_open(sock_path);
        if (control_active())
            fprintf(stderr, "control socket: %s   (buttons + debug: cpu read "
                    "write step break watch continue pause; 'help')\n",
                    sock_path);
    }
    if (sixel) render_set_sixel(true, sixel_scale);
    term_init();

    // The emulator always advances every GB frame at the paced native rate so
    // games run at correct speed. Frame *skipping* only affects how often we
    // actually draw to the terminal: rendering is the expensive part, so on a
    // slow terminal we render 1 of every (frameskip+1) frames while emulation
    // keeps real-time. In turbo we run uncapped and additionally clamp redraws
    // to ~60 Hz so the terminal isn't flooded.
    bool turbo = (target_fps <= 0);
    double last_render = 0;
    double start_time = now_sec();
    double next_emu = start_time;
    u64 frames = 0, drawn = 0;
    int since_render = 0;
    while (running) {
        frames++;
        if (!input_poll(gb)) break;
        if (!control_poll(gb)) break;   // socket may inject input / debug cmds
        if (input_take_turbo()) turbo = !turbo;
        frameskip += input_take_frameskip_delta();
        if (frameskip < 0) frameskip = 0;
        if (frameskip > 30) frameskip = 30;
        render_set_hud(frameskip, turbo);

        // Emulate a full frame, honoring debugger pause/step/breakpoints when
        // the control socket is active (otherwise a plain full frame).
        control_input_frame(gb);    // drive input from a replay movie if playing
        control_run_frame(gb);
        control_record_frame(gb);   // append to the video capture if recording

        // decide whether to draw this frame
        bool do_render = (since_render >= frameskip);
        double t = now_sec();
        if (do_render && turbo && (t - last_render) < 1.0 / 60.0)
            do_render = false;          // clamp turbo redraws to ~60 Hz
        if (do_render) {
            render_frame(gb);
            last_render = t;
            since_render = 0;
            drawn++;
        } else {
            since_render++;
        }

        // pace emulation to native speed (skip sleeping in turbo)
        double emu_dt = turbo ? 0.0 : 1.0 / target_fps;
        if (emu_dt > 0.0) {
            next_emu += emu_dt;
            double sleep = next_emu - now_sec();
            if (sleep > 0) {
                struct timespec ts = { (time_t)sleep,
                                       (long)((sleep - (time_t)sleep) * 1e9) };
                nanosleep(&ts, NULL);
            } else if (sleep < -0.1) {
                next_emu = now_sec();   // fell behind; resync
            }
        } else {
            next_emu = now_sec();       // uncapped: keep baseline fresh
        }
    }

    term_restore();
    input_close_fifo();
    control_close();
    double elapsed = now_sec() - start_time;
    if (elapsed > 0)
        fprintf(stderr, "emulated %llu frames (%.1f fps), drew %llu (%.1f fps) "
                "in %.2fs\n", (unsigned long long)frames, frames / elapsed,
                (unsigned long long)drawn, drawn / elapsed, elapsed);
    cart_free(&gb->cart);
    free(gb);
    return 0;
}