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|
#include "render.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <termios.h>
#include <fcntl.h>
#include <signal.h>
#include <strings.h>
#include <sys/stat.h>
#include <errno.h>
#define UPPER "\xe2\x96\x80" // ▀ U+2580
static struct termios orig_termios;
static bool raw_active = false;
static void on_winch(int s);
void term_restore(void) {
if (raw_active) {
tcsetattr(STDIN_FILENO, TCSAFLUSH, &orig_termios);
raw_active = false;
}
// show cursor, leave alt screen, reset colors
printf("\x1b[0m\x1b[?25h\x1b[?1049l");
fflush(stdout);
}
void term_init(void) {
tcgetattr(STDIN_FILENO, &orig_termios);
struct termios raw = orig_termios;
raw.c_lflag &= ~(ECHO | ICANON | ISIG);
raw.c_iflag &= ~(IXON | ICRNL);
raw.c_cc[VMIN] = 0;
raw.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw);
raw_active = true;
// enter alt screen, hide cursor, clear
printf("\x1b[?1049h\x1b[?25l\x1b[2J\x1b[H");
fflush(stdout);
signal(SIGWINCH, on_winch);
render_force_full();
atexit(term_restore);
}
// large reusable output buffer
static char outbuf[SCREEN_W * (SCREEN_H/2) * 40 + 4096];
// previous frame's pixels, for inter-frame diffing
static u8 prev_fb[SCREEN_H][SCREEN_W][3];
static bool need_full = true; // force a complete repaint
static volatile sig_atomic_t resized = 0; // set by SIGWINCH
static int hud_frameskip = 0;
static bool hud_turbo = false;
// ---- sixel output ----
// The GB body "chrome" (see below) surrounds the LCD, so the sixel canvas can
// be larger than the raw screen. Size all buffers for the chrome canvas.
#define CH_SIDE 40 // body margin left/right of the LCD (unscaled px)
#define CH_TOP 46 // body area above the LCD
#define CH_BOTTOM 172 // body area below the LCD (branding + controls live here)
#define CHROME_W (SCREEN_W + 2*CH_SIDE) // 240
#define CHROME_H (SCREEN_H + CH_TOP + CH_BOTTOM) // 362
#define LCD_X0 CH_SIDE
#define LCD_Y0 CH_TOP
static bool sixel_enabled = false;
static bool chrome_enabled = false;
static int sixel_scale = 2;
static char *sixel_buf = NULL; // reusable output buffer
static size_t sixel_buf_cap = 0;
void render_set_sixel(bool on, int scale) {
if (scale < 1) scale = 1;
if (scale > 6) scale = 6;
sixel_enabled = on;
sixel_scale = scale;
if (on) {
// Size for the largest canvas we might emit (the chrome frame).
int W2 = CHROME_W * scale, H2 = CHROME_H * scale;
int bands = (H2 + 5) / 6;
// worst case: every band emits every palette color across full width
size_t cap = (size_t)bands * 256 * (W2 + 8) + 65536;
if (cap > sixel_buf_cap) {
free(sixel_buf);
sixel_buf = malloc(cap);
sixel_buf_cap = sixel_buf ? cap : 0;
}
}
need_full = true;
}
// Enable the drawn Game Boy body/frame around the LCD (sixel mode only).
void render_set_chrome(bool on) {
chrome_enabled = on;
need_full = true;
}
void render_force_full(void) { need_full = true; }
// ---- LCD recolor filter ----------------------------------------------------
// Optionally remap every LCD pixel to a 4-shade palette by luminance, giving
// the authentic monochrome-LCD look (and greening color CGB games for that
// retro vibe). Applied to every render path (half-block, sixel, chrome).
static bool lcd_recolor = false;
static u8 lcd_pal[4][3];
void render_set_palette(const char *name) {
// classic DMG-01 "pea green" (#9bbc0f ramp) and a GB-Pocket-ish grayscale
static const u8 dmg_green[4][3] =
{ {155,188,15}, {139,172,15}, {48,98,48}, {15,56,15} };
static const u8 pocket_gray[4][3] =
{ {224,224,224}, {168,168,168}, {104,104,104}, {40,40,40} };
if (!name) { lcd_recolor = false; return; }
if (!strcasecmp(name, "dmg") || !strcasecmp(name, "green")) {
memcpy(lcd_pal, dmg_green, sizeof(lcd_pal)); lcd_recolor = true;
} else if (!strcasecmp(name, "pocket") || !strcasecmp(name, "gray")
|| !strcasecmp(name, "grey")) {
memcpy(lcd_pal, pocket_gray, sizeof(lcd_pal)); lcd_recolor = true;
} else {
lcd_recolor = false; // unknown name -> passthrough
}
need_full = true;
}
// Return the framebuffer to draw: the raw PPU output, or a recolored copy.
static u8 fb_scratch[SCREEN_H][SCREEN_W][3];
static u8 (*lcd_fb(PPU *p))[SCREEN_W][3] {
if (!lcd_recolor) return p->fb;
for (int y = 0; y < SCREEN_H; y++)
for (int x = 0; x < SCREEN_W; x++) {
const u8 *in = p->fb[y][x];
int lum = (in[0]*77 + in[1]*150 + in[2]*29) >> 8; // 0..255
int idx = lum >= 192 ? 0 : lum >= 128 ? 1 : lum >= 64 ? 2 : 3;
fb_scratch[y][x][0] = lcd_pal[idx][0];
fb_scratch[y][x][1] = lcd_pal[idx][1];
fb_scratch[y][x][2] = lcd_pal[idx][2];
}
return fb_scratch;
}
// Update the on-screen HUD values; forces a status-line repaint on change.
void render_set_hud(int frameskip, bool turbo) {
if (frameskip != hud_frameskip || turbo != hud_turbo) {
hud_frameskip = frameskip;
hud_turbo = turbo;
need_full = true;
}
}
static void on_winch(int s) { (void)s; resized = 1; }
// ---- sixel encoder ---------------------------------------------------------
// The GB framebuffer is truecolor RGB but any given frame uses few distinct
// colors (4 shades on DMG, a modest set on CGB; the chrome adds a handful of
// flat body/button colors). We build a per-frame palette (<=256 entries),
// quantizing more coarsely only if a frame overflows, then emit standard
// sixel bands. The encoder works on any RGB888 buffer so the same path serves
// both the bare LCD and the full body-chrome canvas.
static int pal_r[256], pal_g[256], pal_b[256];
static int pal_key[256];
// Build a palette from an RGB888 buffer (w*h pixels, row-major, 3 bytes/pixel)
// writing one palette index per pixel into idx[]. Returns the color count.
static int build_palette_buf(const u8 *rgb, int w, int h, u8 *idx) {
static int htab[8192];
for (int shift = 0; ; shift++) {
memset(htab, -1, sizeof(htab));
int mask = (0xFF << shift) & 0xFF;
int n = 0, overflow = 0, npix = w * h;
for (int i = 0; i < npix && !overflow; i++) {
int r = rgb[i*3+0] & mask;
int g = rgb[i*3+1] & mask;
int b = rgb[i*3+2] & mask;
int key = (r << 16) | (g << 8) | b;
unsigned hh = ((unsigned)key * 2654435761u) & 8191u;
while (htab[hh] != -1 && pal_key[htab[hh]] != key)
hh = (hh + 1) & 8191u;
if (htab[hh] == -1) {
if (n >= 256) { overflow = 1; break; }
htab[hh] = n;
pal_key[n] = key;
pal_r[n] = r; pal_g[n] = g; pal_b[n] = b;
n++;
}
idx[i] = (u8)htab[hh];
}
if (!overflow || shift >= 7) return n;
}
}
// Emit a full sixel image for a w*h palettized buffer at integer scale sc.
// Returns the advanced output pointer.
static char *encode_sixel_buf(char *o, int w, int h, int sc,
int ncol, const u8 *idx) {
int W2 = w * sc, H2 = h * sc;
// home cursor, start sixel with 1:1 pixel aspect + raster size
o += sprintf(o, "\x1b[H\x1bPq\"1;1;%d;%d", W2, H2);
for (int i = 0; i < ncol; i++) // palette (0-100 percent)
o += sprintf(o, "#%d;2;%d;%d;%d", i,
(pal_r[i] * 100 + 127) / 255,
(pal_g[i] * 100 + 127) / 255,
(pal_b[i] * 100 + 127) / 255);
static u8 present[256];
static u8 sx[CHROME_W * 6]; // sixel value per column for the active color
for (int by = 0; by < H2; by += 6) {
// which palette colors appear in this 6-row band?
memset(present, 0, ncol);
int rows = (H2 - by < 6) ? (H2 - by) : 6;
for (int k = 0; k < rows; k++) {
int sy = (by + k) / sc;
const u8 *row = &idx[sy * w];
for (int x = 0; x < w; x++) present[row[x]] = 1;
}
int emitted = 0;
for (int c = 0; c < ncol; c++) {
if (!present[c]) continue;
if (emitted) *o++ = '$'; // graphics CR: back to band start
emitted = 1;
// build this color's 6-bit column values
for (int X2 = 0; X2 < W2; X2++) {
int sx0 = X2 / sc, bits = 0;
for (int k = 0; k < rows; k++)
if (idx[((by + k) / sc) * w + sx0] == c) bits |= (1 << k);
sx[X2] = (u8)(0x3f + bits);
}
o += sprintf(o, "#%d", c);
// run-length encode
int X2 = 0;
while (X2 < W2) {
int run = 1;
while (X2 + run < W2 && sx[X2 + run] == sx[X2]) run++;
if (run >= 4) o += sprintf(o, "!%d%c", run, sx[X2]);
else for (int j = 0; j < run; j++) *o++ = sx[X2];
X2 += run;
}
}
*o++ = '-'; // next band
}
o += sprintf(o, "\x1b\\"); // ST: end sixel
return o;
}
static u8 screen_idx[SCREEN_W * SCREEN_H];
static void render_frame_sixel(GB *gb) {
PPU *p = &gb->ppu;
if (!sixel_buf) return;
u8 (*fb)[SCREEN_W][3] = lcd_fb(p);
int ncol = build_palette_buf(&fb[0][0][0], SCREEN_W, SCREEN_H, screen_idx);
char *o = encode_sixel_buf(sixel_buf, SCREEN_W, SCREEN_H,
sixel_scale, ncol, screen_idx);
// In sixel mode we emit only the graphics - no status line / HUD text, so
// the terminal shows nothing but the game image.
need_full = false;
fwrite(sixel_buf, 1, o - sixel_buf, stdout);
fflush(stdout);
}
// ---- Game Boy body chrome --------------------------------------------------
// A flat-shaded DMG-style shell drawn around the LCD. Flat colors keep the
// per-frame palette tiny. Buttons brighten while the matching key is held.
static u8 chrome_canvas[CHROME_W * CHROME_H * 3];
static u8 chrome_idx[CHROME_W * CHROME_H];
static inline void put_px(u8 *cv, int x, int y, int r, int g, int b) {
if ((unsigned)x >= (unsigned)CHROME_W || (unsigned)y >= (unsigned)CHROME_H)
return;
u8 *p = &cv[(y * CHROME_W + x) * 3];
p[0] = (u8)r; p[1] = (u8)g; p[2] = (u8)b;
}
static void fill_rect(u8 *cv, int x0, int y0, int w, int h,
int r, int g, int b) {
for (int y = y0; y < y0 + h; y++)
for (int x = x0; x < x0 + w; x++) put_px(cv, x, y, r, g, b);
}
static void fill_circle(u8 *cv, int cx, int cy, int rad,
int r, int g, int b) {
for (int y = cy - rad; y <= cy + rad; y++)
for (int x = cx - rad; x <= cx + rad; x++) {
int dx = x - cx, dy = y - cy;
if (dx*dx + dy*dy <= rad*rad) put_px(cv, x, y, r, g, b);
}
}
// rounded rect, uniform corner radius
static void fill_rrect(u8 *cv, int x0, int y0, int w, int h, int rad,
int r, int g, int b) {
if (rad < 0) rad = 0;
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++) {
int cx = x < rad ? rad : (x >= w - rad ? w - 1 - rad : x);
int cy = y < rad ? rad : (y >= h - rad ? h - 1 - rad : y);
int dx = x - cx, dy = y - cy;
if (dx*dx + dy*dy <= rad*rad) put_px(cv, x0 + x, y0 + y, r, g, b);
}
}
// ---- tiny 5x7 bitmap font (column-major: 5 bytes, bit0=top row) ----
// Only the glyphs we actually silk-screen onto the shell are defined; the rest
// render blank. Indexed by (ch - 32), covering ASCII space .. 'z'.
static const u8 font5x7[95][5] = {
[' '-32] = {0x00,0x00,0x00,0x00,0x00},
['('-32] = {0x00,0x1C,0x22,0x41,0x00},
[')'-32] = {0x00,0x41,0x22,0x1C,0x00},
['.'-32] = {0x00,0x40,0x60,0x00,0x00},
['0'-32] = {0x3E,0x51,0x49,0x45,0x3E},
['1'-32] = {0x00,0x42,0x7F,0x40,0x00},
['2'-32] = {0x42,0x61,0x51,0x49,0x46},
['3'-32] = {0x21,0x41,0x45,0x4B,0x31},
['4'-32] = {0x18,0x14,0x12,0x7F,0x10},
['5'-32] = {0x27,0x45,0x45,0x45,0x39},
['6'-32] = {0x3C,0x4A,0x49,0x49,0x30},
['7'-32] = {0x01,0x71,0x09,0x05,0x03},
['8'-32] = {0x36,0x49,0x49,0x49,0x36},
['9'-32] = {0x06,0x49,0x49,0x29,0x1E},
['A'-32] = {0x7E,0x11,0x11,0x11,0x7E},
['B'-32] = {0x7F,0x49,0x49,0x49,0x36},
['C'-32] = {0x3E,0x41,0x41,0x41,0x22},
['D'-32] = {0x7F,0x41,0x41,0x22,0x1C},
['E'-32] = {0x7F,0x49,0x49,0x49,0x41},
['F'-32] = {0x7F,0x09,0x09,0x09,0x01},
['G'-32] = {0x3E,0x41,0x49,0x49,0x7A},
['H'-32] = {0x7F,0x08,0x08,0x08,0x7F},
['I'-32] = {0x00,0x41,0x7F,0x41,0x00},
['L'-32] = {0x7F,0x40,0x40,0x40,0x40},
['M'-32] = {0x7F,0x02,0x0C,0x02,0x7F},
['N'-32] = {0x7F,0x04,0x08,0x10,0x7F},
['O'-32] = {0x3E,0x41,0x41,0x41,0x3E},
['P'-32] = {0x7F,0x09,0x09,0x09,0x06},
['R'-32] = {0x7F,0x09,0x19,0x29,0x46},
['S'-32] = {0x46,0x49,0x49,0x49,0x31},
['T'-32] = {0x01,0x01,0x7F,0x01,0x01},
['U'-32] = {0x3F,0x40,0x40,0x40,0x3F},
['W'-32] = {0x7F,0x20,0x18,0x20,0x7F},
['X'-32] = {0x63,0x14,0x08,0x14,0x63},
['Y'-32] = {0x07,0x08,0x70,0x08,0x07},
['b'-32] = {0x7F,0x48,0x44,0x44,0x38},
['l'-32] = {0x00,0x41,0x7F,0x40,0x00},
['o'-32] = {0x38,0x44,0x44,0x44,0x38},
['p'-32] = {0x7C,0x14,0x14,0x14,0x08},
['s'-32] = {0x48,0x54,0x54,0x54,0x20},
['y'-32] = {0x0C,0x50,0x50,0x50,0x3C},
};
static void draw_char(u8 *cv, int x, int y, char ch, int sc,
int r, int g, int b) {
if (ch < 32 || ch > 126) return;
const u8 *gl = font5x7[ch - 32];
for (int col = 0; col < 5; col++)
for (int row = 0; row < 7; row++)
if (gl[col] & (1 << row))
fill_rect(cv, x + col*sc, y + row*sc, sc, sc, r, g, b);
}
static int text_w(const char *s, int sc) { return (int)strlen(s) * 6 * sc - sc; }
static void draw_text(u8 *cv, int x, int y, const char *s, int sc,
int r, int g, int b) {
for (; *s; s++, x += 6*sc) draw_char(cv, x, y, *s, sc, r, g, b);
}
// draw centered on cx
static void draw_text_c(u8 *cv, int cx, int y, const char *s, int sc,
int r, int g, int b) {
draw_text(cv, cx - text_w(s, sc)/2, y, s, sc, r, g, b);
}
// Composite the full Game Boy shell + (recolored) LCD + lit buttons into
// chrome_canvas. Shared by the live sixel renderer and the frame capture path.
static void build_chrome_canvas(GB *gb) {
PPU *p = &gb->ppu;
u8 *cv = chrome_canvas;
u8 btn = gb->buttons;
u8 (*fb)[SCREEN_W][3] = lcd_fb(p);
// backdrop + body shell (classic "brick" gray) with a touch of depth
fill_rect (cv, 0, 0, CHROME_W, CHROME_H, 26, 26, 30);
fill_rrect(cv, 5, 5, CHROME_W - 10, CHROME_H - 10, 22, 201, 200, 186);
fill_rect (cv, 14, 11, CHROME_W - 28, 2, 224, 223, 210); // top highlight
fill_rect (cv, 16, 20, CHROME_W - 32, 2, 178, 177, 164); // ridge line
fill_rect (cv, 12, CHROME_H - 15, CHROME_W - 24, 3, 176, 175, 162); // shadow
// screen bezel (dark plum-gray) with the DMG accent stripe
int bx = LCD_X0 - 16, by = LCD_Y0 - 20;
int bw = SCREEN_W + 32, bh = SCREEN_H + 44;
fill_rrect(cv, bx, by, bw, bh, 10, 74, 72, 88);
fill_rect (cv, bx + 12, by + 8, 3, 5, 150, 40, 70); // red accent
fill_rect (cv, bx + 17, by + 8, 3, 5, 40, 60, 140); // blue accent
// power LED + vertical label in the narrow left margin (BATTERY-style)
fill_circle(cv, 15, LCD_Y0 + 2, 3, 210, 60, 60);
fill_circle(cv, 15, LCD_Y0 + 2, 1, 255, 180, 180);
{ const char *pw = "POWER"; int yy = LCD_Y0 + 12;
for (const char *c = pw; *c; c++, yy += 8)
draw_char(cv, 10, yy, *c, 1, 120, 118, 108); }
// blit the live LCD into the bezel window
for (int y = 0; y < SCREEN_H; y++)
for (int x = 0; x < SCREEN_W; x++) {
u8 *s = fb[y][x];
put_px(cv, LCD_X0 + x, LCD_Y0 + y, s[0], s[1], s[2]);
}
// subtitle under the LCD, inside the bezel
draw_text_c(cv, LCD_X0 + SCREEN_W/2, LCD_Y0 + SCREEN_H + 8,
"DOT MATRIX WITH STEREO SOUND", 1, 150, 148, 165);
// ---- brand: "sl0pboy" ----
int logo_y = LCD_Y0 + SCREEN_H + 32;
draw_text_c(cv, CHROME_W/2, logo_y, "sl0pboy", 2, 48, 46, 92);
int lw = text_w("sl0pboy", 2);
fill_rect(cv, CHROME_W/2 - lw/2, logo_y + 17, lw/2, 2, 210, 40, 120); // magenta
fill_rect(cv, CHROME_W/2, logo_y + 17, lw/2, 2, 40, 190, 200); // cyan
// ---- controls ----
int base_dk = 52, base_dg = 52, base_db = 60; // dpad / neutral dark
int lit_dk = 120, lit_dg = 120, lit_db = 135; // pressed dpad highlight
int ctrl_y = LCD_Y0 + SCREEN_H + 84;
// D-pad (left): a dark cross, arms brighten when held
int dcx = LCD_X0 + 26, dcy = ctrl_y;
fill_rect(cv, dcx - 33, dcy - 11, 66, 22, base_dk, base_dg, base_db);
fill_rect(cv, dcx - 11, dcy - 33, 22, 66, base_dk, base_dg, base_db);
if (btn & BTN_UP) fill_rect(cv, dcx-11, dcy-33, 22, 22, lit_dk, lit_dg, lit_db);
if (btn & BTN_DOWN) fill_rect(cv, dcx-11, dcy+11, 22, 22, lit_dk, lit_dg, lit_db);
if (btn & BTN_LEFT) fill_rect(cv, dcx-33, dcy-11, 22, 22, lit_dk, lit_dg, lit_db);
if (btn & BTN_RIGHT) fill_rect(cv, dcx+11, dcy-11, 22, 22, lit_dk, lit_dg, lit_db);
fill_rect(cv, dcx - 6, dcy - 6, 12, 12, 40, 40, 46); // hub dimple
// A / B buttons (right, diagonal): maroon, brighten when held
int acx = LCD_X0 + SCREEN_W - 2, acy = ctrl_y - 12;
int bcx = LCD_X0 + SCREEN_W - 36, bcy = ctrl_y + 4;
fill_circle(cv, acx, acy, 15, 92, 92, 104); // socket ring
fill_circle(cv, bcx, bcy, 15, 92, 92, 104);
if (btn & BTN_A) fill_circle(cv, acx, acy, 13, 240, 96, 150);
else fill_circle(cv, acx, acy, 13, 150, 30, 74);
if (btn & BTN_B) fill_circle(cv, bcx, bcy, 13, 240, 96, 150);
else fill_circle(cv, bcx, bcy, 13, 150, 30, 74);
draw_char(cv, acx + 18, acy - 3, 'A', 1, 90, 88, 100);
draw_char(cv, bcx + 18, bcy - 3, 'B', 1, 90, 88, 100);
// Select / Start pills (center bottom), angled + labelled
int py = ctrl_y + 30;
int selx = CHROME_W/2 - 34, stax = CHROME_W/2 + 6;
if (btn & BTN_SELECT) fill_rrect(cv, selx, py, 28, 9, 4, 150,150,165);
else fill_rrect(cv, selx, py, 28, 9, 4, 92,92,104);
if (btn & BTN_START) fill_rrect(cv, stax, py, 28, 9, 4, 150,150,165);
else fill_rrect(cv, stax, py, 28, 9, 4, 92,92,104);
draw_text_c(cv, selx + 14, py + 13, "SELECT", 1, 78, 76, 88);
draw_text_c(cv, stax + 14, py + 13, "START", 1, 78, 76, 88);
// speaker grille (bottom-right): slanted rows of dark dots
int sgx = CHROME_W - 78, sgy = CHROME_H - 56;
for (int i = 0; i < 5; i++)
for (int j = 0; j < 6; j++)
fill_circle(cv, sgx + j*8 + i*4, sgy + i*8, 2, 168, 167, 154);
}
static void render_frame_chrome(GB *gb) {
if (!sixel_buf) return;
build_chrome_canvas(gb);
int ncol = build_palette_buf(chrome_canvas, CHROME_W, CHROME_H, chrome_idx);
char *o = encode_sixel_buf(sixel_buf, CHROME_W, CHROME_H,
sixel_scale, ncol, chrome_idx);
need_full = false;
fwrite(sixel_buf, 1, o - sixel_buf, stdout);
fflush(stdout);
}
// ---- frame capture (for screenshots / video recording) ---------------------
// Produce the exact frame the user sees - LCD recolor plus the Game Boy chrome
// if enabled - as a contiguous RGB888 buffer, so captures match the display.
void render_capture_size(int *w, int *h) {
if (w) *w = chrome_enabled ? CHROME_W : SCREEN_W;
if (h) *h = chrome_enabled ? CHROME_H : SCREEN_H;
}
const u8 *render_capture_frame(GB *gb, int *w, int *h) {
render_capture_size(w, h);
if (chrome_enabled) { build_chrome_canvas(gb); return chrome_canvas; }
u8 (*fb)[SCREEN_W][3] = lcd_fb(&gb->ppu);
return &fb[0][0][0];
}
void render_frame(GB *gb) {
if (sixel_enabled) {
if (chrome_enabled) render_frame_chrome(gb);
else render_frame_sixel(gb);
return;
}
PPU *p = &gb->ppu;
u8 (*fb)[SCREEN_W][3] = lcd_fb(p);
char *o = outbuf;
if (resized) { resized = 0; need_full = true; o += sprintf(o, "\x1b[2J"); }
// Terminal SGR (color) state persists across cursor moves, so we can keep
// one fg/bg tracker for the whole frame even when we jump over unchanged
// cells. Reset each frame since we emit a final \x1b[0m.
int pr = -1, pg = -1, pb = -1; // last-emitted fg
int PR = -1, PG = -1, PB = -1; // last-emitted bg
int cur_row = -2, cur_col = -2; // terminal cell just written (0-indexed)
for (int y = 0; y < SCREEN_H; y += 2) {
int row = y / 2;
for (int x = 0; x < SCREEN_W; x++) {
u8 *top = fb[y][x];
u8 *bot = fb[y+1][x];
if (!need_full) {
u8 *pt = prev_fb[y][x], *pb2 = prev_fb[y+1][x];
if (top[0]==pt[0] && top[1]==pt[1] && top[2]==pt[2] &&
bot[0]==pb2[0] && bot[1]==pb2[1] && bot[2]==pb2[2])
continue; // cell unchanged -> skip
}
// reposition cursor only when we're not already right after the
// previously written cell
if (row != cur_row || x != cur_col + 1)
o += sprintf(o, "\x1b[%d;%dH", row + 1, x + 1);
if (top[0] != pr || top[1] != pg || top[2] != pb) {
o += sprintf(o, "\x1b[38;2;%d;%d;%dm", top[0], top[1], top[2]);
pr = top[0]; pg = top[1]; pb = top[2];
}
if (bot[0] != PR || bot[1] != PG || bot[2] != PB) {
o += sprintf(o, "\x1b[48;2;%d;%d;%dm", bot[0], bot[1], bot[2]);
PR = bot[0]; PG = bot[1]; PB = bot[2];
}
memcpy(o, UPPER, 3); o += 3;
cur_row = row; cur_col = x;
}
}
// status line: static text, only (re)draw on a full repaint
if (need_full) {
o += sprintf(o, "\x1b[0m\x1b[%d;1H\x1b[38;2;150;150;150m %.*s "
"skip:%d%s [f]ast [ ][ ] q:quit\x1b[K",
SCREEN_H/2 + 1, 12, gb->cart.title,
hud_frameskip, hud_turbo ? " TURBO" : "");
}
memcpy(prev_fb, fb, sizeof(prev_fb));
need_full = false;
if (o != outbuf) { // nothing changed -> write nothing
o += sprintf(o, "\x1b[0m");
fwrite(outbuf, 1, o - outbuf, stdout);
fflush(stdout);
}
}
// ---- input: keyboard (decay-based holds) + optional FIFO control channel ----
// Two independent sources are merged each frame:
// held : buttons explicitly held via the FIFO (+x / -x), no decay
// decay[] : momentary presses (keyboard, or FIFO taps), count down per frame
static int decay[8]; // frames remaining for each BTN bit position
static u8 held; // explicitly-held buttons (FIFO)
static int turbo_toggles; // pending fast-forward toggles (consumed by main)
static int frameskip_delta;// pending frameskip adjustment (consumed by main)
#define HOLD_FRAMES 4
bool input_take_turbo(void) {
if (turbo_toggles > 0) { turbo_toggles--; return true; }
return false;
}
int input_take_frameskip_delta(void) {
int d = frameskip_delta; frameskip_delta = 0; return d;
}
static int mask_index(int mask) {
for (int i = 0; i < 8; i++) if ((1 << i) == mask) return i;
return -1;
}
static void tap(int mask, int frames) {
int i = mask_index(mask);
if (i >= 0) decay[i] = frames > 0 ? frames : HOLD_FRAMES;
}
// ---- FIFO control channel ----
static int fifo_fd = -1;
static bool fifo_created = false;
static char fifo_path[512];
static char linebuf[256];
static int linelen = 0;
static int name_mask(const char *s) {
if (!strcasecmp(s, "a")) return BTN_A;
if (!strcasecmp(s, "b")) return BTN_B;
if (!strcasecmp(s, "start")) return BTN_START;
if (!strcasecmp(s, "select") || !strcasecmp(s, "sel")) return BTN_SELECT;
if (!strcasecmp(s, "up")) return BTN_UP;
if (!strcasecmp(s, "down")) return BTN_DOWN;
if (!strcasecmp(s, "left")) return BTN_LEFT;
if (!strcasecmp(s, "right")) return BTN_RIGHT;
return 0;
}
// Parse one token: "+a" hold, "-a" release, "a" tap, "a:20" tap N frames,
// "release" clears all held.
static void handle_token(char *t) {
if (!*t) return;
if (!strcasecmp(t, "release") || !strcasecmp(t, "none")) { held = 0; return; }
if (t[0] == '+') { held |= name_mask(t + 1); return; }
if (t[0] == '-') { held &= ~name_mask(t + 1); return; }
int frames = HOLD_FRAMES;
char *colon = strchr(t, ':');
if (colon) { *colon = 0; frames = atoi(colon + 1); }
int m = name_mask(t);
if (m) tap(m, frames);
}
static void handle_line(char *line) {
for (char *t = strtok(line, " \t,"); t; t = strtok(NULL, " \t,"))
handle_token(t);
}
// Public entry: process a line of button tokens from any control channel.
void input_handle_command(const char *line) {
char tmp[256];
snprintf(tmp, sizeof(tmp), "%s", line);
handle_line(tmp);
}
void input_open_fifo(const char *path) {
snprintf(fifo_path, sizeof(fifo_path), "%s", path);
if (mkfifo(fifo_path, 0666) == 0) fifo_created = true;
else if (errno != EEXIST) { perror("mkfifo"); return; }
// O_RDWR keeps a writer end open so we never see persistent EOF and the
// open never blocks waiting for an external writer.
fifo_fd = open(fifo_path, O_RDWR | O_NONBLOCK);
if (fifo_fd < 0) perror("open fifo");
}
void input_close_fifo(void) {
if (fifo_fd >= 0) { close(fifo_fd); fifo_fd = -1; }
if (fifo_created) { unlink(fifo_path); fifo_created = false; }
}
static void poll_fifo(void) {
if (fifo_fd < 0) return;
char buf[512];
int n;
while ((n = read(fifo_fd, buf, sizeof(buf))) > 0) {
for (int i = 0; i < n; i++) {
char c = buf[i];
if (c == '\n' || c == '\r') {
linebuf[linelen] = 0;
if (linelen) handle_line(linebuf);
linelen = 0;
} else if (linelen < (int)sizeof(linebuf) - 1) {
linebuf[linelen++] = c;
}
}
}
}
bool input_poll(GB *gb) {
unsigned char buf[64];
int n = read(STDIN_FILENO, buf, sizeof(buf));
bool quit = false;
for (int i = 0; i < n; i++) {
unsigned char ch = buf[i];
if (ch == 0x1b && i + 2 < n && buf[i+1] == '[') {
switch (buf[i+2]) {
case 'A': tap(BTN_UP, HOLD_FRAMES); break;
case 'B': tap(BTN_DOWN, HOLD_FRAMES); break;
case 'C': tap(BTN_RIGHT, HOLD_FRAMES); break;
case 'D': tap(BTN_LEFT, HOLD_FRAMES); break;
}
i += 2;
continue;
}
switch (ch) {
case 'w': tap(BTN_UP, HOLD_FRAMES); break;
case 's': tap(BTN_DOWN, HOLD_FRAMES); break;
case 'a': tap(BTN_LEFT, HOLD_FRAMES); break;
case 'd': tap(BTN_RIGHT, HOLD_FRAMES); break;
case 'z': case 'j': tap(BTN_A, HOLD_FRAMES); break;
case 'x': case 'k': tap(BTN_B, HOLD_FRAMES); break;
case '\r': case '\n': tap(BTN_START, HOLD_FRAMES); break;
case ' ': tap(BTN_SELECT, HOLD_FRAMES); break;
case 'f': turbo_toggles++; break; // toggle fast-forward
case '[': frameskip_delta--; break; // fewer skipped frames
case ']': frameskip_delta++; break; // more skipped frames
case 'q': case 3: quit = true; break;
}
}
poll_fifo();
// merge held + decaying momentary presses into the joypad state
u8 b = held;
for (int i = 0; i < 8; i++)
if (decay[i] > 0) { decay[i]--; b |= (1 << i); }
if (b & ~gb->buttons) gb_request_interrupt(gb, INT_JOYPAD);
static bool dbg_init = false, dbg = false;
if (!dbg_init) { dbg = getenv("GBC_INPUT_DEBUG") != NULL; dbg_init = true; }
if (dbg && b != gb->buttons)
fprintf(stderr, "[input] %c%c%c%c %c%c%c%c\n",
b&BTN_UP?'U':'.', b&BTN_DOWN?'D':'.', b&BTN_LEFT?'L':'.', b&BTN_RIGHT?'R':'.',
b&BTN_A?'A':'.', b&BTN_B?'B':'.', b&BTN_SELECT?'s':'.', b&BTN_START?'S':'.');
gb->buttons = b;
return !quit;
}
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