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#!/usr/bin/env python3
"""gbhud.py [--sock PATH] [--sym PATH] — live debug HUD for the gbc emulator
running Pokemon Yellow. Reads WRAM over the control socket, resolves symbols
from pokeyellow.sym, parses game state, and pretty-prints it, refreshing ~5Hz.
Meant to run in its own tmux pane (see `gbctl hud`)."""
import socket, sys, os, time, glob, re
REGDIR = os.path.join(os.environ.get("XDG_RUNTIME_DIR", "/tmp"), "gbctl")
SYM_DEFAULT = os.path.expanduser("~/dev/pokeyellow/pokeyellow.sym")
MAPCONST = os.path.expanduser("~/dev/pokeyellow/constants/map_constants.asm")
# ---- symbol + map-name tables ----
def load_syms(path):
syms = {}
try:
for line in open(path):
m = re.match(r"\s*[0-9A-Fa-f]+:([0-9A-Fa-f]+)\s+(\S+)", line)
if m:
syms[m.group(2)] = int(m.group(1), 16)
except OSError:
pass
return syms
def load_maps(path):
maps, idx = {}, 0
try:
for line in open(path):
m = re.match(r"\s*map_const\s+(\w+)", line)
if m:
maps[idx] = m.group(1).replace("_", " ").title()
idx += 1
except OSError:
pass
return maps
def gb_decode(bs):
o = ""
for b in bs:
if b == 0x50: break
if 0x80 <= b <= 0x99: o += chr(ord('A') + b - 0x80)
elif 0xA0 <= b <= 0xB9: o += chr(ord('a') + b - 0xA0)
elif 0xF6 <= b <= 0xFF: o += "0123456789"[b - 0xF6]
elif b == 0x7F: o += " "
else: o += "?"
return o
# ---- socket ----
def resolve_sock(arg):
if arg: return arg
if os.environ.get("GBCTL_SOCK"): return os.environ["GBCTL_SOCK"]
live = []
for p in glob.glob(os.path.join(REGDIR, "*.json")):
import json
try:
d = json.load(open(p))
if os.path.exists(d.get("sock", "")): live.append(d["sock"])
except Exception: pass
return live[0] if len(live) == 1 else None
class Mem:
"""Batched WRAM reader over the control socket."""
def __init__(self, sock):
self.s = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
self.s.settimeout(2); self.s.connect(sock)
self._line() # greeting
self.blocks = {}
def _line(self):
b = b""
while b"\n" not in b: b += self.s.recv(65536)
return b.split(b"\n", 1)[0].decode()
def read(self, addr, n):
self.s.sendall(f"read 0x{addr:04X} {n}\n".encode())
h = self._line().split()[-1]
return bytes(int(h[i*2:i*2+2], 16) for i in range(n))
def refresh(self):
self.blocks = {
0xC100: self.read(0xC100, 0x20),
0xCD48: self.read(0xCD48, 0x90),
0xD158: self.read(0xD158, 0x1A0),
0xD340: self.read(0xD340, 0x60),
0xD520: self.read(0xD520, 0x20),
0xD720: self.read(0xD720, 0x20),
}
def b(self, addr):
for base, blk in self.blocks.items():
if base <= addr < base + len(blk): return blk[addr - base]
return 0
def w(self, addr): # little-endian word
return self.b(addr) | (self.b(addr+1) << 8)
def wbe(self, addr): # big-endian word
return (self.b(addr) << 8) | self.b(addr+1)
# ---- rendering ----
C = lambda n: f"\x1b[{n}m"
RESET, DIM, BOLD = C(0), C(2), C(1)
CY, GR, YE, RD, MG, WH = C(96), C(92), C(93), C(91), C(95), C(97)
FACING = {0x00: "DOWN", 0x04: "UP", 0x08: "LEFT", 0x0C: "RIGHT"}
BADGES = ["BOULDER","CASCADE","THUNDER","RAINBOW","SOUL","MARSH","VOLCANO","EARTH"]
def bar(cur, mx, width=10):
if mx <= 0: return " " * width
f = max(0, min(width, round(cur / mx * width)))
col = GR if cur > mx*0.5 else (YE if cur > mx*0.2 else RD)
return col + "█"*f + DIM + "░"*(width-f) + RESET
ANSI = re.compile(r"\x1b\[[0-9;]*m")
def vlen(x): return len(ANSI.sub("", x))
W = 46
def render(m, S, MAPS):
def s(name): return S.get(name, 0)
out = []
def row(txt):
pad = (W - 3) - vlen(txt)
out.append(f"{CY}│{RESET} " + txt + " "*max(0, pad) + f"{CY}│{RESET}")
def hr(title=""):
if title:
out.append(f"{CY}├─ {BOLD}{title}{RESET}{CY} " + "─"*(W-5-len(title)) + "┤"+RESET)
else:
out.append(CY+"├"+"─"*(W-2)+"┤"+RESET)
out.append(CY+"┌"+"─"*(W-2)+"┐"+RESET)
row(f"{BOLD}{MG}SL0P DEBUG HUD{RESET} {DIM}pokemon yellow{RESET}")
mapid = m.b(s("wCurMap"))
x, y = m.b(s("wXCoord")), m.b(s("wYCoord"))
facing = FACING.get(m.b(s("wSpritePlayerStateData1FacingDirection")), "?")
hr("LOCATION")
row(f"{WH}{MAPS.get(mapid,'?')}{RESET} {DIM}(0x{mapid:02X}){RESET} tileset {m.b(s('wCurMapTileset'))}")
row(f"pos {YE}x={x:<2} y={y:<2}{RESET} facing {YE}{facing}{RESET}")
hr("MOVEMENT / COLLISION")
walk = m.b(s("wWalkCounter")); joyig = m.b(s("wJoyIgnore"))
front = m.b(s("wTileInFrontOfPlayer")); standing = m.b(s("wTilePlayerStandingOn"))
ctl = GR+"YES"+RESET if joyig == 0 and walk == 0 else RD+"NO"+RESET
row(f"walkCounter={walk} joyIgnore=0x{joyig:02X} canMove={ctl}")
row(f"tile-standing={CY}0x{standing:02X}{RESET} tile-front={CY}0x{front:02X}{RESET}")
hr("PLAYER")
name = gb_decode(m.blocks[0xD158][0:11])
money = "".join(f"{m.b(0xD346+i):02X}" for i in range(3))
badges = m.b(s("wObtainedBadges"))
bset = [BADGES[i] for i in range(8) if badges & (1<<i)]
row(f"{WH}{name}{RESET} {DIM}id 0x{m.wbe(s('wPlayerID')):04X}{RESET} {YE}\u00a5{money}{RESET}")
row(f"badges {len(bset)}/8 {DIM}{','.join(bset) or '-'}{RESET}")
cnt = m.b(s("wPartyCount"))
hr(f"PARTY ({cnt})")
mon1 = s("wPartyMon1"); nicks = s("wPartyMonNicks")
for i in range(min(cnt, 6)):
base = mon1 + i*44
lvl = m.b(base+0x21); hp = m.wbe(base+1); mhp = m.wbe(base+0x22)
nick = gb_decode(m.blocks[0xD158][nicks-0xD158 + i*11 : nicks-0xD158 + i*11 + 11])
row(f"{WH}{nick:<10}{RESET} Lv{lvl:>3} {bar(hp,mhp)} {hp:>3}/{mhp:<3}")
out.append(CY+"└"+"─"*(W-2)+"┘"+RESET)
return "\n".join(out)
def main():
argv = sys.argv[1:]
sock = None; sym = SYM_DEFAULT
if "--sock" in argv: sock = argv[argv.index("--sock")+1]
if "--sym" in argv: sym = argv[argv.index("--sym")+1]
sock = resolve_sock(sock)
if not sock: print("no live emulator (run gbctl spawn)"); return
S = load_syms(sym); MAPS = load_maps(MAPCONST)
sys.stdout.write("\x1b[?25l") # hide cursor
try:
m = None
while True:
try:
if m is None: m = Mem(sock)
m.refresh()
sys.stdout.write("\x1b[H\x1b[2J" + render(m, S, MAPS) + "\n")
sys.stdout.flush()
except (OSError, ConnectionError):
m = None
sys.stdout.write("\x1b[H\x1b[2J waiting for emulator...\n"); sys.stdout.flush()
time.sleep(0.2)
except KeyboardInterrupt:
pass
finally:
sys.stdout.write("\x1b[?25h\n")
if __name__ == "__main__":
main()
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