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#!/usr/bin/env python3
"""warp.py <sock> <mapid_hex> — Phase-A RAM-poke fly-warp to any map id.
Sets wDestinationMap + BIT_FLY_WARP, then releases the music-fade spin-wait by
zeroing wAudioFadeOutControl until the map actually changes."""
import socket, sys, time
WDEST=0xD719; WFLAGS=0xD731; WAUDIO=0xCFC6; WCURMAP=0xD35D
def main():
sock=sys.argv[1]; dest=int(sys.argv[2],16)
c=socket.socket(socket.AF_UNIX,socket.SOCK_STREAM);c.settimeout(4);c.connect(sock);c.recv(200)
def cmd(l):
c.sendall((l+"\n").encode()); b=b""
while b"\n" not in b: b+=c.recv(65536)
return b.split(b"\n",1)[0].decode()
rd=lambda a:int(cmd(f"read 0x{a:04X} 1").split()[-1],16)
before=rd(WCURMAP)
cmd(f"write 0x{WDEST:04X} {dest:02X}")
cmd(f"write 0x{WFLAGS:04X} {rd(WFLAGS)|0x08:02X}")
ok=False
for _ in range(25):
cmd(f"write 0x{WAUDIO:04X} 00") # release spin-wait if the game entered it
time.sleep(0.25)
if rd(WCURMAP)!=before: ok=True; break
time.sleep(1.2)
m=rd(WCURMAP); y=rd(0xD360); x=rd(0xD361)
print(f"warp -> map 0x{m:02X} pos ({y},{x}) {'OK' if ok and m==dest else 'CHECK'}")
if __name__=="__main__": main()
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