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| author | Aram Drevekenin <aram@poor.dev> | 2021-03-11 16:03:28 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-11 16:03:28 +0100 |
| commit | 8d0ff0fe405b4a6878cde34269a1ddb9e8cc3f0d (patch) | |
| tree | 7d183a5e05a4b070a9e0327719e177cbf07c8dac /src/common/input | |
| parent | feat(tabs): add ability to set tab name (#212) (diff) | |
| download | sl0ppij-8d0ff0fe405b4a6878cde34269a1ddb9e8cc3f0d.tar.gz sl0ppij-8d0ff0fe405b4a6878cde34269a1ddb9e8cc3f0d.tar.xz sl0ppij-8d0ff0fe405b4a6878cde34269a1ddb9e8cc3f0d.zip | |
feat(input): new shortcuts and ui (#220)
* feat(statusbar): new shortcuts
* feat(input): new shortcuts and ui
* style(fmt): rustfmt
Diffstat (limited to 'src/common/input')
| -rw-r--r-- | src/common/input/handler.rs | 24 | ||||
| -rw-r--r-- | src/common/input/keybinds.rs | 158 |
2 files changed, 119 insertions, 63 deletions
diff --git a/src/common/input/handler.rs b/src/common/input/handler.rs index 52db9b4f..57bb46fb 100644 --- a/src/common/input/handler.rs +++ b/src/common/input/handler.rs @@ -272,13 +272,12 @@ impl InputHandler { /// Describes the different input modes, which change the way that keystrokes will be interpreted. #[derive(Debug, PartialEq, Eq, Hash, Copy, Clone, EnumIter, Serialize, Deserialize)] pub enum InputMode { - /// In `Normal` mode, input is always written to the terminal, except for one special input that - /// triggers the switch to [`InputMode::Command`] mode. + /// In `Normal` mode, input is always written to the terminal, except for the shortcuts leading + /// to other modes Normal, - /// In `Command` mode, input is bound to actions (more precisely, sequences of actions). - /// `Command` mode gives access to the other modes non-`InputMode::Normal` modes. - /// etc. - Command, + /// In `Locked` mode, input is always written to the terminal and all shortcuts are disabled + /// except the one leading back to normal mode + Locked, /// `Resize` mode allows resizing the different existing panes. Resize, /// `Pane` mode allows creating and closing panes, as well as moving between them. @@ -311,12 +310,7 @@ impl Default for InputMode { pub fn get_help(mode: InputMode) -> Help { let mut keybinds: Vec<(String, String)> = vec![]; match mode { - InputMode::Normal | InputMode::Command => { - keybinds.push(("p".to_string(), "PANE".to_string())); - keybinds.push(("t".to_string(), "TAB".to_string())); - keybinds.push(("r".to_string(), "RESIZE".to_string())); - keybinds.push(("s".to_string(), "SCROLL".to_string())); - } + InputMode::Normal | InputMode::Locked => {} InputMode::Resize => { keybinds.push(("←↓↑→".to_string(), "Resize".to_string())); } @@ -324,8 +318,8 @@ pub fn get_help(mode: InputMode) -> Help { keybinds.push(("←↓↑→".to_string(), "Move focus".to_string())); keybinds.push(("p".to_string(), "Next".to_string())); keybinds.push(("n".to_string(), "New".to_string())); - keybinds.push(("d".to_string(), "Split down".to_string())); - keybinds.push(("r".to_string(), "Split right".to_string())); + keybinds.push(("d".to_string(), "Down split".to_string())); + keybinds.push(("r".to_string(), "Right split".to_string())); keybinds.push(("x".to_string(), "Close".to_string())); keybinds.push(("f".to_string(), "Fullscreen".to_string())); } @@ -342,8 +336,6 @@ pub fn get_help(mode: InputMode) -> Help { keybinds.push(("Enter".to_string(), "when done".to_string())); } } - keybinds.push(("ESC".to_string(), "BACK".to_string())); - keybinds.push(("q".to_string(), "QUIT".to_string())); Help { mode, keybinds } } diff --git a/src/common/input/keybinds.rs b/src/common/input/keybinds.rs index 46abf4ab..4b676037 100644 --- a/src/common/input/keybinds.rs +++ b/src/common/input/keybinds.rs @@ -31,28 +31,52 @@ fn get_defaults_for_mode(mode: &InputMode) -> Result<ModeKeybinds, String> { InputMode::Normal => { defaults.insert( Key::Ctrl('g'), - vec![Action::SwitchToMode(InputMode::Command)], + vec![Action::SwitchToMode(InputMode::Locked)], ); - } - InputMode::Command => { + defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]); defaults.insert( - Key::Char('r'), + Key::Ctrl('r'), vec![Action::SwitchToMode(InputMode::Resize)], ); - defaults.insert(Key::Char('p'), vec![Action::SwitchToMode(InputMode::Pane)]); - defaults.insert(Key::Char('t'), vec![Action::SwitchToMode(InputMode::Tab)]); + defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]); defaults.insert( - Key::Char('s'), + Key::Ctrl('s'), vec![Action::SwitchToMode(InputMode::Scroll)], ); + defaults.insert(Key::Ctrl('q'), vec![Action::Quit]); + } + InputMode::Locked => { defaults.insert( Key::Ctrl('g'), vec![Action::SwitchToMode(InputMode::Normal)], ); - defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]); - defaults.insert(Key::Char('q'), vec![Action::Quit]); } InputMode::Resize => { + defaults.insert( + Key::Ctrl('g'), + vec![Action::SwitchToMode(InputMode::Locked)], + ); + defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]); + defaults.insert( + Key::Ctrl('r'), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]); + defaults.insert( + Key::Ctrl('s'), + vec![Action::SwitchToMode(InputMode::Scroll)], + ); + defaults.insert(Key::Ctrl('q'), vec![Action::Quit]); + defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]); + defaults.insert( + Key::Char('\n'), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert( + Key::Char(' '), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert(Key::Char('h'), vec![Action::Resize(Direction::Left)]); defaults.insert(Key::Char('j'), vec![Action::Resize(Direction::Down)]); defaults.insert(Key::Char('k'), vec![Action::Resize(Direction::Up)]); @@ -62,20 +86,36 @@ fn get_defaults_for_mode(mode: &InputMode) -> Result<ModeKeybinds, String> { defaults.insert(Key::Down, vec![Action::Resize(Direction::Down)]); defaults.insert(Key::Up, vec![Action::Resize(Direction::Up)]); defaults.insert(Key::Right, vec![Action::Resize(Direction::Right)]); - - defaults.insert(Key::Ctrl('b'), vec![Action::Resize(Direction::Left)]); - defaults.insert(Key::Ctrl('n'), vec![Action::Resize(Direction::Down)]); - defaults.insert(Key::Ctrl('p'), vec![Action::Resize(Direction::Up)]); - defaults.insert(Key::Ctrl('f'), vec![Action::Resize(Direction::Right)]); - - defaults.insert(Key::Char('q'), vec![Action::Quit]); + } + InputMode::Pane => { defaults.insert( Key::Ctrl('g'), + vec![Action::SwitchToMode(InputMode::Locked)], + ); + defaults.insert( + Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Normal)], ); - defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]); - } - InputMode::Pane => { + defaults.insert( + Key::Ctrl('r'), + vec![Action::SwitchToMode(InputMode::Resize)], + ); + defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]); + defaults.insert( + Key::Ctrl('s'), + vec![Action::SwitchToMode(InputMode::Scroll)], + ); + defaults.insert(Key::Ctrl('q'), vec![Action::Quit]); + defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]); + defaults.insert( + Key::Char('\n'), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert( + Key::Char(' '), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert(Key::Char('h'), vec![Action::MoveFocus(Direction::Left)]); defaults.insert(Key::Char('j'), vec![Action::MoveFocus(Direction::Down)]); defaults.insert(Key::Char('k'), vec![Action::MoveFocus(Direction::Up)]); @@ -86,11 +126,6 @@ fn get_defaults_for_mode(mode: &InputMode) -> Result<ModeKeybinds, String> { defaults.insert(Key::Up, vec![Action::MoveFocus(Direction::Up)]); defaults.insert(Key::Right, vec![Action::MoveFocus(Direction::Right)]); - defaults.insert(Key::Ctrl('b'), vec![Action::MoveFocus(Direction::Left)]); - defaults.insert(Key::Ctrl('n'), vec![Action::MoveFocus(Direction::Down)]); - defaults.insert(Key::Ctrl('p'), vec![Action::MoveFocus(Direction::Up)]); - defaults.insert(Key::Ctrl('f'), vec![Action::MoveFocus(Direction::Right)]); - defaults.insert(Key::Char('p'), vec![Action::SwitchFocus(Direction::Right)]); defaults.insert(Key::Char('n'), vec![Action::NewPane(None)]); defaults.insert(Key::Char('d'), vec![Action::NewPane(Some(Direction::Down))]); @@ -99,17 +134,37 @@ fn get_defaults_for_mode(mode: &InputMode) -> Result<ModeKeybinds, String> { vec![Action::NewPane(Some(Direction::Right))], ); defaults.insert(Key::Char('x'), vec![Action::CloseFocus]); - defaults.insert(Key::Char('f'), vec![Action::ToggleFocusFullscreen]); - - defaults.insert(Key::Char('q'), vec![Action::Quit]); + } + InputMode::Tab => { defaults.insert( Key::Ctrl('g'), + vec![Action::SwitchToMode(InputMode::Locked)], + ); + defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]); + defaults.insert( + Key::Ctrl('r'), + vec![Action::SwitchToMode(InputMode::Resize)], + ); + defaults.insert( + Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Normal)], ); - defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]); - } - InputMode::Tab => { + defaults.insert( + Key::Ctrl('s'), + vec![Action::SwitchToMode(InputMode::Scroll)], + ); + defaults.insert(Key::Ctrl('q'), vec![Action::Quit]); + defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]); + defaults.insert( + Key::Char('\n'), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert( + Key::Char(' '), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert(Key::Char('h'), vec![Action::GoToPreviousTab]); defaults.insert(Key::Char('j'), vec![Action::GoToNextTab]); defaults.insert(Key::Char('k'), vec![Action::GoToPreviousTab]); @@ -120,11 +175,6 @@ fn get_defaults_for_mode(mode: &InputMode) -> Result<ModeKeybinds, String> { defaults.insert(Key::Up, vec![Action::GoToPreviousTab]); defaults.insert(Key::Right, vec![Action::GoToNextTab]); - defaults.insert(Key::Ctrl('b'), vec![Action::GoToPreviousTab]); - defaults.insert(Key::Ctrl('n'), vec![Action::GoToNextTab]); - defaults.insert(Key::Ctrl('p'), vec![Action::GoToPreviousTab]); - defaults.insert(Key::Ctrl('f'), vec![Action::GoToNextTab]); - defaults.insert(Key::Char('n'), vec![Action::NewTab]); defaults.insert(Key::Char('x'), vec![Action::CloseTab]); @@ -143,24 +193,38 @@ fn get_defaults_for_mode(mode: &InputMode) -> Result<ModeKeybinds, String> { for i in '1'..='9' { defaults.insert(Key::Char(i), vec![Action::GoToTab(i.to_digit(10).unwrap())]); } - defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]); } InputMode::Scroll => { + defaults.insert( + Key::Ctrl('g'), + vec![Action::SwitchToMode(InputMode::Locked)], + ); + defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]); + defaults.insert( + Key::Ctrl('r'), + vec![Action::SwitchToMode(InputMode::Resize)], + ); + defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]); + defaults.insert( + Key::Ctrl('s'), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert(Key::Ctrl('q'), vec![Action::Quit]); + defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]); + defaults.insert( + Key::Char('\n'), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert( + Key::Char(' '), + vec![Action::SwitchToMode(InputMode::Normal)], + ); + defaults.insert(Key::Char('j'), vec![Action::ScrollDown]); defaults.insert(Key::Char('k'), vec![Action::ScrollUp]); defaults.insert(Key::Down, vec![Action::ScrollDown]); defaults.insert(Key::Up, vec![Action::ScrollUp]); - - defaults.insert(Key::Ctrl('n'), vec![Action::ScrollDown]); - defaults.insert(Key::Ctrl('p'), vec![Action::ScrollUp]); - - defaults.insert(Key::Char('q'), vec![Action::Quit]); - defaults.insert( - Key::Ctrl('g'), - vec![Action::SwitchToMode(InputMode::Normal)], - ); - defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]); } InputMode::RenameTab => { defaults.insert( @@ -201,7 +265,7 @@ pub fn key_to_actions( .unwrap_or_else(|| vec![action]) }; match *mode { - InputMode::Normal => mode_keybind_or_action(Action::Write(input)), + InputMode::Normal | InputMode::Locked => mode_keybind_or_action(Action::Write(input)), InputMode::RenameTab => mode_keybind_or_action(Action::TabNameInput(input)), _ => mode_keybind_or_action(Action::NoOp), } |
