| Commit message (Collapse) | Author | Age |
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* initial implementation with break panes to new tab
* break pane group left/right
* group embed/eject panes
* stack pane group on resize
* close pane group
* style(fmt): rustfmt
* fix tests
* group drag and ungroup with the mouse
* fix mouse hover for multiple clients
* fix for multiple clients
* multiple select plugin initial
* use real data in plugin
* adjust functionality
* fix some ux issues
* reflect group mouse group selections in plugin
* group/ungroup panes in Zellij
* highlight frames when marked by the plugin
* refactor: render function in plugin
* some ui responsiveness
* some more responsiveness and adjust hover text
* break out functionality
* stack functionality
* break panes left/right and close multiple panes
* fix(tab): only relayout the relevant layout when non-focused pane is closed
* status bar UI
* embed and float panes
* work
* fix some ui/ux issues
* refactor: move stuff around
* some responsiveness and fix search result browsing bug
* change plugin pane title
* differentiate group from focused pane
* add keyboard shortcut
* add ui to compact bar
* make boundary colors appear properly without pane frames
* get plugins to also display their frame color
* make hover shortcuts appear on command panes
* fix: do not render search string component if it's empty
* BeforeClose Event and unhighlight panes on exit
* some UI/UX fixes
* some fixes to the catppuccin-latte theme
* remove ungroup shortcut
* make some ui components opaque
* fix more opaque elements
* fix some issues with stacking pane order
* keyboard shortcuts for grouping
* config to opt out of advanced mouse actions
* make selected + focused frame color distinct
* group marking mode
* refactor: multiple-select plugin
* adjust stacking group behavior
* adjust flashing periods
* render common modifier in group controls
* add to compact bar
* adjust key hint wording
* add key to presets and default config
* some cleanups
* some refactoring
* fix tests
* fix plugin system tests
* tests: group/ungroup/hover
* test: BeforeClose plugin event
* new plugin assets
* style(fmt): rustfmt
* remove warnings
* tests: give plugin more time to load
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(#4035)
* initial work
* fix rendering issues with stacked panes without pane frames
* make mouse clicking work
* test: rendering stacked panes without frames
* style(fmt): rustfmt
* docs(changelog): update pr
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* work
* tests and initial notes for refactoring
* refactor(stacked-panes): break out pane
* vertical functionality working with a single stack
* refactor: break out pane from stack
* fix: properly support multiple stacks in tab
* combining multiple stacks vertically
* vertical resizing working for all cases
* base functionality and tests
* some UX tweaking
* final functionality for directionless stacked increase
* some cleanups
* moar cleanups
* refactor: stacked resize
* fix: issue where resizing stacked geoms to 0 would cause them to overflow afterwards
* fix: handle uneven stacking
* functionality with tombstones
* new open new pane functionality
* match decrease increment behavior to increase one and fix some issues
* set fullscreen if maxed out
* allow splitting stacks
* fix tests mostly by parameterizing stacked_resize
* add tests
* some cleanups
* style(fmt): rustfmt
* add to config
* disable ci cache
* is_stacked => stacked
* docs(config): remove duplication
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reducing size of TerminalCharacter (#3043)
* refactor: Simplify transfer_rows_from_viewport_to_lines_above
next_lines is always consolidated to a single Row, which immediately
gets removed - we can remove some dead code as a result
* perf: Batch remove rows from the viewport for performance
Given a 1MB line catted into the terminal, a toggle-fullscreen +
toggle-fullscreen + close-pane + `run true` goes from ~9s to ~3s
* perf: Optimize Row::drain_until by splitting chars in one step
Given a 10MB line catted into the terminal, a toggle-fullscreen +
toggle-fullscreen + close-pane + `run true` goes from ~23s to ~20s
* refactor: Simplify `if let` into a `.map`
* refactor: There are only new saved coordinates when there were old ones
* refactor: Unify viewport transfer: use common variable names
* fix: Use same saved cursor logic in height resize as width
See #2182 for original introduction that only added it in one branch,
this fixes an issue where the saved cursor was incorrectly reset when
the real cursor was
* fix: Correct saved+real cursor calculations when reflowing long lines
* fix: Don't create canonical lines if cursor ends on EOL after resize
Previously if a 20 character line were split into two 10 character
lines, the cursor would be placed on the line after the two lines.
New characters would then be treated as a new canonical line. This
commit fixes this by biasing cursors to the end of the previous line.
* fix: for cursor index calculation in lines that are already wrapped
* chore: test for real/saved cursor position being handled separately
* chore: Apply cargo format
* refactor: Unify viewport transfer: transfer + cursor update together
* perf: Reduce size of TerminalCharacter from 72 to 60 bytes
With a 10MB single line catted into a fresh terminal, VmRSS goes from
964092 kB to 874020 kB (as reported by /proc/<pid>/status) before/after
this patch
Given a 10MB line catted into the terminal, a toggle-fullscreen +
toggle-fullscreen + close-pane + `run true` goes from ~15s to ~12.5s
* fix(build): Don't unconditionally rebuild zellij-utils
* refactor: Remove Copy impl on TerminalCharacter
* perf: Rc styles to reduce TerminalCharacter from 60 to 24 bytes
With a 10MB single line catted into a fresh terminal, VmRSS goes from
845156 kB to 478396 kB (as reported by /proc/<pid>/status) before/after
this patch
Given a 10MB line catted into the terminal, a toggle-fullscreen +
toggle-fullscreen + close-pane + `run true` goes from ~12.5s to ~7s
* perf: Remove RcCharacterStyles::Default, allow enum niche optimisation
This reduces TerminalCharacter from 24 to 16 bytes
With a 10MB single line catted into a fresh terminal, VmRSS goes from
478396 kB to 398108 kB (as reported by /proc/<pid>/status) before/after
this patch
Given a 10MB line catted into the terminal, a toggle-fullscreen +
toggle-fullscreen + close-pane + `run true` goes from ~7s to ~4.75s
* docs: link anchor omission from reset_all is deliberate
reset_all is only used from ansi params, and ansi params don't control
link anchor
* fix: Remove no-op on variable that gets immediately dropped
* refactor: Simplify replace_character_at logic
The original condition checked absolute_x_index was in bounds, then
used the index to manipulate it. This is equivalent to getting a
ref to the character at that position and manipulating directly
* chore: Run xtask format
* chore(repo): update issue templates
* Bump rust version to 1.75.0 (#3039)
* rust-toolchain: Bump toolchain version to 1.69.0
which, compared to the previous 1.67.0, has the following impacts on
`zellij`:
- [Turn off debuginfo for build deps][2]: Increases build time (on my
machine) from ~230 s in 1.67.0 to ~250 s now, *which is unexpected*
This version also changes [handling of the `default-features` flag][3]
when specifying dependencies in `Cargo.toml`. If a dependent crate
requires `default-features = true` on a crate that is required as
`default-features = false` further up the dependency tree, the `true`
setting "wins". We only specify `default-features = false` for three
crates total:
- `names`: This is used only by us
- `surf`: This is used only by us
- `vte`: This is also required by `strip-ansi-escapes`, but that has
`default-features = false` as well
How this affects our transitive dependencies is unknown at this point.
[2]: https://github.com/rust-lang/cargo/pull/11252/
[3]: https://github.com/rust-lang/cargo/pull/11409/
* rust-toolchain: Bump toolchain version to 1.70.0
which, compared to the previous 1.69.0, as the following impacts on
`zellij`:
1. [Enable sparse registry checkout for crates.io by default][1]
This drastically increases the time to first build on a fresh rust
installation/a rust installation with a clean cargo registry cache.
Previously it took about 75s to populate the deps/cache (with `cargo
fetch --locked` and ~100 MBit/s network), whereas now the same process
takes ~10 s.
2. [The `OnceCell` type is now part of std][2]
In theory, this would allow us to cut a dependency from `zellij-utils`,
but the `once_cell` crate is pulled in by another 16 deps, so there's no
point in attempting it right now.
Build times and binary sizes are unaffected by this change compared to
the previous 1.69.0 toolchain.
[1]: https://github.com/rust-lang/cargo/pull/11791/
[2]: https://doc.rust-lang.org/stable/std/cell/struct.OnceCell.html
* rust-toolchain: Bump toolchain version to 1.75.0
which, compared to the previous 1.70.0, has the following impacts on
`zellij`:
1. [cross-crate inlining][8]
This should increase application performance, as functions can now be
inlined across crates.
2. [`async fn` in traits][9]
This would allow us to drop the `async_trait` dependency, but it is
currently still required by 3 other dependencies.
Build time in debug mode (on my own PC) is cut down from 256s to 189s
(for a clean build). Build time in release mode is cut down from 473s to
391s (for a clean build). Binary sizes only change minimally (825 MB ->
807 MB in debug, 29 MB -> 30 MB in release).
[8]: https://github.com/rust-lang/rust/pull/116505
[9]: https://github.com/rust-lang/rust/pull/115822/
* chore: Apply rustfmt.
* CHANGELOG: Add PR #3039.
* feat(plugins): introduce 'pipes', allowing users to pipe data to and control plugins from the command line (#3066)
* prototype - working with message from the cli
* prototype - pipe from the CLI to plugins
* prototype - pipe from the CLI to plugins and back again
* prototype - working with better cli interface
* prototype - working after removing unused stuff
* prototype - working with launching plugin if it is not launched, also fixed event ordering
* refactor: change message to cli-message
* prototype - allow plugins to send messages to each other
* fix: allow cli messages to send plugin parameters (and implement backpressure)
* fix: use input_pipe_id to identify cli pipes instead of their message name
* fix: come cleanups and add skip_cache parameter
* fix: pipe/client-server communication robustness
* fix: leaking messages between plugins while loading
* feat: allow plugins to specify how a new plugin instance is launched when sending messages
* fix: add permissions
* refactor: adjust cli api
* fix: improve cli plugin loading error messages
* docs: cli pipe
* fix: take plugin configuration into account when messaging between plugins
* refactor: pipe message protobuf interface
* refactor: update(event) -> pipe
* refactor - rename CliMessage to CliPipe
* fix: add is_private to pipes and change some naming
* refactor - cli client
* refactor: various cleanups
* style(fmt): rustfmt
* fix(pipes): backpressure across multiple plugins
* style: some cleanups
* style(fmt): rustfmt
* style: fix merge conflict mistake
* style(wording): clarify pipe permission
* docs(changelog): introduce pipes
* xtask: Disable pusing during publish (#3040)
* xtask: Add `--no-push` flag to `publish`
which can be used when simulating releases to work without a writable
git fork of the zellij code.
* xtask: Fix borrow issues
* xtask/pipe: Require lockfile in publish
to avoid errors from invalid dependency versions.
* CHANGELOG: Add PR #3040.
* fix(terminal): some real/saved cursor bugs during resize (#3032)
* refactor: Simplify transfer_rows_from_viewport_to_lines_above
next_lines is always consolidated to a single Row, which immediately
gets removed - we can remove some dead code as a result
* perf: Batch remove rows from the viewport for performance
Given a 1MB line catted into the terminal, a toggle-fullscreen +
toggle-fullscreen + close-pane + `run true` goes from ~9s to ~3s
* perf: Optimize Row::drain_until by splitting chars in one step
Given a 10MB line catted into the terminal, a toggle-fullscreen +
toggle-fullscreen + close-pane + `run true` goes from ~23s to ~20s
* refactor: Simplify `if let` into a `.map`
* refactor: There are only new saved coordinates when there were old ones
* refactor: Unify viewport transfer: use common variable names
* fix: Use same saved cursor logic in height resize as width
See #2182 for original introduction that only added it in one branch,
this fixes an issue where the saved cursor was incorrectly reset when
the real cursor was
* fix: Correct saved+real cursor calculations when reflowing long lines
* fix: Don't create canonical lines if cursor ends on EOL after resize
Previously if a 20 character line were split into two 10 character
lines, the cursor would be placed on the line after the two lines.
New characters would then be treated as a new canonical line. This
commit fixes this by biasing cursors to the end of the previous line.
* fix: for cursor index calculation in lines that are already wrapped
* chore: test for real/saved cursor position being handled separately
* chore: Apply cargo format
* chore(repo): update issue templates
* Bump rust version to 1.75.0 (#3039)
* rust-toolchain: Bump toolchain version to 1.69.0
which, compared to the previous 1.67.0, has the following impacts on
`zellij`:
- [Turn off debuginfo for build deps][2]: Increases build time (on my
machine) from ~230 s in 1.67.0 to ~250 s now, *which is unexpected*
This version also changes [handling of the `default-features` flag][3]
when specifying dependencies in `Cargo.toml`. If a dependent crate
requires `default-features = true` on a crate that is required as
`default-features = false` further up the dependency tree, the `true`
setting "wins". We only specify `default-features = false` for three
crates total:
- `names`: This is used only by us
- `surf`: This is used only by us
- `vte`: This is also required by `strip-ansi-escapes`, but that has
`default-features = false` as well
How this affects our transitive dependencies is unknown at this point.
[2]: https://github.com/rust-lang/cargo/pull/11252/
[3]: https://github.com/rust-lang/cargo/pull/11409/
* rust-toolchain: Bump toolchain version to 1.70.0
which, compared to the previous 1.69.0, as the following impacts on
`zellij`:
1. [Enable sparse registry checkout for crates.io by default][1]
This drastically increases the time to first build on a fresh rust
installation/a rust installation with a clean cargo registry cache.
Previously it took about 75s to populate the deps/cache (with `cargo
fetch --locked` and ~100 MBit/s network), whereas now the same process
takes ~10 s.
2. [The `OnceCell` type is now part of std][2]
In theory, this would allow us to cut a dependency from `zellij-utils`,
but the `once_cell` crate is pulled in by another 16 deps, so there's no
point in attempting it right now.
Build times and binary sizes are unaffected by this change compared to
the previous 1.69.0 toolchain.
[1]: https://github.com/rust-lang/cargo/pull/11791/
[2]: https://doc.rust-lang.org/stable/std/cell/struct.OnceCell.html
* rust-toolchain: Bump toolchain version to 1.75.0
which, compared to the previous 1.70.0, has the following impacts on
`zellij`:
1. [cross-crate inlining][8]
This should increase application performance, as functions can now be
inlined across crates.
2. [`async fn` in traits][9]
This would allow us to drop the `async_trait` dependency, but it is
currently still required by 3 other dependencies.
Build time in debug mode (on my own PC) is cut down from 256s to 189s
(for a clean build). Build time in release mode is cut down from 473s to
391s (for a clean build). Binary sizes only change minimally (825 MB ->
807 MB in debug, 29 MB -> 30 MB in release).
[8]: https://github.com/rust-lang/rust/pull/116505
[9]: https://github.com/rust-lang/rust/pull/115822/
* chore: Apply rustfmt.
* CHANGELOG: Add PR #3039.
* feat(plugins): introduce 'pipes', allowing users to pipe data to and control plugins from the command line (#3066)
* prototype - working with message from the cli
* prototype - pipe from the CLI to plugins
* prototype - pipe from the CLI to plugins and back again
* prototype - working with better cli interface
* prototype - working after removing unused stuff
* prototype - working with launching plugin if it is not launched, also fixed event ordering
* refactor: change message to cli-message
* prototype - allow plugins to send messages to each other
* fix: allow cli messages to send plugin parameters (and implement backpressure)
* fix: use input_pipe_id to identify cli pipes instead of their message name
* fix: come cleanups and add skip_cache parameter
* fix: pipe/client-server communication robustness
* fix: leaking messages between plugins while loading
* feat: allow plugins to specify how a new plugin instance is launched when sending messages
* fix: add permissions
* refactor: adjust cli api
* fix: improve cli plugin loading error messages
* docs: cli pipe
* fix: take plugin configuration into account when messaging between plugins
* refactor: pipe message protobuf interface
* refactor: update(event) -> pipe
* refactor - rename CliMessage to CliPipe
* fix: add is_private to pipes and change some naming
* refactor - cli client
* refactor: various cleanups
* style(fmt): rustfmt
* fix(pipes): backpressure across multiple plugins
* style: some cleanups
* style(fmt): rustfmt
* style: fix merge conflict mistake
* style(wording): clarify pipe permission
* docs(changelog): introduce pipes
* fix: add some robustness and future proofing
* fix e2e tests
---------
Co-authored-by: Aram Drevekenin <aram@poor.dev>
Co-authored-by: har7an <99636919+har7an@users.noreply.github.com>
* fix integer overflow again (oops)
---------
Co-authored-by: Aram Drevekenin <aram@poor.dev>
Co-authored-by: har7an <99636919+har7an@users.noreply.github.com>
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* relayout working with hard coded layout
* work
* refactor(layout): PaneLayout => TiledPaneLayout
* tests passing
* tests passing
* tests passing
* stacked panes and passing tests
* tests for stacked panes
* refactor(panes): stacked panes
* fix: focusing into stacked panes from the left/right
* fix(layouts): handle stacked layouts in the middle of the screen
* fix(pane-stack): focus correctly when coming to stack from above/below
* fix(stacked-panes): resize stack
* fix(stacked-panes): focus with mouse
* fix(stacked-panes): focus next pane
* fix(layout-applier): sane focus order
* fix(stacked-panes): better titles for one-liners
* fix(stacked-panes): handle moving pane location in stack
* fix(relayout): properly calculate display area
* fix(relayout): properly calculate rounding errors
* fix(stacked-panes): properly handle closing a pane near a stack
* fix(swap-layouts): adjust swap layout sort order
* feat(swap-layouts): ui + ux
* fix(swap-layouts): include base layout
* refactor(layout): remove unused method
* fix(swap-layouts): respect pane contents and focus
* work
* fix(swap-layouts): load swap layouts from external file
* fix(swap-layouts): properly truncate layout children
* fix(stacked-panes): allow stacked panes to become fullscreen
* fix(swap-layouts): work with multiple tabs
* fix(swap-layouts): embed/eject panes properly with auto-layout
* fix(stacked-panes): close last pane in stack
* fix(stacked-panes): move focus for all clients in stack
* fix(floating-panes): set layout damaged when moving panes
* fix(relayout): move out of unfitting layout when resizing whole tab
* fix(ui): background color for swap layout indicator
* fix(keybinds): add switch next layout in tmux
* fix(ui): swap layout indication in compact layout
* fix(compact): correct swap constraint
* fix(tests): tmux swap config shortcut
* fix(resizes): cache resizes so as not to confuse panes (eg. vim) with multiple resizes that it debounces weirdly
* feat(cli): dump swap layouts
* fix(ui): stacked panes without pane frames
* fix(ux): move pane forward/backwards also with floating panes
* refactor(lint): remove unused stuff
* refactor(tab): move swap layouts to separate file
* style(fmt): rustfmt
* style(fmt): rustfmt
* refactor(panes): various cleanups
* chore(deps): upgrade termwiz to get alt left-bracket
* fix(assets): merge conflicts of binary files
* style(fmt): rustfmt
* style(clippy): no thank you!
* chore(repo): remove garbage file
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* refactor(plugins): plugins now need to explicitly ask to be rendered
* performance(render): remove various needless renders
* performance(render): cache boundaries
* performance(render): adjust tests and cache cursor location/shape
* style(comment): remove outdated
* style(fmt): rustfmt
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* improve error handling in ui module
* resolve problems in the review
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* zellij-tile: Move `data` to zellij-utils
The rationale behind this is that all components of zellij access the
data structures defined in this module, as they define some of the most
basic types in the application. However, so far zellij-tile is treated
like a separate crate from the rest of the program in that it is the
only one that doesn't have access to `zellij-utils`, which contains a
lot of other data structures used throughout zellij.
This poses issues as discussed in
https://github.com/zellij-org/zellij/pull/1242 and is one of the reasons
why the keybindings in the status bar default plugin can't be updated
dynamically. It is also the main reason for why the keybindings are
currently passed to the plugin as strings: The plugins only have access
to `zellij-tile`, but since this is a dependency of `zellij-utils`, it
can't import `zellij-utils` to access the keybindings.
Other weird side-effect are that in some places `server` and `client`
have to access the `zellij-tile` contents "through" `zellij-utils`, as
in `use zellij_utils::zellij_tile::prelude::*`.
By moving these central data structures to one common shared crate
(`zellij-utils`), `zellij-tile` will be enabled to import `zellij-utils`
like `screen` and `client` already do. This will, next to other things,
allow dropping a lot of `std::fmt::Fmt` impls needed to convert core
data structures into strings and as a consequence, a lot of string
parsing in the first place.
* utils: Integrate new `data` module, bump rust ver
Integrates the `data` module that was previously part of `zellij-tile`
to allow sharing the contained data structures between all components of
zellij.
This allows `zellij-tile` to use `utils` as a dependency. However, since
`tile` is build against the wasm target, it cannot include all of
`zellij-utils`, since a lot of dependencies there cannot compile with
`wasm` as target (Examples include: termwiz, log4rs, async-std). Thus we
make all the dependencies that cannot compile against `wasm` optional
and introduce a new feature `full` that will compile the crate with all
dependencies. Along with this, modify `lib.rs` to include most of the
data structures only when compiling against the `full` feature.
This makes the compiles of `zellij-tile` lighter, as it doesn't include
all of `utils`. As a side effect, due to the dependency notation for the
optional dependencies (See
https://doc.rust-lang.org/cargo/reference/features.html#optional-dependencies),
we bump the rust toolchain version to 1.60.0.
* tile: Import `data` from zellij-utils
Add `zellij-utils` as a dependency to `zellij-tile` and allow us access
to the `data` module defined there. Update the re-export in the
`prelude` such that from all of the plugins points of view *absolutely
nothing changes*.
* utils: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
* client: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* server: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* tests: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
* utils: Remove "full" feature
in favor of conditional compilation using `target_family`. Replace the
rust 1.60 method of specifying optional dependencies based on features
and optionally include the dependencies only when not building for wasm
instead. (I.e. `cfg(not(target_family = "wasm"))`)
* cargo: Update module dependencies
since `client`, `server` and `tile` now all depend on `utils` only.
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This makes it easier to distinguish from normal blocks
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* feat(ui): round frame corners
* Allow rounded_corners to be set without a palette
* Revert "Allow rounded_corners to be set without a palette"
This reverts commit 9271a4b5452f2e59e0ebd55136343f0fbfabaa13.
* fix(style): remove redundant code
* fix(style): clippy lints that somehow got missed
* feat(config): add ui config section
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* basic functionality
* close and reopen scratch terminal working
* embed/float and resize whole tab for floating and static floating panes
* move focus working
* fix focus change in floating panes
* move pane with mouse
* floating z indices
* tests and better resize algorithm
* starting to work on performance
* some performance experimentations
* new render engine
* reverse painters algorithm for floating panes
* fix frame buffering
* improve ux situation
* handle multiple new panes on screen without overlap
* adjust keybindings
* adjust key hints
* fix multiuser frame ui
* fix various floating/multiuser bugs
* remove stuff
* wide characters under floating panes
* fix wide character frame override
* fix non-frame boundaries interactions with floating panes
* fix selection character width
* fix title frame wide char overflow
* fix existing tests
* add tests
* refactor output out of tab
* refactor floating panes out of tab
* refactor tab
* moar refactoring
* refactorings and bring back terminal window title setting
* add frame vte output
* remove more unused stuff
* remove even more unused stuff
* you know the drill
* refactor floating panes and remove more stuffs
* refactor pane grids
* remove unused output caching
* refactor output
* remove unused stuff
* rustfmt
* some formatting
* rustfmt
* reduce clippy to normal
* remove comment
* remove unused
* fix closign pane
* fix tests
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* feat(ui): multiple users in panes
* style(fmt): make rustfmt happy
* style(fmt): make clippy happy
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* refactor(panes): move to parametric pane sizes
* Fixed the simpler errors by casting to usize
* The least I can do is pass the formatting check...
* Move to stable toolchain
* Well, it compiles?
* And now it doesn't! ;)
* Baseline functionality with the new Dimension type
* Working POC for percent-based resizing
* REVERT THIS COMMIT – DELETES TESTS
* Perfected the discrete resize algorithm
* Fixed fixed-size panes
* Basic bidirectional resize
* feat(resize): finalised parametric resize algorithm
* Reduce the logging level a bit
* Fixed nested layouts using percents
* Bug squishing for implicit sizing
* Here is a funky (read: rubbish) rounding approach
* And now it's gone again!
* Improve discretisation algorithm to fix rounding errors
* Fix the last layout bug (maybe?)
* Mixed explicit and implied percents work now
* Let's pretend that didn't happen...
* Make things a bit less crashy
* Crash slightly more for now (to find bugs)
* Manaually splitting of panes works now
* Start moving to percent-based resizes
* Everything but fullscreen seems to be working
* Fix compilatation errors
* Culled a massive amount of border code
* Why not pause to please rustfmt?
* Turns out I was still missing a few tests...
* Bringing back even more tests!
* Fix tests and pane boarders
* Fix the resize system without gaps
* Fix content offset
* Fixed a bug with pane closing
* Add a hack to fix setting of the viewport
* Fix toggling between shared borders and frames
* fix(tests): make e2e properly use PaneGeom
* style(fmt): make rustfmt happy
* Revert unintentional rounding of borders
* Purge some old borderless stuff
* Fix busted tab-bar shrinking
* Update E2E tests
* Finish implementing fullscreen!
* Don't crash anymore?
* Fix (almost) all tests
* Fix a lack of tab-stops
* All tests passing
* I really can't be bothered to debug a CI issue
* Tie up loose ends
* Knock out some lingering FIXMEs
* Continue to clean things up
* Change some naming and address FIXMEs
* Cull more code + FIXMEs
* Refactor of the resize system + polish
* Only draw frames when absolutely necessary
* Fix the tab-bar crash
* Fix rendering of boarders on reattach
* Fix resizing at small pane sizes
* Deduplicate code in the layout system
* Update tab-bar WASM
* Fixed the pinching of panes during resize
* Unexpose needlessly public type
* Add back a lost test
* Re-add tab tests and get them to compile
* All tabs need layouts
* Start fixing tests + bug in main
* Stabilize the resize algorithm rounding
* All tests from main are now passing
* Cull more dead code
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* work
* resize working
* move focus working
* close pane working
* selection and fullscreen working
* pane title line
* titles and conditional scroll title
* whole tab resize working
* plugin frames working
* plugin splitting working
* truncate pane frame titles
* cleanup
* panes always draw their own borders - also fix gap
* toggle pane frames
* move toggle to screen and fix some bugs
* fix plugin frame toggle
* fix terminal window resize
* fix scrolling and fullscreen bugs
* unit tests passing
* e2e tests passing and new test for new frames added
* refactor: TerminalPane and PluginPane
* refactor: Tab
* refactor: moar Tab
* refactor: Boundaries
* only render and calculate boundaries when there are no pane frames
* refactor: Layout
* fix(grid): properly resize when coming back from alternative viewport
* style: remove commented code
* style: fmt
* style: fmt
* style: fmt + clippy
* docs(changelog): update change
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