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use serde::{Deserialize, Serialize};
use std::{fs::File, io::prelude::*, path::PathBuf};
use crate::panes::PositionAndSize;
fn split_space_to_parts_vertically(
space_to_split: &PositionAndSize,
sizes: Vec<Option<SplitSize>>,
) -> Vec<PositionAndSize> {
let mut split_parts = Vec::new();
let mut current_x_position = space_to_split.x;
let mut current_width = 0;
let max_width = space_to_split.columns - (sizes.len() - 1); // minus space for gaps
let mut parts_to_grow = Vec::new();
// First fit in the parameterized sizes
for size in sizes {
let columns = match size {
Some(SplitSize::Percent(percent)) => {
(max_width as f32 * (percent as f32 / 100.0)) as usize
} // TODO: round properly
Some(SplitSize::Fixed(size)) => size as usize,
None => {
parts_to_grow.push(current_x_position);
1 // This is grown later on
}
};
split_parts.push(PositionAndSize {
x: current_x_position,
y: space_to_split.y,
columns,
rows: space_to_split.rows,
});
current_width += columns;
current_x_position += columns + 1; // 1 for gap
}
if current_width > max_width {
panic!("Layout contained too many columns to fit onto the screen!");
}
let mut last_flexible_index = split_parts.len() - 1;
if let Some(new_columns) = (max_width - current_width).checked_div(parts_to_grow.len()) {
current_width = 0;
current_x_position = 0;
for (idx, part) in split_parts.iter_mut().enumerate() {
part.x = current_x_position;
if parts_to_grow.contains(&part.x) {
part.columns = new_columns;
last_flexible_index = idx;
}
current_width += part.columns;
current_x_position += part.columns + 1; // 1 for gap
}
}
if current_width < max_width {
// we have some extra space left, let's add it to the last flexible part
let extra = max_width - current_width;
let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
last_part.columns += extra;
for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
part.x += extra;
}
}
split_parts
}
fn split_space_to_parts_horizontally(
space_to_split: &PositionAndSize,
sizes: Vec<Option<SplitSize>>,
) -> Vec<PositionAndSize> {
let mut split_parts = Vec::new();
let mut current_y_position = space_to_split.y;
let mut current_height = 0;
let max_height = space_to_split.rows - (sizes.len() - 1); // minus space for gaps
let mut parts_to_grow = Vec::new();
for size in sizes {
let rows = match size {
Some(SplitSize::Percent(percent)) => {
(max_height as f32 * (percent as f32 / 100.0)) as usize
} // TODO: round properly
Some(SplitSize::Fixed(size)) => size as usize,
None => {
parts_to_grow.push(current_y_position);
1 // This is grown later on
}
};
split_parts.push(PositionAndSize {
x: space_to_split.x,
y: current_y_position,
columns: space_to_split.columns,
rows,
});
current_height += rows;
current_y_position += rows + 1; // 1 for gap
}
if current_height > max_height {
panic!("Layout contained too many rows to fit onto the screen!");
}
let mut last_flexible_index = split_parts.len() - 1;
if let Some(new_rows) = (max_height - current_height).checked_div(parts_to_grow.len()) {
current_height = 0;
current_y_position = 0;
for (idx, part) in split_parts.iter_mut().enumerate() {
part.y = current_y_position;
if parts_to_grow.contains(&part.y) {
part.rows = new_rows;
last_flexible_index = idx;
}
current_height += part.rows;
current_y_position += part.rows + 1; // 1 for gap
}
}
if current_height < max_height {
// we have some extra space left, let's add it to the last flexible part
let extra = max_height - current_height;
let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
last_part.rows += extra;
for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
part.y += extra;
}
}
split_parts
}
fn split_space(
space_to_split: &PositionAndSize,
layout: &Layout,
) -> Vec<(Layout, PositionAndSize)> {
let mut pane_positions = Vec::new();
let sizes: Vec<Option<SplitSize>> = layout.parts.iter().map(|part| part.split_size).collect();
let split_parts = match layout.direction {
Direction::Vertical => split_space_to_parts_vertically(space_to_split, sizes),
Direction::Horizontal => split_space_to_parts_horizontally(space_to_split, sizes),
};
for (i, part) in layout.parts.iter().enumerate() {
let part_position_and_size = split_parts.get(i).unwrap();
if !part.parts.is_empty() {
let mut part_positions = split_space(&part_position_and_size, part);
pane_positions.append(&mut part_positions);
} else {
pane_positions.push((part.clone(), *part_position_and_size));
}
}
pane_positions
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub enum Direction {
Horizontal,
Vertical,
}
#[derive(Debug, Serialize, Deserialize, Clone, Copy)]
pub enum SplitSize {
Percent(u8), // 1 to 100
Fixed(u16), // An absolute number of columns or rows
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Layout {
pub direction: Direction,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub parts: Vec<Layout>,
#[serde(skip_serializing_if = "Option::is_none")]
pub split_size: Option<SplitSize>,
#[serde(skip_serializing_if = "Option::is_none")]
pub plugin: Option<PathBuf>,
}
impl Layout {
pub fn new(layout_path: PathBuf) -> Self {
let mut layout_file = File::open(&layout_path)
.unwrap_or_else(|_| panic!("cannot find layout {}", &layout_path.display()));
let mut layout = String::new();
layout_file
.read_to_string(&mut layout)
.unwrap_or_else(|_| panic!("could not read layout {}", &layout_path.display()));
let layout: Layout = serde_yaml::from_str(&layout)
.unwrap_or_else(|_| panic!("could not parse layout {}", &layout_path.display()));
layout
}
pub fn total_terminal_panes(&self) -> usize {
let mut total_panes = 0;
total_panes += self.parts.len();
for part in self.parts.iter() {
if part.plugin.is_none() {
total_panes += part.total_terminal_panes();
}
}
total_panes
}
pub fn position_panes_in_space(
&self,
space: &PositionAndSize,
) -> Vec<(Layout, PositionAndSize)> {
split_space(space, &self)
}
}
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