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|
use std::collections::VecDeque;
use crate::panes::Row;
use crate::panes::Selection;
use crate::{
panes::sixel::SixelImageStore,
panes::terminal_character::{AnsiCode, CharacterStyles},
panes::{LinkHandler, PaneId, TerminalCharacter, DEFAULT_STYLES, EMPTY_TERMINAL_CHARACTER},
ClientId,
};
use std::cell::RefCell;
use std::fmt::Write;
use std::rc::Rc;
use std::{
collections::{HashMap, HashSet},
str,
};
use zellij_utils::data::{HighlightLayer, PaneContents, PaneRenderReport};
use zellij_utils::errors::prelude::*;
use zellij_utils::pane_size::SizeInPixels;
use zellij_utils::pane_size::{PaneGeom, Size};
fn vte_goto_instruction(x_coords: usize, y_coords: usize, vte_output: &mut String) -> Result<()> {
write!(
vte_output,
"\u{1b}[{};{}H\u{1b}[m",
y_coords + 1, // + 1 because VTE is 1 indexed
x_coords + 1,
)
.with_context(|| {
format!(
"failed to execute VTE instruction to go to ({}, {})",
x_coords, y_coords
)
})
}
fn vte_hide_cursor_instruction(vte_output: &mut String) -> Result<()> {
write!(vte_output, "\u{1b}[?25l").context("failed to execute VTE instruction to hide cursor")
}
/// A selection region with associated styling for highlights and text selection.
#[derive(Debug, Clone, Copy)]
pub struct HighlightSelection {
pub selection: Selection,
pub bg: Option<AnsiCode>,
pub fg: Option<AnsiCode>,
pub bold: bool,
pub italic: bool,
pub underline: bool,
pub layer: HighlightLayer,
}
fn adjust_styles_for_possible_selection(
chunk_selection_and_colors: &[HighlightSelection],
character_styles: CharacterStyles,
chunk_y: usize,
chunk_width: usize,
) -> CharacterStyles {
chunk_selection_and_colors
.iter()
.find(|hs| hs.selection.contains(chunk_y, chunk_width))
.map(|hs| {
let mut styles = character_styles;
if let Some(bg) = hs.bg {
styles = styles.background(Some(bg));
}
if let Some(fg) = hs.fg {
styles = styles.foreground(Some(fg));
}
if hs.bold {
styles = styles.bold(Some(AnsiCode::On));
}
if hs.italic {
styles = styles.italic(Some(AnsiCode::On));
}
if hs.underline {
styles = styles.underline(Some(AnsiCode::Underline(None)));
}
styles
})
.unwrap_or(character_styles)
}
fn adjust_styles_for_custom_bg_fg(
character_styles: CharacterStyles,
pane_default_fg: Option<AnsiCode>,
pane_default_bg: Option<AnsiCode>,
) -> CharacterStyles {
let mut character_styles = character_styles;
if character_styles.foreground.is_none() || character_styles.foreground == Some(AnsiCode::Reset)
{
if let Some(fg) = pane_default_fg {
character_styles.foreground = Some(fg);
}
}
if character_styles.background.is_none() || character_styles.background == Some(AnsiCode::Reset)
{
if let Some(bg) = pane_default_bg {
character_styles.background = Some(bg);
}
}
character_styles
}
fn write_changed_styles(
character_styles: &mut CharacterStyles,
current_character_styles: CharacterStyles,
chunk_changed_colors: Option<[Option<AnsiCode>; 256]>,
link_handler: Option<&std::cell::Ref<LinkHandler>>,
osc8_hyperlinks: bool,
vte_output: &mut String,
) -> Result<()> {
let err_context = "failed to format changed styles to VTE string";
if let Some(new_styles) =
character_styles.update_and_return_diff(¤t_character_styles, chunk_changed_colors)
{
if osc8_hyperlinks {
if let Some(osc8_link) =
link_handler.and_then(|l_h| l_h.output_osc8(new_styles.link_anchor))
{
write!(vte_output, "{}{}", new_styles, osc8_link).context(err_context)?;
} else {
write!(vte_output, "{}", new_styles).context(err_context)?;
}
} else {
write!(vte_output, "{}", new_styles).context(err_context)?;
}
}
Ok(())
}
fn serialize_chunks_with_newlines(
character_chunks: Vec<CharacterChunk>,
_sixel_chunks: Option<&Vec<SixelImageChunk>>, // TODO: fix this sometime
link_handler: Option<&mut Rc<RefCell<LinkHandler>>>,
styled_underlines: bool,
osc8_hyperlinks: bool,
max_size: Option<Size>,
) -> Result<String> {
let err_context = || "failed to serialize input chunks".to_string();
let mut vte_output = String::new();
let link_handler = link_handler.map(|l_h| l_h.borrow());
for character_chunk in character_chunks {
// Skip chunks that are completely outside the size bounds
if let Some(size) = max_size {
if character_chunk.y >= size.rows {
continue; // Chunk is below visible area
}
if character_chunk.x >= size.cols {
continue; // Chunk starts outside visible area
}
}
let chunk_changed_colors = character_chunk.changed_colors();
let pane_default_fg = character_chunk.pane_default_fg;
let pane_default_bg = character_chunk.pane_default_bg;
let mut character_styles = DEFAULT_STYLES.enable_styled_underlines(styled_underlines);
vte_output.push_str("\n\r");
let mut chunk_width = character_chunk.x;
for t_character in character_chunk.terminal_characters.iter() {
// Stop rendering if the next character would exceed max_size.cols
if let Some(size) = max_size {
if chunk_width + t_character.width() > size.cols {
break; // Stop rendering this chunk
}
}
let current_character_styles = adjust_styles_for_custom_bg_fg(
adjust_styles_for_possible_selection(
character_chunk.selection_and_colors(),
*t_character.styles,
character_chunk.y,
chunk_width,
),
pane_default_fg,
pane_default_bg,
);
write_changed_styles(
&mut character_styles,
current_character_styles,
chunk_changed_colors,
link_handler.as_ref(),
osc8_hyperlinks,
&mut vte_output,
)
.with_context(err_context)?;
chunk_width += t_character.width();
vte_output.push(t_character.character);
}
}
Ok(vte_output)
}
fn serialize_chunks(
character_chunks: Vec<CharacterChunk>,
sixel_chunks: Option<&Vec<SixelImageChunk>>,
link_handler: Option<&mut Rc<RefCell<LinkHandler>>>,
sixel_image_store: Option<&mut SixelImageStore>,
styled_underlines: bool,
osc8_hyperlinks: bool,
max_size: Option<Size>,
) -> Result<String> {
let err_context = || "failed to serialize input chunks".to_string();
let mut vte_output = String::new();
let mut sixel_vte: Option<String> = None;
let link_handler = link_handler.map(|l_h| l_h.borrow());
for character_chunk in character_chunks {
// Skip chunks that are completely outside the size bounds
if let Some(size) = max_size {
if character_chunk.y >= size.rows {
continue; // Chunk is below visible area
}
if character_chunk.x >= size.cols {
continue; // Chunk starts outside visible area
}
}
let chunk_changed_colors = character_chunk.changed_colors();
let pane_default_fg = character_chunk.pane_default_fg;
let pane_default_bg = character_chunk.pane_default_bg;
let mut character_styles = DEFAULT_STYLES.enable_styled_underlines(styled_underlines);
vte_goto_instruction(character_chunk.x, character_chunk.y, &mut vte_output)
.with_context(err_context)?;
let mut chunk_width = character_chunk.x;
for t_character in character_chunk.terminal_characters.iter() {
// Stop rendering if the next character would exceed max_size.cols
if let Some(size) = max_size {
if chunk_width + t_character.width() > size.cols {
break; // Stop rendering this chunk
}
}
let current_character_styles = adjust_styles_for_custom_bg_fg(
adjust_styles_for_possible_selection(
character_chunk.selection_and_colors(),
*t_character.styles,
character_chunk.y,
chunk_width,
),
pane_default_fg,
pane_default_bg,
);
write_changed_styles(
&mut character_styles,
current_character_styles,
chunk_changed_colors,
link_handler.as_ref(),
osc8_hyperlinks,
&mut vte_output,
)
.with_context(err_context)?;
chunk_width += t_character.width();
vte_output.push(t_character.character);
}
}
if let Some(sixel_image_store) = sixel_image_store {
if let Some(sixel_chunks) = sixel_chunks {
for sixel_chunk in sixel_chunks {
// Skip sixel chunks that are completely outside the size bounds
if let Some(size) = max_size {
if sixel_chunk.cell_y >= size.rows {
continue; // Sixel chunk is below visible area
}
if sixel_chunk.cell_x >= size.cols {
continue; // Sixel chunk starts outside visible area
}
}
let serialized_sixel_image = sixel_image_store.serialize_image(
sixel_chunk.sixel_image_id,
sixel_chunk.sixel_image_pixel_x,
sixel_chunk.sixel_image_pixel_y,
sixel_chunk.sixel_image_pixel_width,
sixel_chunk.sixel_image_pixel_height,
);
if let Some(serialized_sixel_image) = serialized_sixel_image {
let sixel_vte = sixel_vte.get_or_insert_with(String::new);
vte_goto_instruction(sixel_chunk.cell_x, sixel_chunk.cell_y, sixel_vte)
.with_context(err_context)?;
sixel_vte.push_str(&serialized_sixel_image);
}
}
}
}
if let Some(ref sixel_vte) = sixel_vte {
// we do this at the end because of the implied z-index,
// images should be above text unless the text was explicitly inserted after them (the
// latter being a case we handle in our own internal state and not in the output)
let save_cursor_position = "\u{1b}[s";
let restore_cursor_position = "\u{1b}[u";
vte_output.push_str(save_cursor_position);
vte_output.push_str(sixel_vte);
vte_output.push_str(restore_cursor_position);
}
Ok(vte_output)
}
type AbsoluteMiddleStart = usize;
type AbsoluteMiddleEnd = usize;
type PadLeftEndBy = usize;
type PadRightStartBy = usize;
fn adjust_middle_segment_for_wide_chars(
middle_start: usize,
middle_end: usize,
terminal_characters: &[TerminalCharacter],
) -> Result<(
AbsoluteMiddleStart,
AbsoluteMiddleEnd,
PadLeftEndBy,
PadRightStartBy,
)> {
let err_context = || {
format!(
"failed to adjust middle segment (from {} to {}) for wide chars: '{:?}'",
middle_start, middle_end, terminal_characters
)
};
let mut absolute_middle_start_index = None;
let mut absolute_middle_end_index = None;
let mut current_x = 0;
let mut pad_left_end_by = 0;
let mut pad_right_start_by = 0;
for (absolute_index, t_character) in terminal_characters.iter().enumerate() {
current_x += t_character.width();
if current_x >= middle_start && absolute_middle_start_index.is_none() {
if current_x > middle_start {
pad_left_end_by = current_x - middle_start;
absolute_middle_start_index = Some(absolute_index);
} else {
absolute_middle_start_index = Some(absolute_index + 1);
}
}
if current_x >= middle_end && absolute_middle_end_index.is_none() {
absolute_middle_end_index = Some(absolute_index + 1);
if current_x > middle_end {
pad_right_start_by = current_x - middle_end;
}
}
}
Ok((
absolute_middle_start_index.with_context(err_context)?,
absolute_middle_end_index.with_context(err_context)?,
pad_left_end_by,
pad_right_start_by,
))
}
#[derive(Clone, Debug, Default)]
pub struct Output {
pre_vte_instructions: HashMap<ClientId, Vec<String>>,
post_vte_instructions: HashMap<ClientId, Vec<String>>,
client_character_chunks: HashMap<ClientId, Vec<CharacterChunk>>,
sixel_chunks: HashMap<ClientId, Vec<SixelImageChunk>>,
link_handler: Option<Rc<RefCell<LinkHandler>>>,
sixel_image_store: Rc<RefCell<SixelImageStore>>,
character_cell_size: Rc<RefCell<Option<SizeInPixels>>>,
floating_panes_stack: Option<FloatingPanesStack>,
styled_underlines: bool,
osc8_hyperlinks: bool,
pane_render_report: PaneRenderReport,
pub collect_ansi_pane_contents: bool,
cursor_coordinates: Option<(usize, usize)>,
}
impl Output {
pub fn new(
sixel_image_store: Rc<RefCell<SixelImageStore>>,
character_cell_size: Rc<RefCell<Option<SizeInPixels>>>,
styled_underlines: bool,
osc8_hyperlinks: bool,
) -> Self {
Output {
sixel_image_store,
character_cell_size,
styled_underlines,
osc8_hyperlinks,
..Default::default()
}
}
pub fn add_clients(
&mut self,
client_ids: &HashSet<ClientId>,
link_handler: Rc<RefCell<LinkHandler>>,
floating_panes_stack: Option<FloatingPanesStack>,
) {
self.link_handler = Some(link_handler);
self.floating_panes_stack = floating_panes_stack;
for client_id in client_ids {
self.client_character_chunks.insert(*client_id, vec![]);
}
}
pub fn add_character_chunks_to_client(
&mut self,
client_id: ClientId,
mut character_chunks: Vec<CharacterChunk>,
z_index: Option<usize>,
) -> Result<()> {
if let Some(client_character_chunks) = self.client_character_chunks.get_mut(&client_id) {
if let Some(floating_panes_stack) = &self.floating_panes_stack {
let mut visible_character_chunks = floating_panes_stack
.visible_character_chunks(character_chunks, z_index)
.with_context(|| {
format!("failed to add character chunks for client {}", client_id)
})?;
client_character_chunks.append(&mut visible_character_chunks);
} else {
client_character_chunks.append(&mut character_chunks);
}
}
Ok(())
}
pub fn add_character_chunks_to_multiple_clients(
&mut self,
character_chunks: Vec<CharacterChunk>,
client_ids: impl Iterator<Item = ClientId>,
z_index: Option<usize>,
) -> Result<()> {
for client_id in client_ids {
self.add_character_chunks_to_client(client_id, character_chunks.clone(), z_index)
.context("failed to add character chunks for multiple clients")?;
// TODO: forgo clone by adding an all_clients thing?
}
Ok(())
}
pub fn add_post_vte_instruction_to_multiple_clients(
&mut self,
client_ids: impl Iterator<Item = ClientId>,
vte_instruction: &str,
) {
for client_id in client_ids {
let entry = self
.post_vte_instructions
.entry(client_id)
.or_insert_with(Vec::new);
entry.push(String::from(vte_instruction));
}
}
pub fn add_pre_vte_instruction_to_multiple_clients(
&mut self,
client_ids: impl Iterator<Item = ClientId>,
vte_instruction: &str,
) {
for client_id in client_ids {
let entry = self
.pre_vte_instructions
.entry(client_id)
.or_insert_with(Vec::new);
entry.push(String::from(vte_instruction));
}
}
pub fn add_post_vte_instruction_to_client(
&mut self,
client_id: ClientId,
vte_instruction: &str,
) {
let entry = self
.post_vte_instructions
.entry(client_id)
.or_insert_with(Vec::new);
entry.push(String::from(vte_instruction));
}
pub fn add_pre_vte_instruction_to_client(
&mut self,
client_id: ClientId,
vte_instruction: &str,
) {
let entry = self
.pre_vte_instructions
.entry(client_id)
.or_insert_with(Vec::new);
entry.push(String::from(vte_instruction));
}
pub fn add_sixel_image_chunks_to_client(
&mut self,
client_id: ClientId,
sixel_image_chunks: Vec<SixelImageChunk>,
z_index: Option<usize>,
) {
if let Some(character_cell_size) = *self.character_cell_size.borrow() {
let mut sixel_chunks = if let Some(floating_panes_stack) = &self.floating_panes_stack {
floating_panes_stack.visible_sixel_image_chunks(
sixel_image_chunks,
z_index,
&character_cell_size,
)
} else {
sixel_image_chunks
};
let entry = self.sixel_chunks.entry(client_id).or_insert_with(Vec::new);
entry.append(&mut sixel_chunks);
}
}
pub fn add_sixel_image_chunks_to_multiple_clients(
&mut self,
sixel_image_chunks: Vec<SixelImageChunk>,
client_ids: impl Iterator<Item = ClientId>,
z_index: Option<usize>,
) {
if let Some(character_cell_size) = *self.character_cell_size.borrow() {
let sixel_chunks = if let Some(floating_panes_stack) = &self.floating_panes_stack {
floating_panes_stack.visible_sixel_image_chunks(
sixel_image_chunks,
z_index,
&character_cell_size,
)
} else {
sixel_image_chunks
};
for client_id in client_ids {
let entry = self.sixel_chunks.entry(client_id).or_insert_with(Vec::new);
entry.append(&mut sixel_chunks.clone());
}
}
}
pub fn serialize(&mut self) -> Result<HashMap<ClientId, String>> {
let err_context = || "failed to serialize output to clients".to_string();
let mut serialized_render_instructions = HashMap::new();
for (client_id, client_character_chunks) in self.client_character_chunks.drain() {
let mut client_serialized_render_instructions = String::new();
// append pre-vte instructions for this client
if let Some(pre_vte_instructions_for_client) =
self.pre_vte_instructions.remove(&client_id)
{
for vte_instruction in pre_vte_instructions_for_client {
client_serialized_render_instructions.push_str(&vte_instruction);
}
}
// append the actual vte
client_serialized_render_instructions.push_str(
&serialize_chunks(
client_character_chunks,
self.sixel_chunks.get(&client_id),
self.link_handler.as_mut(),
Some(&mut self.sixel_image_store.borrow_mut()),
self.styled_underlines,
self.osc8_hyperlinks,
None, // No size constraints for regular rendering
)
.with_context(err_context)?,
); // TODO: less allocations?
// append post-vte instructions for this client
if let Some(post_vte_instructions_for_client) =
self.post_vte_instructions.remove(&client_id)
{
for vte_instruction in post_vte_instructions_for_client {
client_serialized_render_instructions.push_str(&vte_instruction);
}
}
serialized_render_instructions.insert(client_id, client_serialized_render_instructions);
}
Ok(serialized_render_instructions)
}
pub fn serialize_with_size(
&mut self,
max_size: Option<Size>,
content_size: Option<Size>,
) -> Result<HashMap<ClientId, String>> {
let err_context =
|| "failed to serialize output to clients with size constraints".to_string();
let mut serialized_render_instructions = HashMap::new();
for (client_id, client_character_chunks) in self.client_character_chunks.drain() {
let mut client_serialized_render_instructions = String::new();
// append pre-vte instructions for this client
if let Some(pre_vte_instructions_for_client) =
self.pre_vte_instructions.remove(&client_id)
{
for vte_instruction in pre_vte_instructions_for_client {
client_serialized_render_instructions.push_str(&vte_instruction);
}
}
// Add padding instructions if max_size is larger than content_size
if let (Some(max_size), Some(content_size)) = (max_size, content_size) {
if max_size.rows > content_size.rows || max_size.cols > content_size.cols {
// Clear each line from the end of rendered content to the end of the watcher's line
for y in 0..content_size.rows {
let padding_instruction = format!(
"\u{1b}[{};{}H\u{1b}[m\u{1b}[K",
y + 1,
content_size.cols + 1
);
client_serialized_render_instructions.push_str(&padding_instruction);
}
// Clear all content below the last rendered line
let clear_below_instruction =
format!("\u{1b}[{};{}H\u{1b}[m\u{1b}[J", content_size.rows + 1, 1);
client_serialized_render_instructions.push_str(&clear_below_instruction);
}
}
// append the actual vte with size constraints
client_serialized_render_instructions.push_str(
&serialize_chunks(
client_character_chunks,
self.sixel_chunks.get(&client_id),
self.link_handler.as_mut(),
Some(&mut self.sixel_image_store.borrow_mut()),
self.styled_underlines,
self.osc8_hyperlinks,
max_size,
)
.with_context(err_context)?,
);
// append post-vte instructions for this client
if let Some(post_vte_instructions_for_client) =
self.post_vte_instructions.remove(&client_id)
{
for vte_instruction in post_vte_instructions_for_client {
client_serialized_render_instructions.push_str(&vte_instruction);
}
}
// Check if cursor was cropped and hide it if necessary
if let (Some(max_size), Some((cursor_x, cursor_y))) =
(max_size, self.cursor_coordinates)
{
let cursor_was_cropped = cursor_y >= max_size.rows || cursor_x >= max_size.cols;
if cursor_was_cropped {
vte_hide_cursor_instruction(&mut client_serialized_render_instructions)
.with_context(err_context)?;
}
}
serialized_render_instructions.insert(client_id, client_serialized_render_instructions);
}
Ok(serialized_render_instructions)
}
pub fn is_dirty(&self) -> bool {
!self.pre_vte_instructions.is_empty()
|| !self.post_vte_instructions.is_empty()
|| self.client_character_chunks.values().any(|c| !c.is_empty())
|| self.sixel_chunks.values().any(|c| !c.is_empty())
}
pub fn has_rendered_assets(&self) -> bool {
// pre_vte and post_vte are not considered rendered assets as they should not be visible
self.client_character_chunks.values().any(|c| !c.is_empty())
|| self.sixel_chunks.values().any(|c| !c.is_empty())
}
pub fn cursor_is_visible(
&mut self,
cursor_x: usize,
cursor_y: usize,
z_index: Option<usize>,
) -> bool {
self.cursor_coordinates = Some((cursor_x, cursor_y));
self.floating_panes_stack
.as_ref()
.map(|s| s.cursor_is_visible(cursor_x, cursor_y, z_index))
.unwrap_or(true)
}
pub fn add_pane_contents(
&mut self,
client_ids: &[ClientId],
pane_id: PaneId,
pane_contents: PaneContents,
) {
self.pane_render_report
.add_pane_contents(client_ids, pane_id.into(), pane_contents);
}
pub fn add_pane_contents_with_ansi(
&mut self,
client_ids: &[ClientId],
pane_id: PaneId,
pane_contents: PaneContents,
) {
self.pane_render_report.add_pane_contents_with_ansi(
client_ids,
pane_id.into(),
pane_contents,
);
}
pub fn drain_pane_render_report(&mut self) -> PaneRenderReport {
let empty_pane_render_report = PaneRenderReport::default();
std::mem::replace(&mut self.pane_render_report, empty_pane_render_report)
}
}
// this struct represents the geometry of a group of floating panes
// we use it to filter out CharacterChunks who are behind these geometries
// and so would not be visible. If a chunk is partially covered, it is adjusted
// to include only the non-covered parts
#[derive(Debug, Clone, Default)]
pub struct FloatingPanesStack {
pub layers: Vec<PaneGeom>,
}
impl FloatingPanesStack {
pub fn visible_character_chunks(
&self,
mut character_chunks: Vec<CharacterChunk>,
z_index: Option<usize>,
) -> Result<Vec<CharacterChunk>> {
let err_context = || {
format!(
"failed to determine visible character chunks at z-index {:?}",
z_index
)
};
let z_index = z_index.unwrap_or(0);
let mut chunks_to_check: Vec<CharacterChunk> = character_chunks.drain(..).collect();
let mut visible_chunks = vec![];
'chunk_loop: loop {
match chunks_to_check.pop() {
Some(mut c_chunk) => {
let panes_to_check = self.layers.iter().skip(z_index);
for pane_geom in panes_to_check {
let new_chunk_to_check = self
.remove_covered_parts(pane_geom, &mut c_chunk)
.with_context(err_context)?;
if let Some(new_chunk_to_check) = new_chunk_to_check {
// this happens when the pane covers the middle of the chunk, and so we
// end up with an extra chunk we need to check (eg. against panes above
// this one)
chunks_to_check.push(new_chunk_to_check);
}
if c_chunk.terminal_characters.is_empty() {
continue 'chunk_loop;
}
}
visible_chunks.push(c_chunk);
},
None => {
break 'chunk_loop;
},
}
}
Ok(visible_chunks)
}
pub fn visible_sixel_image_chunks(
&self,
mut sixel_image_chunks: Vec<SixelImageChunk>,
z_index: Option<usize>,
character_cell_size: &SizeInPixels,
) -> Vec<SixelImageChunk> {
let z_index = z_index.unwrap_or(0);
let mut chunks_to_check: Vec<SixelImageChunk> = sixel_image_chunks.drain(..).collect();
let panes_to_check = self.layers.iter().skip(z_index);
for pane_geom in panes_to_check {
let chunks_to_check_against_this_pane: Vec<SixelImageChunk> =
chunks_to_check.drain(..).collect();
for s_chunk in chunks_to_check_against_this_pane {
let mut uncovered_chunks =
self.remove_covered_sixel_parts(pane_geom, &s_chunk, character_cell_size);
chunks_to_check.append(&mut uncovered_chunks);
}
}
chunks_to_check
}
fn remove_covered_parts(
&self,
pane_geom: &PaneGeom,
c_chunk: &mut CharacterChunk,
) -> Result<Option<CharacterChunk>> {
let err_context = || {
format!(
"failed to remove covered parts from floating panes: {:#?}",
self
)
};
let pane_top_edge = pane_geom.y;
let pane_left_edge = pane_geom.x;
let pane_bottom_edge = pane_geom.y + pane_geom.rows.as_usize().saturating_sub(1);
let pane_right_edge = pane_geom.x + pane_geom.cols.as_usize().saturating_sub(1);
let c_chunk_left_side = c_chunk.x;
let c_chunk_right_side = c_chunk.x + (c_chunk.width()).saturating_sub(1);
if pane_top_edge <= c_chunk.y && pane_bottom_edge >= c_chunk.y {
if pane_left_edge <= c_chunk_left_side && pane_right_edge >= c_chunk_right_side {
// pane covers chunk completely
drop(c_chunk.terminal_characters.drain(..));
return Ok(None);
} else if pane_right_edge >= c_chunk_left_side
&& pane_right_edge < c_chunk_right_side
&& pane_left_edge <= c_chunk_left_side
{
// pane covers chunk partially to the left
let covered_part = c_chunk.drain_by_width(pane_right_edge + 1 - c_chunk_left_side);
drop(covered_part);
c_chunk.x = pane_right_edge + 1;
return Ok(None);
} else if pane_left_edge >= c_chunk_left_side
&& pane_left_edge >= c_chunk_left_side
&& pane_right_edge >= c_chunk_right_side
{
// pane covers chunk partially to the right
c_chunk.retain_by_width(pane_left_edge - c_chunk_left_side);
return Ok(None);
} else if pane_left_edge >= c_chunk_left_side && pane_right_edge <= c_chunk_right_side {
// pane covers chunk middle
let (left_chunk_characters, right_chunk_characters) = c_chunk
.cut_middle_out(
pane_left_edge - c_chunk_left_side,
(pane_right_edge + 1) - c_chunk_left_side,
)
.with_context(err_context)?;
let left_chunk_x = c_chunk_left_side;
let right_chunk_x = pane_right_edge + 1;
let mut left_chunk =
CharacterChunk::new(left_chunk_characters, left_chunk_x, c_chunk.y);
left_chunk.pane_default_fg = c_chunk.pane_default_fg;
left_chunk.pane_default_bg = c_chunk.pane_default_bg;
left_chunk.changed_colors = c_chunk.changed_colors;
if !c_chunk.selection_and_colors.is_empty() {
left_chunk.selection_and_colors = c_chunk.selection_and_colors.clone();
}
c_chunk.x = right_chunk_x;
c_chunk.terminal_characters = right_chunk_characters;
return Ok(Some(left_chunk));
}
};
Ok(None)
}
fn remove_covered_sixel_parts(
&self,
pane_geom: &PaneGeom,
s_chunk: &SixelImageChunk,
character_cell_size: &SizeInPixels,
) -> Vec<SixelImageChunk> {
// round these up to the nearest cell edge
let rounded_sixel_image_pixel_height =
if s_chunk.sixel_image_pixel_height % character_cell_size.height > 0 {
let modulus = s_chunk.sixel_image_pixel_height % character_cell_size.height;
s_chunk.sixel_image_pixel_height + (character_cell_size.height - modulus)
} else {
s_chunk.sixel_image_pixel_height
};
let rounded_sixel_image_pixel_width =
if s_chunk.sixel_image_pixel_width % character_cell_size.width > 0 {
let modulus = s_chunk.sixel_image_pixel_width % character_cell_size.width;
s_chunk.sixel_image_pixel_width + (character_cell_size.width - modulus)
} else {
s_chunk.sixel_image_pixel_width
};
let pane_top_edge = pane_geom.y * character_cell_size.height;
let pane_left_edge = pane_geom.x * character_cell_size.width;
let pane_bottom_edge = (pane_geom.y + pane_geom.rows.as_usize().saturating_sub(1))
* character_cell_size.height;
let pane_right_edge =
(pane_geom.x + pane_geom.cols.as_usize().saturating_sub(1)) * character_cell_size.width;
let s_chunk_top_edge = s_chunk.cell_y * character_cell_size.height;
let s_chunk_bottom_edge = s_chunk_top_edge + rounded_sixel_image_pixel_height;
let s_chunk_left_edge = s_chunk.cell_x * character_cell_size.width;
let s_chunk_right_edge = s_chunk_left_edge + rounded_sixel_image_pixel_width;
let mut uncovered_chunks = vec![];
let pane_covers_chunk_completely = pane_top_edge <= s_chunk_top_edge
&& pane_bottom_edge >= s_chunk_bottom_edge
&& pane_left_edge <= s_chunk_left_edge
&& pane_right_edge >= s_chunk_right_edge;
let pane_intersects_with_chunk_vertically = (pane_left_edge >= s_chunk_left_edge
&& pane_left_edge <= s_chunk_right_edge)
|| (pane_right_edge >= s_chunk_left_edge && pane_right_edge <= s_chunk_right_edge)
|| (pane_left_edge <= s_chunk_left_edge && pane_right_edge >= s_chunk_right_edge);
let pane_intersects_with_chunk_horizontally = (pane_top_edge >= s_chunk_top_edge
&& pane_top_edge <= s_chunk_bottom_edge)
|| (pane_bottom_edge >= s_chunk_top_edge && pane_bottom_edge <= s_chunk_bottom_edge)
|| (pane_top_edge <= s_chunk_top_edge && pane_bottom_edge >= s_chunk_bottom_edge);
if pane_covers_chunk_completely {
return uncovered_chunks;
}
if pane_top_edge >= s_chunk_top_edge
&& pane_top_edge <= s_chunk_bottom_edge
&& pane_intersects_with_chunk_vertically
{
// pane covers image bottom
let top_image_chunk = SixelImageChunk {
cell_x: s_chunk.cell_x,
cell_y: s_chunk.cell_y,
sixel_image_pixel_x: s_chunk.sixel_image_pixel_x,
sixel_image_pixel_y: s_chunk.sixel_image_pixel_y,
sixel_image_pixel_width: rounded_sixel_image_pixel_width,
sixel_image_pixel_height: pane_top_edge - s_chunk_top_edge,
sixel_image_id: s_chunk.sixel_image_id,
};
uncovered_chunks.push(top_image_chunk);
}
if pane_bottom_edge <= s_chunk_bottom_edge
&& pane_bottom_edge >= s_chunk_top_edge
&& pane_intersects_with_chunk_vertically
{
// pane covers image top
let bottom_image_chunk = SixelImageChunk {
cell_x: s_chunk.cell_x,
cell_y: (pane_bottom_edge / character_cell_size.height) + 1,
sixel_image_pixel_x: s_chunk.sixel_image_pixel_x,
sixel_image_pixel_y: s_chunk.sixel_image_pixel_y
+ (pane_bottom_edge - s_chunk_top_edge)
+ character_cell_size.height,
sixel_image_pixel_width: rounded_sixel_image_pixel_width,
sixel_image_pixel_height: (rounded_sixel_image_pixel_height
- (pane_bottom_edge - s_chunk_top_edge))
.saturating_sub(character_cell_size.height),
sixel_image_id: s_chunk.sixel_image_id,
};
uncovered_chunks.push(bottom_image_chunk);
}
if pane_left_edge >= s_chunk_left_edge
&& pane_left_edge <= s_chunk_right_edge
&& pane_intersects_with_chunk_horizontally
{
// pane covers image right
let sixel_image_pixel_y = if s_chunk_top_edge < pane_top_edge {
s_chunk.sixel_image_pixel_y + (pane_top_edge - s_chunk_top_edge)
} else {
s_chunk.sixel_image_pixel_y
};
let max_image_height = if s_chunk_top_edge < pane_top_edge {
rounded_sixel_image_pixel_height.saturating_sub(pane_top_edge - s_chunk_top_edge)
} else {
rounded_sixel_image_pixel_height
};
let left_image_chunk = SixelImageChunk {
cell_x: s_chunk.cell_x,
// if the pane_top_edge is lower than the image, we want to start there, because we
// already cut that part above when checking if the pane covered the chunk bottom
cell_y: std::cmp::max(s_chunk.cell_y, pane_top_edge / character_cell_size.height),
sixel_image_pixel_x: s_chunk.sixel_image_pixel_x,
sixel_image_pixel_y,
sixel_image_pixel_width: rounded_sixel_image_pixel_width
.saturating_sub(s_chunk_right_edge.saturating_sub(pane_left_edge)),
sixel_image_pixel_height: std::cmp::min(
pane_bottom_edge - pane_top_edge + character_cell_size.height,
max_image_height,
),
sixel_image_id: s_chunk.sixel_image_id,
};
uncovered_chunks.push(left_image_chunk);
}
if pane_right_edge <= s_chunk_right_edge
&& pane_right_edge >= s_chunk_left_edge
&& pane_intersects_with_chunk_horizontally
{
// pane covers image left
let sixel_image_pixel_y = if s_chunk_top_edge < pane_top_edge {
s_chunk.sixel_image_pixel_y + (pane_top_edge - s_chunk_top_edge)
} else {
s_chunk.sixel_image_pixel_y
};
let max_image_height = if s_chunk_top_edge < pane_top_edge {
rounded_sixel_image_pixel_height.saturating_sub(pane_top_edge - s_chunk_top_edge)
} else {
rounded_sixel_image_pixel_height
};
let sixel_image_pixel_x = s_chunk.sixel_image_pixel_x
+ (pane_right_edge - s_chunk_left_edge)
+ character_cell_size.width;
let right_image_chunk = SixelImageChunk {
cell_x: (pane_right_edge / character_cell_size.width) + 1,
// if the pane_top_edge is lower than the image, we want to start there, because we
// already cut that part above when checking if the pane covered the chunk bottom
cell_y: std::cmp::max(s_chunk.cell_y, pane_top_edge / character_cell_size.height),
sixel_image_pixel_x,
sixel_image_pixel_y,
sixel_image_pixel_width: (rounded_sixel_image_pixel_width
.saturating_sub(pane_right_edge - s_chunk_left_edge))
.saturating_sub(character_cell_size.width),
sixel_image_pixel_height: std::cmp::min(
pane_bottom_edge - pane_top_edge + character_cell_size.height,
max_image_height,
),
sixel_image_id: s_chunk.sixel_image_id,
};
uncovered_chunks.push(right_image_chunk);
}
if uncovered_chunks.is_empty() {
// the pane doesn't cover the chunk at all, so we return it as is
uncovered_chunks.push(*s_chunk);
}
uncovered_chunks
}
pub fn cursor_is_visible(
&self,
cursor_x: usize,
cursor_y: usize,
z_index: Option<usize>,
) -> bool {
let z_index = z_index.map(|z| z + 1).unwrap_or(0); // +1 because we only check panes above the active pane
let panes_to_check = self.layers.iter().skip(z_index);
for pane_geom in panes_to_check {
let pane_top_edge = pane_geom.y;
let pane_left_edge = pane_geom.x;
let pane_bottom_edge = pane_geom.y + pane_geom.rows.as_usize().saturating_sub(1);
let pane_right_edge = pane_geom.x + pane_geom.cols.as_usize().saturating_sub(1);
if pane_top_edge <= cursor_y
&& pane_bottom_edge >= cursor_y
&& pane_left_edge <= cursor_x
&& pane_right_edge >= cursor_x
{
return false;
}
}
true
}
}
#[derive(Debug, Clone, Default)]
pub struct CharacterChunk {
pub terminal_characters: Vec<TerminalCharacter>,
pub x: usize,
pub y: usize,
pub changed_colors: Option<[Option<AnsiCode>; 256]>,
pub pane_default_fg: Option<AnsiCode>,
pub pane_default_bg: Option<AnsiCode>,
selection_and_colors: Vec<HighlightSelection>,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct SixelImageChunk {
pub cell_x: usize,
pub cell_y: usize,
pub sixel_image_pixel_x: usize,
pub sixel_image_pixel_y: usize,
pub sixel_image_pixel_width: usize,
pub sixel_image_pixel_height: usize,
pub sixel_image_id: usize,
}
impl CharacterChunk {
pub fn new(terminal_characters: Vec<TerminalCharacter>, x: usize, y: usize) -> Self {
CharacterChunk {
terminal_characters,
x,
y,
..Default::default()
}
}
pub fn add_selection_and_colors(
&mut self,
highlight: HighlightSelection,
offset_x: usize,
offset_y: usize,
) {
self.selection_and_colors.push(HighlightSelection {
selection: highlight.selection.offset(offset_x, offset_y),
..highlight
});
}
pub fn selection_and_colors(&self) -> &[HighlightSelection] {
&self.selection_and_colors
}
pub fn add_changed_colors(&mut self, changed_colors: Option<[Option<AnsiCode>; 256]>) {
self.changed_colors = changed_colors;
}
pub fn add_pane_defaults(&mut self, fg: Option<AnsiCode>, bg: Option<AnsiCode>) {
self.pane_default_fg = fg;
self.pane_default_bg = bg;
}
pub fn changed_colors(&self) -> Option<[Option<AnsiCode>; 256]> {
self.changed_colors
}
pub fn width(&self) -> usize {
let mut width = 0;
for t_character in &self.terminal_characters {
width += t_character.width()
}
width
}
pub fn drain_by_width(&mut self, x: usize) -> impl Iterator<Item = TerminalCharacter> {
let mut drained_part: VecDeque<TerminalCharacter> = VecDeque::new();
let mut drained_part_len = 0;
loop {
if self.terminal_characters.is_empty() {
break;
}
let next_character = self.terminal_characters.remove(0); // TODO: consider copying self.terminal_characters into a VecDeque to make this process faster?
if drained_part_len + next_character.width() <= x {
drained_part_len += next_character.width();
drained_part.push_back(next_character);
} else {
if drained_part_len == x {
self.terminal_characters.insert(0, next_character); // put it back
} else if next_character.width() > 1 {
for _ in 1..next_character.width() {
self.terminal_characters.insert(0, EMPTY_TERMINAL_CHARACTER);
drained_part.push_back(EMPTY_TERMINAL_CHARACTER);
}
}
break;
}
}
drained_part.into_iter()
}
pub fn retain_by_width(&mut self, x: usize) {
let part_to_retain = self.drain_by_width(x);
self.terminal_characters = part_to_retain.collect();
}
pub fn cut_middle_out(
&mut self,
middle_start: usize,
middle_end: usize,
) -> Result<(Vec<TerminalCharacter>, Vec<TerminalCharacter>)> {
let err_context = || "failed to cut middle out of character chunk".to_string();
let (
absolute_middle_start_index,
absolute_middle_end_index,
pad_left_end_by,
pad_right_start_by,
) = adjust_middle_segment_for_wide_chars(
middle_start,
middle_end,
&self.terminal_characters,
)
.with_context(err_context)?;
let mut terminal_characters: Vec<TerminalCharacter> =
self.terminal_characters.drain(..).collect();
let mut characters_on_the_right: Vec<TerminalCharacter> = terminal_characters
.drain(absolute_middle_end_index..)
.collect();
let mut characters_on_the_left: Vec<TerminalCharacter> = terminal_characters
.drain(..absolute_middle_start_index)
.collect();
if pad_left_end_by > 0 {
characters_on_the_left.resize(pad_left_end_by, EMPTY_TERMINAL_CHARACTER);
}
if pad_right_start_by > 0 {
for _ in 0..pad_right_start_by {
characters_on_the_right.insert(0, EMPTY_TERMINAL_CHARACTER);
}
}
Ok((characters_on_the_left, characters_on_the_right))
}
}
#[derive(Clone, Debug)]
pub struct OutputBuffer {
pub changed_lines: HashSet<usize>, // line index
pub should_update_all_lines: bool,
styled_underlines: bool,
}
impl Default for OutputBuffer {
fn default() -> Self {
OutputBuffer {
changed_lines: HashSet::new(),
should_update_all_lines: true, // first time we should do a full render
styled_underlines: true,
}
}
}
impl OutputBuffer {
pub fn update_line(&mut self, line_index: usize) {
if !self.should_update_all_lines {
self.changed_lines.insert(line_index);
}
}
pub fn update_lines(&mut self, start: usize, end: usize) {
if !self.should_update_all_lines {
for idx in start..=end {
if !self.changed_lines.contains(&idx) {
self.changed_lines.insert(idx);
}
}
}
}
pub fn update_all_lines(&mut self) {
self.clear();
self.should_update_all_lines = true;
}
pub fn clear(&mut self) {
self.changed_lines.clear();
self.should_update_all_lines = false;
}
pub fn serialize(
&self,
viewport: &[Row],
osc8_hyperlinks: bool,
max_size: Option<Size>,
) -> Result<String> {
let mut chunks = Vec::new();
for (line_index, line) in viewport.iter().enumerate() {
let terminal_characters =
self.extract_line_from_viewport(line_index, viewport, line.width());
let x = 0;
let y = line_index;
chunks.push(CharacterChunk::new(terminal_characters, x, y));
}
serialize_chunks_with_newlines(
chunks,
None,
None,
self.styled_underlines,
osc8_hyperlinks,
max_size,
)
}
pub fn changed_chunks_in_viewport(
&self,
viewport: &[Row],
viewport_width: usize,
viewport_height: usize,
x_offset: usize,
y_offset: usize,
) -> Vec<CharacterChunk> {
if self.should_update_all_lines {
let mut changed_chunks = Vec::new();
for line_index in 0..viewport_height {
let terminal_characters =
self.extract_line_from_viewport(line_index, viewport, viewport_width);
let x = x_offset; // right now we only buffer full lines as this doesn't seem to have a huge impact on performance, but the infra is here if we want to change this
let y = line_index + y_offset;
changed_chunks.push(CharacterChunk::new(terminal_characters, x, y));
}
changed_chunks
} else {
let mut line_changes: Vec<_> = self
.changed_lines
.iter()
.filter(|i| *i < &viewport_height)
.copied()
.collect();
line_changes.sort_unstable();
let mut changed_chunks = Vec::new();
for line_index in line_changes {
let terminal_characters =
self.extract_line_from_viewport(line_index, viewport, viewport_width);
let x = x_offset;
let y = line_index + y_offset;
changed_chunks.push(CharacterChunk::new(terminal_characters, x, y));
}
changed_chunks
}
}
fn extract_characters_from_row(
&self,
row: &Row,
viewport_width: usize,
) -> Vec<TerminalCharacter> {
let mut terminal_characters: Vec<TerminalCharacter> = row.columns.iter().cloned().collect();
// pad row
let row_width = row.width();
if row_width < viewport_width {
let mut pad_character = EMPTY_TERMINAL_CHARACTER;
if let Some(bg_color) = row.bg_color {
pad_character
.styles
.update(|styles| styles.background = Some(bg_color));
}
let mut padding = vec![pad_character; viewport_width - row_width];
terminal_characters.append(&mut padding);
} else if row_width > viewport_width {
let width_offset = row.excess_width_until(viewport_width);
let truncate_position = viewport_width.saturating_sub(width_offset);
if truncate_position < terminal_characters.len() {
terminal_characters.truncate(truncate_position);
}
}
terminal_characters
}
fn extract_line_from_viewport(
&self,
line_index: usize,
viewport: &[Row],
viewport_width: usize,
) -> Vec<TerminalCharacter> {
match viewport.get(line_index) {
// TODO: iterator?
Some(row) => self.extract_characters_from_row(row, viewport_width),
None => {
vec![EMPTY_TERMINAL_CHARACTER; viewport_width]
},
}
}
pub fn changed_rects_in_viewport(&self, viewport_height: usize) -> HashMap<usize, usize> {
// group the changed lines into "changed_rects", which indicate where the line starts (the
// hashmap key) and how many lines are in there (its value)
let mut changed_rects: HashMap<usize, usize> = HashMap::new(); // <start_line_index, line_count>
let mut last_changed_line_index: Option<usize> = None;
let mut changed_line_count = 0;
let mut add_changed_line = |line_index| match last_changed_line_index.as_mut() {
Some(changed_line_index) => {
if *changed_line_index + changed_line_count == line_index {
changed_line_count += 1
} else {
changed_rects.insert(*changed_line_index, changed_line_count);
last_changed_line_index = Some(line_index);
changed_line_count = 1;
}
},
None => {
last_changed_line_index = Some(line_index);
changed_line_count = 1;
},
};
// TODO: move this whole thing to output_buffer
if self.should_update_all_lines {
// for line_index in 0..self.viewport.len() {
for line_index in 0..viewport_height {
add_changed_line(line_index);
}
} else {
for line_index in self.changed_lines.iter().copied() {
add_changed_line(line_index);
}
}
if let Some(changed_line_index) = last_changed_line_index {
changed_rects.insert(changed_line_index, changed_line_count);
}
changed_rects
}
}
#[cfg(test)]
mod unit;
|