aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/gen-shaders
diff options
context:
space:
mode:
authoruser <user@clank>2026-08-18 21:26:00 +0200
committeruser <user@clank>2026-08-18 21:26:00 +0200
commitb9e53cace4eb75263077df8623b011e66f5f2241 (patch)
tree78e4dfb23f5d1881dc7bfe9e4c96fd543bdfab0b /contrib/gen-shaders
parentsl0ppty: aim the top handle at the middle, and stop ruling through the row (diff)
downloadslosh-b9e53cace4eb75263077df8623b011e66f5f2241.tar.gz
slosh-b9e53cace4eb75263077df8623b011e66f5f2241.tar.xz
slosh-b9e53cace4eb75263077df8623b011e66f5f2241.zip
slosh: rename the project from sl0ppty
sl0p + pty was error-prone to type and the zero made it worse; slosh (slop + sh) is one syllable, impossible to typo, and slosh.foo is ours. Mechanical rename everywhere it appears: binary, env vars (SLOSH, SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>, $XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards, src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev, the driving-slosh skill, docs and tests. The sl0ppi fork references and the sl0p theme stay: one is history, the other is the brand. The rename surfaced a latent bug in test_osc5577: the hello-reply answer always appeared on screen twice (ECHOCTL echo plus cat -v), but a seven-character implementation name happened to wrap the second copy across the 60-column boundary, so counting substrings in wrapped text found one and passed for the wrong reason. A five-character name moved the wrap and exposed it. The loop guard itself is correct -- with echo off before the request there is exactly one reply -- so the test now counts on de-wrapped text and tolerates the pane's own echo.
Diffstat (limited to 'contrib/gen-shaders')
-rwxr-xr-xcontrib/gen-shaders4
1 files changed, 2 insertions, 2 deletions
diff --git a/contrib/gen-shaders b/contrib/gen-shaders
index 0ec27c3..e07c8a4 100755
--- a/contrib/gen-shaders
+++ b/contrib/gen-shaders
@@ -37,8 +37,8 @@ function render(group, name, chain) {
// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the
// preset there, where you can see what it does, and run that again.
//
-// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up
-// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a
+// Drop this into ~/.config/slosh/config.kdl (a running session picks it up
+// when you save), or point $SLOSH_CONFIG at this file. To hang it off a
// pane state instead of every pane, put the same passes inside one:
//
// states { unfocused { ... } }