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| author | user <user@clank> | 2026-08-18 21:26:00 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-08-18 21:26:00 +0200 |
| commit | b9e53cace4eb75263077df8623b011e66f5f2241 (patch) | |
| tree | 78e4dfb23f5d1881dc7bfe9e4c96fd543bdfab0b /contrib/gen-shaders | |
| parent | sl0ppty: aim the top handle at the middle, and stop ruling through the row (diff) | |
| download | slosh-b9e53cace4eb75263077df8623b011e66f5f2241.tar.gz slosh-b9e53cace4eb75263077df8623b011e66f5f2241.tar.xz slosh-b9e53cace4eb75263077df8623b011e66f5f2241.zip | |
slosh: rename the project from sl0ppty
sl0p + pty was error-prone to type and the zero made it worse; slosh
(slop + sh) is one syllable, impossible to typo, and slosh.foo is ours.
Mechanical rename everywhere it appears: binary, env vars (SLOSH,
SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>,
$XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards,
src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev,
the driving-slosh skill, docs and tests. The sl0ppi fork references and
the sl0p theme stay: one is history, the other is the brand.
The rename surfaced a latent bug in test_osc5577: the hello-reply
answer always appeared on screen twice (ECHOCTL echo plus cat -v), but
a seven-character implementation name happened to wrap the second copy
across the 60-column boundary, so counting substrings in wrapped text
found one and passed for the wrong reason. A five-character name moved
the wrap and exposed it. The loop guard itself is correct -- with echo
off before the request there is exactly one reply -- so the test now
counts on de-wrapped text and tolerates the pane's own echo.
Diffstat (limited to 'contrib/gen-shaders')
| -rwxr-xr-x | contrib/gen-shaders | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/contrib/gen-shaders b/contrib/gen-shaders index 0ec27c3..e07c8a4 100755 --- a/contrib/gen-shaders +++ b/contrib/gen-shaders @@ -37,8 +37,8 @@ function render(group, name, chain) { // Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the // preset there, where you can see what it does, and run that again. // -// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up -// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// Drop this into ~/.config/slosh/config.kdl (a running session picks it up +// when you save), or point $SLOSH_CONFIG at this file. To hang it off a // pane state instead of every pane, put the same passes inside one: // // states { unfocused { ... } } |
