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| author | user <user@clank> | 2026-08-15 00:09:23 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-08-15 00:09:23 +0200 |
| commit | f4e4e52ff9293b413bd477464ccf492c063e9442 (patch) | |
| tree | a8714ea0bf1bd1d02fa23e96cae2f0c6f219dc19 /contrib/shaders | |
| parent | contrib: presets worth stealing, and a test that they do anything (diff) | |
| download | slosh-f4e4e52ff9293b413bd477464ccf492c063e9442.tar.gz slosh-f4e4e52ff9293b413bd477464ccf492c063e9442.tar.xz slosh-f4e4e52ff9293b413bd477464ccf492c063e9442.zip | |
contrib: the shadertoy presets, usable in sl0ppty
They only existed in a browser, which is a strange place for a terminal
multiplexer's shaders to live. Now each one is a file you can paste.
contrib/shaders/ holds all thirty-two, one per file, *generated* from the
presets in shadertoy.html by contrib/gen-shaders. The page stays the source:
it is where they are written, previewed and conformance-tested against the
compiler, and a hand-kept second copy would drift the day after it was
written. `gen-shaders --check` says whether the files are current, which is a
test, so the drift is a failing build rather than a stale example.
contrib/shader-tour cycles a session through them, in the shape theme-tour
already established — write the config the session watches and let the
watcher do the rest. It takes one shader, one group, or nothing for all of
them, and it resolves a short name (`torch`) as well as the whole slug
(`guides-torch`), because nobody remembers which group a shader is in. The
tour writes the theme alongside the shader: shaders resolve default-coloured
text through theme's default_fg/default_bg, so a preset judged without one is
being judged against a guess.
The new test is the one that matters. Every shipped file is loaded into a
real session and has to *change the cells of a pane* -- an example that
previews beautifully and does nothing when pasted is worse than no example,
and neither the toy's conformance test nor a config parse would notice. Three
of them are then checked for the specific thing they claim: scanlines
alternate row by row, indent guides land on every fourth column, a flat dim
is flat. One session, reloaded per preset, which is both quick and a fair
exercise of the path anyone will actually use.
Renamed the "the built-ins, as expressions" group to drop the qualifier from
its filenames; it was generating built-ins-as-expressions-scanlines.kdl,
which is a sentence rather than a name.
Diffstat (limited to 'contrib/shaders')
32 files changed, 458 insertions, 0 deletions
diff --git a/contrib/shaders/built-ins-checker.kdl b/contrib/shaders/built-ins-checker.kdl new file mode 100644 index 0000000..e689305 --- /dev/null +++ b/contrib/shaders/built-ins-checker.kdl @@ -0,0 +1,14 @@ +// checker — built-ins, as expressions +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="((x / 8 + y / 4) % 2) * 45" +} diff --git a/contrib/shaders/built-ins-gradient.kdl b/contrib/shaders/built-ins-gradient.kdl new file mode 100644 index 0000000..69f977f --- /dev/null +++ b/contrib/shaders/built-ins-gradient.kdl @@ -0,0 +1,14 @@ +// gradient — built-ins, as expressions +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="y * 200 / rows" +} diff --git a/contrib/shaders/built-ins-ruler.kdl b/contrib/shaders/built-ins-ruler.kdl new file mode 100644 index 0000000..e4643aa --- /dev/null +++ b/contrib/shaders/built-ins-ruler.kdl @@ -0,0 +1,14 @@ +// ruler — built-ins, as expressions +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#ff5fd7" amount="(x == 40) * 220" +} diff --git a/contrib/shaders/built-ins-scanlines.kdl b/contrib/shaders/built-ins-scanlines.kdl new file mode 100644 index 0000000..6d25c05 --- /dev/null +++ b/contrib/shaders/built-ins-scanlines.kdl @@ -0,0 +1,14 @@ +// scanlines — built-ins, as expressions +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="(y % 2) * 40" +} diff --git a/contrib/shaders/built-ins-spotlight.kdl b/contrib/shaders/built-ins-spotlight.kdl new file mode 100644 index 0000000..2635871 --- /dev/null +++ b/contrib/shaders/built-ins-spotlight.kdl @@ -0,0 +1,14 @@ +// spotlight — built-ins, as expressions +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp(dist(x, y, curx, cury) * 9, 0, 200)" +} diff --git a/contrib/shaders/built-ins-vignette.kdl b/contrib/shaders/built-ins-vignette.kdl new file mode 100644 index 0000000..138bd84 --- /dev/null +++ b/contrib/shaders/built-ins-vignette.kdl @@ -0,0 +1,14 @@ +// vignette — built-ins, as expressions +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp(dist(x, y, cols / 2, rows / 2) * 4, 0, 190)" +} diff --git a/contrib/shaders/built-ins-zebra.kdl b/contrib/shaders/built-ins-zebra.kdl new file mode 100644 index 0000000..852e66a --- /dev/null +++ b/contrib/shaders/built-ins-zebra.kdl @@ -0,0 +1,14 @@ +// zebra — built-ins, as expressions +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="(y / 3 % 2) * 60" +} diff --git a/contrib/shaders/crt-amber.kdl b/contrib/shaders/crt-amber.kdl new file mode 100644 index 0000000..746aa4e --- /dev/null +++ b/contrib/shaders/crt-amber.kdl @@ -0,0 +1,16 @@ +// amber — crt +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + grayscale amount="255" + tint color="#ffb000" amount="95" + dim amount="(y % 2) * 40" +} diff --git a/contrib/shaders/crt-film.kdl b/contrib/shaders/crt-film.kdl new file mode 100644 index 0000000..19b295f --- /dev/null +++ b/contrib/shaders/crt-film.kdl @@ -0,0 +1,16 @@ +// film — crt +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + grayscale amount="255" + dim amount="((x * 7 + y * 13 + t / 40) % 17 < 2) * 70" + dim amount="clamp(dist(x, y, cols / 2, rows / 2) * 5, 0, 165)" +} diff --git a/contrib/shaders/crt-interlace.kdl b/contrib/shaders/crt-interlace.kdl new file mode 100644 index 0000000..18bd1c5 --- /dev/null +++ b/contrib/shaders/crt-interlace.kdl @@ -0,0 +1,14 @@ +// interlace — crt +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="((y + t / 80) % 2) * 45" +} diff --git a/contrib/shaders/crt-phosphor.kdl b/contrib/shaders/crt-phosphor.kdl new file mode 100644 index 0000000..7cdb397 --- /dev/null +++ b/contrib/shaders/crt-phosphor.kdl @@ -0,0 +1,17 @@ +// phosphor — crt +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + grayscale amount="255" + tint color="#33ff66" amount="80" + dim amount="(y % 3 == 0) * 55" + dim amount="clamp(dist(x, y, cols / 2, rows / 2) * 4, 0, 150)" +} diff --git a/contrib/shaders/crt-rolling-bar.kdl b/contrib/shaders/crt-rolling-bar.kdl new file mode 100644 index 0000000..b9ce7ef --- /dev/null +++ b/contrib/shaders/crt-rolling-bar.kdl @@ -0,0 +1,14 @@ +// rolling bar — crt +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="(abs(y - (t / 90) % rows) < 2) * 70" +} diff --git a/contrib/shaders/guides-crosshair.kdl b/contrib/shaders/guides-crosshair.kdl new file mode 100644 index 0000000..7c8ab09 --- /dev/null +++ b/contrib/shaders/guides-crosshair.kdl @@ -0,0 +1,14 @@ +// crosshair — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="((y == cury) || (x == curx)) * 55" +} diff --git a/contrib/shaders/guides-cursor-line.kdl b/contrib/shaders/guides-cursor-line.kdl new file mode 100644 index 0000000..b3cb744 --- /dev/null +++ b/contrib/shaders/guides-cursor-line.kdl @@ -0,0 +1,14 @@ +// cursor line — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#ff5fd7" amount="(y == cury) * 45" +} diff --git a/contrib/shaders/guides-edge-falloff.kdl b/contrib/shaders/guides-edge-falloff.kdl new file mode 100644 index 0000000..865a8f5 --- /dev/null +++ b/contrib/shaders/guides-edge-falloff.kdl @@ -0,0 +1,14 @@ +// edge falloff — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp((5 - min(x, cols - 1 - x)) * 34, 0, 170)" +} diff --git a/contrib/shaders/guides-focus-mode.kdl b/contrib/shaders/guides-focus-mode.kdl new file mode 100644 index 0000000..2acf5ac --- /dev/null +++ b/contrib/shaders/guides-focus-mode.kdl @@ -0,0 +1,14 @@ +// focus mode — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp(abs(y - cury) * 26, 0, 190)" +} diff --git a/contrib/shaders/guides-indent-guides.kdl b/contrib/shaders/guides-indent-guides.kdl new file mode 100644 index 0000000..210b495 --- /dev/null +++ b/contrib/shaders/guides-indent-guides.kdl @@ -0,0 +1,14 @@ +// indent guides — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#7aa2f7" amount="(x % 4 == 0) * 38" +} diff --git a/contrib/shaders/guides-right-margin.kdl b/contrib/shaders/guides-right-margin.kdl new file mode 100644 index 0000000..3d6a96d --- /dev/null +++ b/contrib/shaders/guides-right-margin.kdl @@ -0,0 +1,14 @@ +// right margin — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp((x - cols * 3 / 4) * 30, 0, 170)" +} diff --git a/contrib/shaders/guides-thirds.kdl b/contrib/shaders/guides-thirds.kdl new file mode 100644 index 0000000..4c099cd --- /dev/null +++ b/contrib/shaders/guides-thirds.kdl @@ -0,0 +1,14 @@ +// thirds — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#ff5fd7" amount="(x == cols / 3 || x == cols * 2 / 3) * 140" +} diff --git a/contrib/shaders/guides-torch.kdl b/contrib/shaders/guides-torch.kdl new file mode 100644 index 0000000..41e1f3c --- /dev/null +++ b/contrib/shaders/guides-torch.kdl @@ -0,0 +1,14 @@ +// torch — guides +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp((dist(x, y, curx, cury) - 8) * 22, 0, 215)" +} diff --git a/contrib/shaders/motion-barber-pole.kdl b/contrib/shaders/motion-barber-pole.kdl new file mode 100644 index 0000000..21c01ba --- /dev/null +++ b/contrib/shaders/motion-barber-pole.kdl @@ -0,0 +1,14 @@ +// barber pole — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="((x + y + t / 50) / 3 % 2) * 50" +} diff --git a/contrib/shaders/motion-matrix-rain.kdl b/contrib/shaders/motion-matrix-rain.kdl new file mode 100644 index 0000000..cb46843 --- /dev/null +++ b/contrib/shaders/motion-matrix-rain.kdl @@ -0,0 +1,15 @@ +// matrix rain — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + grayscale amount="220" + tint color="#33ff66" amount="clamp(240 - (((t / 70 + (x * 11) % 23 * 3) % rows - y + rows) % rows) * 45, 0, 240)" +} diff --git a/contrib/shaders/motion-plasma.kdl b/contrib/shaders/motion-plasma.kdl new file mode 100644 index 0000000..6689753 --- /dev/null +++ b/contrib/shaders/motion-plasma.kdl @@ -0,0 +1,14 @@ +// plasma — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp(abs((x * 2 + t / 40) % 34 - 17) * 7 + abs((y * 3 - t / 55) % 26 - 13) * 6 - 40, 0, 170)" +} diff --git a/contrib/shaders/motion-pulse.kdl b/contrib/shaders/motion-pulse.kdl new file mode 100644 index 0000000..1646fe5 --- /dev/null +++ b/contrib/shaders/motion-pulse.kdl @@ -0,0 +1,14 @@ +// pulse — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#ff5fd7" amount="clamp((t / 6) % 300 - 45, 0, 160)" +} diff --git a/contrib/shaders/motion-ripples.kdl b/contrib/shaders/motion-ripples.kdl new file mode 100644 index 0000000..551a888 --- /dev/null +++ b/contrib/shaders/motion-ripples.kdl @@ -0,0 +1,14 @@ +// ripples — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#7aa2f7" amount="((dist(x, y, curx, cury) + t / 30) % 10 < 5) * 50" +} diff --git a/contrib/shaders/motion-sonar.kdl b/contrib/shaders/motion-sonar.kdl new file mode 100644 index 0000000..d62ef09 --- /dev/null +++ b/contrib/shaders/motion-sonar.kdl @@ -0,0 +1,14 @@ +// sonar — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#33ff66" amount="(abs(dist(x, y, curx, cury) - (t / 22) % 80) < 3) * 220" +} diff --git a/contrib/shaders/motion-sweep.kdl b/contrib/shaders/motion-sweep.kdl new file mode 100644 index 0000000..bb6eef3 --- /dev/null +++ b/contrib/shaders/motion-sweep.kdl @@ -0,0 +1,14 @@ +// sweep — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="clamp(abs(x - (t / 24) % cols) * 22, 0, 200)" +} diff --git a/contrib/shaders/motion-typewriter.kdl b/contrib/shaders/motion-typewriter.kdl new file mode 100644 index 0000000..e8ce5c0 --- /dev/null +++ b/contrib/shaders/motion-typewriter.kdl @@ -0,0 +1,14 @@ +// typewriter — motion +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="(y > (t / 400) % rows) * 200" +} diff --git a/contrib/shaders/pane-states-dead.kdl b/contrib/shaders/pane-states-dead.kdl new file mode 100644 index 0000000..d2ab61c --- /dev/null +++ b/contrib/shaders/pane-states-dead.kdl @@ -0,0 +1,15 @@ +// dead — pane states +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + grayscale amount="200" + dim amount="90" +} diff --git a/contrib/shaders/pane-states-scrolled.kdl b/contrib/shaders/pane-states-scrolled.kdl new file mode 100644 index 0000000..6c8699f --- /dev/null +++ b/contrib/shaders/pane-states-scrolled.kdl @@ -0,0 +1,14 @@ +// scrolled — pane states +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + tint color="#ffcc88" amount="30" +} diff --git a/contrib/shaders/pane-states-suspended.kdl b/contrib/shaders/pane-states-suspended.kdl new file mode 100644 index 0000000..9cc6cb3 --- /dev/null +++ b/contrib/shaders/pane-states-suspended.kdl @@ -0,0 +1,15 @@ +// suspended — pane states +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + grayscale amount="180" + dim amount="90" +} diff --git a/contrib/shaders/pane-states-unfocused.kdl b/contrib/shaders/pane-states-unfocused.kdl new file mode 100644 index 0000000..746ac08 --- /dev/null +++ b/contrib/shaders/pane-states-unfocused.kdl @@ -0,0 +1,14 @@ +// unfocused — pane states +// +// Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the +// preset there, where you can see what it does, and run that again. +// +// Drop this into ~/.config/sl0ppty/config.kdl (a running session picks it up +// when you save), or point $SL0PPTY_CONFIG at this file. To hang it off a +// pane state instead of every pane, put the same passes inside one: +// +// states { unfocused { ... } } + +shaders { + dim amount="90" +} |
