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authoruser <user@clank>2026-08-30 19:22:50 +0200
committeruser <user@clank>2026-08-30 19:22:50 +0200
commitb8a550a9d7119200ad3d92095937f8d4d7b09a90 (patch)
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parentweb: the tour magnets, politely (diff)
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web: the tour's doorway steps stop grabbing
Proximity snapping traps at the edges: between steps, adjacent fields hand you from magnet to magnet, but at the first and last there is no next field -- a wheel tick toward the hero or past the final demo ends inside the boundary step's radius and is pulled straight back, forever. The interior steps keep their snap-align; the doorways go without, because a doorway that grabs is worse than a step that does not snap.
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