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| author | user <user@clank> | 2026-08-19 13:46:57 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-08-19 13:46:57 +0200 |
| commit | 42b3c10995eb67778d9dd3aa2fd80624896acd5f (patch) | |
| tree | 751bcb8604967dc8687cf23fbeb1033aa26ca427 /include/expr.h | |
| parent | slosh: a website that is a page, not a mock session (diff) | |
| download | slosh-42b3c10995eb67778d9dd3aa2fd80624896acd5f.tar.gz slosh-42b3c10995eb67778d9dd3aa2fd80624896acd5f.tar.xz slosh-42b3c10995eb67778d9dd3aa2fd80624896acd5f.zip | |
slosh: defaults most people can live in, said by shaders
The out-of-the-box look, rethought as one piece:
- the compiled-in palette calms down: muted blue #7aa2f7 on the same
neutral darks, with the colours that mean something kept semantic --
amber bell, red-orange dead. sl0p stays one include away as the house
style, and contrib/themes/default.kdl is the starting point written
down (theme-tour shows it).
- derived state defaults now actually follow the theme: the scrolled
wash is rebuilt from scroll_bg after the theme block (it used to bake
the compiled accent), and declaring a state -- in any file of an
include chain -- still wins. The dump writes derived states as
comments so C-a e cannot pin what is meant to keep following.
- a bell you can see: the frame blinks three times in theme's bell
colour then breathes until answered, and a soft diagonal shimmer --
the bell colour halved towards default_fg, width breathing on a sine
-- crosses the body for the same 900ms. bell_indicator false silences
all of it; states { bell { } } replaces it like any state. since
carries the clock dependency, so an idle session pays nothing.
- scrollback says where it continues: while scrolled, the viewport's
top and bottom rows melt towards an edge with content past it and
turn solid at the buffer's end. New expression variables above/below
(lines hidden past each edge, own dependency bit, cached per scroll
position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4.
- expressions survive the dump: a program keeps its source and cb_chain
writes it back, so amount="(y % 2) * 40" no longer dumps as a number.
- headers move to include/, -Iinclude everywhere; the plugin Makefile's
SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every
pane it runs, and building from inside a session read that as a path.
- comment drift culled where features outran the prose, and the
derivation boilerplate folded into derived_pass()/ctx_scroll().
Diffstat (limited to 'include/expr.h')
| -rw-r--r-- | include/expr.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/include/expr.h b/include/expr.h new file mode 100644 index 0000000..d593319 --- /dev/null +++ b/include/expr.h @@ -0,0 +1,102 @@ +/* Shader expressions: a tiny integer language for the one number a shader + * takes, compiled to bytecode at config load. + * + * The idea is smaller than "shaders in a language". Every built-in shader here + * is already `colour_op(amount)` where the amount is a pure function of where + * the cell is: + * + * vignette amount = f(x, y) ruler amount = (x == col) * amount + * zebra amount = f(y) margin amount = (x >= col) * amount + * + * So the part worth handing to a config is the *amount*, not the colour maths. + * That keeps the mixing in C where it is fast and correct, gives an expression + * no way to produce an invalid cell (it produces one byte), and \u2014 because the + * result is a pure function of position \u2014 lets the whole program be evaluated + * once into a per-cell map and then reused, which is what makes an interpreter + * affordable at all. Measured: 56ns/cell interpreted, 2ns/cell from the map. + * + * The language is deliberately total. No loops, no recursion, no jumps: even + * `?:` compiles to evaluating both sides and selecting, which is safe because + * nothing in here has an effect. Evaluation is therefore O(program length), + * a bad expression cannot hang a session, and there is nothing to sandbox. + * + * variables x y cols rows curx cury cursor focused t since above below + * operators + - * / % < > <= >= == != && || ! ?: + * functions min max abs clamp dist + * + * `x`/`y` are cell positions inside the rect the pass runs over (a pane's + * contents, or its frame for a chrome pass), `t` is a millisecond clock for + * animation, `since` is how many milliseconds the pane has been in the state + * it is in — which is what a one-shot effect needs, because `t` says what time + * it is and not how long ago something happened. `above`/`below` are the lines + * of scrollback hidden past the viewport's top and bottom edges, both 0 at + * the present — which is what lets an effect say "there is more this way". + * `dist` corrects for a cell being about twice as tall as it is wide. Division and modulo by zero are 0 + * rather than a trap: an expression that is wrong should look wrong, not take + * the session with it. + */ +#ifndef SLOSH_EXPR_H +#define SLOSH_EXPR_H + +#include <stdbool.h> +#include <stddef.h> +#include <stdint.h> + +typedef struct expr_prog expr_prog_t; + +/* What a program reads, worked out by the compiler rather than declared. This + * is what decides whether its output can be cached and against what, so it is + * derived from the source and can never disagree with it. */ +enum { + EXPR_DEP_POS = 1 << 0, /* x, y */ + EXPR_DEP_CURSOR = 1 << 1, /* curx, cury, cursor */ + EXPR_DEP_TIME = 1 << 2, /* t: recomputed every frame, never cached */ + EXPR_DEP_FOCUS = 1 << 3, /* focused */ + /* cols, rows. Not part of the cache key -- the key always carries the rect, + * because a map is per rect by construction -- but it still has to be a + * dependency, or a program reading only the size would look constant and be + * folded at compile time, where the size is not known yet and is zero. */ + EXPR_DEP_SIZE = 1 << 4, + EXPR_DEP_SCROLL = 1 << 5, /* above, below */ +}; + +/* Compile, or NULL with a reason in `err`. A program that reads nothing is + * folded to its value at compile time and still returned, so callers have one + * shape to handle. */ +expr_prog_t *expr_compile(const char *src, char *err, size_t errcap); +void expr_free(expr_prog_t *p); + +/* What it reads (EXPR_DEP_*). 0 means the result is a constant. */ +unsigned expr_deps(const expr_prog_t *p); +/* The value of a program that reads nothing; undefined otherwise. */ +int expr_constant(const expr_prog_t *p); + +/* Everything a program can see. Filled by the shader pass. */ +typedef struct { + int x, y, cols, rows; + int curx, cury, cursor; + int focused; + int64_t t; + /* Milliseconds since the pane entered its current state, clamped at 0. */ + int64_t since; + /* Lines of scrollback hidden above and below the viewport, both 0 at the + * present (and for a pass over anything that is not a pane's contents). */ + int above, below; +} expr_env_t; + +/* Evaluate for one cell. Clamped to 0..255 by the caller, not here: the + * language has no opinion about what its number is for. */ +int expr_eval(const expr_prog_t *p, const expr_env_t *env); + +/* The text this program was compiled from, owned by the program. For the + * config dump, which has to write back the line somebody wrote rather than + * pretend an expression was a number. */ +const char *expr_source(const expr_prog_t *p); + +/* Evaluate for every cell of a cols x rows rect into `out` (cols*rows bytes, + * clamped to 0..255), reusing the last result when nothing it reads has + * changed. Returns false when the program reads the clock, which is the one + * case there is nothing to reuse. */ +bool expr_amount_map(expr_prog_t *p, const expr_env_t *env, uint8_t **out); + +#endif /* SLOSH_EXPR_H */ |
