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authoruser <user@clank>2026-09-08 16:58:24 +0200
committeruser <user@clank>2026-09-08 16:58:24 +0200
commit935fb7e93726dcb8ab0529c2dbcb6b5e75656794 (patch)
tree824b46e4cff68b7d4fa0c333717684ce273c9b10 /include/expr.h
parentrelease: v0.1.6 paperwork -- formula and PKGBUILD pinned (diff)
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search: a scrollback search bar on /, matches highlighted
C-a / opens an inline search bar on the focused pane's status row, on lib-vt's GhosttySearch (D4's pattern: the scrollback walk, reflow and alt-screen survival are the library's, the UI and the wiring are ours). Type to search live; the viewport follows the current match; up/down (or C-n/C-p) step through them with wraparound; Enter keeps your place, Escape snaps back. A k-of-n counter reads on the right, or "no matches". Every match on screen is tinted, and the one the bar is on is tinted apart -- warm gold by default, painted after the shader pass so the scrolled wash does not dilute a match you are hunting for. Four themeable colours (search_fg/bg, search_cur_fg/bg). Bare / took the key from help, which keeps ?; that needed the legacy decoder to read the shift out of a punctuation byte the way it already did for capitals -- without it ? and / decode identically (SLASH, no mods) and cannot be two keys on a client without the kitty protocol. tests/test_search.py drives it end to end (39 checks): the bar, the counter, stepping and wrap, all-match vs current highlighting, Enter/ Escape, new output updating the count, case-insensitivity, the keyboard belonging to the bar, click-away, and that / and ? no longer collide.
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