diff options
| author | user <user@clank> | 2026-08-19 13:46:57 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-08-19 13:46:57 +0200 |
| commit | 42b3c10995eb67778d9dd3aa2fd80624896acd5f (patch) | |
| tree | 751bcb8604967dc8687cf23fbeb1033aa26ca427 /include/input.h | |
| parent | slosh: a website that is a page, not a mock session (diff) | |
| download | slosh-42b3c10995eb67778d9dd3aa2fd80624896acd5f.tar.gz slosh-42b3c10995eb67778d9dd3aa2fd80624896acd5f.tar.xz slosh-42b3c10995eb67778d9dd3aa2fd80624896acd5f.zip | |
slosh: defaults most people can live in, said by shaders
The out-of-the-box look, rethought as one piece:
- the compiled-in palette calms down: muted blue #7aa2f7 on the same
neutral darks, with the colours that mean something kept semantic --
amber bell, red-orange dead. sl0p stays one include away as the house
style, and contrib/themes/default.kdl is the starting point written
down (theme-tour shows it).
- derived state defaults now actually follow the theme: the scrolled
wash is rebuilt from scroll_bg after the theme block (it used to bake
the compiled accent), and declaring a state -- in any file of an
include chain -- still wins. The dump writes derived states as
comments so C-a e cannot pin what is meant to keep following.
- a bell you can see: the frame blinks three times in theme's bell
colour then breathes until answered, and a soft diagonal shimmer --
the bell colour halved towards default_fg, width breathing on a sine
-- crosses the body for the same 900ms. bell_indicator false silences
all of it; states { bell { } } replaces it like any state. since
carries the clock dependency, so an idle session pays nothing.
- scrollback says where it continues: while scrolled, the viewport's
top and bottom rows melt towards an edge with content past it and
turn solid at the buffer's end. New expression variables above/below
(lines hidden past each edge, own dependency bit, cached per scroll
position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4.
- expressions survive the dump: a program keeps its source and cb_chain
writes it back, so amount="(y % 2) * 40" no longer dumps as a number.
- headers move to include/, -Iinclude everywhere; the plugin Makefile's
SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every
pane it runs, and building from inside a session read that as a path.
- comment drift culled where features outran the prose, and the
derivation boilerplate folded into derived_pass()/ctx_scroll().
Diffstat (limited to 'include/input.h')
| -rw-r--r-- | include/input.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/include/input.h b/include/input.h new file mode 100644 index 0000000..adda27a --- /dev/null +++ b/include/input.h @@ -0,0 +1,94 @@ +/* Input decoding: the bytes the *outer* terminal sends us -> semantic events. + * + * libghostty-vt encodes events outward to a pane, but nothing decodes inward, + * so this half is ours (DESIGN.md). Decoding to a semantic event and + * re-encoding per pane against that pane's own modes is what makes kitty + * keyboard passthrough correct instead of approximate. + * + * The event carries GhosttyKey / GHOSTTY_MODS_* values as plain integers so + * this header stays free of libghostty-vt. + */ +#ifndef SLOSH_INPUT_H +#define SLOSH_INPUT_H + +#include <stdbool.h> +#include <stddef.h> +#include <stdint.h> + +typedef enum { + EV_NONE = 0, + EV_KEY, + EV_MOUSE, + EV_PASTE, + EV_FOCUS, +} ev_kind_t; + +/* mirrors GhosttyKeyAction */ +enum { KEY_RELEASE = 0, KEY_PRESS = 1, KEY_REPEAT = 2 }; +/* mirrors GhosttyMouseAction */ +enum { MOUSE_PRESS = 0, MOUSE_RELEASE = 1, MOUSE_MOTION = 2 }; +/* mirrors GhosttyMouseButton */ +enum { + MBTN_UNKNOWN = 0, + MBTN_LEFT = 1, + MBTN_RIGHT = 2, + MBTN_MIDDLE = 3, + MBTN_FOUR = 4, + MBTN_FIVE = 5, + MBTN_SIX = 6, + MBTN_SEVEN = 7, +}; +/* mirrors GHOSTTY_MODS_* */ +enum { + MOD_SHIFT = 1 << 0, + MOD_CTRL = 1 << 1, + MOD_ALT = 1 << 2, + MOD_SUPER = 1 << 3, + MOD_CAPS = 1 << 4, + MOD_NUM = 1 << 5, +}; + +typedef struct { + ev_kind_t kind; + + /* EV_KEY */ + int key; /* GhosttyKey */ + uint16_t mods; /* MOD_* */ + uint8_t action; /* KEY_* */ + char text[16]; /* UTF-8 the key produced, if any */ + uint8_t text_len; + uint32_t unshifted; /* unshifted codepoint, 0 if unknown */ + + /* EV_MOUSE */ + uint8_t button; /* MBTN_* */ + uint8_t maction; /* MOUSE_* */ + uint16_t mx, my; /* 0-indexed cell coordinates */ + + /* EV_PASTE */ + const char *paste; + size_t paste_len; + + /* EV_FOCUS */ + bool focused; +} input_event_t; + +typedef struct input_parser input_parser_t; +typedef void (*input_cb_t)(const input_event_t *ev, void *ud); + +input_parser_t *input_new(void); +void input_free(input_parser_t *p); + +/* Feed bytes; complete events are dispatched to cb. Partial sequences are + * retained for the next call, so split reads are safe. */ +void input_feed(input_parser_t *p, const uint8_t *data, size_t len, + input_cb_t cb, void *ud); + +/* True when a bare ESC (or an unterminated sequence) is buffered. Call + * input_timeout() after ~50ms of quiet to resolve it as the Escape key. */ +bool input_pending(const input_parser_t *p); +void input_timeout(input_parser_t *p, input_cb_t cb, void *ud); + +/* Debug/test rendering of an event, e.g. "key ARROW_UP mods=CTRL press". */ +void input_event_describe(const input_event_t *ev, char *buf, size_t cap); + +#endif /* SLOSH_INPUT_H */ |
