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| author | user <user@clank> | 2026-08-19 14:30:28 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-08-19 14:30:28 +0200 |
| commit | 20e1e104f2254c914b464a147aa0368491cdeb0c (patch) | |
| tree | ea3d1d0618426f7cdad703ad854b4ce07e06e9b3 /src/app.c | |
| parent | slosh: the splash colours glyphs, never backgrounds (diff) | |
| download | slosh-20e1e104f2254c914b464a147aa0368491cdeb0c.tar.gz slosh-20e1e104f2254c914b464a147aa0368491cdeb0c.tar.xz slosh-20e1e104f2254c914b464a147aa0368491cdeb0c.zip | |
slosh: the logo flies into place -- a particle engine, statelessly
Every non-space glyph of the logo is a particle that flies to its cell
over the first two fifths of splash_ms, then *is* the logo for the
rest. There is deliberately no particle state anywhere: a position is
a pure function of (target, elapsed, seed), recomputed every frame
like the layout and the pane states and for the same reason -- physics
that is stored can drift, physics that is derived cannot. The seed is
the splash timestamp, so every attach flies differently and one splash
is coherent frame to frame; a per-particle hash staggers departures,
and the delay rescaling lands every straggler exactly at the end,
because an almost-assembled logo reads as a bug.
Five motions, picked by the clock and pinned by {"cmd":"splash",
"motion":N}: rain (fall in, column by column), scatter (converge from
everywhere), slide (rows enter from alternating sides), vortex (spiral
in around the centre, orbit shrinking and unwinding), shuffle (the
glyphs trade places, then sort themselves). The colour chains keep
playing over the box throughout, so particles catch their hue as they
cross into it.
expr_sin() is the expression language's own sine exported for C-side
animation: a motion sketched in the repl and one compiled into the
binary cannot disagree about what sin(90) is.
The tests learned two things the flights taught: the logo's opening
run appears three times per line and assembly is staggered, so a
middle occurrence can land first -- "assembled" is the row whose first
block glyph is where the match begins -- and windows need margins that
survive a parallel suite on a busy box.
Diffstat (limited to 'src/app.c')
| -rw-r--r-- | src/app.c | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -1312,12 +1312,13 @@ bool run_action(app_t *a, action_t act) { } } -void app_splash(app_t *a) { app_splash_fx(a, -1); } +void app_splash(app_t *a) { app_splash_fx(a, -1, -1); } -void app_splash_fx(app_t *a, int fx) { +void app_splash_fx(app_t *a, int fx, int motion) { if (!CFG.splash_ms) return; a->splash_until = now_ms_() + CFG.splash_ms; a->splash_fx = fx; + a->splash_motion = motion; } void app_event(app_t *a, const input_event_t *ev) { |
