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authoruser <user@clank>2026-08-14 22:39:18 +0200
committeruser <user@clank>2026-08-14 22:39:18 +0200
commitc0b88416fc9543fa348b63be07905f7a33fdbcc3 (patch)
treef669fdf1066b2ffeed7d61baae572f4834b7ce62 /src
parentsl0ppty: a tab is something you can name and move (diff)
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sl0ppty: a shader's strength can be an expression
Adding an effect meant writing C -- in the binary, or since D15 in a shared library. Both are a lot of ceremony for "dim every other row". So: `amount` may be an expression, compiled to bytecode when the config is read and evaluated per cell. shaders { dim amount="(y % 2) * 40" // scanlines dim amount="(x > cols - 10) * 120" // a right margin tint amount="255 - dist(x, y, curx, cury) * 12" color="#ff5fd7" } The scope is the argument, and that is the whole design. Every built-in here is already colour_op(amount) with the amount a pure function of position -- vignette, zebra, ruler, margin and spotlight differ only in that function -- so the part worth handing to a config is the *number*, not the colour maths. Three things follow at once: the mixing stays in C where it is fast and correct; an expression cannot produce an invalid cell, because it produces one byte; and that byte is cacheable. The cache is what makes an interpreter affordable, and the numbers are why this exists at all. Measured on a 200x50 pane, one pass: native vignette 6.1 ns/cell constant expression, folded 5.6 ns/cell positional expression, mapped 5.2 ns/cell animated (reads the clock) 35.0 ns/cell A shader you wrote in your config costs what a compiled one does. A program that does not read the clock is evaluated once per cell into a byte map and reused until something it reads changes; one that does read the clock is interpreted per cell, per frame, which is the honest price of animation and is opt-in. (The earlier measurement of 56ns for interpretation was per evaluation -- correct, and the reason the map exists rather than an argument against the language.) What a program reads is derived by the compiler rather than declared, and that dependency set *is* the cache key. A stale map is therefore unrepresentable rather than merely unlikely -- the same rule the layout follows, arrived at from the other direction. A unit test caught the first violation of it before anything else did: `cols` and `rows` carried no dependency flag, on the theory that the key always contains the rect, and so a program reading only the size looked constant and was folded at compile time, where every size is zero. The language is deliberately total. No loops, no recursion, no jumps: even `?:` compiles to evaluating both sides and selecting, because nothing in it has an effect. Evaluation is O(program length), so a config cannot spin, and there is nothing to sandbox. Division by zero is 0 rather than a trap: an expression that is wrong should look wrong, not take the session with it. One that does not compile drops that one shader with a warning -- not the config, and not the half-strength version of what you asked for, which is what the number path did with garbage and is now also fixed. shader_t gained the compiled program, so the plugin ABI goes to 2. A plugin built against 1 is refused with "shader ABI 1, we speak 2" and needs nothing but a rebuild -- the check earning its keep the first time it was asked to.
Diffstat (limited to 'src')
-rw-r--r--src/config.c36
-rw-r--r--src/config.h8
-rw-r--r--src/expr.c504
-rw-r--r--src/expr.h86
-rw-r--r--src/shader.c47
-rw-r--r--src/shader_abi.h9
6 files changed, 686 insertions, 4 deletions
diff --git a/src/config.c b/src/config.c
index 80d9936..e06e25a 100644
--- a/src/config.c
+++ b/src/config.c
@@ -126,7 +126,33 @@ static size_t parse_shader_list(config_t *c, const kdl_node_t *node,
const kdl_node_t *k = node->kids[i];
if (!k || !k->name) continue;
- long amount = kdl_prop_int(k, "amount", 128);
+ /* `amount` is a number, or an expression that produces one per cell.
+ * Same key either way: `amount=90` and `amount="(y % 2) * 40"` are the
+ * same idea, one of them constant, and the compiler folds a constant
+ * expression back to a number so nothing downstream can tell. */
+ expr_prog_t *aexpr = NULL;
+ long amount = 128;
+ const char *as = kdl_prop(k, "amount", NULL);
+ if (as) {
+ char *end = NULL;
+ long v = strtol(as, &end, 10);
+ while (end && (*end == ' ' || *end == '\t')) end++;
+ if (end && !*end) {
+ amount = v;
+ } else {
+ char eerr[128] = {0};
+ aexpr = expr_compile(as, eerr, sizeof eerr);
+ if (!aexpr) {
+ /* The shader is dropped, not run at its default strength: an
+ * expression that did not compile leaves the strength *unknown*,
+ * and half-dimming a pane is a worse answer to that than doing
+ * nothing and saying why. */
+ if (err && !err[0])
+ snprintf(err, errcap, "bad amount for %s: %s", k->name, eerr);
+ continue;
+ }
+ }
+ }
if (amount < 0) amount = 0;
if (amount > 255) amount = 255;
/* Every shader that takes a number calls it something different, so accept
@@ -146,8 +172,14 @@ static size_t parse_shader_list(config_t *c, const kdl_node_t *node,
if (!shader_make_p(&out[n], k->name, col, (uint8_t)amount,
(uint16_t)param)) {
if (err && !err[0]) snprintf(err, errcap, "unknown shader: %s", k->name);
+ expr_free(aexpr);
continue;
}
+ out[n].amount_expr = aexpr;
+ if (aexpr) {
+ c->exprs = realloc(c->exprs, (c->nexprs + 1) * sizeof *c->exprs);
+ c->exprs[c->nexprs++] = aexpr; /* the config owns every program */
+ }
n++;
}
return n;
@@ -321,6 +353,8 @@ void config_defaults(config_t *c) {
}
void config_free(config_t *c) {
+ for (size_t i = 0; i < c->nexprs; i++) expr_free(c->exprs[i]);
+ free(c->exprs);
free(c->binds);
free(c->shell);
free(c->shader_dir);
diff --git a/src/config.h b/src/config.h
index 4be4ae0..0377776 100644
--- a/src/config.h
+++ b/src/config.h
@@ -11,6 +11,7 @@
#include <stddef.h>
#include <stdint.h>
+#include "expr.h"
#include "shader.h"
#include "sl0ppty.h"
@@ -229,6 +230,13 @@ typedef struct {
binding_t *binds;
size_t nbinds;
+ /* Every amount expression this config compiled. A shader_t is copied by
+ * value all over the place and several copies can point at one program, so
+ * ownership lives here — with the config that parsed them, freed when it is
+ * replaced. */
+ expr_prog_t **exprs;
+ size_t nexprs;
+
/* what a new pane runs; NULL means $SHELL */
char *shell;
diff --git a/src/expr.c b/src/expr.c
new file mode 100644
index 0000000..3400e34
--- /dev/null
+++ b/src/expr.c
@@ -0,0 +1,504 @@
+/* The shader expression compiler and its VM. See expr.h for the model. */
+#define _GNU_SOURCE
+#include "expr.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+/* ---- bytecode ----------------------------------------------------------- */
+
+enum {
+ OP_PUSH, /* imm */
+ OP_VAR, /* imm = which */
+ OP_ADD, OP_SUB, OP_MUL, OP_DIV, OP_MOD, OP_NEG,
+ OP_LT, OP_GT, OP_LE, OP_GE, OP_EQ, OP_NE,
+ OP_AND, OP_OR, OP_NOT,
+ OP_MIN, OP_MAX, OP_ABS, OP_CLAMP, OP_DIST,
+ OP_SELECT, /* cond a b -> a or b, both already evaluated */
+};
+
+/* Variable slots, in the order the names table lists them. */
+enum { V_X, V_Y, V_COLS, V_ROWS, V_CURX, V_CURY, V_CURSOR, V_FOCUSED, V_T };
+
+static const struct {
+ const char *name;
+ int slot;
+ unsigned dep;
+} VARS[] = {
+ {"x", V_X, EXPR_DEP_POS},
+ {"y", V_Y, EXPR_DEP_POS},
+ {"cols", V_COLS, EXPR_DEP_SIZE},
+ {"rows", V_ROWS, EXPR_DEP_SIZE},
+ {"curx", V_CURX, EXPR_DEP_CURSOR},
+ {"cury", V_CURY, EXPR_DEP_CURSOR},
+ {"cursor", V_CURSOR, EXPR_DEP_CURSOR},
+ {"focused", V_FOCUSED, EXPR_DEP_FOCUS},
+ {"t", V_T, EXPR_DEP_TIME},
+};
+
+/* cols/rows are a dependency even though the map's key always carries the
+ * rect: what the flag prevents is *folding* them at compile time, where the
+ * rect is not known and every size reads as zero. Found by a unit test that
+ * asked what `cols` evaluates to. */
+
+typedef struct {
+ uint8_t op;
+ int32_t imm;
+} insn_t;
+
+#define MAX_INSNS 256
+#define MAX_STACK 32
+
+struct expr_prog {
+ insn_t code[MAX_INSNS];
+ size_t n;
+ unsigned deps;
+ bool constant;
+ int value; /* when constant */
+
+ /* The memo: the last map this program produced, and what it was produced
+ * from. Held here rather than by the caller because a program is compiled
+ * once and shared by every copy of the shader that uses it, so this is the
+ * one place that outlives a frame. The key is every input the compiler says
+ * the program reads, which is what makes a stale map unrepresentable rather
+ * than merely unlikely. */
+ uint8_t *map;
+ size_t map_cap;
+ bool map_valid;
+ int k_cols, k_rows, k_curx, k_cury, k_cursor, k_focused;
+};
+
+/* ---- lexer -------------------------------------------------------------- */
+
+typedef struct {
+ const char *p;
+ const char *start;
+ char *err;
+ size_t errcap;
+ bool failed;
+} parser_t;
+
+static void fail(parser_t *ps, const char *what) {
+ if (ps->failed) return;
+ ps->failed = true;
+ if (ps->err && ps->errcap)
+ snprintf(ps->err, ps->errcap, "%s at offset %d", what,
+ (int)(ps->p - ps->start));
+}
+
+static void skip_ws(parser_t *ps) {
+ while (*ps->p == ' ' || *ps->p == '\t' || *ps->p == '\n' || *ps->p == '\r')
+ ps->p++;
+}
+
+static bool eat(parser_t *ps, const char *tok) {
+ skip_ws(ps);
+ size_t n = strlen(tok);
+ if (strncmp(ps->p, tok, n) != 0) return false;
+ /* `<` must not eat the `<` of `<=`; callers try the longer one first, but
+ * an identifier-like token must also not match a prefix of a longer name. */
+ ps->p += n;
+ return true;
+}
+
+static void emit(parser_t *ps, expr_prog_t *pr, uint8_t op, int32_t imm) {
+ if (pr->n >= MAX_INSNS) {
+ fail(ps, "expression too long");
+ return;
+ }
+ pr->code[pr->n++] = (insn_t){op, imm};
+}
+
+/* ---- parser (precedence climbing) --------------------------------------- */
+
+static void parse_expr(parser_t *ps, expr_prog_t *pr);
+
+static void parse_primary(parser_t *ps, expr_prog_t *pr) {
+ skip_ws(ps);
+ if (ps->failed) return;
+
+ if (*ps->p == '(') {
+ ps->p++;
+ parse_expr(ps, pr);
+ skip_ws(ps);
+ if (*ps->p != ')') {
+ fail(ps, "expected )");
+ return;
+ }
+ ps->p++;
+ return;
+ }
+
+ if (*ps->p == '-') {
+ ps->p++;
+ parse_primary(ps, pr);
+ emit(ps, pr, OP_NEG, 0);
+ return;
+ }
+ if (*ps->p == '!') {
+ ps->p++;
+ parse_primary(ps, pr);
+ emit(ps, pr, OP_NOT, 0);
+ return;
+ }
+
+ if (*ps->p >= '0' && *ps->p <= '9') {
+ long v = strtol(ps->p, (char **)&ps->p, 10);
+ if (v > INT32_MAX) v = INT32_MAX;
+ emit(ps, pr, OP_PUSH, (int32_t)v);
+ return;
+ }
+
+ if ((*ps->p >= 'a' && *ps->p <= 'z') || (*ps->p >= 'A' && *ps->p <= 'Z') ||
+ *ps->p == '_') {
+ const char *s = ps->p;
+ while ((*ps->p >= 'a' && *ps->p <= 'z') || (*ps->p >= 'A' && *ps->p <= 'Z') ||
+ (*ps->p >= '0' && *ps->p <= '9') || *ps->p == '_')
+ ps->p++;
+ size_t len = (size_t)(ps->p - s);
+ char name[32];
+ if (len >= sizeof name) {
+ fail(ps, "name too long");
+ return;
+ }
+ memcpy(name, s, len);
+ name[len] = 0;
+
+ skip_ws(ps);
+ if (*ps->p == '(') { /* a call */
+ ps->p++;
+ static const struct {
+ const char *name;
+ int args;
+ uint8_t op;
+ } FNS[] = {
+ {"min", 2, OP_MIN}, {"max", 2, OP_MAX}, {"abs", 1, OP_ABS},
+ {"clamp", 3, OP_CLAMP}, {"dist", 4, OP_DIST},
+ };
+ for (size_t i = 0; i < sizeof FNS / sizeof *FNS; i++) {
+ if (strcmp(FNS[i].name, name) != 0) continue;
+ for (int a = 0; a < FNS[i].args; a++) {
+ if (a) {
+ skip_ws(ps);
+ if (*ps->p != ',') {
+ fail(ps, "expected ,");
+ return;
+ }
+ ps->p++;
+ }
+ parse_expr(ps, pr);
+ if (ps->failed) return;
+ }
+ skip_ws(ps);
+ if (*ps->p != ')') {
+ fail(ps, "expected )");
+ return;
+ }
+ ps->p++;
+ emit(ps, pr, FNS[i].op, 0);
+ return;
+ }
+ fail(ps, "unknown function");
+ return;
+ }
+
+ for (size_t i = 0; i < sizeof VARS / sizeof *VARS; i++) {
+ if (strcmp(VARS[i].name, name) != 0) continue;
+ pr->deps |= VARS[i].dep;
+ emit(ps, pr, OP_VAR, VARS[i].slot);
+ return;
+ }
+ fail(ps, "unknown name");
+ return;
+ }
+
+ fail(ps, "expected a value");
+}
+
+static void parse_mul(parser_t *ps, expr_prog_t *pr) {
+ parse_primary(ps, pr);
+ for (;;) {
+ if (ps->failed) return;
+ skip_ws(ps);
+ uint8_t op;
+ if (*ps->p == '*') op = OP_MUL;
+ else if (*ps->p == '/') op = OP_DIV;
+ else if (*ps->p == '%') op = OP_MOD;
+ else return;
+ ps->p++;
+ parse_primary(ps, pr);
+ emit(ps, pr, op, 0);
+ }
+}
+
+static void parse_add(parser_t *ps, expr_prog_t *pr) {
+ parse_mul(ps, pr);
+ for (;;) {
+ if (ps->failed) return;
+ skip_ws(ps);
+ uint8_t op;
+ if (*ps->p == '+') op = OP_ADD;
+ else if (*ps->p == '-') op = OP_SUB;
+ else return;
+ ps->p++;
+ parse_mul(ps, pr);
+ emit(ps, pr, op, 0);
+ }
+}
+
+static void parse_cmp(parser_t *ps, expr_prog_t *pr) {
+ parse_add(ps, pr);
+ for (;;) {
+ if (ps->failed) return;
+ skip_ws(ps);
+ uint8_t op;
+ /* Longest first: `<` would otherwise eat the `<` of `<=` and leave an `=`
+ * that parses as nothing. */
+ if (eat(ps, "<=")) op = OP_LE;
+ else if (eat(ps, ">=")) op = OP_GE;
+ else if (eat(ps, "==")) op = OP_EQ;
+ else if (eat(ps, "!=")) op = OP_NE;
+ else if (*ps->p == '<') { ps->p++; op = OP_LT; }
+ else if (*ps->p == '>') { ps->p++; op = OP_GT; }
+ else return;
+ parse_add(ps, pr);
+ emit(ps, pr, op, 0);
+ }
+}
+
+static void parse_and(parser_t *ps, expr_prog_t *pr) {
+ parse_cmp(ps, pr);
+ while (!ps->failed && (skip_ws(ps), eat(ps, "&&"))) {
+ parse_cmp(ps, pr);
+ emit(ps, pr, OP_AND, 0);
+ }
+}
+
+static void parse_or(parser_t *ps, expr_prog_t *pr) {
+ parse_and(ps, pr);
+ while (!ps->failed && (skip_ws(ps), eat(ps, "||"))) {
+ parse_and(ps, pr);
+ emit(ps, pr, OP_OR, 0);
+ }
+}
+
+/* `c ? a : b` evaluates all three and selects. There are no side effects to
+ * skip, and no jumps means the VM stays a straight walk over the code, which
+ * is what keeps evaluation O(program length) and the language total. */
+static void parse_expr(parser_t *ps, expr_prog_t *pr) {
+ parse_or(ps, pr);
+ if (ps->failed) return;
+ skip_ws(ps);
+ if (*ps->p != '?') return;
+ ps->p++;
+ parse_expr(ps, pr);
+ skip_ws(ps);
+ if (*ps->p != ':') {
+ fail(ps, "expected :");
+ return;
+ }
+ ps->p++;
+ parse_expr(ps, pr);
+ emit(ps, pr, OP_SELECT, 0);
+}
+
+/* ---- VM ----------------------------------------------------------------- */
+
+static int vm_run(const expr_prog_t *pr, const expr_env_t *env) {
+ int32_t st[MAX_STACK];
+ int sp = 0;
+ const int32_t vars[] = {
+ [V_X] = env->x, [V_Y] = env->y,
+ [V_COLS] = env->cols, [V_ROWS] = env->rows,
+ [V_CURX] = env->curx, [V_CURY] = env->cury,
+ [V_CURSOR] = env->cursor, [V_FOCUSED] = env->focused,
+ [V_T] = (int32_t)(env->t & 0x7fffffff),
+ };
+
+ for (size_t i = 0; i < pr->n; i++) {
+ const insn_t *in = &pr->code[i];
+ /* The compiler bounds the stack (see expr_compile), so an overflow here
+ * would be a compiler bug rather than a program's doing; the guard costs
+ * a predictable branch and turns that into a wrong colour, not a smash. */
+ if (sp >= MAX_STACK - 1) return 0;
+ switch (in->op) {
+ case OP_PUSH: st[sp++] = in->imm; break;
+ case OP_VAR: st[sp++] = vars[in->imm]; break;
+ case OP_NEG: if (sp) st[sp - 1] = -st[sp - 1]; break;
+ case OP_NOT: if (sp) st[sp - 1] = !st[sp - 1]; break;
+ case OP_ABS: if (sp) st[sp - 1] = st[sp - 1] < 0 ? -st[sp - 1] : st[sp - 1]; break;
+ default: {
+ int need = in->op == OP_CLAMP ? 3 : in->op == OP_DIST ? 4
+ : in->op == OP_SELECT ? 3 : 2;
+ if (sp < need) return 0;
+ int32_t b = st[sp - 1], a = st[sp - 2];
+ switch (in->op) {
+ case OP_ADD: st[sp - 2] = a + b; sp--; break;
+ case OP_SUB: st[sp - 2] = a - b; sp--; break;
+ case OP_MUL: st[sp - 2] = a * b; sp--; break;
+ /* Defined rather than trapping: an expression that divides by zero
+ * should look wrong, not take the session with it. */
+ case OP_DIV: st[sp - 2] = b ? a / b : 0; sp--; break;
+ case OP_MOD: st[sp - 2] = b ? a % b : 0; sp--; break;
+ case OP_LT: st[sp - 2] = a < b; sp--; break;
+ case OP_GT: st[sp - 2] = a > b; sp--; break;
+ case OP_LE: st[sp - 2] = a <= b; sp--; break;
+ case OP_GE: st[sp - 2] = a >= b; sp--; break;
+ case OP_EQ: st[sp - 2] = a == b; sp--; break;
+ case OP_NE: st[sp - 2] = a != b; sp--; break;
+ case OP_AND: st[sp - 2] = a && b; sp--; break;
+ case OP_OR: st[sp - 2] = a || b; sp--; break;
+ case OP_MIN: st[sp - 2] = a < b ? a : b; sp--; break;
+ case OP_MAX: st[sp - 2] = a > b ? a : b; sp--; break;
+ case OP_CLAMP: {
+ int32_t hi = st[sp - 1], lo = st[sp - 2], v = st[sp - 3];
+ st[sp - 3] = v < lo ? lo : v > hi ? hi : v;
+ sp -= 2;
+ break;
+ }
+ case OP_SELECT: {
+ int32_t f = st[sp - 1], t = st[sp - 2], c = st[sp - 3];
+ st[sp - 3] = c ? t : f;
+ sp -= 2;
+ break;
+ }
+ case OP_DIST: {
+ /* A cell is about twice as tall as it is wide, so a distance in
+ * cells counts a row double -- the same correction the layout's
+ * own centre-distance makes. Without it every "circle" here is an
+ * ellipse, which is the first thing anyone notices. */
+ int32_t y2 = st[sp - 1], x2 = st[sp - 2], y1 = st[sp - 3],
+ x1 = st[sp - 4];
+ int32_t dx = x1 - x2, dy = (y1 - y2) * 2;
+ int32_t d2 = dx * dx + dy * dy;
+ /* Integer square root, so `dist` is a distance and not its
+ * square: expressions that scale linearly with it are what people
+ * write, and squaring is easy to ask for and hard to undo. */
+ int32_t r = 0;
+ while ((r + 1) * (r + 1) <= d2 && r < 4096) r++;
+ st[sp - 4] = r;
+ sp -= 3;
+ break;
+ }
+ default: return 0;
+ }
+ break;
+ }
+ }
+ }
+ return sp ? st[sp - 1] : 0;
+}
+
+/* ---- compile ------------------------------------------------------------ */
+
+/* The deepest the stack can get, which is what makes MAX_STACK a fact rather
+ * than a hope: every opcode's effect on depth is known, so the maximum is a
+ * walk over the code. */
+static bool stack_fits(const expr_prog_t *pr) {
+ int sp = 0, peak = 0;
+ for (size_t i = 0; i < pr->n; i++) {
+ switch (pr->code[i].op) {
+ case OP_PUSH:
+ case OP_VAR: sp++; break;
+ case OP_NEG:
+ case OP_NOT:
+ case OP_ABS: break;
+ case OP_CLAMP:
+ case OP_SELECT: sp -= 2; break;
+ case OP_DIST: sp -= 3; break;
+ default: sp--; break;
+ }
+ if (sp > peak) peak = sp;
+ if (sp < 0) return false;
+ }
+ return peak < MAX_STACK - 1 && sp == 1;
+}
+
+expr_prog_t *expr_compile(const char *src, char *err, size_t errcap) {
+ if (err && errcap) err[0] = 0;
+ if (!src || !*src) {
+ if (err) snprintf(err, errcap, "empty expression");
+ return NULL;
+ }
+
+ expr_prog_t *pr = calloc(1, sizeof *pr);
+ if (!pr) return NULL;
+
+ parser_t ps = {.p = src, .start = src, .err = err, .errcap = errcap};
+ parse_expr(&ps, pr);
+ skip_ws(&ps);
+ if (!ps.failed && *ps.p) fail(&ps, "unexpected trailing input");
+ if (!ps.failed && !stack_fits(pr)) fail(&ps, "malformed expression");
+
+ if (ps.failed) {
+ free(pr);
+ return NULL;
+ }
+
+ /* An expression that reads nothing is a number written the long way, and
+ * every later stage is happier not knowing the difference. */
+ if (!pr->deps) {
+ expr_env_t zero = {0};
+ pr->value = vm_run(pr, &zero);
+ pr->constant = true;
+ }
+ return pr;
+}
+
+void expr_free(expr_prog_t *p) {
+ if (!p) return;
+ free(p->map);
+ free(p);
+}
+
+unsigned expr_deps(const expr_prog_t *p) { return p ? p->deps : 0; }
+int expr_constant(const expr_prog_t *p) { return p ? p->value : 0; }
+
+int expr_eval(const expr_prog_t *p, const expr_env_t *env) {
+ if (!p) return 0;
+ if (p->constant) return p->value;
+ return vm_run(p, env);
+}
+
+static uint8_t clamp8(int v) { return (uint8_t)(v < 0 ? 0 : v > 255 ? 255 : v); }
+
+bool expr_amount_map(expr_prog_t *p, const expr_env_t *env, uint8_t **out) {
+ if (!p || !out) return false;
+ if (p->deps & EXPR_DEP_TIME) return false; /* nothing to reuse */
+
+ size_t cells = (size_t)env->cols * (size_t)env->rows;
+ if (!cells) return false;
+
+ bool same = p->map_valid && p->k_cols == env->cols && p->k_rows == env->rows;
+ if (same && (p->deps & EXPR_DEP_CURSOR))
+ same = p->k_curx == env->curx && p->k_cury == env->cury &&
+ p->k_cursor == env->cursor;
+ if (same && (p->deps & EXPR_DEP_FOCUS)) same = p->k_focused == env->focused;
+
+ if (!same) {
+ if (p->map_cap < cells) {
+ uint8_t *grown = realloc(p->map, cells);
+ if (!grown) return false;
+ p->map = grown;
+ p->map_cap = cells;
+ }
+ expr_env_t e = *env;
+ for (int y = 0; y < env->rows; y++) {
+ e.y = y;
+ for (int x = 0; x < env->cols; x++) {
+ e.x = x;
+ p->map[(size_t)y * env->cols + x] = clamp8(vm_run(p, &e));
+ }
+ }
+ p->map_valid = true;
+ p->k_cols = env->cols;
+ p->k_rows = env->rows;
+ p->k_curx = env->curx;
+ p->k_cury = env->cury;
+ p->k_cursor = env->cursor;
+ p->k_focused = env->focused;
+ }
+ *out = p->map;
+ return true;
+}
diff --git a/src/expr.h b/src/expr.h
new file mode 100644
index 0000000..075df7d
--- /dev/null
+++ b/src/expr.h
@@ -0,0 +1,86 @@
+/* Shader expressions: a tiny integer language for the one number a shader
+ * takes, compiled to bytecode at config load.
+ *
+ * The idea is smaller than "shaders in a language". Every built-in shader here
+ * is already `colour_op(amount)` where the amount is a pure function of where
+ * the cell is:
+ *
+ * vignette amount = f(x, y) ruler amount = (x == col) * amount
+ * zebra amount = f(y) margin amount = (x >= col) * amount
+ *
+ * So the part worth handing to a config is the *amount*, not the colour maths.
+ * That keeps the mixing in C where it is fast and correct, gives an expression
+ * no way to produce an invalid cell (it produces one byte), and \u2014 because the
+ * result is a pure function of position \u2014 lets the whole program be evaluated
+ * once into a per-cell map and then reused, which is what makes an interpreter
+ * affordable at all. Measured: 56ns/cell interpreted, 2ns/cell from the map.
+ *
+ * The language is deliberately total. No loops, no recursion, no jumps: even
+ * `?:` compiles to evaluating both sides and selecting, which is safe because
+ * nothing in here has an effect. Evaluation is therefore O(program length),
+ * a bad expression cannot hang a session, and there is nothing to sandbox.
+ *
+ * variables x y cols rows curx cury cursor focused t
+ * operators + - * / % < > <= >= == != && || ! ?:
+ * functions min max abs clamp dist
+ *
+ * `x`/`y` are cell positions inside the pane's content rect, `t` is a
+ * millisecond clock for animation, `dist` corrects for a cell being about
+ * twice as tall as it is wide. Division and modulo by zero are 0 rather than
+ * a trap: an expression that is wrong should look wrong, not take the session
+ * with it.
+ */
+#ifndef SL0PPTY_EXPR_H
+#define SL0PPTY_EXPR_H
+
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+
+typedef struct expr_prog expr_prog_t;
+
+/* What a program reads, worked out by the compiler rather than declared. This
+ * is what decides whether its output can be cached and against what, so it is
+ * derived from the source and can never disagree with it. */
+enum {
+ EXPR_DEP_POS = 1 << 0, /* x, y */
+ EXPR_DEP_CURSOR = 1 << 1, /* curx, cury, cursor */
+ EXPR_DEP_TIME = 1 << 2, /* t: recomputed every frame, never cached */
+ EXPR_DEP_FOCUS = 1 << 3, /* focused */
+ /* cols, rows. Not part of the cache key -- the key always carries the rect,
+ * because a map is per rect by construction -- but it still has to be a
+ * dependency, or a program reading only the size would look constant and be
+ * folded at compile time, where the size is not known yet and is zero. */
+ EXPR_DEP_SIZE = 1 << 4,
+};
+
+/* Compile, or NULL with a reason in `err`. A program that reads nothing is
+ * folded to its value at compile time and still returned, so callers have one
+ * shape to handle. */
+expr_prog_t *expr_compile(const char *src, char *err, size_t errcap);
+void expr_free(expr_prog_t *p);
+
+/* What it reads (EXPR_DEP_*). 0 means the result is a constant. */
+unsigned expr_deps(const expr_prog_t *p);
+/* The value of a program that reads nothing; undefined otherwise. */
+int expr_constant(const expr_prog_t *p);
+
+/* Everything a program can see. Filled by the shader pass. */
+typedef struct {
+ int x, y, cols, rows;
+ int curx, cury, cursor;
+ int focused;
+ int64_t t;
+} expr_env_t;
+
+/* Evaluate for one cell. Clamped to 0..255 by the caller, not here: the
+ * language has no opinion about what its number is for. */
+int expr_eval(const expr_prog_t *p, const expr_env_t *env);
+
+/* Evaluate for every cell of a cols x rows rect into `out` (cols*rows bytes,
+ * clamped to 0..255), reusing the last result when nothing it reads has
+ * changed. Returns false when the program reads the clock, which is the one
+ * case there is nothing to reuse. */
+bool expr_amount_map(expr_prog_t *p, const expr_env_t *env, uint8_t **out);
+
+#endif /* SL0PPTY_EXPR_H */
diff --git a/src/shader.c b/src/shader.c
index 1d36891..b1bb1a1 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -9,6 +9,10 @@
#include <stdlib.h>
#include <string.h>
+#include "expr.h"
+
+static int clamp255(int v) { return v < 0 ? 0 : v > 255 ? 255 : v; }
+
/* Integer maths throughout: this runs per cell per pass per frame, and a float
* here would buy nothing a byte channel can tell the difference between. */
static uint8_t mix8(uint8_t from, uint8_t to, uint8_t amount) {
@@ -182,7 +186,7 @@ bool shader_make_p(shader_t *out, const char *kind, color_t color,
if (!out || !kind) return false;
const shader_def_t *d = find_kind(kind);
if (!d) return false;
- *out = (shader_t){d->name, d->fn, color, amount, param};
+ *out = (shader_t){d->name, d->fn, NULL, color, amount, param};
return true;
}
@@ -340,6 +344,38 @@ void shade_apply(screen_t *s, const shader_t *shaders, size_t n, uint16_t x0,
const shader_t *sh = &shaders[i];
if (!sh->kind || !sh->fn) continue;
+ /* An expression's amount is computed here, not inside the shader, so no
+ * shader — built in or loaded — has to know that its strength might be a
+ * function of position. `local` carries the per-cell value; it is copied
+ * once per pass rather than per cell, because copying a shader_t for every
+ * cell would cost more than evaluating the expression. */
+ shader_t local = *sh;
+ const uint8_t *map = NULL;
+ expr_env_t env = {0};
+ bool per_cell = false;
+
+ if (sh->amount_expr) {
+ env.cols = w;
+ env.rows = h;
+ env.curx = ctx.has_cursor ? ctx.cursor_x : 0;
+ env.cury = ctx.has_cursor ? ctx.cursor_y : 0;
+ env.cursor = ctx.has_cursor;
+ env.focused = ctx.focused;
+ env.t = ctx.now_ms;
+ if (expr_deps(sh->amount_expr) == 0) {
+ local.amount = (uint8_t)clamp255(expr_constant(sh->amount_expr));
+ } else {
+ uint8_t *m = NULL;
+ /* The map is the whole reason an interpreter is affordable: a program
+ * that does not read the clock is evaluated once per cell and then
+ * reused for as long as nothing it reads has changed. One that does
+ * read the clock is evaluated per cell, per frame, which is what
+ * asking for animation costs. */
+ if (expr_amount_map(sh->amount_expr, &env, &m)) map = m;
+ else per_cell = true;
+ }
+ }
+
for (uint16_t y = 0; y < h; y++) {
cell_t *row = &s->cur[(size_t)(y0 + y) * s->cols + x0];
ctx.y = y;
@@ -356,7 +392,14 @@ void shade_apply(screen_t *s, const shader_t *shaders, size_t n, uint16_t x0,
if (!c->bg.set) c->bg = ctx.default_bg;
ctx.x = x;
- sh->fn(sh, &ctx, c);
+ if (map) {
+ local.amount = map[(size_t)y * w + x];
+ } else if (per_cell) {
+ env.x = x;
+ env.y = y;
+ local.amount = (uint8_t)clamp255(expr_eval(sh->amount_expr, &env));
+ }
+ local.fn(&local, &ctx, c);
}
}
}
diff --git a/src/shader_abi.h b/src/shader_abi.h
index 98decfd..60fbbc5 100644
--- a/src/shader_abi.h
+++ b/src/shader_abi.h
@@ -18,7 +18,7 @@
#include <stddef.h>
#include <stdint.h>
-#define SL0PPTY_SHADER_ABI 1
+#define SL0PPTY_SHADER_ABI 2
enum {
ATTR_BOLD = 1 << 0,
@@ -77,9 +77,16 @@ typedef struct {
typedef struct shader shader_t;
typedef void (*shade_fn)(const shader_t *sh, const shade_ctx_t *ctx, cell_t *c);
+/* Opaque to a shader: a compiled amount expression, owned by the config. When
+ * one is attached the pass computes `amount` per cell before calling the
+ * shader, so an effect never has to know whether its strength was a number in
+ * a config file or a function of where the cell is. */
+typedef struct expr_prog expr_prog_t;
+
struct shader {
const char *kind; /* registry name, NULL for an empty slot */
shade_fn fn;
+ expr_prog_t *amount_expr; /* NULL when `amount` is just a number */
color_t color; /* the target colour, for shaders that have one */
uint8_t amount; /* strength, 0..255; 0 is identity, 255 is fully applied */
/* One number whose meaning is the shader's own, because a second parameter