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| author | user <user@clank> | 2026-09-03 19:10:42 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-09-03 19:10:42 +0200 |
| commit | c7c1a8a8973ab6596d9eecafc9411fbfd519a803 (patch) | |
| tree | a238d24d24074ac4c6f73f0205d01355e1435c71 /src | |
| parent | pane: drop the render snapshot of panes on hidden tabs -- 154K -> 66K each (diff) | |
| download | slosh-c7c1a8a8973ab6596d9eecafc9411fbfd519a803.tar.gz slosh-c7c1a8a8973ab6596d9eecafc9411fbfd519a803.tar.xz slosh-c7c1a8a8973ab6596d9eecafc9411fbfd519a803.zip | |
web/recordings: a move cursor while the pointer drags
The cast already marks the button in the ptr track ([x, y, 1]); the player
now remembers the cell where it went down and, the moment the pointer
leaves it, swaps the arrow for a four-way move cursor (a clip-path, like
the arrow) centred on the old tip. A still click never triggers it, so
the border-click split keeps its arrow while the gap drag and both
pane-carries in the panes demo read as carrying. Player-side only: every
existing cast gets it without re-rendering.
Diffstat (limited to 'src')
0 files changed, 0 insertions, 0 deletions
