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authoruser <user@clank>2026-08-15 23:06:32 +0200
committeruser <user@clank>2026-08-15 23:06:32 +0200
commitf6281fbec93d92bfc7e9164492e436d0236d9179 (patch)
treec78b435dec7f62c948e2e8144f29f47ccab2fa7d /tests/test_equalize.py
parentsl0ppty: a command palette, on a key you choose (diff)
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sl0ppty: shaders on the chrome, and two keys for the arrangement
Five things, in one commit because they land in the same few files -- the action table, the shader pass, config.kdl -- and splitting them by hunk would buy a tidier log at the price of commits that do not build. Each is verified end to end; the suite is 46 files green. Chrome shaders. `where="chrome"` on any entry in `shaders` or in a `states` block runs that pass over a pane's frame -- border, padding, title, buttons -- instead of its contents. Nothing else changes: same registry, same `amount`, same expressions, same chain order, one new word, because a frame is another rect and so it is another pass. It runs over the frame's whole rect with the contents punched out as a hole, rather than four passes over four sides: an effect has to be able to travel round a border, and four passes would each count x/y from zero and restart at every corner. The hole keeps the two honest -- a skipped cell is never visited, so a full-strength chrome tint cannot reach your text. It is also the only kind of pass that can colour a pane a small window has collapsed to a single row (D6), which is the state where a colour is worth the most. `channel="fg"|"bg"|"both"` came out of looking at the first border flash: `tint` mixes both of a cell's colours, and a frame's background is the terminal's own default, so the pass materialised it to our guess at that default and mixed towards the colour -- a dark rectangle behind the glyphs, left there until the pane changed state. The mask is enforced by the pass, not the shader: the other colour is snapshotted before materialising and put back after, so an unset colour goes back to unset, it works for a built-in and a plugin alike, and no shader grows an fg-only twin of itself. A `bell` pane state and a `since` variable, because "flash the border when a pane rings" needed both and neither existed. `since` is milliseconds since the pane entered its current state, stamped in the one function that decides the state -- a transition is the one thing a frame cannot tell you, so it is remembered where it cannot disagree with the state it dates. `bell` ranks above the ambient states and below `dead`: a pane that rang while you were elsewhere is news, and a pane that rang and then exited is a pane that exited. It ends when you look at the pane, because that is what answering a bell is. Animation needed a clock and did not have one: a shader reading `t` only advanced when something else caused a frame, so a pulse froze the moment you stopped typing. `app_next_deadline_ms` now reports `anim_ms` while a chain that reads the clock ran over the last frame -- derived from what was applied, so a pulse hung off `dead` costs a clock while a pane is dead and nothing for the rest of the session. A `deadline` verb makes that observable; the server's poll loop already lived on the number. contrib/chrome has seven presets and the perimeter trick they are built on: on a frame the coordinate you want is distance along the ring, which the language can work out, and `min(d, P - d)` is what makes an effect cross the corner it started from. Hand-written, unlike contrib/shaders, because the toy previews contents and a frame has no preview to give -- so tests/test_chrome_presets.py checks each one the only way left: load it into a real session, assert the frame moves and the contents do not. `equalize` (C-a =) puts every share back to even: each split's children weighted by how many visible panes are behind them, so one pane beside a stack of three is a quarter of the width and "even" means the same thing at every depth. Exactly equal cell counts are not something a tree can always express, so the action promises the even division it can. `rotate-layout` (C-a Space) turns the whole tab a quarter turn clockwise. Every split changes axis and a row split's children reverse, because the pane on top of a stack is the pane on the right once you turn it; get that asymmetry wrong and you have a mirror image, which looks almost right until four turns fail to come back. They do come back, exactly, which is why the inverse is three more turns rather than a second mirrored routine with its own chance of being wrong -- and why a key as easy as space is the right one rather than a hazard. A turn is refused when it would not fit: a share of the height is not always a share the width can afford, and a node that cannot give its children their floor takes the whole tab down to a list. So the turn is tried, the layout is asked what it made of it, and one that flattened the tab is put back with a word. Same rule `split_fits` applies to splitting. Keys: the palette moves from `shift+p` to `p`, and cycling tabs from `n`/`p` to tab/shift+tab. `p` is pressed far more often than "the tab before this one" and was the only shifted letter in the defaults; tab is what every other tabbed thing cycles with, and `\e[Z` decodes as shift+tab on a plain terminal, so this costs nothing on a client without the kitty protocol. `n` is free again. The actions are untouched: two lines of config put the old binds back. The shader ABI goes to 3: `shade_ctx_t` gained `state_ms` and struct shader gained `channels`, both the pass's business rather than a shader's. Plugins need a rebuild, which is what the version is for.
Diffstat (limited to 'tests/test_equalize.py')
-rwxr-xr-xtests/test_equalize.py151
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diff --git a/tests/test_equalize.py b/tests/test_equalize.py
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--- /dev/null
+++ b/tests/test_equalize.py
@@ -0,0 +1,151 @@
+#!/usr/bin/env python3
+"""`C-a =`: every visible pane gets an even share of the rows and columns.
+
+The interesting part is not the flat case -- three columns nudged apart and put
+back is arithmetic -- but what "even" means once the tree has depth. A split is
+divided between the *panes behind* each child, so one pane beside a stack of
+two is a third of the width and not half of it. Weighting per child would make
+"even" mean something different at every depth, which is the layout this action
+exists to get away from.
+"""
+import sys
+
+from harness import Session, check, report
+
+SH = ["/bin/sh", "-c", "stty raw -echo; cat"]
+
+
+def by_pos(s):
+ """Panes on screen, left to right then top to bottom. A minimised pane gets
+ no rect at all — the strip draws it — so it is not one of these."""
+ return sorted((p for p in s.panes() if p["w"] > 1),
+ key=lambda p: (p["x"], p["y"]))
+
+
+def widths(s):
+ return [p["w"] for p in by_pos(s)]
+
+
+def test_a_nudged_row_of_columns_goes_back_to_even():
+ with Session(SH, cols=120, rows=24) as s:
+ s.settle()
+ s.key("\\\\")
+ s.key("\\\\")
+ s.settle()
+ even = widths(s)
+ check("three columns start out even", max(even) - min(even) <= 1,
+ str(even))
+
+ for _ in range(4):
+ s.key("L") # shift+l: move the boundary right
+ s.settle()
+ nudged = widths(s)
+ check("nudging the boundary makes them uneven",
+ max(nudged) - min(nudged) > 2, str(nudged))
+
+ s.key("=")
+ s.settle()
+ back = widths(s)
+ check("equalize puts them back to even",
+ max(back) - min(back) <= 1, str(back))
+ check("and it kept every pane", len(back) == 3, str(back))
+
+
+def test_it_divides_a_split_between_the_panes_behind_it():
+ """A pane beside a stack of two: a third of the width, not half of it."""
+ with Session(SH, cols=120, rows=30) as s:
+ s.settle()
+ s.key("\\\\") # left | right
+ s.key("-") # right becomes right-top / right-bottom
+ s.settle()
+ left, top, bottom = by_pos(s)
+ check("the split starts out halved per child",
+ abs(left["w"] - top["w"]) <= 1,
+ f"{left['w']} vs {top['w']}")
+
+ s.key("=")
+ s.settle()
+ left, top, bottom = by_pos(s)
+ check("the stack of two gets twice the lone pane's width",
+ abs(top["w"] - 2 * left["w"]) <= 2,
+ f"{left['w']} vs {top['w']}")
+ check("the two panes sharing that width still match",
+ top["w"] == bottom["w"], f"{top['w']} vs {bottom['w']}")
+ check("and they still split their column in half",
+ abs(top["h"] - bottom["h"]) <= 1,
+ f"{top['h']} vs {bottom['h']}")
+ check("the lone pane still spans the tab",
+ left["h"] > top["h"], f"{left['h']} vs {top['h']}")
+
+
+def test_a_minimised_pane_is_not_counted():
+ """It is out of the layout and costs a row in the strip, not a share: its
+ share would otherwise be handed to a pane nobody can see."""
+ with Session(SH, cols=120, rows=30) as s:
+ s.settle()
+ s.key("\\\\")
+ s.key("-")
+ s.settle()
+ top = by_pos(s)[1]
+ s.api("focus", id=top["id"])
+ s.key("m")
+ s.settle()
+ check("one pane is away in the strip", len(widths(s)) == 2,
+ str(widths(s)))
+
+ s.key("=")
+ s.settle()
+ seen = widths(s)
+ check("the two on screen share the tab evenly",
+ max(seen) - min(seen) <= 1, str(seen))
+
+
+def test_one_pane_has_nothing_to_even_out():
+ with Session(SH, cols=80, rows=24) as s:
+ s.settle()
+ before = s.pane()
+ s.key("=")
+ s.settle()
+ snap = s.snapshot()
+ check("it says so rather than doing nothing quietly",
+ "nothing to even out" in snap.screen(), repr(snap.screen()[-200:]))
+ after = s.pane()
+ check("and the pane is untouched",
+ (after["x"], after["y"], after["w"], after["h"]) ==
+ (before["x"], before["y"], before["w"], before["h"]),
+ str((before, after)))
+
+
+def test_it_is_in_the_palette_and_the_cheatsheet():
+ # Room for the whole sheet: it is sized from the screen, and a sheet
+ # clipped at the bottom would make this a test of the box.
+ with Session(SH, cols=110, rows=40) as s:
+ s.settle()
+ s.key("?")
+ s.settle()
+ sheet = s.snapshot().screen()
+ check("the cheatsheet lists it under size, with its key",
+ "= even out every split" in sheet, repr(sheet[:400]))
+ s.send("q") # any key closes the sheet
+
+ s.key("p")
+ s.send("equalize")
+ s.settle()
+ pal = s.snapshot()
+ check("the palette finds it by its config name",
+ "even out every split" in pal.screen(),
+ repr(pal.screen()[:400]))
+ check("with the key it would have skipped", "C-a =" in pal.screen(),
+ repr(pal.screen()[:400]))
+ check("and the row runs it",
+ any(h["action"].startswith("run:") for h in pal.hits),
+ str([h["action"] for h in pal.hits][:8]))
+
+
+if __name__ == "__main__":
+ test_a_nudged_row_of_columns_goes_back_to_even()
+ test_it_divides_a_split_between_the_panes_behind_it()
+ test_a_minimised_pane_is_not_counted()
+ test_one_pane_has_nothing_to_even_out()
+ test_it_is_in_the_palette_and_the_cheatsheet()
+ sys.exit(report())