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* osc 7501: say what you are doing in somebody else's protocoluser2026-10-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSC 5577 only works for programs that know slosh exists. The program status protocol is the same idea written down for everybody, by ghostty's author and implemented by ghostty and Rex, so a program that already speaks it needs to know nothing about us: printf '\033]7501;state=working:app=cargo:msg=YnVpbGRpbmc=\033\\' Implemented *as well as* 5577, not instead of it. 5577 is a two-way control channel -- buttons answer on the program's stdin, shaders are refused with a reason -- and 7501 deliberately is not, so neither absorbs the other. What 7501 buys is the programs we do not control. The scanner becomes one pass for four things: 5577, 7501, OSC 133 ; A and RIS. The last two are here because 7501 ties record lifetime to them -- a new prompt or a full reset is how a stale `working` dies without a heartbeat -- and because a pane should pay for that scan once. osc5577_fn gives way to osc_scan_cbs_t. Reports are all-or-nothing, which is the spec's rule: no state, an unknown state, a broken limit, base64 that will not decode, a control character in decoded text or a malformed id discards the whole report rather than writing a partial one. A malformed *pair* is skipped and the rest parsed. A pane keeps up to PANE_PS_MAX records with LRU eviction, and composes the one line it has from them by precedence -- blocked, error, done, working, idle -- resolving `app` from the nearest ancestor that has one, the way the hierarchy is allowed to mean something. It lands in the slot 5577's `status` already had, because every reader of a pane wants "what is this doing", not "which protocol said so"; `panes` reports program_state, program_kind, program_app and progress beside it, with -1 for a progress nobody reported, since a bar drawn at 0% says something false. The feature-detection reply is rate-limited here. Note for the next re-vendor: upstream lib-vt implements 7501 too, newer than our pin, and answers the support query itself through write_pty without rate-limiting it. See "What upstream did" under D1 in DESIGN.md before swapping this half of the file for GHOSTTY_TERMINAL_OPT_PROGRAM_STATUS.
* skill: which pane am I, and how not to land in somebody else's tabuser2026-09-29
| | | | | | | | | | | | The skill described the API and left the one question an agent actually gets wrong unanswered. It now leads with it: your pane is $SLOSH_PANE, `focused` is the human's, and the fallback when the environment is scrubbed is `pid` -- never focus. The rest follows the verbs that shipped with it: `capture` for reading a pane in any tab, `raw id` for typing into one, `apply-layout focus:false` and `move-pane beside` for building work beside yourself without dragging the view along.
* skill: the verbs that shipped since, and the bare form's other shapeuser2026-09-29
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* osc 5577: `busy`, and a sidebar that shows it (busy_mark)user2026-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A status is a line of text, and a line of text cannot say whether it is still true. "building 3/7" reads exactly the same while it builds and ten minutes after it stopped, which is the one thing somebody reading it from another tab wants to know -- and the only workaround available to a program was to write the answer into the words and keep rewriting them. So `busy`: printf '\033]5577;1;status;make test\033\\' printf '\033]5577;1;busy;1\033\\' ... printf '\033]5577;1;busy;0\033\\' A flag of its own rather than a field of `status`, because a status is the *whole* payload after the verb -- `status;a;b;c` has always been the text "a;b;c" -- so anything added to that line would change what every existing sender means, including the five pi extensions D1 promises byte compatibility to. Orthogonal, so a program can leave one line up and toggle the other; anything but 0/false/no/off is on; `clear` takes both; and a pane whose program has gone is never busy, whatever it last claimed, because a spinner turning under a dead tab is a lie you keep looking at. In a sidebar the row turns `tab_status_busy` -- the theme's accent, derived like the other status colours, so no theme needs a line -- and takes a spinner in the column `tab_bar_padding` was already holding blank, so nothing reflows when a program starts or stops working. `busy_mark` is the frames, separated by spaces: one frame is a static mark and costs nothing, several make it turn, and only then does the session keep a frame clock -- via the same `animating` flag an animated shader uses, so the cost lands only while such a row is actually composed, and `""` drops the mark entirely and leaves the colour to say it. The frame is a pure function of the clock, like every other pulse here, so two clients attached to one session show the same one. `panes` now reports `status` and `busy`, which is the scriptable half of the same fact: what a pane says about itself, without reading its screen.
* docs: the tab bar's new shapes, written downuser2026-09-10
| | | | | | | | | | | | | A 'The tab bar' section on the panes page: the sidebar, its four knobs, the status rows under each tab, and the borrowed directory name for unnamed tabs. The config page's knob table learns the tab_bar_* keys. scripting.md and the driving-slosh skill stop underselling the status verb: it was documented back when the pane's own frame was the only place a status could appear, which made it decoration. With the sidebar it is how a pane reports progress to somebody working in another tab -- so say that, and say to keep it current and clear it when the work is done.
* slosh: rename the project from sl0pptyuser2026-08-18
| | | | | | | | | | | | | | | | | | | | | sl0p + pty was error-prone to type and the zero made it worse; slosh (slop + sh) is one syllable, impossible to typo, and slosh.foo is ours. Mechanical rename everywhere it appears: binary, env vars (SLOSH, SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>, $XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards, src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev, the driving-slosh skill, docs and tests. The sl0ppi fork references and the sl0p theme stay: one is history, the other is the brand. The rename surfaced a latent bug in test_osc5577: the hello-reply answer always appeared on screen twice (ECHOCTL echo plus cat -v), but a seven-character implementation name happened to wrap the second copy across the 60-column boundary, so counting substrings in wrapped text found one and passed for the wrong reason. A five-character name moved the wrap and exposed it. The loop guard itself is correct -- with echo off before the request there is exactly one reply -- so the test now counts on de-wrapped text and tolerates the pane's own echo.
* sl0ppty: a --script pane is told no session rather than somebody else'suser2026-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `server.c` set `SL0PPTY_SESSION` for its panes and carried a comment saying the value was "deliberately unset under `--script`". Nothing unset it. A value never set is a value inherited, so a script driver started from inside a pane handed its own panes the *outer* session's name -- and the recipe the skill documents, `-s ${SL0PPTY_SESSION:-main} cmd`, then sent its commands to a session it was not in. Not a fallback to a guess: a confident wrong answer, because the name it read was a real session that really answers. Both variables now go through one `session_env()`, called by the server with its name and by the headless driver with NULL, because the two modes have to agree about what a pane is told and a comment in one of them is not agreement. `SL0PPTY_BIN` is set there too rather than inherited, so it names the binary that actually made the pane instead of one that made some pane somewhere -- which is the whole reason that variable exists. Found while explaining a stale pane title, from a check in `test_skill.py` that failed under `make test` and passed on its own. It was not flaky: the suite runs from inside a pane, where these are set, and the tool I ran it from by hand had an environment where they were not. A test whose answer depends on where you run it looks exactly like a race. So it now passes the lie in deliberately: the session under test is started with `SL0PPTY_SESSION=somebody-elses-session`, which makes the difference between "never set" and "cleared" visible from any shell. The mirror check is next to it -- a real session tells its panes its *own* name, even when started from inside another one -- so the obvious wrong fix, unsetting it in both modes, fails. Both were verified by making both wrong versions and watching each test bite. The two title checks now wait for the line instead of sampling after 120ms. That was not the bug (a shell prints in about 12ms here, even under disk churn) and it is one assumption fewer.
* sl0ppty: a skill for driving it, and the two variables that made one possibleuser2026-08-17
`.agents/skills/driving-sl0ppty/SKILL.md`. The convention is `.agents/skills/<name>/SKILL.md` with YAML frontmatter -- already in this tree under `vendor/libghostty-vt`, so it is not an invention -- and it means an agent working in a checkout picks the skill up without being told, while a directory per skill leaves room for adjuncts later. `contrib/README.md` and `docs/scripting.md` say where it is and how to use it elsewhere: copy or symlink the directory into wherever your agent keeps skills. **Writing it turned up the reason there was no skill worth writing.** A pane is told `SL0PPTY=1` and nothing else, so a program inside one knows it is in a session and cannot find out *which* -- `ls` lists them all and none of them is labelled "the one you are in". So the whole most valuable case, an agent driving the session it is running in, was guesswork. The server now sets `SL0PPTY_SESSION` and `SL0PPTY_BIN` in its own environment, which every pane inherits through fork: one place, no signatures threaded, and unset under `--script`, which has no socket to name. `SL0PPTY_BIN` is read from `/proc/self/exe` rather than `argv[0]`, and exists because the failure it prevents is the one I hit writing the examples -- a session started from a build tree, and `sl0ppty` not on the pane's `PATH`, so the skill's own commands did not run. What the skill actually teaches, none of which `docs/scripting.md` says because a reference is not allowed to have opinions: - Work belongs in a pane that was **given** a command, not typed into somebody's shell. Then `alive` and `exit_code` off `panes` are how you wait, and the output survives the program (D14) so it is still there to read. - There is **no wait primitive over the socket**: `settle` is headless-only, and `deadline` is about repaints and says nothing about program output. Poll. - `purpose` is the handle. Titles change underneath you; a declared purpose cannot be relabelled by the program in the pane, which is what makes it safe to address. - `snapshot` is the whole composited session, and only what is on screen. Cut a pane out with its `content_*` rect; do not expect scrollback. - **The echoed command line matches your own marker.** `echo DONE` puts `DONE` on screen twice. Count, or use a marker you did not send. - Write `\e`, never `\033`: the unescaper takes `\0` first, so `\033` arrives as NUL followed by `33` and nothing complains. That bug was live in this repo's own test suite until last week. - A program in a pane can draw its own status and real buttons with OSC 5577 and read the click off its stdin, which is how it asks a question instead of printing a prompt and hoping. - Close what you made; do not `quit` a session you did not start. `tests/test_skill.py` is the part that keeps it true. A skill is documentation an agent acts on without a human reading it first, so a stale one is worse than a missing one: a wrong verb is a failed tool call somebody else has to debug. Every verb the file names is sent to a live session and must not answer `unknown cmd`; every `panes` field its central recipe polls must exist; the environment it promises is read out of a real pane; the recipe itself is run end to end and must report exit status 3 with its output still on screen. It also greps the file for paths out of a home directory, because "plug and play" is a property somebody has to keep. That test found `close-pane` in the draft, which is the *keybinding* action name -- the verb is `close`. Exactly the class of error the test exists for, found before anybody's agent ran it. Verified: 1795 checks, all green, 43 of them in `tests/test_skill.py`. Then the skill's recipe run verbatim against a real session -- tagged pane, polled to `alive:false`, `exit status: 3`, `compiling`/`built`/`exited: status 3` still readable -- and from inside a pane, `session=agentdemo bin=/…/sl0ppty` and a `building 3/7` status drawn in its own frame.