| Commit message (Collapse) | Author | Age |
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An ed25519 key made for exactly this -- slosh package signing
<slosh@slosh.foo>, 0F67C909938CFFA8A76B59FD8D69B55A0E9056B9 -- signs every
package and both indexes. The public half travels two ways that would both
have to lie: contrib/arch/slosh.asc in git, and /arch/slosh.asc on the
website; the READMEs walk through pacman-key --add and --lsign-key, and the
[slosh] stanza loses its SigLevel override because pacman's default demands
signatures and now gets them.
contrib/arch-repo pins the fingerprint, refuses to run without the secret
key (an unsigned update would make every enrolled pacman refuse the repo),
and now regenerates the index from the directory every time: repo-add skips
an entry whose version it already has, so after a same-version rebuild an
incremental add left the db describing the previous bytes -- a checksum
mismatch for every client. An index rebuilt from disk cannot disagree with
disk. Verified end to end with a scratch pacman keyring: enrolled key
syncs and downloads under Required DatabaseRequired, unenrolled key is
refused at the database.
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AUR signups are closed while the AUR deals with supply chain attacks, so
the package is published from our own roof -- which is the better offer
anyway: a pacman repository serves built packages where the AUR hands
every user a rebuild. contrib/aur/ becomes contrib/arch/ (the .SRCINFO
goes; it is AUR metadata, regenerated in a minute when signups reopen),
and contrib/arch-repo builds the package and maintains the slosh.db /
slosh.files indexes in dist/arch/<carch>/, which rsyncs to
/opt/slosh/arch/ on the box. The README and the front page carry the
[slosh] stanza; SigLevel is spelled out because the packages are not
signed yet and pacman defaults to demanding it.
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DESIGN.md was a scratch design doc and .fastfeedback a per-repo tool cache;
neither belongs in the tree. Both stay on disk, ignored. Everything that
pointed at DESIGN.md now points at docs/design.md, and the decision counts
quoted from it (which had already drifted: the README said twenty-one, the
docs said twenty-two) are gone with it.
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make -f Makefile.windows dist stages slosh.exe as
slosh-<version>-windows-<arch>.zip -- a zip, not a tarball, because Windows
is the machine that will open it -- carrying the same licensing paperwork as
the linux tarballs, with docs/windows.md riding along instead of the
manpages. `make release` now builds both architectures via release-windows,
so the windows zips land under the same SHA256SUMS as everything else.
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The docs offered a native build as an equal alternative -- "the same
command builds natively on the Windows box itself, with zig on PATH and
a make" -- and it does not work. Makefile.windows needs sed, cat,
mkdir -p and shell grouping, none of which cmd.exe has; and on ARM64
`zig cc` in zig 0.16.0 dies with an access violation on a one-line C
file, so the compiler cannot run there at all. The zip that does it
matches the published shasum, so this is upstream rather than a bad
download.
Nobody following those two sentences reached a binary. So they are
gone, along with the "# host arch, native" usage line in the makefile
and the "cross-compiles too" aside in the two install sections, which
both implied that building on the box was the normal path and the
cross-compile a bonus. It is the other way round, and now the pages
say so once, in the same words each time.
`builds and runs natively` on the doc's first line loses `builds`:
what is native about slosh.exe is the binary, not where it was made.
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An install subsection alongside macOS and Linux, and a page under
Inside for the rest: how to build it, what changes about running it
(%ComSpec% panes, sessions in %LOCALAPPDATA%), and the reasoning the
code can only gesture at in comments.
The three traps are written down in full, because each one presents as
something other than what it is and cost real time: a pane with a title
and no body (the child inherited slosh's stdout rather than the
pseudoconsole), a pane that stays alive after `exit` (a ConPTY's output
pipe belongs to the console, not the child, so the read never ends), and
an editor refusing a path that plainly exists (cmd.exe and
CommandLineToArgvW disagree about what \" means, and separately the CRT
accepts a mixed-separator path where a GUI dialog will not).
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'With Homebrew (macOS or Linux)' followed by a source build made every
reader parse which half was theirs; now macOS and Linux each have a
heading, and you read yours. macOS is the tap; Linux is the same tap
under Homebrew on Linux, or the source build, which the docs landing
page had never mentioned brew at all.
Also fixes the README telling people to run bare 'make', which prints
the help text (the default goal) and builds nothing. install.sh had
this figured out and commented on it; the README had not.
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Some 230 sentences hung their qualifications between dashes, and at that
density the tic reads as the writing's signature rather than a tool it
occasionally picks up. Each one is now the punctuation the sentence
actually wanted: a colon where the aside defines, parentheses where it
whispers, a comma where it barely pauses, a full stop where two thoughts
were pretending to be one. Definition lists and reference tables take
colons throughout.
Two double hyphens remain on purpose, both literal: the argv separator
in a shell example, and a table cell that means 'takes nothing'.
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Every C comment, commit message and generated config in this repo
writes the aside dash as a spaced double hyphen; the Markdown alone
used U+2014, some 220 of them. One spelling, and the ASCII one -- the
prose now matches the code it documents.
Mechanical (every occurrence was the spaced form, checked including
the one inside a code fence, where it was comment text), so the words
themselves are untouched.
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Sixteen lines of box-drawing was the biggest thing on the page and the
least true: a static sketch of two frames says nothing the first
paragraph had not already said, and the real look -- themes, compact
borders, shaders -- is not something a code block can be honest about.
The docs site keeps its copy; the README gets to the install command
sooner.
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`brew install slosh` is the shortest install there is, and the formula is
small because `make install` already does the work: zig as the only build
dependency, both zig caches redirected into the build directory so the
sandbox does not deny them and the user's real cache is not polluted, and
the commit id handed to the Makefile because a snapshot tarball has no
.git for `git describe` to read.
The url/version/sha256 triple is the part that rots. contrib/brew-release
resolves a ref to a full commit id, fetches the cgit snapshot, hashes what
it actually got, and rewrites those three stanzas -- it does not commit or
push, so the diff is read by a human first. Untagged pins carry the commit
count so `brew upgrade` can tell newer from older; alphabetical comparison
of two short ids cannot.
The formula lives here as the source of truth and is copied into the tap;
contrib/homebrew/README.md says why it is a formula and not a cask, and
what still stands between this and homebrew-core.
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There was no way to install slosh short of copying build/slosh by hand,
which packagers cannot do and users should not have to. PREFIX and
DESTDIR are honoured because that is the contract every package manager
already expects; the Homebrew formula calls exactly this.
Only the binary is needed at runtime. The config, layout, themes, chrome
and shaders are examples you copy into ~/.config/slosh, so they go to
share/slosh and nothing reads them from there.
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sl0p + pty was error-prone to type and the zero made it worse; slosh
(slop + sh) is one syllable, impossible to typo, and slosh.foo is ours.
Mechanical rename everywhere it appears: binary, env vars (SLOSH,
SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>,
$XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards,
src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev,
the driving-slosh skill, docs and tests. The sl0ppi fork references and
the sl0p theme stay: one is history, the other is the brand.
The rename surfaced a latent bug in test_osc5577: the hello-reply
answer always appeared on screen twice (ECHOCTL echo plus cat -v), but
a seven-character implementation name happened to wrap the second copy
across the 60-column boundary, so counting substrings in wrapped text
found one and passed for the wrong reason. A five-character name moved
the wrap and exposed it. The loop guard itself is correct -- with echo
off before the request there is exactly one reply -- so the test now
counts on de-wrapped text and tolerates the pane's own echo.
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Clicking a pane's border to split toward it is the right gesture and was the
wrong target. A border is the longest thing on the screen and it sits between
two things you did mean to click -- a title, a gap, the pane beyond it -- so
reaching a cell too far changed the layout, and the top row was worse than the
sides: clicking a pane's header to focus it split it upward.
So the target shrank. Each side carries a *handle* of three to seven cells in the
middle, and only the handle splits; the rest of the edge is the *rim*, which
arms the guide and does nothing when pressed. Three is the floor the pane
buttons already settled on for the reason written there -- a one-cell target is
a thing you miss with a mouse -- and seven is the ceiling, because a third of a
tall pane's border is most of that border again and brings the accidents back
with it.
Hover now answers two questions in two stages, because they are two questions.
Anywhere on an edge, the edge goes heavy and the handle thickens by a cell into
the pane: that says where the button is, which is the thing you can no longer
infer. On the handle, the dashed boundary and the arrow as well: that says what
the click will do. The hint follows the same split, so sweeping an edge neither
draws a boundary nor offers a split you cannot get from where the pointer is.
Three things this had to get right.
**The thickened handle is registered, not just painted.** The guide adds the
hit for the inner strip in the frame that draws it, and reads the outer rect
back from the hit list rather than recomputing it, so there is one opinion about
where the handle is (D6). A handle you can see and cannot click would be worse
than either mistake alone.
**The top row cannot put its handle in the middle.** The buttons own its right
and a centred title -- the default -- owns exactly the middle. The title winning
is the existing rule, and it is what keeps a double-click rename from splitting
twice on its way, so the handle is placed last, in the widest run of cells the
row has left and nearest the middle among equals. A row with nothing left offers
no upward split; its other three edges are unaffected. Each handle cell is then
painted only if the hit list still agrees it belongs to the handle, so a block
never lands on a pane's name.
**The row keeps the drag and loses the split.** `title:<id>` takes no side now
and `title:<id>:t` -- the handle -- carries one, which is why the press path
reads the side out of the action instead of assuming it. Press-and-hold skips
the dwell on a handle, where a press means something, rather than anywhere on an
edge.
Verified: `make retest`, 1801 checks, all green. Nine of them are new or
rewritten: the two-stage guide, the caption belonging to the handle, the rim
splitting nothing on any of the four sides, the top row's handle still splitting
upward on a titled pane, and the rim of the top row not. Tests read the handle's
cell out of the hit list (`Snapshot.handle`/`.rim`) rather than deriving the
geometry, so a test cannot agree with a broken formula.
Also checked by hand on a live session, which is where the placement rule earned
itself: hovering the rim draws the heavy edge and the block and no dashed line,
hovering the handle adds the line and the arrow, three clicks on pane headers
split nothing, and on a pane titled `sl0ppty` the top handle lands to the right
of the title and left of the buttons -- `drag to move · click to split up` at
x=42, `drag to move` either side of it.
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A **project** is a directory on disk. A **workspace** is the tab it occupies in a
session. Two words because they are two things, and conflating them is how a
session grows a second source of truth about what it is looking at.
`project_roots "~/dev" "~/work" depth=2` is scanned for subdirectories holding a
`sl0ppty.layout.kdl` -- or a `.git`, which is the project that has not said what
it needs yet. Both markers, because a `~/dev` of forty checkouts and three layout
files is a picker with three rows, and `C-a W` is how a project stops being the
second kind. A directory that *is* a project is never descended into, so the walk
stays off `node_modules` without anyone writing a rule about `node_modules`.
`C-a w` is the third subject of the one picker (D19): the finder searches what
this session has, this lists what is on disk, including the projects with no
workspace open yet, which is most of them and the whole point.
**Identity is the tab's `purpose`** -- `project:<name>.<hash8>` of the resolved
path, the shape D3 already published -- so there is no second field to disagree
with it, membership is a string comparison, and a dumped session restores it for
free because a dump already writes tab purposes and applying one already locks
them (D8). Hashed on the *path* rather than the name, so two worktrees of one repo
are two workspaces, which is what they are. A tab whose layout gave it a purpose
of its own keeps it and is simply not a member: overwriting a declared purpose is
the one thing D8 forbids, and the reply counts the ones it left alone.
**Nothing watches the filesystem.** The list is derived when it is asked for --
one `readdir` per root and two `stat`s per entry -- and an answer nobody
remembered cannot be stale, which is a promise no watcher can make on a bind
mount. The picker scans once as it opens, not per frame, because `draw_picker`
asks for its rows every frame and a `readdir` per repaint is a filesystem walk at
120Hz. Opening is idempotent (`sl0ppi up`'s property): the same request twice is
one workspace, focused, and the answer says which branch it took.
Four things had to be true before `save-workspace` could exist, and none of them
were.
**A relative `cwd=` in a layout file now means that file's own directory** -- the
rule `include` already followed for configs, applied to the other half of the same
syntax. A project's layout could previously only name absolute directories, which
are right on exactly one machine and wrong in a worktree of the same repo.
**A dump can be asked for one tab, against a base.** `dump-layout` takes `tab`,
`relative_to` and `suspend`. Writing it also turned up a bug: `dump_node` asked
`cur(a)->focus` whichever tab it was writing, so a dump of three tabs restored the
focus of one.
**A dump records what a pane is *running*.** `label` only ever knew what a layout
said, so a pane you split and typed `npm run dev` into had nothing to say for
itself and came back as a bare shell -- which made arranging a project and writing
it down two jobs instead of one. The kernel knows what the label does not: a pty
has a foreground process group, and that group is by definition the job that owns
the terminal, so the answer is read the way `live_cwd` already reads
`/proc/PID/cwd`. Three things are deliberately not commands: a shell at a prompt
(its group is the pane's own, and `command="zsh"` on every idle pane restores a
session where each shell runs inside a shell), a background job (it does not own
the terminal), and an ephemeral pane. A declared label still outranks a live
process, because it survives the program exiting (D14) and re-saving must not
degrade `npm run dev` into whatever the process tree looks like this minute. argv
is joined with shell quoting, since `command=` goes through `/bin/sh -c`.
**A pane from a split starts where the pane it came out of stands**, not where the
server was launched. Wrong on its own, and it had been quietly writing an absolute
path to somebody else's directory into every saved project.
A saved project defaults to `suspend="commands"`: the pane running this morning's
dev server is written asleep, because a *project's* layout is a statement of shape
and a *session's* dump is a statement of fact. Over the API, replacing a layout
that is already there is refused without `force`; from the keyboard `C-a W`
replaces and says `replaced`, because a key cannot pass a flag and the file is
committed text whose diff is the review.
`--check` now holds a layout to the layout schema instead of answering with the
name of the flag that reads one. `unknown pane property: cmd`, `split is cols or
rows`, `purpose is ignored on a pane with panes in it` -- the mistakes a layout can
make that still parses. The lists live beside `build_pane` and a test greps for
every prop the loader reads, the arrangement that keeps `KNOWN_TOP` honest.
**`C-a P` sets a pane's purpose**, a third subject on the editor the pane title and
the tab label already share. A purpose is what tooling finds a pane by, and it
could only be declared by a layout or set over the socket -- so every pane anybody
arranged by hand had none, and a layout dumped from one was a shape with no tags in
it. Typed by an operator it counts as declared (D8: "a layout or an operator").
Clearing one now *unlocks* it: a lock held over an empty string was the one state
nothing could escape. `set-purpose` also reads `id: 0` as the focused pane now,
which every sibling verb already did.
Two gaps found on the way, both reachable only over the socket before:
**`C-a X` closes a tab.** It used to be a side effect -- press `x` once per pane
and the tab evaporates when the last one goes -- so four panes meant four presses
and counting. It says how many panes went, since most of them were not the one you
were looking at, and on the last tab it refuses and points at `q`: a key that
closes a tab four times and ends your session the fifth is one you cannot press
without counting first. No `✕` on the tabs, for the arithmetic that took the
per-pane `+` away.
**`scrollback` is a number we choose.** D4's "free from lib-vt" was true of the
machinery and quietly false of the size: handed no limit, lib-vt picks its own --
10,000 *bytes*, which measured at 622 lines of an 80-column pane, less than one
`make` run. `scrollback` is lines, defaulting to the 10,000 every other
multiplexer settled on, and `scrollback_bytes` is the ceiling it runs into,
because either limit can be reached first and neither can see what the other
depends on. Measured at 10,000 lines of styled output: ~6 MB at 80 columns (the
ceiling never bites), ~15 MB at 200 (2% of the lines), ~32 MB at 400 (half of
them). No `unlimited`, deliberately: the ceiling is per pane, and a negative is
refused rather than wrapped into eighteen quintillion lines. Read when a pane is
created, so it applies to the next pane you open -- same rule as `shell`, because
shrinking a pane's history retroactively throws away output somebody is reading.
`--project-root` was considered and dropped: the config is the one place projects
are declared, and tests pin a config like every other config-driven feature.
Verified: 1752 checks, all green. 90 in `tests/test_workspaces.py` (the two
markers, depth without descending into a project, two worktrees as two
workspaces, idempotent open, the honoured-purpose count, the save/close/open round
trip byte-for-byte, the set-up-by-hand-and-write-it-down flow, the picker, and
every verb's bare form); 53 in `tests/test_portable_layouts.py` (relative and
absolute `cwd=`, text having no base, per-tab focus, the four `suspend` words,
captured commands, an idle shell and a background job captured as nothing, spaces
surviving the round trip, label precedence, and the checker's lists not going
stale); 21 in `tests/test_purpose_editor.py`; 14 in `tests/test_scrollback.py`; 5
more in `tests/test_tabs.py`.
`tests/test_osc5577.py` had a vacuous check: `\033` through the driver's unescaper
is NUL + "33", so "a pane cannot relabel a declared purpose" passed without the
sequence ever arriving. It uses `emit_cmd` now and has a positive control that the
same sequence lands once the purpose is cleared.
Three cheatsheet tests were pinned to terminal sizes that exactly fitted the old
sheet, which four new bindings pushed past. They now ask for room; truncation has
its own test.
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contrib/gen-docs renders docs/ into a static site: one file of stdlib
Python and one stylesheet, no toolchain, no package manager, no npm. Same
argument as src/kdl.c being a hand-rolled KDL subset rather than a
library -- the input is ours, we know exactly which constructs it uses,
and a docs build that needs a lockfile is a docs build nobody runs.
What the Markdown subset understands is what docs/ actually contains:
headings (with anchors), paragraphs, fenced code, pipe tables, lists one
level deep, blockquotes, rules, `code`, bold, italic, links. Anything
else is escaped and passed through as text. A construct nobody uses is
not supported on purpose: it would be untested code pretending to be a
feature.
The layout is a sidebar of sections from docs/nav, the page, and its own
headings down the right; prev/next chains the nav order; a link to
another page is rewritten to its rendered page, so the same Markdown
reads correctly on a forge and on the site. The colours are the session's
own default theme, so the docs look like the thing they document, and the
light variant follows the reader's system preference rather than a toggle
nobody would find. Zero JavaScript -- the narrow-screen menu is a
checkbox.
Two things came out of looking at it in a browser rather than trusting
the HTML.
The hero diagram was hand-drawn and its lines were 78 and 79 columns
long, which is visible. It is generated from a real session now -- three
panes, a layout file, a text snapshot -- so it is exactly what the
program draws. Terminal art also needs tighter leading and a font whose
box drawing joins, so a fence with box characters in it and no language
is emitted as art rather than code and styled for that. Detected rather
than declared, because the alternative is a marker on every fence and one
of them getting forgotten. (Vertical rules still break between lines in
a browser: the glyph does not fill its em box, and no amount of CSS
changes that. Widths line up, which is the part that matters.)
The narrow-screen menu opened over a page that showed through underneath
it: as a grid child taken out of flow it kept its content height, so
`bottom: 0` did nothing. It has an explicit height now.
tests/test_docs.py checks both jobs. The site: every page in the nav is
rendered, carries the whole sidebar, is marked as current on its own
page, chains prev/next, and no internal link in the output points at a
file that is not there. The subset: each construct, and the one that
matters most -- markup inside a code span is not markup, because half of
these docs are shader expressions full of asterisks. A page missing from
docs/nav fails the build, and so does a nav entry with no file: an
unreachable page whose only symptom is its absence is the failure mode a
hand-written nav has.
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The README was 331 lines and had become a manual with a title. Everything
in it was true and most of it was the wrong thing to hand somebody who
has just arrived: five pages of shader expression semantics before they
have split a pane.
So the front page is 60 lines -- what it is, install, run, where the docs
are, and six bullets on what is actually different about it -- and the
detail moved into docs/, nine pages that each answer one question:
index.md what it is, install, run, where to go
keys.md the leader, every default, rebinding, direct binds
panes.md splitting, resizing, the mouse, dead panes, small terminals
config.md the file, live reload, include, themes, the knobs
shaders.md the passes, the built-ins, the expression language
chrome.md where="chrome", channel, since, the perimeter trick
layouts.md a session as a file, and writing one back out
scripting.md the control socket, OSC 5577, headless
design.md the two decisions, and a map of the source
docs/nav holds the order and the grouping and nothing else -- titles come
from each page's own heading, so a renamed page cannot end up with two
names. It is what the site generator will read.
Reference material that only existed in code comments is written down for
the first time: every action that can be bound (including the two with no
default key, which is what the palette is for), every control verb, the
built-in shaders with what each takes, the pane-state ranking, and the
layout file's shape.
Two things I got wrong on the first pass and fixed before committing: the
docs linked repo files through github.com URLs for a project whose remote
is a private git server, so those are inline paths now; and the README
advertised `make docs`, which does not exist yet. It will in the next
commit, and it can be advertised then.
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A config that half-applied said nothing. An unknown shader, a binding
that does not parse, an include that is not there: the file loaded, that
line did not, and the session announced "config reloaded" as though
nothing had happened. Every one of those messages was already being
produced -- config_load has filled `err` on a successful load since it
was written -- and then dropped on the floor by every caller, because a
non-zero return meant "fine".
So the complaint from the last load is kept, and the front end says it
where it would have said "config reloaded". Once at startup too: a config
that loaded with a complaint still started the session, and the stderr
line goes where nobody attached can read it. The `reload` control verb
answers `{"ok":true,"warning":"..."}` -- ok, because the file did apply,
with the reason attached for a script that cares.
Two things fell out of writing the test for it.
An include's complaint was reported by nobody when the file in the middle
was fine. apply_includes only looked at the return value, so a theme that
loaded while *its* include was missing swallowed the message: the child
returned true, and true meant there was nothing to say. The complaint now
travels up whether or not the include itself loaded.
And a complaint now carries the name of the file it happened in, exactly
once -- added by the file that produced it, never by the files that
included it, because prefixing at every level builds a chain that
truncates before the part that matters. So:
t.kdl: unknown shader: bloom
keys.kdl: line 2: unknown action fly
b.kdl: includes nested too deep (a cycle?)
cannot open /home/you/.config/sl0ppty/themes/nope.kdl
which is enough to know which file to open, in a message that fits in a
toast.
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include "themes/amber.kdl"
include "keys/vim.kdl" "shaders/crt.kdl"
which is how you switch a theme by editing one line rather than pasting
one in. Nothing about it is theme-specific: an include is another config
file applied here, so the same line composes keys, shader chains, states
or geometry, and contrib/themes stops being a directory you copy out of.
A relative path is relative to *the file doing the including*, never to
the directory the session was started from -- a config is a thing on disk
that refers to its neighbours, and where you were standing is not part of
what it means. A leading `~` is a home directory, an absolute path is
itself, and an included file may include others.
What you include is the base: the file with the `include` line in it wins
wherever they disagree, and a later include wins over an earlier one.
That holds wherever the line sits, because the loader reads a document by
asking it for the keys it knows rather than walking it top to bottom --
so "here" is not a position it could honour, and "the file you are
editing wins" is the rule worth having anyway. It is what makes a theme
something you can put two lines on top of.
A depth limit rather than a set of files already seen, because the two
failures it has to stop are the same failure: a config that includes
itself and a config eleven files deep are both a mistake, and the message
says which one you have. A file that will not load is skipped and the
rest of the config still applies (D9) -- losing your keybindings over a
mistyped theme name would be the worse answer.
The loader was already shaped for this: `config_load` applied one parsed
root onto a config_t, so it becomes a recursive `load_into` that applies
its includes first and then itself. Errors from an include get their own
buffer, so a broken theme cannot overwrite a message the file that
included it has already produced.
tests/test_include.py covers the two rules that carry the weight -- the
outer file winning either way round, and a nested include resolving
against the file that wrote it -- plus multiple files on one line, `~`, a
binding from an included file, a missing file, a cycle, switching theme
through a reload, and every file in contrib/themes applying as an
include, checked against each file's own frame_focus so it cannot pass by
looking default.
Not yet: an included file is not watched, so editing the theme itself
does not reload the session. Editing the include line does.
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Five things, in one commit because they land in the same few files --
the action table, the shader pass, config.kdl -- and splitting them by
hunk would buy a tidier log at the price of commits that do not build.
Each is verified end to end; the suite is 46 files green.
Chrome shaders. `where="chrome"` on any entry in `shaders` or in a
`states` block runs that pass over a pane's frame -- border, padding,
title, buttons -- instead of its contents. Nothing else changes: same
registry, same `amount`, same expressions, same chain order, one new
word, because a frame is another rect and so it is another pass. It runs
over the frame's whole rect with the contents punched out as a hole,
rather than four passes over four sides: an effect has to be able to
travel round a border, and four passes would each count x/y from zero
and restart at every corner. The hole keeps the two honest -- a skipped
cell is never visited, so a full-strength chrome tint cannot reach your
text. It is also the only kind of pass that can colour a pane a small
window has collapsed to a single row (D6), which is the state where a
colour is worth the most.
`channel="fg"|"bg"|"both"` came out of looking at the first border
flash: `tint` mixes both of a cell's colours, and a frame's background
is the terminal's own default, so the pass materialised it to our guess
at that default and mixed towards the colour -- a dark rectangle behind
the glyphs, left there until the pane changed state. The mask is
enforced by the pass, not the shader: the other colour is snapshotted
before materialising and put back after, so an unset colour goes back to
unset, it works for a built-in and a plugin alike, and no shader grows
an fg-only twin of itself.
A `bell` pane state and a `since` variable, because "flash the border
when a pane rings" needed both and neither existed. `since` is
milliseconds since the pane entered its current state, stamped in the
one function that decides the state -- a transition is the one thing a
frame cannot tell you, so it is remembered where it cannot disagree with
the state it dates. `bell` ranks above the ambient states and below
`dead`: a pane that rang while you were elsewhere is news, and a pane
that rang and then exited is a pane that exited. It ends when you look
at the pane, because that is what answering a bell is.
Animation needed a clock and did not have one: a shader reading `t` only
advanced when something else caused a frame, so a pulse froze the moment
you stopped typing. `app_next_deadline_ms` now reports `anim_ms` while a
chain that reads the clock ran over the last frame -- derived from what
was applied, so a pulse hung off `dead` costs a clock while a pane is
dead and nothing for the rest of the session. A `deadline` verb makes
that observable; the server's poll loop already lived on the number.
contrib/chrome has seven presets and the perimeter trick they are built
on: on a frame the coordinate you want is distance along the ring, which
the language can work out, and `min(d, P - d)` is what makes an effect
cross the corner it started from. Hand-written, unlike contrib/shaders,
because the toy previews contents and a frame has no preview to give --
so tests/test_chrome_presets.py checks each one the only way left: load
it into a real session, assert the frame moves and the contents do not.
`equalize` (C-a =) puts every share back to even: each split's children
weighted by how many visible panes are behind them, so one pane beside a
stack of three is a quarter of the width and "even" means the same thing
at every depth. Exactly equal cell counts are not something a tree can
always express, so the action promises the even division it can.
`rotate-layout` (C-a Space) turns the whole tab a quarter turn
clockwise. Every split changes axis and a row split's children reverse,
because the pane on top of a stack is the pane on the right once you
turn it; get that asymmetry wrong and you have a mirror image, which
looks almost right until four turns fail to come back. They do come
back, exactly, which is why the inverse is three more turns rather than
a second mirrored routine with its own chance of being wrong -- and why
a key as easy as space is the right one rather than a hazard. A turn is
refused when it would not fit: a share of the height is not always a
share the width can afford, and a node that cannot give its children
their floor takes the whole tab down to a list. So the turn is tried,
the layout is asked what it made of it, and one that flattened the tab
is put back with a word. Same rule `split_fits` applies to splitting.
Keys: the palette moves from `shift+p` to `p`, and cycling tabs from
`n`/`p` to tab/shift+tab. `p` is pressed far more often than "the tab
before this one" and was the only shifted letter in the defaults; tab is
what every other tabbed thing cycles with, and `\e[Z` decodes as
shift+tab on a plain terminal, so this costs nothing on a client without
the kitty protocol. `n` is free again. The actions are untouched: two
lines of config put the old binds back.
The shader ABI goes to 3: `shade_ctx_t` gained `state_ms` and struct
shader gained `channels`, both the pass's business rather than a
shader's. Plugins need a rebuild, which is what the version is for.
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Every action by name, without having to know its key. The cheatsheet
answers "what is the key for this?" and then needs you to press it; this
answers "just do the thing", which is the question you have when you
cannot remember there was a key at all. `C-a shift+p` by default, and
`bind "<key>" "palette"` for anything else.
It lists actions that are bound to nothing, which the cheatsheet by
design cannot -- that sheet is built from the binds, so an action with no
key does not appear on it, and that is exactly the action you have no
other way to reach. Two of ours are in that state today (scroll by a
line, either direction). Where a binding does exist the palette shows it
beside the row, so using the palette teaches the key that would have
skipped it. Where several exist it shows them all: a config's binds add
to the defaults rather than replacing them, so naming only the first
would hide the one the user actually chose.
Rows match on the phrase, the group, and the name a config file uses, so
"split into columns", "panes" and "split-cols" all find the same thing
depending on whether you have been editing the config lately.
The finder and the palette are now one picker with a subject rather than
two machines that would drift -- the same modal, query, filtered list,
selection, keys and mouse rules, differing only in what fills the rows
and what Enter does with one. Choosing goes through the row's own action
string, so the keyboard and the mouse cannot take different paths to the
same row. The finder's 55 checks pass unchanged across the refactor.
Left out on purpose: `literal-prefix`, which means "type this key"
rather than "do this thing" and picked from a list would send the prefix
to a pane hidden behind that list; and `select-tab-N`, which is
positional, so a row reading "go to that tab" cannot say which.
Running is by action rather than by synthesising the keystroke that
would have caused it -- a palette that had to invent input to do its job
would be lying to the rest of the program about what happened. That
meant splitting prefix_command in two, which it wanted anyway: the
lookup and the doing were only ever together by accident.
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It was a bare coloured rectangle painted over whatever pane it landed
on: no border, no title, no scrim, no way out you could see. It read as
output from the program underneath rather than as a window in front of
it, which is the one thing an overlay has to get right. It is now a
modal like the cheatsheet -- same frame, same scrim, same close button
in the place a pane keeps one -- differing in the way that matters: the
cheatsheet is read, so any key dismisses it, while this one is used, so
it keeps the keyboard until it is answered.
The list was the other half of the problem. It showed `1:` for a tab
with no name, which looks like something failed to load; a row for a
pane with no purpose was three columns of nothing; there was no mark for
the pane you are already in, no count, and nothing to say a list had
more below the tenth row -- so a list that scrolled looked like a list
that ended. An empty result was an empty box, which reads as a broken
finder rather than a wrong query.
Now: a query field that looks like one (so it shows where the typing
goes before you type), the current pane marked, tab/title/purpose told
apart by weight, the row under the pointer lit, "N of M" in the footer,
arrows for what is off each end, and "no pane matches that" when there
is nothing.
Keys, because a picker in this shape is reached for by hands that
already know one: C-n/C-p, tab/shift-tab, home/end, page up/down, C-u to
clear the query, and wrapping at both ends -- one press of Up for the
last entry is worth more in a short list than overshoot protection.
Backspace deleted a *byte*, so one press through a multi-byte character
left the rest of it in the query; it deletes a character now, the way
the rename editor already did.
The finder owns the pointer as well as the keyboard: a press that is not
on one of its rows dismisses it and stops there, rather than also
landing on the layout behind and focusing the pane you were clicking
away from.
Found on the way: CSI Z (shift+tab) was not parsed at all, so it reached
neither a binding nor the program in the pane -- every terminal sends
back-tab that way, and it is the one chord whose shift lives in the
final byte rather than in a modifier param.
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Kitty graphics were green in the suite and a real program still drew
nothing. libghostty-vt ships no image codec: built as a library it sets
its `sys.decode_png` hook to null, and a null hook rejects every `f=100`
transmission outright -- no image stored, so no placement exists, so the
re-emission layer this project is mostly *about* is never reached. The
program gets no error and no picture.
Raw RGB worked throughout, which is why it looked done: every test here
sent raw pixels, because that is what is easy to write in a test. It is
the same lesson the last kitty graphics bug taught -- write the test the
way a program actually behaves -- and a program with a picture on disk
has a PNG. Found because ida-tui's startup logo never appeared, and its
detection probe answers `OK` first, so it fails silently rather than
falling back to its block art.
PNG is the whole of the gap and cannot grow: the protocol has exactly
three formats (`f=24`, `f=32`, `f=100`), the first two are raw pixels
lib-vt already handles, and `decode_png` is the only codec hook it has.
Decoding only, never encoding.
The decoder is the stb_image lib-vt already vendors and we already
commit -- upstream compiles that same header with the same
`STBI_ONLY_PNG` for this same purpose, it is just not in the
`-Demit-lib-vt` build. So nothing new is pulled in; a file we already
ship is finally compiled. src/png.c is the hook, a header pre-check and
a copy: dimensions are read before decoding because the buffer we return
is allocated through lib-vt's limited allocator but stb's own working
allocation is plain malloc and answers to nothing.
Tests cover a PNG placed at the size it asked for (RGB and RGBA sources,
both normalised to RGBA), the client being handed `f=32` rather than the
png it was given, and a malformed png placing nothing without taking the
pane with it. They fail on the previous binary.
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`C-a e` on a machine with no config opened an empty buffer, which tells you
nothing about what you can set. The obvious fix -- embed config/config.kdl and
write it out -- trades one problem for a worse one: a checked-in copy of the
defaults is a second source of truth, and it drifts. Ours already had. Four
theme colours existed in the code and not in that file, and nothing said so.
So the file is generated. `sl0ppty --dump-config` renders every setting with
the value it currently holds -- geometry, behaviour, all 48 theme colours, the
state shader chains, and every binding including the leader-less ones -- and
`C-a e` seeds a missing config with exactly that, creating the directories on
the way (a fresh container has no ~/.config either).
config/config.kdl stays, and is now explicitly the *prose*: what a setting is
for, what it cost to get right, which ones are opinions. Values are generated,
essays are written, and the file says so at the top.
Three things keep the two honest:
- the theme colours became one file-scope table that the parser and the
renderer both walk. 48 names that used to exist in one place and be typed
again in another now exist once.
- the dump must parse back to itself byte-for-byte. That is what caught
`bind \ split-cols` rendering unquoted -- valid-looking output that would
not have survived being read back.
- a test scans config.c for `kdl_child(root, "...")`, which is the parser's
own vocabulary, and fails if a key is missing from the dump. Add a knob,
forget to render it, and the suite tells you rather than a user.
It never overwrites a config that exists: fopen(..., "wx") loses the race
rather than an edit, and there is a test for that too, because it is the one
thing here that must never go wrong.
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Keeping every dead pane was too much. Split off a shell, do something in it,
type `exit` -- and you are left with a corpse to dismiss, which is fussiness
rather than information. You know what happened. You did it.
So the policy has a line now, and the line is the *command*, not who made the
pane. A pane told to run `npm run dev` is part of the session's shape: when it
dies you want the error it left and the button that runs it again. A pane that
is a shell is finished when you say so.
Not provenance, because a shell is a shell whether a layout file made it or
C-a \ did -- and that also means a session restored from dump-layout behaves
like the one it was dumped from, since the dump writes `command=` only for
panes that had one. The distinguishing mark turned out to need no new state:
pane_label() already holds the command a layout gave it and is empty for a
plain shell, so this is a policy over something already recorded.
`keep_dead` is now `commands` (default), `all` or `none`, and still reads
`true`/`false` as `all`/`none` -- that was the shipped spelling and a config
saying it should keep working rather than quietly changing behaviour.
Most of the diff is tests. The dead-pane suite had been written against the
session's own pane, which is a shell under the new rule, so it was testing the
half of the policy that now says "reap it". They run commanded panes from
layouts instead, and the pair of cases -- a shell you split off goes, a
commanded pane stays -- sits together in one place so the rule is legible in
the test file too.
One of those layouts wanted an escape sequence, which has to be written `\\033`
so KDL's unescaping hands `\033` to the shell. Written singly the shell prints
`033[38;2;...` and the test reads as "the colour stopped working".
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`dim_unfocused 60`, on by default, 0 to turn it off.
The dimming itself was already possible -- `states { unfocused { dim } }` --
and deliberately not the default. The argument then was that ambient contrast
is a taste, and shipping a taste as a default is how a tool earns a
reputation for fighting you. That argument was mostly about the escape hatch:
"turn it off" meant knowing the states block exists and what a shader chain
is. A single number does not have that problem, so the objection goes away
and the default can be the one most people want.
The knob and the table are one mechanism -- the knob fills the unfocused
chain in when the config has not -- so writing the chain by hand still wins,
including writing an empty one. `states { unfocused { } }` means nothing at
all, and is not quietly refilled, which needed the parser to distinguish
"said nothing" from "said none".
60 by choice: white text lands on #c3c3c3, which reads as "not this one"
without reading as "not available", because half the time you are reading the
other pane. Picked by looking at 40, 55, 70, 90 and 120 rather than by taste
alone.
The tests that had to change are the interesting part. Six in test_shaders.py
asserted "back to green after the drag", which is no longer what normal looks
like -- and rewriting them to compare against a snapshot taken before the
drag failed too, because a drag *moves focus*: press a title and that pane is
yours, so the two panes legitimately swap appearances across one. They assert
the rule now (the pane you are in keeps its colour, the others are pushed
back), which is both what we mean and immune to the next change of defaults.
test_states.py's "an unfocused pane is left alone" is inverted, with the
reason written where the assertion used to be, because a test that flips
should say why it flipped.
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Dogfooding this while building it has one sharp edge: a running session keeps
the binary it started with. `reload` re-reads the config, it cannot re-read
the code, so every build you want to try means losing your screen.
The only thing worth carrying across a restart is the shape, and sl0ppty
already knows how to read one -- it just could not write one. `dump-layout`
is the inverse of `--layout`: tabs with their names and purposes, how the
panes are split, in what proportion, in which directory, running what, which
tab was active and which pane had focus.
Two details make it worth trusting. The directory is where the shell *is*,
read from /proc, not where the pane was started -- after any amount of `cd`
those differ and only one of them is useful. And a pane running the session's
default shell is dumped with no `command`, so it comes back as a shell rather
than as a shell wrapped in a shell, one layer deeper every restart.
contrib/sl0ppty-dev is the loop: attach, and when the session ends because you
asked for a restart, come straight back with the layout. It is two halves
because it has to be -- `restart` runs inside the session, and the moment the
session ends so does the shell it was typed in, so it leaves the layout and a
note and the loop outside picks them up.
What does not come back is what was running *inside* a program. A shell
returns as a shell, in the right directory, with an empty history. That is the
limit of restoring a layout rather than a session, and the script says so
rather than implying otherwise.
Three bugs found by the round-trip test, all the same kind -- a dump that
loads without complaint and rebuilds something subtly different:
- `split=` belongs on the node that *has* the children, not on the children.
Written the other way it parses fine and gives the wrong tree.
- a split's weight was never restored, because the edit meant to read it
silently matched nothing and was never applied.
- `active=true` landed on the wrong tab: the index is recorded while the new
tabs sit after the old ones, and `replace` then moves them to the front.
Which is why the test asserts that a dump of a reload is byte-identical to
the first dump. Anything the dumper loses shows up there at once, where
reading it and nodding would not.
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Every binding needed the prefix first, which is the safe design and the
reason a leader exists: a multiplexer that takes chords away from the
programs inside it is a multiplexer you fight. But it is the user's keyboard.
Somebody who wants ctrl+alt+arrow to move between panes should be allowed to
have it, including the part where that chord stops reaching vim.
keys {
direct {
bind "ctrl+alt+left" "focus-left"
bind "ctrl+alt+right" "focus-right"
}
}
A block rather than a flag on each line, because these take a chord away from
every program in every pane, and that is worth seeing at a glance -- and
worth having somewhere to write the warning down, which the config now does
in full: prefer chords no program wants, a bare letter certainly is not one,
`none` gives it back.
Three ordering decisions hold it together, none of them obvious from reading
the code, all three tested:
- the direct lookup happens *last* in the key path -- after the rename editor,
the finder, the cheatsheet, and the prefix itself. An overlay still owns the
keyboard, and a direct binding cannot shadow the leader, which would make
the leader unusable with no way back. There is a test that tries exactly
that and finds the prefix still working.
- `direct` is part of a binding's identity rather than a property of it. `x`
after the leader and `x` on its own are two bindings; binding one must not
silently redefine the other.
- the after-the-leader lookup falls through to direct bindings, so pressing
the prefix first never makes a binding stop working. A rule you have to
keep track of is a rule that will catch you out.
The cheatsheet lists them under "without the leader", apart from the rest,
because the caption at the top of it says "<prefix> then:" and these are
precisely the ones that is not true of.
The tests state the bargain rather than just the mechanism: the chord fires
with no leader, and what it fires on, the program never sees -- asserted with
`cat -v`, so a keystroke arriving in the pane is visible on screen rather
than an invisible control byte that would prove nothing either way.
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The leader has been configurable since M6 -- `keys { prefix "ctrl+b" }` --
and one place had not been told. The badge in the status bar, the indicator
whose entire job is to say "you are in prefix mode", was the literal string
"C-a" whatever you had configured.
That is worse than not having the setting. A prefix you can change and a UI
that keeps naming the old one teaches you to distrust the thing telling you
which mode you are in, and it is precisely the person who rebound it -- the
one who wanted C-a back for start-of-line -- who gets lied to.
It renders the binding now, through the same function the cheatsheet uses, so
the two cannot disagree. Measured rather than assumed to be three columns
wide, because `C-space` is seven and `M-\`` is three of a different width.
tests/test_prefix.py holds the whole story in one place: four prefixes, each
shown correctly in the badge; the rebound key running commands; the *old* key
going through to the program untouched (checked with `cat -v`, so a control
byte arriving is visible as ^A rather than an invisible character that would
prove nothing); the double-press still sending the key itself; and the
cheatsheet agreeing with the badge.
Also said it out loud in the README and the config, since the way this came
up was somebody reasonably assuming it was not possible.
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The shader machinery has been able to do this since it existed, and shipped
an opinion about exactly one state. Now it ships three, and the line between
those and the rest is the point:
a pane that is *not live* gets a default -- dead, suspended, scrolled. In
all three the cells are showing something other than a running program's
present: output from something that has exited, a pane that never started,
or the past. None of that is discoverable by looking unless something says
so, which is the whole argument for the feature.
a pane that is merely *not the one you are in* does not -- unfocused, and
one being dragged. That is ambient contrast, which is a taste, and a taste
shipped as a default is how a tool gets a reputation for fighting you. It
is one line of config away for anyone who disagrees, and there is now a
test asserting we have not quietly changed our minds.
So: suspended is greyed and dimmed (inert, still legible -- its contents are
the command it is waiting to run), and scrollback takes a 9% wash of the
scrollback indicator's own colour, so a theme moves the indicator and the
wash together. Checked against phosphor, amber and paper: each gets its own
hue rather than a hardcoded one.
The other half is the gap this leaves. A collapsed header never reaches the
shader pass -- a header is chrome and shaders colour contents (D13) -- so
collapsing a tab used to hide precisely the facts the colour exists to show.
The header now carries them in words, in the same order the status line ranks
them: `exited: status 3`, `not started`, `▲ 12`.
tests/test_states.py asserts the line in both directions, including that an
unfocused pane is left exactly as it was, and that a flattened tab still says
which of its panes never started.
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They only existed in a browser, which is a strange place for a terminal
multiplexer's shaders to live. Now each one is a file you can paste.
contrib/shaders/ holds all thirty-two, one per file, *generated* from the
presets in shadertoy.html by contrib/gen-shaders. The page stays the source:
it is where they are written, previewed and conformance-tested against the
compiler, and a hand-kept second copy would drift the day after it was
written. `gen-shaders --check` says whether the files are current, which is a
test, so the drift is a failing build rather than a stale example.
contrib/shader-tour cycles a session through them, in the shape theme-tour
already established — write the config the session watches and let the
watcher do the rest. It takes one shader, one group, or nothing for all of
them, and it resolves a short name (`torch`) as well as the whole slug
(`guides-torch`), because nobody remembers which group a shader is in. The
tour writes the theme alongside the shader: shaders resolve default-coloured
text through theme's default_fg/default_bg, so a preset judged without one is
being judged against a guess.
The new test is the one that matters. Every shipped file is loaded into a
real session and has to *change the cells of a pane* -- an example that
previews beautifully and does nothing when pasted is worse than no example,
and neither the toy's conformance test nor a config parse would notice. Three
of them are then checked for the specific thing they claim: scanlines
alternate row by row, indent guides land on every fourth column, a flat dim
is flat. One session, reloaded per preset, which is both quick and a fair
exercise of the path anyone will actually use.
Renamed the "the built-ins, as expressions" group to drop the qualifier from
its filenames; it was generating built-ins-as-expressions-scanlines.kdl,
which is a sentence rather than a name.
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"Kitty graphics pass through" was true of the tests and not of anything else.
Every test transmitted and placed in one command with explicit c=/r=; real
programs upload once with `a=t` and place per frame with `a=p`, saying
nothing about cells, and that path was broken from end to end.
A placement that does not say how many cells it covers is sized from the
image's pixels and the cell size. We never had a cell size:
- pty_spawn and pty_resize left ws_xpixel/ws_ypixel at zero, so a program
asking its own tty how big a cell is got nothing and fell back to guessing;
- ghostty_terminal_resize was called with 0, 0 for the cell size, so lib-vt
computed zero cells for such a placement -- and a placement covering zero
cells is skipped, which on screen is an image that simply is not there.
So the size now runs the whole way through. The client reads it from
TIOCGWINSZ (re-read on every resize, because a window can move to a monitor
with different metrics), MSG_HELLO and MSG_RESIZE carry it -- a 4-byte
payload still means "I did not say", so an older client still attaches -- the
app hands it to every pane in every tab, and each pane gives it to both its
pty and its terminal.
Where nobody knows, the default is 8x16 rather than 0. That is the whole
lesson of this bug: a plausible cell size means an image appears at roughly
the right size, and a zero means it does not appear at all.
`{"cmd":"resize"}` takes optional cell_w/cell_h, so a script can be a client
that knows its own metrics, and so the tests can be one.
The tests now use the protocol the way programs use it, including a check
that a program can read real pixel dimensions out of its own pty -- the thing
that was silently zero. The remaining half of the fix is one layer down, in
vendor/patches/0001.
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Adding an effect meant writing C -- in the binary, or since D15 in a shared
library. Both are a lot of ceremony for "dim every other row".
So: `amount` may be an expression, compiled to bytecode when the config is
read and evaluated per cell.
shaders {
dim amount="(y % 2) * 40" // scanlines
dim amount="(x > cols - 10) * 120" // a right margin
tint amount="255 - dist(x, y, curx, cury) * 12" color="#ff5fd7"
}
The scope is the argument, and that is the whole design. Every built-in here
is already colour_op(amount) with the amount a pure function of position --
vignette, zebra, ruler, margin and spotlight differ only in that function --
so the part worth handing to a config is the *number*, not the colour maths.
Three things follow at once: the mixing stays in C where it is fast and
correct; an expression cannot produce an invalid cell, because it produces
one byte; and that byte is cacheable.
The cache is what makes an interpreter affordable, and the numbers are why
this exists at all. Measured on a 200x50 pane, one pass:
native vignette 6.1 ns/cell
constant expression, folded 5.6 ns/cell
positional expression, mapped 5.2 ns/cell
animated (reads the clock) 35.0 ns/cell
A shader you wrote in your config costs what a compiled one does. A program
that does not read the clock is evaluated once per cell into a byte map and
reused until something it reads changes; one that does read the clock is
interpreted per cell, per frame, which is the honest price of animation and
is opt-in. (The earlier measurement of 56ns for interpretation was per
evaluation -- correct, and the reason the map exists rather than an argument
against the language.)
What a program reads is derived by the compiler rather than declared, and
that dependency set *is* the cache key. A stale map is therefore
unrepresentable rather than merely unlikely -- the same rule the layout
follows, arrived at from the other direction. A unit test caught the first
violation of it before anything else did: `cols` and `rows` carried no
dependency flag, on the theory that the key always contains the rect, and so
a program reading only the size looked constant and was folded at compile
time, where every size is zero.
The language is deliberately total. No loops, no recursion, no jumps: even
`?:` compiles to evaluating both sides and selecting, because nothing in it
has an effect. Evaluation is O(program length), so a config cannot spin, and
there is nothing to sandbox. Division by zero is 0 rather than a trap: an
expression that is wrong should look wrong, not take the session with it. One
that does not compile drops that one shader with a warning -- not the config,
and not the half-strength version of what you asked for, which is what the
number path did with garbage and is now also fixed.
shader_t gained the compiled program, so the plugin ABI goes to 2. A plugin
built against 1 is refused with "shader ABI 1, we speak 2" and needs nothing
but a rebuild -- the check earning its keep the first time it was asked to.
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Tabs had names -- a layout could set one, the control API could set one --
and no way to type one. A tab you made yourself was stuck being a number.
And the strip's order was the order tabs happened to be created in, forever.
Both are the same gesture as the pane equivalent, on the other thing that
has a name:
double-click a tab rename it in place, in its own cell in the strip
drag a tab move it along the strip
They land together because they share the machinery they are built on, and
splitting them would have meant writing the shared half twice.
The rename editor is the pane's, generalised from "renaming a pane" to
"renaming a pane or a tab" -- one editor with a subject rather than two that
would drift. Enter keeps, Escape abandons, clicking away commits, empty
gives the tab back its number. It is seeded with the name only: a pane seeds
from its title because a title is always something, but a tab shows its
*number* until it is named, and offering "3" to backspace over would be
offering to edit the wrong thing.
The drag is the existing drag machine's third verb, and it reorders **as you
go**. The strip is the only thing that could show an insertion point, and a
strip already showing the result needs no such invention -- no ghost tab, no
caret, nothing remembered between frames. Dragging off the strip is not a
cancel: it is simply not a place to put a tab.
Two things that were not obvious until they were written down:
- pane ids and tab ids are separate sequences, so pane 2 and tab 2 both
exist. The double-click detector remembered only the id, so a click on one
followed by a click on the other read as a double-click on whichever came
second. It remembers the kind too now, and the test asserts the ids really
do collide before asserting they are told apart -- otherwise it would
quietly stop testing anything the day the sequences diverge.
- `cur` is a *position*, not an identity, so a move has to recompute it.
Carried across, you would be looking at whichever tab slid into the index
you used to be at.
`{"cmd":"move-tab","id":N,"index":M}` does the same thing from a script, and
is what tests the arithmetic from a tab that is not the one being moved --
the case a drag can never produce, because a drag selects what it grabs.
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It read "+tab" because of this, in the code, right above it:
Not a bare "+": the frame already has one, for splitting a pane. Two
verbs that look identical is a UI bug the fork shipped and noticed.
That was true when it was written and has not been since f2f3d67, which
removed the frame's "+" when the border became the button. The collision it
was avoiding no longer exists, and the word was left explaining itself to
nobody -- while every other affordance in this UI is a bare mark: _ # x on a
frame, and a hint under the pointer for anyone who wants the word.
So: "+", padded to three cells, because their own comment applies -- a
one-cell target is a thing you miss with a mouse.
Also configurable, as `newtab_mark`, which it should have been already: it
was the only mark here that was not (zoom_mark, zoom_on_mark, close_mark,
min_mark, bell_mark all are). Try "[+]" or "new" if you disagree; a session
picks it up on save.
Four tests were asserting the literal "+tab". Three of them only needed the
new string, but two were using it to *locate* the button -- bar.index("+tab")
-- which is exactly the mistake of asserting something incidental: what the
button says is now config, and a test that spells it out fails the day
somebody changes their mind. They look it up through the hit list now, which
is what they meant.
test_no_more_plus keeps the invariant that makes the bare mark safe, and now
says so: there is exactly one "+" in the UI, so it means one thing. If one
ever returns to a frame, that button needs its word back.
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Adding an effect meant editing shader.c and rebuilding, which is fine for us
and useless to anyone else. Now any `*.so` in the shader directory that
exports a plugin table is loaded at startup, and what it declares is named in
the config exactly like a built-in -- same syntax, same three parameters,
same pass. Default location is a `shaders` directory beside the config file,
so dropping the .so next to config.kdl is the whole installation.
The interesting part is what a plugin can see, which is one header.
shader_abi.h holds cell_t, color_t, shade_ctx_t, shader_t and nothing else:
no libghostty-vt, no pty, no layout, no session. A shader is therefore
unable to reach anything but the cell it was handed, not by rule but because
nothing else is declared where it can find it. cell_t and color_t moved
there from sl0ppty.h for the same reason -- that is the one place they are a
contract with code compiled outside this tree rather than an internal type.
Loading is deliberately narrow:
- refused unless the library reports our ABI version *and* matching struct
sizes. The version says which contract; the sizes catch someone editing
their copy of the header, which a version number alone calls fine and a
running session calls garbled colours;
- refused if it redefines an existing name, because a config naming `dim`
means the `dim` it was written against;
- all-or-nothing per file, and per file: a bad library is a line on stderr
and everything else still loads (D9 fail-open);
- nothing is ever unloaded. A shade_fn may be sitting in a live config or on
a pane, so dlclose() is a jump into an unmapped page. A reload picks up
newly *added* plugins; replacing one needs a new session.
This is the single exception to D9's "a plugin is a subprocess", and it is
argued in D15 rather than drifted into: a shader is called per cell, per
pass, per frame, which no subprocess can be in the path of, and the measured
alternative -- interpreting bytecode per cell -- is 56ns against 8ns for the
compiled function. On trust, `shell` and a layout's `command=` already let a
file in the config directory run anything as you, so a .so beside them is
not a new boundary. The docs say so plainly rather than implying a sandbox.
contrib/shader-plugin is a working skeleton: Makefile, two commented effects
(one positional, one animated), and the three rules a shader has to keep. It
is built and loaded by the test suite, so a broken example is a failing test
rather than someone else's afternoon.
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The old one was an essay. It explained the reasoning behind the split guide,
the budgeting rule shared by the tab strip and the status line, and the exact
mechanism by which images are re-emitted -- all true, all in DESIGN.md, and
none of it what somebody deciding whether to run this wants to read.
Rewritten as: what it is, why it exists, how to install it, the keys, what
the mouse does, what makes it different, how to configure it, how to script
it. Half the length, no design commentary, links out for the rest.
The "why" was also wrong. It said this exists because agent sessions want
programmable chrome. That is a thing it does, not the reason it was written.
The reason is that the existing multiplexers are crusty in ways that follow
from their architecture -- stored layout state, mouse handling that
duplicates the drawing, extension models bolted onto a core that never
expected one -- and a fork carrying sixty-odd patches was spending its effort
arguing with that rather than multiplexing. Hence starting over, on top of
Mitchell Hashimoto's terminal core rather than pretending that part is easy.
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A pane whose program exited was reaped before the next paint. The pane went,
and with it everything the program had printed -- including, always, the one
line that would have explained why it stopped. Close the last one and the
session went too, so a mistyped command in a fresh session closed the
terminal you were typing in.
Now the pane stays. It keeps its contents, writes one line into its own
backlog saying how it ended -- `[process exited: status 3]`, `signal 9` --
says the same thing in its frame and in the status line, and offers the two
verbs that still mean anything:
╰ exited: status 3 ──────────────────────────────[re-run]─[close]─╯
`[re-run]` runs the same argv in the same cwd in the *same pane*: same id,
same node in the tree, same terminal. Nothing that referred to that pane has
to be told anything, and the run that ended stays above the new one in the
scrollback, which is what makes comparing two runs possible at all. C-a r
and {"cmd":"rerun"} do the same thing; a live pane is refused rather than
restarted, because "run it again" is not a request to kill something.
Those buttons are the OSC 5577 row, not a second mechanism. A dead pane's
own buttons are inert -- a click would write a report into a closed pty --
so the row is given over rather than added to. `close` is listed last, so it
is drawn rightmost and is the one that survives a narrow frame: being unable
to dismiss a dead pane is a trap, being unable to re-run one is an
inconvenience.
`dead` is a shader state now, which D13 said it could never be: it named a
frame that could not be drawn, and now there is one. Dead panes drain to
grey by default, so a wall of them reads at a glance. A collapsed header
says "exited" in words as well, because the shader pass does not reach one
and a flattened tab draws nothing else of a pane.
Two things about this are load-bearing rather than incidental:
- the pty fd is closed the moment EOF is seen. A pane that outlives its
program stays in the poll set, and an fd at EOF is readable forever: the
session would spin a core behind a pane that looks idle.
- the exit status is collected with a bounded wait, never a blocking one.
EOF means the program already closed its fds, so it is on its way out and
a few hundred microseconds wins that race. A blocking waitpid would hang
the whole session on one program that closes its terminal and keeps
running; losing the race costs the words "status 0" and nothing else.
`keep_dead false` restores the old behaviour for a one-shot layout that
wants it. `panes` reports alive/exit_code/exit_signal, so a script can find
the pane whose command failed and rerun it.
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Six themes, each setting every colour the config knows about. A theme that has
fallen behind silently keeps the compiled-in default for whatever it forgot,
which looks like a bug in the theme rather than a missing line in it, so a test
compares each file against the names config.c actually parses.
contrib/theme-tour applies one to a running session, or cycles the lot. It does
that by writing over the file the session was started with and letting the
config watcher notice, which makes the showcase a demonstration of the watcher
as well.
HANDOVER.md is for the next context. It deliberately does not restate DESIGN.md
or the README; it is the part that was only learnable by getting it wrong —
which state is derived and which is intent and what happens when you confuse
them, the dwell repaint list, that glyph width and glyph weight are different
problems, that settle() in the harness is a sleep in disguise, and that a test
pinned to a coordinate it does not care about will eventually look like a
regression it is not.
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Where a boundary between rows crosses one between columns, that crossing is now
a handle: drag it and both move, following the pointer in x and y at once.
The two never overlap in the tree, which is the whole difficulty. A column
boundary belongs to a split inside one row and stops where the row boundary
begins; there is no cell that is part of both. So a corner is found by
adjacency instead — the cells of a row gap that have a column gap running into
them from above or below — and that has to be computed across splits rather
than within one, which is why it is a pass over the tree rather than something
draw_node could notice on its way past.
It moves every boundary that meets there, not one of them. In a two-by-two the
column boundary above the row and the one below are separate splits that happen
to line up, and moving only the one you were nearest would leave a step in what
reads as a single line. Both get the same delta.
The corner's hit is registered after the two gap hits it sits on, so those
cells resolve to the corner rather than to whichever gap drew last: it is one
target, not an overlap. Resting on it arms *both* boundaries rather than
lighting the cell under the pointer, because the hint is supposed to show what
is about to move.
Finding the corners needed the gap rectangle, which draw_node had been working
out inline. It is one function now, shared by the drawing, the hit and the
corner search — three things that have to agree about where a gap is down to
the cell, and would not have for long.
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The frame's affordances are nearly all one character wide, and the widest one
is invisible: a border that splits when you click it looks exactly like a
border. Hovering anything now puts a word in the middle of the status line.
Read off the hit list rather than tracked. Anything that registers a hit gets a
hint by being named in one table, and nothing has to remember to raise or clear
one — which also means the hint cannot disagree about what is under the pointer
with the thing that would actually be clicked, since both are the same lookup.
The status line is drawn after everything else has registered, so the list is
complete by the time it asks.
It is centred in what is left between the two ends rather than in the row.
Centring it in the row would put it under the session name on a narrow screen,
and a hint that overwrites the thing it is explaining is worse than no hint; it
is simply not drawn when it does not fit, which has a test with a deliberately
long pane title.
Two of that test's checks were wrong before they were right, in the ordinary
way: one searched for a substring that also occurs in the text on the right,
and one assumed forty-four columns was too narrow to fit a hint when it was
not. Both now assert against measured positions rather than my guess at them.
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_ for minimise, # for zoom, * for the way back, x for close.
Box-drawing and block characters were each tried and each looked unevenly
spaced, which is the answer: the cells are even every time, and what differs is
how much of its own cell a glyph fills. That is a property of the font, not
something to be fixed from here, and single-width ASCII of a similar weight is
the way to stop asking the question.
The measurement stays, so a mark is still yours to change and may be more than
one character. The config note now says what the three attempts established
rather than what I expected each time.
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□ and ▣ read as a pane and a filled pane, which is what zoom does to one; [] and
][ were only ever a hedge against a spacing problem that turned out to be
elsewhere. Minimise and close stay as the underscore and the x, so the row is
_ □ x.
The measured button width stays, which is what makes the choice free: a mark of
any width can go in there now, including the two-character ones, so the config
note is about how a glyph *looks* beside its neighbours rather than about what
will fit.
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The strip was a row per minimised pane, which let putting things away cost more
room than leaving them out. It is one row now, shaped like the tab strip and
for the same reason: a list of names you click to go somewhere. Three panes put
away leave the survivor exactly as tall as one did, and there is a test that
says so, because that is the whole change.
The panes on it are no longer laid out at all — the bar draws them, so they
have no rect. The row the bar occupies is worked out by the layout and stored,
rather than by the drawing working it out again from the same inputs; two
copies of that sum is how a click lands somewhere the eye did not.
The frame's marks are plain ASCII now. Spacing has been reported twice and the
cells were even both times: what is uneven is the glyphs. A light character
floating in a mostly empty cell hands that space to the gap beside it, and the
fix of picking heavier glyphs only holds for fonts I can see. ASCII has neither
that problem nor the double-width one, and "[]" and "][" say maximise and
restore about as clearly as anything.
That needed the button width measured rather than assumed. It was hardcoded to
three cells, which was fine while every mark was one character and silently
wrong the moment one was two: the mark would have been drawn over its
neighbour, and the neighbour's hit would have covered a cell it did not draw.
Also fixes a case that could not happen with a row each: when there is no room
for the bar at all, the tab flattens rather than leaving minimised panes with
no rect and nobody drawing them.
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The buttons looked unevenly spaced. They are not: the cells are mark, space,
space, mark, space, space, mark, exactly even, which is worth checking before
touching any arithmetic.
The gap was in the glyph. An en dash is a short stroke floating in a mostly
empty cell, so it donated its own whitespace to the space beside it and sat
further from the zoom button than the zoom button sat from close, which fill
theirs. A lower one-eighth block has weight comparable to the square and the
cross, and is also the conventional minimise icon and a fair description of
where the pane actually goes.
Noted in the config beside the width warning, since it is the same class of
problem: the mark is yours to choose and the two things to know about the
choice are that emoji are drawn double-width and that a light glyph will look
badly spaced next to heavy ones.
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A pane can be put away: it leaves the layout, becomes one row at the bottom of
the tab, and keeps running. The panes it leaves behind take the space back.
Clicking its row brings it back.
Minimised is intent, so it sits beside the weight on the node rather than with
the rect and the collapsed flag — and layout_node has to be careful not to
clear it the way it clears those, or every frame would undo it. That is the
only sharp edge in the whole thing and it has a comment.
Everything else fell out of rules that already existed. A split divides among
the children that still want space, so a split with one live child is that
child, exactly as a split with one child already was. A minimised leaf returns
from layout_node before its rect is touched, which also skips the floor check —
a pane that is one row by request is not a pane that failed to fit. And the row
itself is drawn by the same code as a collapsed header, because it is the same
thing: a pane you can see the name of and click.
Restoring is not a verb. A focused pane is never minimised, checked once a
frame, so every route that ends with the pane focused restores it — clicking
the row, the control API, and anything added later that moves focus without
knowing minimising exists.
In a tab that has flattened into a list, minimising has no effect at all, which
is what was asked for and also what falls out: every pane down there is already
a row, so there is no second thing for it to be. The strip is not reserved when
it would leave too little above it to be worth looking at; the tab flattens
instead, and arrives at the same place.
Minimising the last visible pane is refused with a toast. A tab showing nothing
has no way back that can be discovered from the tab, and it is not a state
worth being able to reach by accident.
The frame's third button costs another three columns, which is why they are
drawn right to left and stop when they run out: a narrow pane keeps close and
zoom, and loses minimise first.
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A pane can now fill its tab and go back again, by C-a z or by a button in the
frame's top-right corner. The others keep running; they are just not drawn.
Zoom is intent rather than derived state, so it is stored like focus is: on the
tab, one per tab, because zooming a pane in one tab has nothing to say about
another. Everything else about it falls out of that. It survives the layout
being recomputed because it is an input to the layout rather than a product of
it. It cannot outlive the pane it names, because the id is checked against the
tree every pass and dropped if the pane has gone. And it needed no new
arrangement: "show this one and nothing else" is what layout_solo already did
for a tab too small to divide, and zoom is the same shape asked for on purpose
rather than as a last resort.
The frame gets buttons back, having had its split button removed once already
on the grounds that one glyph cannot mean four directions. Zoom and close are
two verbs a single glyph *can* mean, which is the difference; splitting is
still done by clicking an edge, where the edge encodes the direction. They cost
six columns of every frame, which is a real tax and why pane_buttons turns them
off — the keybindings are untouched by that, because the setting is about the
affordance and not the verb.
A test in the split-UX suite had been asserting that the frame spends nothing
on buttons. It now asserts the weaker thing with them on and the original,
stronger thing with them off, which says what actually changed rather than
lowering a number until it passed.
One test of mine was wrong in an instructive way: it counted visible panes
across every tab, and panes in a tab that is not on screen were never laid out,
so they carry whatever rect and hidden flag they had last time. The comment on
those fields says exactly that. It counts the current tab now.
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The reload existed but you had to ask for it, which is the wrong shape for the
thing it is mostly used for: changing a colour and looking at the result. The
server now watches the config and re-reads it when it changes.
It watches the config's *directory* and filters by name, rather than watching
the file. Editors overwhelmingly save by writing a temporary file and renaming
it over the target, which swaps the inode out from under a watch on the file
itself — it fires once and then never again, which is worse than not watching
at all because it looks like it works. The test writes in place *and* renames
over, because only the second one would have caught that.
Reloading goes through the same call the command does, so it keeps the
fail-open behaviour: a file that does not parse leaves the running config alone
and says so in a toast. That matters more here than it did for the command,
because a file caught halfway through a save is a normal thing for a watcher to
see rather than an operator mistake — and there is a test for it, and for the
recovery once the file is valid again.
Turning it off is a command-line flag rather than a setting, because a setting
would be circular: you would have to reload the config to stop it reloading the
config. --no-reload only stops the *watching*; asking explicitly still works,
which is the distinction the flag name is trying to make.
The test is a live one because inotify lives in the server's poll loop and the
headless driver has no server. It polls for the colour it expects rather than
sleeping a guess, so the passing cases cost milliseconds; the two cases that
assert nothing happened are the only ones that wait, because proving a negative
has to.
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