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* arch: sign the packages and the database, and say whose keyuser2026-08-29
| | | | | | | | | | | | | | | | | | | | An ed25519 key made for exactly this -- slosh package signing <slosh@slosh.foo>, 0F67C909938CFFA8A76B59FD8D69B55A0E9056B9 -- signs every package and both indexes. The public half travels two ways that would both have to lie: contrib/arch/slosh.asc in git, and /arch/slosh.asc on the website; the READMEs walk through pacman-key --add and --lsign-key, and the [slosh] stanza loses its SigLevel override because pacman's default demands signatures and now gets them. contrib/arch-repo pins the fingerprint, refuses to run without the secret key (an unsigned update would make every enrolled pacman refuse the repo), and now regenerates the index from the directory every time: repo-add skips an entry whose version it already has, so after a same-version rebuild an incremental add left the db describing the previous bytes -- a checksum mismatch for every client. An index rebuilt from disk cannot disagree with disk. Verified end to end with a scratch pacman keyring: enrolled key syncs and downloads under Required DatabaseRequired, unenrolled key is refused at the database.
* arch: a self-hosted pacman repository, since the AUR is shutuser2026-08-29
| | | | | | | | | | | | | AUR signups are closed while the AUR deals with supply chain attacks, so the package is published from our own roof -- which is the better offer anyway: a pacman repository serves built packages where the AUR hands every user a rebuild. contrib/aur/ becomes contrib/arch/ (the .SRCINFO goes; it is AUR metadata, regenerated in a minute when signups reopen), and contrib/arch-repo builds the package and maintains the slosh.db / slosh.files indexes in dist/arch/<carch>/, which rsyncs to /opt/slosh/arch/ on the box. The README and the front page carry the [slosh] stanza; SigLevel is spelled out because the packages are not signed yet and pacman defaults to demanding it.
* aur: a PKGBUILD, building offline from the cgit snapshotuser2026-08-28
| | | | | | | | | | | | contrib/aur/ is the upstream copy of the AUR package; the AUR repo gets these files verbatim on a release, and contrib/release now says so in its checklist. The source is the cgit snapshot of the tag, which carries the vendored libghostty-vt -- and every zig dependency in its build.zig.zon is lazy and unused by the VT-only build (verified against a cold ZIG_GLOBAL_CACHE_DIR), so the build fetches nothing and is clean in an offline chroot. prepare() writes pkgver into VERSION because the v0.1.1 snapshot predates the release script that keeps the floor bumped; for later tags the line writes what is already there.
* release: one command to bump, commit and taguser2026-08-28
| | | | | | | | | | | | | | contrib/release X.Y.Z moves ./VERSION, commits and cuts the annotated tag together, so the floor and the tag cannot disagree by construction. It refuses a dirty tree, a detached HEAD, a malformed or non-increasing version, and an existing tag; notes passed as the second argument land in the tag message. It prints the push and `make release` commands instead of running them, because publishing should be deliberate. contrib/release --check verifies the invariant (VERSION equals the newest tag) on its own: `make release` runs it before building anything, and the new pre-push hook runs the same comparison against the commit a v* tag points at, so a tag made by hand is caught before it escapes the machine.
* macos-remote-build: a synced tree must not read as dirtyuser2026-08-27
| | | | | | | | | | | | | | web/ and tests/fuzz/ are excluded from the sync (hundreds of megabytes, none of it an input to 'make all') but both are tracked, and .git goes over whole -- so the moment a commit touched web/, the builder's stale copy read as a local edit and git describe stamped a clean release tree -dirty. slosh-0.1.1-dirty-macos-arm64.zip was signed, notarized and correctly labelled as a tree nobody had: the exclusion's debris, not the release. After the rsync, restore the excluded tracked paths from the .git that just went over: no network, no bandwidth lost to the exclusion, and a tree that is really dirty still says so.
* slosh(5): the file formats get their manpage; slosh(1) learns shadersuser2026-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Section 5 is where unix keeps its file formats, and slosh has two documents sharing one syntax -- the configuration and the layouts -- so they share a page the way they share a parser. docs/slosh.5 covers the KDL subset, where the file lives and how reload refuses a broken one, include and its precedence, every top-level setting grouped the way config.md groups them, the theme block, the shader vocabulary with the expression language summarised, the states and their ranking, the keys block including direct bindings, and the layout schema (tab, pane, and their properties). Held to the source like slosh.1 before it: every name in config.c's KNOWN_TOP -- the list the loader refuses unknown settings against, itself held to the loader by test_config.py -- must appear in the page, so a knob cannot be added without this page hearing about it. The pair must cross-reference each other, and both must be pure ASCII and lint clean under groff -ww. slosh(1) grows a SHADERS section -- the one feature a synopsis reader would never guess a multiplexer had -- and its SEE ALSO now names slosh(5) and nothing else: the other multiplexers can advertise themselves. Install puts the page under share/man/man5, the release tarballs carry both pages, and the Homebrew formula installs what the commit it is building has, guarded as before.
* a manpage: slosh(1), installed, shipped, and held to the sourceuser2026-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | The distributables were a bare binary and a directory of Markdown, which is fine until somebody types 'man slosh' -- the unix-traditional place to ask. docs/slosh.1 is hand-written man(7), pure ASCII roff, no toolchain: the synopsis, the options, the session commands, the default keys, the mouse (including the new drag-past-an-edge scrolling), where the configuration lives, what SLOSH_* means in a pane's environment, files, exit status. The prose docs stay the long form; the page says so and points at them. 'make install' puts it under PREFIX/share/man/man1 (and uninstall takes it away), the release tarballs carry it beside the LICENSE -- a tarball is what a packager starts from -- and the Homebrew formula installs it when the commit it is building has one, guarded because the formula must be able to build commits older than the page. Prose about a program drifts unless something holds them together, so test_docs.py holds the page to the source the way it already holds the site to docs/nav: every option main.c's parser compares against and every word command must appear in the page, every SLOSH_* variable the code reads or sets must be documented, the roff must be pure ASCII (it travels through implementations that never heard of preconv), and where groff exists the page must lint clean at CHECKSTYLE=3 with -ww. Adding a flag without documenting it is now a failing test, which is the only kind of documentation policy that survives contact with a deadline.
* macos-remote-build: tolerate notarization ticket propagation laguser2026-08-27
| | | | | | | | | | | | | | | | | | The post-notarization Gatekeeper check ran spctl exactly once, immediately. A bare CLI binary cannot be stapled (stapler only takes .pkg/.dmg/.app), so there is nothing on disk to carry the ticket and Gatekeeper must fetch it online from Apple's CloudKit -- which lags the notary's own 'Accepted' by seconds to a couple of minutes. The single check raced that propagation and failed the whole release with 'Unnotarized Developer ID' for a build Apple had already accepted (status: Accepted), taking the good linux tarballs and the SHA256SUMS down with it. Poll spctl instead: pass the instant the ticket appears, and if it still has not after ~2 min, report it as pending and let the release stand -- the notary verdict is authoritative and codesign already vouched for the signature. Any other rejection still fails hard, so a real signing problem is still caught. The accepted vs pending states are told apart by 'Notarized' vs 'Unnotarized' so there is no false positive.
* release: one 'make release' for the three target binariesuser2026-08-27
| | | | | | | | | | | | | | | | | | | | | | | | Streamline the release into a single target that stages all three binaries in dist/ with a SHA256SUMS: linux x86_64 } cross-built here with 'zig cc -target ... -s', static musl linux aarch64 } (runs on any distro), packaged as a .tar.gz with the binary + README + LICENSE + THIRD-PARTY-LICENSES macos arm64 handed to 'macos-dist', which signs/notarizes on the builder zig is already the compiler, so the two linux cross-builds need no extra toolchain -- just the vendored libghostty-vt rebuilt per -Dtarget. Verified both: static, stripped (~2MB), and both run (aarch64 under qemu-user). Factor the version ladder out of the Makefile into contrib/version, and call it from both Makefile and Makefile.macos, so the linux tarballs, the signed zip and the binary's own --version are all named from the same tag instead of Makefile.macos using its own 'git describe --always' scheme (which would have named the mac artifact after a bare commit hash while linux used the tag). make release-linux # just the two linux tarballs make release REF=<tag> # all three + SHA256SUMS
* version: derive from git tags instead of a hand-bumped constantuser2026-08-27
| | | | | | | | | | | | | | | | | | | VERSION was a constant in the Makefile that had to be bumped by hand and could silently disagree with the git tag a release was cut from. Derive it instead, with a committed ./VERSION as the floor and no-git fallback: on a tag v0.2.0 -> 0.2.0 past a tag v0.2.0-5-gabc123 -> 0.2.0-5-gabc123 (sorts after 0.2.0) before any tag 0.1.0-197-g2d1815 -> ./VERSION + commit count + short id no .git at all 0.1.0 -> ./VERSION verbatim (cgit snapshot -> Homebrew source build) A dirty tree appends -dirty. The commit count keeps 'brew upgrade' ordering monotonic before the first tag exists. version.h now bakes just VERSION (dropping the redundant +GITDESC, which the derived string already carries). contrib/brew-release reads the base from ./VERSION rather than grepping the Makefile's VERSION line, which is now a $(shell ...) expression it could not parse.
* macos-remote-build: stop rsyncing 850M of caches to the builderuser2026-08-27
| | | | | | | | | | | | | | | The working-tree sync excluded two of the three gitignored vendor/libghostty-vt zig caches but not zig-pkg/ (354M), so every run silently re-pushed it. With rsync -a and no progress output that looked like a hang on the rsync step. Add the missing zig-pkg/ exclude (keeping the list in step with .gitignore), plus web/ (~430M landing page/demo) and tests/fuzz/ (~120M corpus), neither of which is an input to `make all` -- all the builder runs. Cuts the sync from ~1.2G/48k files to 350M/9.6k. Only affects the default working-tree mode; REF=<tag> builds check out on the builder via git and were unaffected.
* macos: the pipeline is the project's, the identity is yoursPeter Geissler2026-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makefile.macos was kept out of git because it named a team, a person and a mac. But almost all of it is mechanism -- build, sign, zip, notarize, staple, unlock a headless keychain -- and that is the project's, not the releaser's. Keeping the whole file out to protect four values meant the one machine that had it was the only place a release could be cut from, and that nobody could read how signing worked without being handed it. So the split is inverted. Makefile.macos, the builder doc and the scripts are tracked; macos-release.mk holds TEAM_ID, SIGNER and BUILDER and is the only thing gitignored. macos-release.mk.example is the template. The identity strings are now assembled from SIGNER and TEAM_ID rather than written out, which means an unconfigured checkout composes "Developer ID Application: ()" -- plausible, wrong, and diagnosed only by codesign a minute into a build. require-identity and require-builder catch it before anything runs and name the file to create; `help` prints "(unset)" rather than the empty shape. macos-remote-build now pushes macos-release.mk instead of Makefile.macos. That is the better arrangement anyway: the builder gets its pipeline from git at the commit being released, so a release is signed by the flow belonging to it and not by whatever the laptop was carrying. MACOS-BUILDER.md was in the same position -- local, and referenced by a file that is now tracked -- so it becomes docs/macos-release.md with the certificate name and notary key id replaced by their shapes.
* brew-release: cut a release from the Linux box it is cut fromPeter Geissler2026-08-26
| | | | | | | | | | | | | | | | | | | | Nothing about updating the formula needs a mac or needs brew -- it resolves a ref, fetches a tarball, hashes it, rewrites three stanzas. But it hashed with `shasum`, which is perl's and only usually present on Linux, where `sha256sum` is coreutils and always is. Take whichever exists, as macos-remote-build already did. The version count no longer falls back to 0 when the commit is not in this clone. `0.1.0-0-<short>` is older than every version published, so a release cut from a clone that had not fetched yet would have looked like a downgrade and never installed; say so and stop instead. Also written down: why the formula builds from source rather than shipping the notarized zip the mac builder makes -- brew's curl sets no quarantine attribute, so notarization gains a formula nothing, and the build is a minute with zig as its only dependency. If that ever changes the answer is bottles, which are additive and cost a per-macOS-version matrix, not a cask.
* macos: sign and notarize on a mac that is not this onePeter Geissler2026-08-26
| | | | | | | | | | | | | | | | | | | | | | An unsigned mac binary is "damaged and can't be opened", so a release has to be signed with a Developer ID and notarized by Apple, and that needs a mac holding a private key. That mac is not the machine you develop on -- under `make all` it never is -- so `make macos-dist` builds nothing here: it syncs the tree to the builder over ssh, has it build, sign, notarize and staple, verifies the result there and fetches the zip back. The near end needs only ssh, rsync and a hasher, so it works from Linux. contrib/macos-builder-setup turns a bare mac into that builder and is re-runnable, with --check to say what is missing. The two things that make an unattended builder different from a laptop are handled rather than worked around: a keychain of its own, unlocked from a 0600 password file because a headless mac has no unlocked login keychain and codesign dies with "User interaction is not allowed"; and exactly one copy of the identity in the search list, because two make codesign ambiguous. No identity is in the repo. Who signs, which team, which mac -- that is Makefile.macos, which stays out of git along with dist/, and macos-dist tells you so when it is not there.
* homebrew: a formula, and a script that keeps it honestPeter Geissler2026-08-26
| | | | | | | | | | | | | | | | | | | | `brew install slosh` is the shortest install there is, and the formula is small because `make install` already does the work: zig as the only build dependency, both zig caches redirected into the build directory so the sandbox does not deny them and the user's real cache is not polluted, and the commit id handed to the Makefile because a snapshot tarball has no .git for `git describe` to read. The url/version/sha256 triple is the part that rots. contrib/brew-release resolves a ref to a full commit id, fetches the cgit snapshot, hashes what it actually got, and rewrites those three stanzas -- it does not commit or push, so the diff is read by a human first. Untagged pins carry the commit count so `brew upgrade` can tell newer from older; alphabetical comparison of two short ids cannot. The formula lives here as the source of truth and is copied into the tap; contrib/homebrew/README.md says why it is a formula and not a cask, and what still stands between this and homebrew-core.
* macos: the kernel still knows, it just spells /proc differentlyuser2026-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Portability fixes contributed by our macOS developer, applied with one hardening tweak (below). Darwin has no /proc, so everything that read one gets the native answer: live_cwd via proc_pidinfo(PROC_PIDVNODEPATHINFO), the foreground command via sysctl(KERN_PROCARGS2) parsed back into the NUL-separated shape /proc/<pid>/cmdline gives, and SLOSH_BIN via _NSGetExecutablePath plus realpath. The pty gets its winsize set on the slave after opening it, because Darwin attaches no line discipline to the master until then and the earlier TIOCSWINSZ was silently dropped -- a pane born 0x0. The shader repl binds tab in libedit's own words, since macOS ships Python's readline as a libedit wrapper that accepts GNU syntax in silence. Two finds are cross-platform bugs: a toast wider than the screen minus the gap computed a negative x that uint16_t made ~65533, drawing the longest messages -- the ones most worth reading -- off screen; now the middle is elided (a path's tail is the half you needed) and x clamps. And a pane label was 128 bytes, which a Homebrew interpreter's full path exceeds before its arguments even start; dump-layout wrote the truncation down and a restore ran it, so it is 1024 now. Saving a layout learned cwd_as_named: the kernel answers with the physical path, and on macOS /tmp is a symlink to /private/tmp, so a layout that said cwd="/tmp" stopped round-tripping through a save. If realpath(named) is where the pane still is, the named spelling wins. Tests follow: realpath'd tmpdirs, the scroll test reads the shell's first prompt instead of spelling out bash 5.3, and wrapped pane text is joined before matching a long path. One tweak on top of the contribution: the elision needs five columns for a head, the dots and a tail -- below that `avail - 3` goes negative, and negative as size_t is a pointer into the weeds; a terminal that narrow gets a plain clip.
* slosh: the website lives in web/ -- one directory, one build, make wwwuser2026-08-19
| | | | | | | | | | | | | | | | | | | | | | Consolidate everything the website is made of: - web_new/ -> web/: the front page, install.sh, and build-site - contrib/webdemo/ -> web/demo/: the in-browser machine, committed for the first time (it had never been checked in) - make www at the top level assembles the whole site into build/www (NO_DEMO=1 skips the guest cross-compile) - web_plan.md deleted: the plan is fulfilled and web/README.md is now the record Path fallout: the overlay theme symlink gains one ../ (web/demo is a level shallower relative to contrib/themes), PYSRC in the Makefile follows the demo scripts, contrib/README.md drops its webdemo section. ROOT := ../.. in the demo Makefile survives unchanged -- web/demo sits at the same depth contrib/webdemo did. Verified: make www builds front page + docs + demo end to end, web/demo make check boots the image to slosh, tests/test_docs.py and make fmt-check green.
* slosh: layout files are *.layout, not *.layout.kdluser2026-08-19
| | | | | | | | | | | | | | | | | | | | | The old name argued that the extension should say how to read the file. The argument lost to a collision: zellij speaks the same KDL syntax under that same extension with a different schema, and to anyone arriving from there .kdl said *whose* file it is -- naming the wrong owner is worse than not naming the parser. So a layout is x.layout, a project's is slosh.layout, the name says what the file is and --check says how it was read. (It is still KDL underneath; point your editor's highlighting at *.layout.) Nobody's checked-in workspace vanishes on upgrade: the project scan still finds slosh.layout.kdl, never writes it, and where both spellings exist the new one wins, because two files disagreeing needs one answer. The unparseable-file heuristic in --check learned the new suffix -- it matched '.layout.' with a trailing dot, which the new name no longer has. The webdemo overlay moves with it (demo.layout), rebuilt and boot-checked.
* slosh: defaults most people can live in, said by shadersuser2026-08-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The out-of-the-box look, rethought as one piece: - the compiled-in palette calms down: muted blue #7aa2f7 on the same neutral darks, with the colours that mean something kept semantic -- amber bell, red-orange dead. sl0p stays one include away as the house style, and contrib/themes/default.kdl is the starting point written down (theme-tour shows it). - derived state defaults now actually follow the theme: the scrolled wash is rebuilt from scroll_bg after the theme block (it used to bake the compiled accent), and declaring a state -- in any file of an include chain -- still wins. The dump writes derived states as comments so C-a e cannot pin what is meant to keep following. - a bell you can see: the frame blinks three times in theme's bell colour then breathes until answered, and a soft diagonal shimmer -- the bell colour halved towards default_fg, width breathing on a sine -- crosses the body for the same 900ms. bell_indicator false silences all of it; states { bell { } } replaces it like any state. since carries the clock dependency, so an idle session pays nothing. - scrollback says where it continues: while scrolled, the viewport's top and bottom rows melt towards an edge with content past it and turn solid at the buffer's end. New expression variables above/below (lines hidden past each edge, own dependency bit, cached per scroll position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4. - expressions survive the dump: a program keeps its source and cb_chain writes it back, so amount="(y % 2) * 40" no longer dumps as a number. - headers move to include/, -Iinclude everywhere; the plugin Makefile's SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every pane it runs, and building from inside a session read that as a path. - comment drift culled where features outran the prose, and the derivation boilerplate folded into derived_pass()/ctx_scroll().
* slosh: rename the project from sl0pptyuser2026-08-18
| | | | | | | | | | | | | | | | | | | | | sl0p + pty was error-prone to type and the zero made it worse; slosh (slop + sh) is one syllable, impossible to typo, and slosh.foo is ours. Mechanical rename everywhere it appears: binary, env vars (SLOSH, SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>, $XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards, src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev, the driving-slosh skill, docs and tests. The sl0ppi fork references and the sl0p theme stay: one is history, the other is the brand. The rename surfaced a latent bug in test_osc5577: the hello-reply answer always appeared on screen twice (ECHOCTL echo plus cat -v), but a seven-character implementation name happened to wrap the second copy across the 60-column boundary, so counting substrings in wrapped text found one and passed for the wrong reason. A five-character name moved the wrap and exposed it. The loop guard itself is correct -- with echo off before the request there is exactly one reply -- so the test now counts on de-wrapped text and tolerates the pane's own echo.
* sl0ppty: ruff format the Pythonuser2026-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The bumpy one, again. Every `.py` outside `vendor/` plus the three `contrib/` scripts that are Python with no extension: 60 files, 6,714 lines rewritten, no behaviour changed. Nothing here is worth reading -- the next commit adds it to `.git-blame-ignore-revs` so `git blame` walks past it. It is a bigger reformat than the C was, 60% of the lines against 17%, and for a reason worth writing down rather than tuning away: ruff and black break a call that does not fit onto one argument per line, where this code aligned the continuation under the opening paren. The test suite is thousands of `check("some prose", cond, detail)` calls, so nearly every one of them changed shape and the suite grew 3,308 lines. Line length was the one lever that moved it -- 120 columns would have been a 40% reformat and no growth at all -- and it was left at 88, because picking an unusual width to dodge a one-time diff is paying forever to avoid paying once. Import sorting came with it. Two files had `import os, pty, uuid, select, struct, sys, termios, time, fcntl, signal` on one line and now have ten. Verified after, not before, because a formatter that alters behaviour would be worse than none: - `make retest`, 1801 checks green -- and this reformats the suite that does the checking, including `harness.py`, which every one of those files imports. - `make test-live`, the tty tests the fast suite skips. They matter here more than usual: `live_input.py` and `live_m0.py` are two of the files whose comma-imports were split, and nothing in the fast suite would have noticed if that broke them. - All 60 files still compile, `make fmt` twice in a row changes nothing the second time, and `ruff check --select I` has nothing left to say.
* sl0ppty: a skill for driving it, and the two variables that made one possibleuser2026-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `.agents/skills/driving-sl0ppty/SKILL.md`. The convention is `.agents/skills/<name>/SKILL.md` with YAML frontmatter -- already in this tree under `vendor/libghostty-vt`, so it is not an invention -- and it means an agent working in a checkout picks the skill up without being told, while a directory per skill leaves room for adjuncts later. `contrib/README.md` and `docs/scripting.md` say where it is and how to use it elsewhere: copy or symlink the directory into wherever your agent keeps skills. **Writing it turned up the reason there was no skill worth writing.** A pane is told `SL0PPTY=1` and nothing else, so a program inside one knows it is in a session and cannot find out *which* -- `ls` lists them all and none of them is labelled "the one you are in". So the whole most valuable case, an agent driving the session it is running in, was guesswork. The server now sets `SL0PPTY_SESSION` and `SL0PPTY_BIN` in its own environment, which every pane inherits through fork: one place, no signatures threaded, and unset under `--script`, which has no socket to name. `SL0PPTY_BIN` is read from `/proc/self/exe` rather than `argv[0]`, and exists because the failure it prevents is the one I hit writing the examples -- a session started from a build tree, and `sl0ppty` not on the pane's `PATH`, so the skill's own commands did not run. What the skill actually teaches, none of which `docs/scripting.md` says because a reference is not allowed to have opinions: - Work belongs in a pane that was **given** a command, not typed into somebody's shell. Then `alive` and `exit_code` off `panes` are how you wait, and the output survives the program (D14) so it is still there to read. - There is **no wait primitive over the socket**: `settle` is headless-only, and `deadline` is about repaints and says nothing about program output. Poll. - `purpose` is the handle. Titles change underneath you; a declared purpose cannot be relabelled by the program in the pane, which is what makes it safe to address. - `snapshot` is the whole composited session, and only what is on screen. Cut a pane out with its `content_*` rect; do not expect scrollback. - **The echoed command line matches your own marker.** `echo DONE` puts `DONE` on screen twice. Count, or use a marker you did not send. - Write `\e`, never `\033`: the unescaper takes `\0` first, so `\033` arrives as NUL followed by `33` and nothing complains. That bug was live in this repo's own test suite until last week. - A program in a pane can draw its own status and real buttons with OSC 5577 and read the click off its stdin, which is how it asks a question instead of printing a prompt and hoping. - Close what you made; do not `quit` a session you did not start. `tests/test_skill.py` is the part that keeps it true. A skill is documentation an agent acts on without a human reading it first, so a stale one is worse than a missing one: a wrong verb is a failed tool call somebody else has to debug. Every verb the file names is sent to a live session and must not answer `unknown cmd`; every `panes` field its central recipe polls must exist; the environment it promises is read out of a real pane; the recipe itself is run end to end and must report exit status 3 with its output still on screen. It also greps the file for paths out of a home directory, because "plug and play" is a property somebody has to keep. That test found `close-pane` in the draft, which is the *keybinding* action name -- the verb is `close`. Exactly the class of error the test exists for, found before anybody's agent ran it. Verified: 1795 checks, all green, 43 of them in `tests/test_skill.py`. Then the skill's recipe run verbatim against a real session -- tagged pane, polled to `alive:false`, `exit status: 3`, `compiling`/`built`/`exited: status 3` still readable -- and from inside a pane, `session=agentdemo bin=/…/sl0ppty` and a `building 3/7` status drawn in its own frame.
* sl0ppty: layouts are `*.layout.kdl`, and each loader says which it gotuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `config/layout.example.kdl` becomes `config/example.layout.kdl`, and the convention for the files people write is `project.layout.kdl`. Not a new extension, and the reason matters: the syntax genuinely *is* the same hand-rolled KDL subset for both documents -- one parser reads them -- so calling layouts something other than KDL would trade one wrong signal for another and lose every editor that highlights it. The confusion is about *schema*, so the schema goes in the stem: the extension says how to read the file, `.layout` says what is in it. `docker-compose.yml` and `tsconfig.json` settled this convention long ago. **But a filename cannot enforce anything, and that turned out to be the real bug.** `sl0ppty --check` on a layout file printed `ok` and reported "bindings 53" -- it had read a document containing nothing it understood and said so was fine. A config that `include`d a layout linted clean for the same reason. So did `rouded true`. The loader reads a document by *asking it for the keys it knows*, which is fast and clean and never notices what it was given. So it notices now. `KNOWN_TOP` is every node the loader reads, and anything else at the top level is a complaint with a file and line: s.kdl:2: unknown setting: rouded example.layout.kdl:14: this is a layout, not a config: `sl0ppty --layout` reads those sl0ppty: config.kdl: this is a config, not a layout: `gap` is a setting The `layout` node gets its own message because it is the mistake people actually make, and the reverse direction is the same list read backwards -- the layout loader asks `config_is_setting()` rather than keeping a guess of its own, so the two answers cannot disagree about which file is which. A layout whose own tabs are misspelled still gets "layout declares no tabs", which is a different mistake. D2 records it, since it is the decision that two schemas share one syntax. Verified: `tests/test_config.py` gained thirteen checks -- the unknown setting with its line, both wrong-schema messages, the misspelled-tabs case keeping its own, the shipped config linting clean and the shipped layout loading as one, and a drift guard that greps `kdl_child(root, ...)` out of the loader and fails if a setting is missing from `KNOWN_TOP` (verified by removing `gap_aspect` and watching it fail). Full suite green; my own config and the reference config both still lint clean, which is the thing this change could most easily have broken.
* sl0ppty: the prompt speaks config, not a dialect of ituser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | chrome> include "contrib/chrome/heartbeat.kdl" heartbeat.kdl: 1 chrome, 0 content chrome> shaders { ...> tint where="chrome" color="#ff5fd7" amount="abs(sin(t / 5))" ...> dim where="content" amount=80 ...> } 1 chrome, 1 content Both of those were errors an hour ago, and the second one was my fault twice over: `:paste` printed `include "..."` and printing something you cannot type back is a prompt lying about its own output. Pasting it answered `unexpected argument for include`, and `load "..."` answered the same about `load`. So the grammar is now the config's, all of it: an entry, several with `;`, an entry with its own `where=`, a whole `shaders { }` block over as many lines as it takes, `include "f.kdl"`, `load f`. There is a test that reads `:paste`'s block off the screen, clears the pane, types it back line by line and compares the cells -- round-tripping is the property, not a nice-to-have. **The text is a document.** What it says replaces both chains, exactly as naming `shaders { }` in a config replaces the block rather than adding to it, and an entry's `where=` decides which rect it lands on. That drops a rule I invented last week -- "one chain, one rect", which refused an entry that named the other one -- because it made the prompt's mode a law rather than a default and made a two-rect block, the thing `:paste` prints, impossible to paste back. The prompt now keeps the document and sends all of it, so a line aimed at the frame leaves the contents alone, and the reply says `1 chrome, 1 content` rather than `ok`: with routing visible, the counts are the answer worth reading. `route_entries` is the one place routing is decided now -- config file, preset file, typed line, same function. `config_parse_chain_doc` takes the wrapper or the bare entries, because both are things a config contains and therefore both are things somebody will paste. Still nothing in the prompt parses KDL. A file goes by path; a pasted block goes via a temporary file, since an OSC payload cannot carry a newline -- a control byte ends the sequence, by the spec -- and joining lines with `;` would need exactly the comment-and-quote scanner I refused to write. The only syntax the script looks at is counting braces to know whether you have finished typing, and an empty line gives up on that. One hint, for the mistake that started this: when the session says `unknown shader`, the prompt adds `(a file? :load <path>, or include "<path>")`. After the fact rather than before, so a plugin's shader name is never second-guessed. Verified: `tests/test_shader_repl.py` is 41 checks -- every input shape, the multi-line paste and giving up on one, the round trip, the hint -- and `tests/test_inband_shaders.py` gained the document rule in both directions, including that a document naming only the frame takes the contents pass off. Full clean suite green.
* sl0ppty: `:load` a preset, without a second KDL readeruser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | chrome> :load sine-comet sine-comet.kdl: 1 chrome, 0 content chrome> :paste // sine-comet.kdl include "/home/user/dev/sl0ppty/contrib/chrome/sine-comet.kdl" A path, or the bare name of anything in `chrome/` or `shaders/` beside the script, from any directory. Entries land wherever their own `where=` says, so one file can fill both chains and a preset goes where its author put it. Tab completes filenames after `:load` and vocabulary everywhere else. **The prompt does not parse the file.** I started writing the scanner -- find the `shaders {` block, count braces, strip `//` outside quoted strings so that `color="#ff0033"` and `t / 8` survive -- and stopped, because that is a second reader of a format that already has one, and the two would disagree exactly where comments meet strings. Instead the session gets the path and reads it with the parser it already has: `config_parse_chain_file`, built on the same `parse_shader_entry` a config file goes through. Anything that is not a top-level `shaders { }` block is ignored, so a whole `config.kdl` can be handed over and only its shaders apply. The alternative was regenerating all 45 presets into something easier to read from Python. That would have cost them what makes them useful: each one is a config fragment today -- pasteable, `include`-able, checkable with `sl0ppty --check`, and loaded as a config by `tests/test_chrome_presets.py`. A format only the prompt can read would be a fourth thing to keep in step. `:paste` after a load answers with an `include` line rather than the file's thirty: the file is on disk, it is already the block, and reprinting it scrolled the pane you were looking at -- which is how I noticed. Both chains are built beside the live ones and swapped in together, so a file that goes wrong half way leaves the pane as it was rather than wearing the half that parsed. Each compiled expression is matched to the chain whose shader points at it before either is installed; freeing a program the other chain still uses is the one bug here that would not appear until the next repaint. Verified: nine checks in `tests/test_shader_repl.py` -- a preset by bare name, a file with both rects going to both chains, the three ways to be wrong (no such file, no `shaders { }` block, no argument), what `:paste` says afterwards, and tab completion. Then all 45 shipped presets loaded by name in one session: none refused.
* sl0ppty: six chrome presets that need the new operatorsuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | sine-comet an arc gliding round, with a sine's shoulders marching-ants two on, two off, stepping -- the selection marquee standing-wave three lobes that do not travel; the pattern breathes bit-drift position XOR clock, three bits: a machine thinking heartbeat lub-dub, then a rest. For a state xor-barcode the top rule as a barcode, sliding a character at a time Each is a thing the old language could not say. `sin` and `TAU` give `sin(TAU * p / perim)` -- this cell's position as an angle round one lap -- which wraps at the corner for free, because so does a sine, and which fits any whole number of lobes to the ring exactly. That last property is what makes a standing wave stand: three lobes and three nodes, in the same places, breathing. `>> 1 & 1` is a two-cell dash pattern in two operators, with no multiply and no table; adding a slice of the clock marches it. `^` gives a motif that reshuffles rather than slides, which is what a machine looks like when it is thinking and not what any ramp looks like. And `abs(sin())` over a full turn is two humps, so a heartbeat is one expression and a window mask. Two techniques worth stealing from these, and now in the README: **overdrive then clip** (`* 14 - 3000` after a sine keeps only the top of the crest, turning a glow over everything into an arc), and the **angle idiom** itself. Every one of them was measured before it was written down -- the perimeter unrolled into an intensity strip, frame by frame, so an effect that "should" travel is seen travelling. Two candidates did not survive that: a Sierpinski `(x & y) == 0`, which on a ring lights the top and left solid and reads as a bug, and a two-sine interference, which read as noise. `tests/test_chrome_presets.py` picks up all six with no change, and asserts of each what it asserts of the other seven: the frame moves, and the pane's own output does not.
* sl0ppty: PI is 180user2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Angles here are degrees, and pi in an angle language is not a number -- it is a half turn. So `PI` is 180, `TAU` is 360, and a formula written the radian way ports across as written: sin(TAU * x / cols) one cycle over the pane's width sin(TAU * p * 3 / perim) three lobes fitted exactly to a border PI / 2 a quarter turn PI / 6 thirty degrees, exactly That last line is the argument. A numeric pi would be 3 in this language, and `3.14159 / 6` in integers is 0 -- so radians cannot express a sixth of a turn here at all, while degrees give it as a whole number. The pun is not a compromise; it is the more precise reading of the two. Which is why there is no `deg2rad` or `rad2deg` beside them, and asking for one says `unknown function`. There is one angle unit. A conversion could only lose the angle (`deg2rad(90)` is 1, and `sin(1)` is nearly nothing) or invent a second scale for the language to disagree with itself about. Spelled-out numbers rather than variables: they read no environment, carry no dependency, and fold into the program like the literals they are. The browser preview learned the same two, from the same table. Verified: 12 cases in `tests/expr_test.c`, including that `deg2rad` and `rad2deg` are refused; the cross-check agrees with the compiler on 700 evaluations, now including `sin(TAU * x / cols)` and friends. Two smaller things ride along, both from the repl. `PI`/`TAU` tab-complete, and its drift test grew a third table to check -- it already caught `sin`/`cos` missing before I did. And it now checks the script *parses* before starting a pane that runs it: I broke the indentation of one line here, and the failure arrived as `IndexError: list index out of range` from a pane that died before its prompt, which is a long way from "line 212".
* sl0ppty: sin and cosuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 128 + sin(t / 4) / 2 a breathe that is actually a sine abs(sin(x * 6 + t / 5)) a wave travelling along a frame abs(sin(dist(x, y, curx, cury) * 20 - t / 4)) / 2 ripples from the cursor Degrees in, -255..255 out. Two decisions, both for the same reason -- this is a language people type into a config file, not one they read a manual for. Degrees because that is what anybody guesses, and 255 because it is the scale every strength here already uses: `128 + sin(t / 4) / 2` is a breathe centred half way up with nothing to rescale, and `abs(sin(...))` is an amount as it stands. Every angle wraps, negative ones included. `t / 4` does not stop at 360 and an expression that died at one turn would be no use for the one thing this is for. A 91-entry table of round(255*sin) at one-degree steps, three quadrants by symmetry, no interpolation -- the argument is an integer and there is nothing between two degrees to interpolate. A table and not a polynomial because `contrib/shadertoy.html` reimplements this language in JavaScript so the preview can run in a browser, and `tests/test_shadertoy.py` compares the two on every expression: identical data with identical reduction cannot drift the way two approximations of one curve would. The JS carries the same 91 numbers. Until now the only oscillator was `abs(t / 6 % 510 - 255)`, a triangle wave written as arithmetic. It works and it looks like what it is -- a ramp with a corner in it. A sine has no corner, which is the whole difference between a pane that pulses and a pane that flickers. Verified: 19 cases in `tests/expr_test.c` (the cardinal angles, quadrant symmetry, wrapping past a turn and below zero, and the breathe idiom); the cross-check now agrees with the compiler on 660 evaluations including generated trig; the repl's completion drift test caught `sin`/`cos` missing from its list before I did, which is what it is for. Then six chains in a real pane -- breathe, travelling wave, clipped crests, plasma, rolling scanlines, cursor ripples -- each measured over eight distinct frames.
* sl0ppty: bitsuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `&` `|` `^` `~` `<<` `>>`, on the 32-bit value the VM already used. There was nothing: `x & 7` answered `unexpected trailing input at offset 2` and `(x ^ y) % 16 < 2` answered `expected ) at offset 3`, which is a fair description of a parser that had never heard of either. `^` is the reason to bother. `(x ^ y) & 1` is the cheapest interesting texture there is, and the language could express a sweep, a ramp and a comparison but not one bit of pattern without `%` gymnastics. **Bits bind tighter than comparison, which is not what C does.** `x & 7 == 0` means `x & (7 == 0)` in C -- a precedence Ritchie put on record as a mistake, kept for a decade of compatibility that a shader expression in a config file does not have. Here it asks what it looks like it asks. Among themselves the usual `&` then `^` then `|`; shifts stay where C has them, just under `+ -`. `&&` and `||` still parse as themselves: the bitwise rungs decline the first character when a second one follows it. Semantics are JavaScript's, deliberately and to the letter -- the shift count masked to five bits (`1 << 33` is 2), `>>` keeping the sign (`-8 >> 1` is -4). Not taste: `contrib/shadertoy.html` reimplements this language in JS so the preview can run in a browser, and `tests/test_shadertoy.py` compares the two on every expression it can think of. Anything C leaves implementation-defined had to be pinned to what JS would show, so the signed right shift is written out in the VM rather than left to the compiler. Verified: 22 new cases in `tests/expr_test.c` covering the operators, both precedence questions, the sign, and the masked count; the preview learned the same six operators and the same ladder, and the cross-check now agrees with the compiler on 564 evaluations, including generated ones that reach for bits. Then seven bitwise chains in a real pane -- an XOR texture, a drifting one, a stepped pulse that walks eight shades of `t >> 7 & 7` and needs no `abs`.
* sl0ppty: three ways back from a painted paneuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | printf '\033]5577;1;shader;\033\\' # from the program sl0ppty cmd '{"cmd":"clear-shaders","id":0}' # from outside it bind "z" "clear-shaders" # from the keyboard `app_clear_pane_shaders` empties both of a pane's chains and says whether there was anything there, which is what lets a key answer "shaders cleared" or "no shaders on this pane" instead of maybe having done something. In-band it is not a new verb: naming no rect means all of them. `shader;` sits under `shader;chrome;` and `shader;content;` as the degenerate case of "which rect", so a program puts a pane back in one exchange and cannot leave it half done. `contrib/shader-repl`'s `:both` now uses that rather than two. **None of the three is gated on `in_band_shaders`.** A chain outlives the setting that allowed it -- paint a pane, then turn the setting off, and the paint is still there, because a chain belongs to the pane and not to the file (there is a test that reloads with it off and clears anyway). A way out that the setting can take away is not a way out. The operator path matters for the same reason: the program that made a pane unreadable is not always in a state to put it back. They clear what the *pane* set. The config's chains and the session's own dimming are not this pane's doing and are derived every frame anyway. The action is bound to nothing, like `scroll-up`: it is in the palette, which is what the palette is for, and the docs say to bind it if you leave the setting on. Which is where a second bug turned up -- the palette truncates a label at 26 characters, so "undo this pane's own shaders" read as "undo this pane's own shade" on screen. Renamed to fit, and `tests/test_palette.py` now checks every label against the column, since nothing failed for that: it just looked like a typo in front of someone.
* sl0ppty: a prompt with a memoryuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `contrib/shader-repl` imports readline, which is most of it: editing, up/down, ctrl-r, and history kept between runs in `$XDG_DATA_HOME/sl0ppty/shader-repl.history`. Chains only -- a `:` command is taken back out of the history it would otherwise fill, because pressing up four times past `:quit` and `:paste` to reach the line you were working on is the annoyance history exists to remove. Tab completes the commands, the nine shader names, the property keys, the two rects, the three channels, and the expression language's own variables and functions. `:help` prints the lot at once, which is the same list from the same place. That list is a claim about what exists, so `tests/test_shader_repl.py` checks it against `src/shader.c` and `src/expr.c` and fails if either grows a name it does not have -- verified by removing `spotlight` and watching it fail. Then it types every name it offers at a real prompt and requires `ok` from a real session, because a name that completes and does not parse is a lie with a keystroke attached. History across two runs, a tab completion, and `:help` are driven the same way, through a pty. Two things that cost me time and are now written down where they bite: keys go into a pane escaped (`\r`, `\t`, `\e[A`) because `raw` takes the rest of one command line and a literal newline ends the command instead of arriving; and Enter is CR, which is what a terminal sends and what readline waits for. Also: **a bare argument on a shader entry is now a complaint.** Every parameter is a property, so `tint color="#000000" spotlight` is not a pass with a spare word, it is a missing `;` -- KDL reads one node, the second name does nothing, and the session used to answer `ok`. It now says `unexpected argument for tint: spotlight (separate entries with ';')`. Found by watching the prompt get used.
* sl0ppty: a pane can set its own shadersuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | printf '\033]5577;1;shader;chrome;tint color="#ff5fd7" amount="abs(t / 8 % 510 - 255)"\033\\' The field after `shader` is which rect -- `content` or `chrome` -- and the rest of the payload is a chain in exactly the syntax a `shaders { }` block uses, taken verbatim so that `;` can go on separating entries. Empty text clears that chain. The session answers on the program's stdin, `shader-reply;ok` or `shader-reply;error;bad amount for tint: ...`, because a prototyping loop that gets no answer cannot tell a typo from a build without the feature. `contrib/shader-repl` is the prompt this exists for: type a chain, watch the pane, and `:paste` prints what you have as a config block. Both ends are the same parser, so what you arrive at is what you can keep -- verified by pasting `:paste`'s output into a file, linting it, and checking the frame comes out the same colour. **D13 said this was impossible on purpose, and the reasoning stands**: a program that can restyle the session it happens to be running in is a hazard, and `cat hostile.txt` should not dim your panes. But *impossible* was the wrong shape for it -- editing a file, saving, looking and guessing again is slow enough that shaders go unwritten. So it takes `in_band_shaders true`, one line of consent, and it is scoped to the pane that asked: its own two chains, never its neighbour's, never what the config said about anyone else. There is a test for the neighbour. Each chain owns the programs its expressions compiled to, and is swapped in whole, so a chain that turns out not to read leaves the pane looking like it did rather than half-restyled. Measured: 1,800 replacements of an animated chain, resident size flat after the first pass. Also here, because it is the same paint order: the chrome chain now sits between the config's and policy's, exactly where the content chain does. Dead code out -- `app_shade_add`/`app_shade_clear`/`app_shade_count` had no callers and their comment claimed the opposite of what this commit does.
* sl0ppty: make docsuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | contrib/gen-docs renders docs/ into a static site: one file of stdlib Python and one stylesheet, no toolchain, no package manager, no npm. Same argument as src/kdl.c being a hand-rolled KDL subset rather than a library -- the input is ours, we know exactly which constructs it uses, and a docs build that needs a lockfile is a docs build nobody runs. What the Markdown subset understands is what docs/ actually contains: headings (with anchors), paragraphs, fenced code, pipe tables, lists one level deep, blockquotes, rules, `code`, bold, italic, links. Anything else is escaped and passed through as text. A construct nobody uses is not supported on purpose: it would be untested code pretending to be a feature. The layout is a sidebar of sections from docs/nav, the page, and its own headings down the right; prev/next chains the nav order; a link to another page is rewritten to its rendered page, so the same Markdown reads correctly on a forge and on the site. The colours are the session's own default theme, so the docs look like the thing they document, and the light variant follows the reader's system preference rather than a toggle nobody would find. Zero JavaScript -- the narrow-screen menu is a checkbox. Two things came out of looking at it in a browser rather than trusting the HTML. The hero diagram was hand-drawn and its lines were 78 and 79 columns long, which is visible. It is generated from a real session now -- three panes, a layout file, a text snapshot -- so it is exactly what the program draws. Terminal art also needs tighter leading and a font whose box drawing joins, so a fence with box characters in it and no language is emitted as art rather than code and styled for that. Detected rather than declared, because the alternative is a marker on every fence and one of them getting forgotten. (Vertical rules still break between lines in a browser: the glyph does not fill its em box, and no amount of CSS changes that. Widths line up, which is the part that matters.) The narrow-screen menu opened over a page that showed through underneath it: as a grid child taken out of flow it kept its content height, so `bottom: 0` did nothing. It has an explicit height now. tests/test_docs.py checks both jobs. The site: every page in the nav is rendered, carries the whole sidebar, is marked as current on its own page, chains prev/next, and no internal link in the output points at a file that is not there. The subset: each construct, and the one that matters most -- markup inside a code span is not markup, because half of these docs are shader expressions full of asterisks. A page missing from docs/nav fails the build, and so does a nav entry with no file: an unreachable page whose only symptom is its absence is the failure mode a hand-written nav has.
* sl0ppty: shaders on the chrome, and two keys for the arrangementuser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Five things, in one commit because they land in the same few files -- the action table, the shader pass, config.kdl -- and splitting them by hunk would buy a tidier log at the price of commits that do not build. Each is verified end to end; the suite is 46 files green. Chrome shaders. `where="chrome"` on any entry in `shaders` or in a `states` block runs that pass over a pane's frame -- border, padding, title, buttons -- instead of its contents. Nothing else changes: same registry, same `amount`, same expressions, same chain order, one new word, because a frame is another rect and so it is another pass. It runs over the frame's whole rect with the contents punched out as a hole, rather than four passes over four sides: an effect has to be able to travel round a border, and four passes would each count x/y from zero and restart at every corner. The hole keeps the two honest -- a skipped cell is never visited, so a full-strength chrome tint cannot reach your text. It is also the only kind of pass that can colour a pane a small window has collapsed to a single row (D6), which is the state where a colour is worth the most. `channel="fg"|"bg"|"both"` came out of looking at the first border flash: `tint` mixes both of a cell's colours, and a frame's background is the terminal's own default, so the pass materialised it to our guess at that default and mixed towards the colour -- a dark rectangle behind the glyphs, left there until the pane changed state. The mask is enforced by the pass, not the shader: the other colour is snapshotted before materialising and put back after, so an unset colour goes back to unset, it works for a built-in and a plugin alike, and no shader grows an fg-only twin of itself. A `bell` pane state and a `since` variable, because "flash the border when a pane rings" needed both and neither existed. `since` is milliseconds since the pane entered its current state, stamped in the one function that decides the state -- a transition is the one thing a frame cannot tell you, so it is remembered where it cannot disagree with the state it dates. `bell` ranks above the ambient states and below `dead`: a pane that rang while you were elsewhere is news, and a pane that rang and then exited is a pane that exited. It ends when you look at the pane, because that is what answering a bell is. Animation needed a clock and did not have one: a shader reading `t` only advanced when something else caused a frame, so a pulse froze the moment you stopped typing. `app_next_deadline_ms` now reports `anim_ms` while a chain that reads the clock ran over the last frame -- derived from what was applied, so a pulse hung off `dead` costs a clock while a pane is dead and nothing for the rest of the session. A `deadline` verb makes that observable; the server's poll loop already lived on the number. contrib/chrome has seven presets and the perimeter trick they are built on: on a frame the coordinate you want is distance along the ring, which the language can work out, and `min(d, P - d)` is what makes an effect cross the corner it started from. Hand-written, unlike contrib/shaders, because the toy previews contents and a frame has no preview to give -- so tests/test_chrome_presets.py checks each one the only way left: load it into a real session, assert the frame moves and the contents do not. `equalize` (C-a =) puts every share back to even: each split's children weighted by how many visible panes are behind them, so one pane beside a stack of three is a quarter of the width and "even" means the same thing at every depth. Exactly equal cell counts are not something a tree can always express, so the action promises the even division it can. `rotate-layout` (C-a Space) turns the whole tab a quarter turn clockwise. Every split changes axis and a row split's children reverse, because the pane on top of a stack is the pane on the right once you turn it; get that asymmetry wrong and you have a mirror image, which looks almost right until four turns fail to come back. They do come back, exactly, which is why the inverse is three more turns rather than a second mirrored routine with its own chance of being wrong -- and why a key as easy as space is the right one rather than a hazard. A turn is refused when it would not fit: a share of the height is not always a share the width can afford, and a node that cannot give its children their floor takes the whole tab down to a list. So the turn is tried, the layout is asked what it made of it, and one that flattened the tab is put back with a word. Same rule `split_fits` applies to splitting. Keys: the palette moves from `shift+p` to `p`, and cycling tabs from `n`/`p` to tab/shift+tab. `p` is pressed far more often than "the tab before this one" and was the only shifted letter in the defaults; tab is what every other tabbed thing cycles with, and `\e[Z` decodes as shift+tab on a plain terminal, so this costs nothing on a client without the kitty protocol. `n` is free again. The actions are untouched: two lines of config put the old binds back. The shader ABI goes to 3: `shade_ctx_t` gained `state_ms` and struct shader gained `channels`, both the pass's business rather than a shader's. Plugins need a rebuild, which is what the version is for.
* make coverage: a number, cheaplyuser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `make coverage` builds a second binary with gcc's --coverage into build/cov, runs every suite against it, and prints a per-file table from gcov. About a minute. Nothing installed, nothing about the normal zig build changed. gcc rather than clang because the counters need a gcov that matches the compiler, and gcov is what this machine has -- no llvm-profdata, no llvm-cov, no lcov, no gcovr. The aggregation is forty lines of python reading gcov's own summaries, which is the whole reason this was cheap. The suites drive it through $SL0PPTY_BIN, one line in the harness, so there is no second copy of the test code and no risk of the coverage run testing something else. Two things about the result, both in the report itself: - the C unit tests link the *same* instrumented objects, so input.c, kdl.c, shader.c and expr.c are credited for the tests that exercise them. Built separately, input.c read 54% while having a dedicated decoder test -- a lie about where the tests are rather than about the code. - server.c reads ~8% and is not untested. The session server is a daemonised child ending in _exit(), which is right there and skips the flush gcov needs. The counters are lost, not the tests. Said in the output, because an unexplained low number invites someone to "fix" working code -- and changing correct code to make a tool happier is the wrong trade. Where it lands today: 85.4% of 6298 lines. The gaps that are real rather than mechanical are jsonval.c (58%), screen.c (64%) and pty.c (59%) -- error paths and the parts of the diff emitter that only a resize or a weird terminal reaches.
* sl0ppty: write the session back out as a layout, and a loop that uses ituser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Dogfooding this while building it has one sharp edge: a running session keeps the binary it started with. `reload` re-reads the config, it cannot re-read the code, so every build you want to try means losing your screen. The only thing worth carrying across a restart is the shape, and sl0ppty already knows how to read one -- it just could not write one. `dump-layout` is the inverse of `--layout`: tabs with their names and purposes, how the panes are split, in what proportion, in which directory, running what, which tab was active and which pane had focus. Two details make it worth trusting. The directory is where the shell *is*, read from /proc, not where the pane was started -- after any amount of `cd` those differ and only one of them is useful. And a pane running the session's default shell is dumped with no `command`, so it comes back as a shell rather than as a shell wrapped in a shell, one layer deeper every restart. contrib/sl0ppty-dev is the loop: attach, and when the session ends because you asked for a restart, come straight back with the layout. It is two halves because it has to be -- `restart` runs inside the session, and the moment the session ends so does the shell it was typed in, so it leaves the layout and a note and the loop outside picks them up. What does not come back is what was running *inside* a program. A shell returns as a shell, in the right directory, with an empty history. That is the limit of restoring a layout rather than a session, and the script says so rather than implying otherwise. Three bugs found by the round-trip test, all the same kind -- a dump that loads without complaint and rebuilds something subtly different: - `split=` belongs on the node that *has* the children, not on the children. Written the other way it parses fine and gives the wrong tree. - a split's weight was never restored, because the edit meant to read it silently matched nothing and was never applied. - `active=true` landed on the wrong tab: the index is recorded while the new tabs sit after the old ones, and `replace` then moves them to the front. Which is why the test asserts that a dump of a reload is byte-identical to the first dump. Anything the dumper loses shows up there at once, where reading it and nodding would not.
* sl0ppty: modals get their own surface, and dim what is behind themuser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two things wrong with the first one, and both are about it being a modal rather than a pane that happens to float. The close button was invisible. It was drawn in the pane button colour on the finder background, and in the default theme those are the same value -- #45454a on #45454a -- so it only appeared when the pointer landed on it and the hover colour took over. That is the hazard of borrowing names from another surface: each one is right, and together they are nothing. A modal is its own surface now, with its own names (modal_bg, modal_fg, modal_border, modal_title, modal_button, modal_button_hover), a dark panel a shade lighter than the dimmed screen, a border in the accent, and a button chosen to be visible *without* the pointer on it. All six themes set them. And nothing behind it moved, so it read as another pane rather than as something in front. There is a scrim now, `modal_scrim` (0..255, 120 by default), and the pleasing part is that it is not a new mechanism: it is the shader pass aimed at the screen instead of at a pane. Same dim, same materialisation of default colours, no special case. It goes down after everything else is painted and before the modal, so the modal is the only thing at full brightness -- which is the whole idea, and is asserted rather than assumed. The shape is now reusable: modal_frame() draws the box, title, close button and hit, and returns the rect inside it; draw_scrim() is one line above it. The next modal is a function call and looks the same as this one. The finder is deliberately left alone. It is a picker rather than a modal -- it navigates, where a modal here dismisses on any key -- so unifying them would be making two things one because they are both rectangles.
* contrib: the shadertoy presets, usable in sl0pptyuser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | They only existed in a browser, which is a strange place for a terminal multiplexer's shaders to live. Now each one is a file you can paste. contrib/shaders/ holds all thirty-two, one per file, *generated* from the presets in shadertoy.html by contrib/gen-shaders. The page stays the source: it is where they are written, previewed and conformance-tested against the compiler, and a hand-kept second copy would drift the day after it was written. `gen-shaders --check` says whether the files are current, which is a test, so the drift is a failing build rather than a stale example. contrib/shader-tour cycles a session through them, in the shape theme-tour already established — write the config the session watches and let the watcher do the rest. It takes one shader, one group, or nothing for all of them, and it resolves a short name (`torch`) as well as the whole slug (`guides-torch`), because nobody remembers which group a shader is in. The tour writes the theme alongside the shader: shaders resolve default-coloured text through theme's default_fg/default_bg, so a preset judged without one is being judged against a guess. The new test is the one that matters. Every shipped file is loaded into a real session and has to *change the cells of a pane* -- an example that previews beautifully and does nothing when pasted is worse than no example, and neither the toy's conformance test nor a config parse would notice. Three of them are then checked for the specific thing they claim: scanlines alternate row by row, indent guides land on every fourth column, a flat dim is flat. One session, reloaded per preset, which is both quick and a fair exercise of the path anyone will actually use. Renamed the "the built-ins, as expressions" group to drop the qualifier from its filenames; it was generating built-ins-as-expressions-scanlines.kdl, which is a sentence rather than a name.
* contrib: presets worth stealing, and a test that they do anythinguser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eleven examples, grouped, and most of them are less "effect" than *instrument*: a cursor line, a crosshair, indent guides, a right margin at three quarters, a torch that dims everything more than eight cells from where you are looking. Things that tell you where you are, inside a program that has never heard of any of them -- which is the argument for shading contents rather than chrome, made in examples instead of prose. Then the fun: phosphor and amber CRTs (grayscale, tint, scanlines, vignette as a four-pass chain), film grain, a rolling bar, an interlace flicker; sonar pings expanding from the cursor, ripples, a barber pole, plasma from two triangle waves, matrix rain with a fading tail; and every built-in written as an expression, because `vignette` being `dim` with an argument is the whole design and is better shown than argued. Two rules the presets follow, both about staying identical to the C: never multiply `t` (it is a millisecond clock and gets large -- divide it down first and the arithmetic stays in an int32 forever), and keep hash coefficients small for the same reason. `(x * 11) % 23` is fine; the usual Knuth constant is a different number in C than in JavaScript. The test now lifts the *presets* out of the page as well as the evaluator, so one added later is conformance-checked without anyone remembering to add it. And it evaluates every preset over a whole pane at four points in time and fails any that is zero everywhere -- an example that does nothing reads as a broken shader system rather than a bad example. That check caught its own first draft: sampling every other row made three `y % 2` effects look dead when they were fine. It samples every cell now, which costs six hundredths of a second for four hundred thousand evaluations, because the thing being tested is quick.
* contrib: draw the shadertoy preview at the size it meansuser2026-08-14
| | | | | | | | | | | | | | | | | The canvas was 576x432 with `max-width: 100%`, so a wide pane stretched a 576-pixel preview across it and `image-rendering: pixelated` made sure you could see every one of those pixels doing it. A preview of a terminal that does not look like a terminal is not much of a preview. Two sizes now, deliberately: the backing store is device pixels (DPR, capped at 3) so glyphs stay sharp on a HiDPI screen, and the CSS size is pinned to the real 576x432 so nothing ever scales it up. A viewport with room to spare gets space around the preview instead of a blur; one that is genuinely too small still shrinks it, smoothly, which is the direction where scaling is fine. Checked by rendering a frame against a stub canvas under node: the draw path covers exactly the CSS box while the backing store is twice that at DPR 2.
* contrib: a shadertoy for shader expressionsuser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | You cannot see an expression by reading it. `(y % 2) * 40` is scanlines and `(x > cols - 10) * 120` is a right margin, and neither is obvious until it is on a screen -- so here is a screen. One HTML file, no build and no server: open it and it works, offline, including from a checkout on a machine that has never run sl0ppty. It draws a fake pane with plausible contents, applies a chain of passes to every cell, and prints the config line to paste. The mouse moves the cursor, so `dist(x, y, curx, cury)` behaves the way it will in a pane rather than the way it does at coordinates you imagined. Anything reading `t` animates. The presets are every built-in written as an expression, which is the equivalence the whole design rests on: `vignette` and `spotlight` are not special, they are `dim` with an argument. It also reports what each expression *reads* and whether that makes it cacheable, because the dependency analysis is the interesting half of the implementation and is otherwise invisible. The hazard is that this is a second implementation of the language, in another language, and it would disagree with the compiler quietly -- in the third digit of a colour, on one preset, at one cursor position. So tests/test_shadertoy.py lifts the evaluator straight out of the page (not a copy of it, the page itself) and runs a few hundred expression/environment pairs through both it and src/expr.c, including the corners: division by zero, the ternary's untaken branch, `dist` counting a row double, and six expressions that both sides must refuse. build/expr_eval is the real compiler as a filter, which is what makes that comparison possible at all. It found a bug on its first run, in the page: unary `-` and `!` did not thread the environment through their closures, so `!x` threw instead of evaluating. Which is the argument for the test, made better than I could have made it. Skipped with a message when node is missing -- a checker for a contrib toy is not a reason the suite cannot run.
* sl0ppty: a shader's strength can be an expressionuser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adding an effect meant writing C -- in the binary, or since D15 in a shared library. Both are a lot of ceremony for "dim every other row". So: `amount` may be an expression, compiled to bytecode when the config is read and evaluated per cell. shaders { dim amount="(y % 2) * 40" // scanlines dim amount="(x > cols - 10) * 120" // a right margin tint amount="255 - dist(x, y, curx, cury) * 12" color="#ff5fd7" } The scope is the argument, and that is the whole design. Every built-in here is already colour_op(amount) with the amount a pure function of position -- vignette, zebra, ruler, margin and spotlight differ only in that function -- so the part worth handing to a config is the *number*, not the colour maths. Three things follow at once: the mixing stays in C where it is fast and correct; an expression cannot produce an invalid cell, because it produces one byte; and that byte is cacheable. The cache is what makes an interpreter affordable, and the numbers are why this exists at all. Measured on a 200x50 pane, one pass: native vignette 6.1 ns/cell constant expression, folded 5.6 ns/cell positional expression, mapped 5.2 ns/cell animated (reads the clock) 35.0 ns/cell A shader you wrote in your config costs what a compiled one does. A program that does not read the clock is evaluated once per cell into a byte map and reused until something it reads changes; one that does read the clock is interpreted per cell, per frame, which is the honest price of animation and is opt-in. (The earlier measurement of 56ns for interpretation was per evaluation -- correct, and the reason the map exists rather than an argument against the language.) What a program reads is derived by the compiler rather than declared, and that dependency set *is* the cache key. A stale map is therefore unrepresentable rather than merely unlikely -- the same rule the layout follows, arrived at from the other direction. A unit test caught the first violation of it before anything else did: `cols` and `rows` carried no dependency flag, on the theory that the key always contains the rect, and so a program reading only the size looked constant and was folded at compile time, where every size is zero. The language is deliberately total. No loops, no recursion, no jumps: even `?:` compiles to evaluating both sides and selecting, because nothing in it has an effect. Evaluation is O(program length), so a config cannot spin, and there is nothing to sandbox. Division by zero is 0 rather than a trap: an expression that is wrong should look wrong, not take the session with it. One that does not compile drops that one shader with a warning -- not the config, and not the half-strength version of what you asked for, which is what the number path did with garbage and is now also fixed. shader_t gained the compiled program, so the plugin ABI goes to 2. A plugin built against 1 is refused with "shader ABI 1, we speak 2" and needs nothing but a rebuild -- the check earning its keep the first time it was asked to.
* sl0ppty: shaders can be loaded from shared librariesuser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adding an effect meant editing shader.c and rebuilding, which is fine for us and useless to anyone else. Now any `*.so` in the shader directory that exports a plugin table is loaded at startup, and what it declares is named in the config exactly like a built-in -- same syntax, same three parameters, same pass. Default location is a `shaders` directory beside the config file, so dropping the .so next to config.kdl is the whole installation. The interesting part is what a plugin can see, which is one header. shader_abi.h holds cell_t, color_t, shade_ctx_t, shader_t and nothing else: no libghostty-vt, no pty, no layout, no session. A shader is therefore unable to reach anything but the cell it was handed, not by rule but because nothing else is declared where it can find it. cell_t and color_t moved there from sl0ppty.h for the same reason -- that is the one place they are a contract with code compiled outside this tree rather than an internal type. Loading is deliberately narrow: - refused unless the library reports our ABI version *and* matching struct sizes. The version says which contract; the sizes catch someone editing their copy of the header, which a version number alone calls fine and a running session calls garbled colours; - refused if it redefines an existing name, because a config naming `dim` means the `dim` it was written against; - all-or-nothing per file, and per file: a bad library is a line on stderr and everything else still loads (D9 fail-open); - nothing is ever unloaded. A shade_fn may be sitting in a live config or on a pane, so dlclose() is a jump into an unmapped page. A reload picks up newly *added* plugins; replacing one needs a new session. This is the single exception to D9's "a plugin is a subprocess", and it is argued in D15 rather than drifted into: a shader is called per cell, per pass, per frame, which no subprocess can be in the path of, and the measured alternative -- interpreting bytecode per cell -- is 56ns against 8ns for the compiled function. On trust, `shell` and a layout's `command=` already let a file in the config directory run anything as you, so a .so beside them is not a new boundary. The docs say so plainly rather than implying a sandbox. contrib/shader-plugin is a working skeleton: Makefile, two commented effects (one positional, one animated), and the three rules a shader has to keep. It is built and loaded by the test suite, so a broken example is a failing test rather than someone else's afternoon.
* sl0ppty: a pane outlives the program that was in ituser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A pane whose program exited was reaped before the next paint. The pane went, and with it everything the program had printed -- including, always, the one line that would have explained why it stopped. Close the last one and the session went too, so a mistyped command in a fresh session closed the terminal you were typing in. Now the pane stays. It keeps its contents, writes one line into its own backlog saying how it ended -- `[process exited: status 3]`, `signal 9` -- says the same thing in its frame and in the status line, and offers the two verbs that still mean anything: ╰ exited: status 3 ──────────────────────────────[re-run]─[close]─╯ `[re-run]` runs the same argv in the same cwd in the *same pane*: same id, same node in the tree, same terminal. Nothing that referred to that pane has to be told anything, and the run that ended stays above the new one in the scrollback, which is what makes comparing two runs possible at all. C-a r and {"cmd":"rerun"} do the same thing; a live pane is refused rather than restarted, because "run it again" is not a request to kill something. Those buttons are the OSC 5577 row, not a second mechanism. A dead pane's own buttons are inert -- a click would write a report into a closed pty -- so the row is given over rather than added to. `close` is listed last, so it is drawn rightmost and is the one that survives a narrow frame: being unable to dismiss a dead pane is a trap, being unable to re-run one is an inconvenience. `dead` is a shader state now, which D13 said it could never be: it named a frame that could not be drawn, and now there is one. Dead panes drain to grey by default, so a wall of them reads at a glance. A collapsed header says "exited" in words as well, because the shader pass does not reach one and a flattened tab draws nothing else of a pane. Two things about this are load-bearing rather than incidental: - the pty fd is closed the moment EOF is seen. A pane that outlives its program stays in the poll set, and an fd at EOF is readable forever: the session would spin a core behind a pane that looks idle. - the exit status is collected with a bounded wait, never a blocking one. EOF means the program already closed its fds, so it is on its way out and a few hundred microseconds wins that race. A blocking waitpid would hang the whole session on one program that closes its terminal and keeps running; losing the race costs the words "status 0" and nothing else. `keep_dead false` restores the old behaviour for a one-shot layout that wants it. `panes` reports alive/exit_code/exit_signal, so a script can find the pane whose command failed and rerun it.
* sl0ppty: contrib themes, a way to look at them, and a handoveruser2026-08-14
Six themes, each setting every colour the config knows about. A theme that has fallen behind silently keeps the compiled-in default for whatever it forgot, which looks like a bug in the theme rather than a missing line in it, so a test compares each file against the names config.c actually parses. contrib/theme-tour applies one to a running session, or cycles the lot. It does that by writing over the file the session was started with and letting the config watcher notice, which makes the showcase a demonstration of the watcher as well. HANDOVER.md is for the next context. It deliberately does not restate DESIGN.md or the README; it is the part that was only learnable by getting it wrong — which state is derived and which is intent and what happens when you confuse them, the dwell repaint list, that glyph width and glyph weight are different problems, that settle() in the harness is a sleep in disguise, and that a test pinned to a coordinate it does not care about will eventually look like a regression it is not.