| Commit message (Collapse) | Author | Age |
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`tab_bar_width` was a reservation: the configured columns came off the
screen whatever the screen was, and the only fallback was all the way back
to the top row. On a narrow terminal that is chrome displacing the thing it
is chrome for, and the jump to the top moves every target you were aiming
at.
It is a ceiling now. app_tab_bar_cols takes the app, because the answer
depends on the terminal and not only on the config: held to the columns
left after a pane's collapse width, and to a third of the screen, and
narrowed rather than dropped. TAB_BAR_FIT (14) is the narrowest width this
code will invent on its own -- a config that asks for less is taken at its
word -- and 0 means there is no room for a sidebar at all, which is the one
case that still falls back on top.
Height counts too, which it did not before: a sidebar spends a row per tab,
so a wide but short terminal runs out of list before it runs out of screen,
and a tab with no row is not clipped, it is unreachable. tab_bar_min_rows
is that floor. Not when the top strip could not seat them either -- moving
them would gain nothing, so the side you configured stands.
All of it is re-derived per frame, like the layout, so a resize moves the
bar and nothing remembers that it did.
test_tab_bar also stops depending on where the suite is run from. An
unnamed tab borrows the basename of its focused pane's cwd, so eight checks
read `tests` under `make test` (which cds there) and `slosh` from the
repository root, where they failed. They are about padding, alignment and
the index, not about that derivation, so they name the tab first -- by id,
since `set-name` takes 0 for the focused *pane* only. 147 checks, green
from either directory.
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A tab's focus outlived the tree it pointed into. close_leaf's last-pane
branch freed the leaf and removed the tab but never cleared `t->focus`,
and tab_remove only shifts the slots *after* the one it removes -- so with
the last tab gone, `a->tabs[0]` kept the stale tab_t while `ntabs` was 0
and `cur` was 0. `cur(a)` is `&a->tabs[a->cur]` with no bounds check, and
`a->quit` is a request rather than a barrier: the loop keeps serving
commands, and the next one to ask for the focused pane was handed freed
memory.
From outside it looked like a random crash, because what the freed chunk
held depended on what had been allocated since. Two from one afternoon: a
pane_t recycled into a `panes` JSON reply, whose `term` pointer was then
the ASCII of `k":true,` and faulted as a general protection fault; and the
same node read back zeroed, which left pane_clear_bell testing a flag at
NULL+0x5d. Typing `exit` in the last pane is the whole recipe.
close_leaf drops the focus with the tree
tab_remove blanks the slot the shift vacated
app_compose tests ->pane as well as ->focus, the way the search
beside it already did
app_apply_layout clears restore_focus up front -- it is a node pointer,
and an apply that fails before consuming it leaves it
naming a tree the next apply frees
Two more the same reading turned up, both in close_leaf: an emptied split
set the focus to the node just freed, and a leaf whose parent disagreed
with that parent's child list underflowed `p->nkids - at - 1` into a
memmove of nearly SIZE_MAX.
FOCUS_CHECK -- behind -DSLOSH_FOCUS_CHECK, compiled out otherwise -- is
the invariant all of this turns on: every tab's focus is a leaf of that
tab's own tree. It is what found this one.
Committed with --no-verify: the files are deliberately partly staged, and
the staged blobs were checked against clang-format directly.
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Applying a layout landed on the first tab it made, and moving a pane into a
tab took focus there. For a program building a pane in the background that
is two failures at once: it yanks the view off the human mid-sentence, and
it leaves the *next* caller to read focus as "where I am" and put its work
in a stranger's tab.
`apply-layout focus:false` builds the tabs and keeps looking at whatever was
on screen; a layout naming an `active` tab still wins, because that is a
statement about where to be. `move-pane` gains `beside` (which pane in the
destination to split, rather than whatever it has focused) and `focus:false`
-- the two things a caller placing a pane next to *itself* needs.
That uncovered a sizing bug that was unreachable before: a pane's size comes
from a layout pass, and a tab nobody has looked at never had one, so a pane
built in the background stayed 1x1 and its program drew into a single cell.
The jump is what used to size it. layout_tab() gives a background tab a real
pass, borrowing the tab cursor for its length -- nothing composes, reads
input or draws a frame in between.
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It was drawn in tab_status_busy, the colour of the words it sits beside, which
made one decision out of two. The words have to stay readable at a glance and
a mark does not: a theme may well want the glyph loud and the text calm -- or
the text in the accent and the mark a quiet dot -- and with one entry neither
is available without moving both.
Unset it follows tab_status_busy, derived after it and from whatever that
resolved to, named or derived, so nothing changes for anyone who does not ask
and no theme in contrib needs a line. `--dump-theme` writes both, like every
other colour the compositor draws.
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A status is a line of text, and a line of text cannot say whether it is still
true. "building 3/7" reads exactly the same while it builds and ten minutes
after it stopped, which is the one thing somebody reading it from another tab
wants to know -- and the only workaround available to a program was to write
the answer into the words and keep rewriting them.
So `busy`:
printf '\033]5577;1;status;make test\033\\'
printf '\033]5577;1;busy;1\033\\'
...
printf '\033]5577;1;busy;0\033\\'
A flag of its own rather than a field of `status`, because a status is the
*whole* payload after the verb -- `status;a;b;c` has always been the text
"a;b;c" -- so anything added to that line would change what every existing
sender means, including the five pi extensions D1 promises byte compatibility
to. Orthogonal, so a program can leave one line up and toggle the other;
anything but 0/false/no/off is on; `clear` takes both; and a pane whose program
has gone is never busy, whatever it last claimed, because a spinner turning
under a dead tab is a lie you keep looking at.
In a sidebar the row turns `tab_status_busy` -- the theme's accent, derived
like the other status colours, so no theme needs a line -- and takes a spinner
in the column `tab_bar_padding` was already holding blank, so nothing reflows
when a program starts or stops working. `busy_mark` is the frames, separated by
spaces: one frame is a static mark and costs nothing, several make it turn, and
only then does the session keep a frame clock -- via the same `animating` flag
an animated shader uses, so the cost lands only while such a row is actually
composed, and `""` drops the mark entirely and leaves the colour to say it.
The frame is a pure function of the clock, like every other pulse here, so two
clients attached to one session show the same one.
`panes` now reports `status` and `busy`, which is the scriptable half of the
same fact: what a pane says about itself, without reading its screen.
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`theme_name` is a line in a file, and a name in a list tells you nothing about
a colour scheme. So the picker previews by *applying*: moving the selection
puts that theme on, which is the only honest preview of a palette meant to
dress a whole session -- a swatch in a list would be a small lie about it, and
the session is already on screen behind the box.
It opens on the theme being worn rather than at the top, so the first arrow
press moves off it instead of silently changing the session, and the row your
config names says so, because "which one is this" and "which one comes back on
restart" are two different facts the moment you switch.
Escape puts back what was worn, since a picker that changed your session by
being looked at is one you stop opening. Enter keeps it for the session and
says as much. Only C-s writes `theme_name` into your config, which is the one
place in the UI where a keystroke edits it, so it is a deliberate chord and
the footer says so: "C-s keeps it, esc undoes".
Reuses the picker the finder, the palette and the projects list already wear
-- one machine with a subject, so the query, the selection, the mouse, the
frame and the scroll behaviour are the ones already tested. The list is
scanned on the keystroke, like the projects are: the moment it opens is the
moment it has to be right, and a theme written since the session started is
exactly the one being looked for. With nothing to list it toasts the directory
it looked in rather than opening an empty box.
`t` was free: tabs cycle on tab, and new-tab has had `c` since the first day.
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The active tab has been filled with the accent since the strip existed; every
other tab was words on the background. That leaves the strip with one shape on
it and nothing to compare it against -- where a tab ends, how far the row you
are about to click reaches, and in the sidebar which rows are tabs rather than
statuses, all had to be read off the text.
tab_idle_bg fills them. Barely off the background and in the label's own grey,
because this is not a second highlight: it gives a tab edges, and it gives the
accent something to be brighter than, which on a strip of short labels is most
of how the eye finds the tab it is in. Hover keeps it for the same reason the
active tab keeps its fill -- losing the plate under the pointer would read as
the tab going away -- so hovering still lands on the text, and the bell mark
sits on the plate rather than punching a hole in it.
Derived a third of the way from default_bg to tab_idle when nobody names it,
the same bargain tab_status_fg and tab_status_stripe already make: both ends
are colours every theme in contrib defines, so each gets a plate in its own
family -- paper lightens, phosphor greens, mono stays grey -- without a line
added to any of them. Naming it wins, and naming your own background is how
you ask for the bare tabs back.
The `+ new tab` button and the gaps between tabs stay unpainted: the button is
the one row in the list that does not mean "go here", and tab_gap is air
between plates, which is what makes them read as separate tabs at all.
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Sixteen cells is not enough for a sentence, and a sentence is what a pane
has to say: "add a summary…" is most of a status and none of its meaning.
tab_bar_status_lines 3 word-wraps instead of cutting, and the same column
carries forty-eight cells rather than sixteen.
Wrapped, the rows under a tab stop being a list of panes and become a
paragraph each, so the shape no longer says where one pane's status ends and
the next begins -- both are italic text down one column. Alternate panes are
drawn on alternate bands to say it instead: tab_status_stripe, derived from
the theme like tab_status_fg, so a theme that has never heard of any of this
still gets a band in its own family. Nothing is painted at one line, where
there is no ambiguity to resolve and a band would take a translucent
terminal's background away for nothing.
1 is the default and is the old behaviour exactly, down to cutting at the
column rather than the last word before it: with no next row to move the word
to, breaking early would spend cells on nothing. The reason to prefer a word
boundary only exists once there is somewhere for the word to go.
Rows count against tab_bar_status as before, so wrapping trades panes for
words within the same allowance, and the allowance itself still gives way to
the tabs. A status that will not fit whole is dropped whole and reported with
the ellipsis, rather than shown as a fragment that reads like the whole
thing. Every row of a status is the same `find:` door.
tabstatus's buffer goes to 256 to match pane_status's own slot: at one line
the drawing cut it anyway, but wrapped it is the whole string that has to
survive the trip.
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Three columns of indent is a fifth of a sixteen-column sidebar, spent
saying 'this belongs to the row above'. The slant says it in none: a
status now starts in the same column its tab's name starts in, and is
set in italic. That also survives the monochrome themes in contrib,
where a colour-only distinction would have had nothing to spend.
tab_status_fg / tab_status_bg are there for themes that do have colour
to spend. The fg follows tab_count when a theme does not name it -- the
same declared/derived split apply_scrolled makes -- so the six themes
in contrib get coherent status rows without a line added to any of
them. The bg is unset by default, because a band is opt-in and 'none'
is what a translucent terminal wants; the row is padded so a band that
*is* set covers the row rather than the words on it.
Two things fell out. The padding loop existed three times and is now
pad_cells. And cb_color wrote #000000 for an unset colour, so
quietly pinned attach_bg -- 'gray
ink on the terminal's own background', says its comment -- to a black
band. Unset colours are now written commented out, the same trick the
states block uses for what it wants re-derived rather than pinned.
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A sidebar lists one tab per row down the chosen edge, tab_bar_width
columns wide; the panes trade the strip's row for the sidebar's columns
in tab_area(), the one place that arithmetic lives. The per-tab cell
drawing is extracted from draw_tab_strip (label, rename editor, bell,
hover, drop states, hit) and shared, so every mouse verb -- click,
double-click rename, drag to a tab, drop on + -- works in both shapes
because the hits move with the cells.
The strip's indicators (pane count, prefix badge) take the sidebar's
bottom rows, reserved first under the same budgeting rule the strip
applies from the right. The status line below keeps the full width. A
terminal too narrow to give up the columns falls back to top, re-derived
per frame, so a resize moves the bar without anyone storing state.
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C-a / opens an inline search bar on the focused pane's status row, on
lib-vt's GhosttySearch (D4's pattern: the scrollback walk, reflow and
alt-screen survival are the library's, the UI and the wiring are ours).
Type to search live; the viewport follows the current match; up/down
(or C-n/C-p) step through them with wraparound; Enter keeps your place,
Escape snaps back. A k-of-n counter reads on the right, or "no matches".
Every match on screen is tinted, and the one the bar is on is tinted
apart -- warm gold by default, painted after the shader pass so the
scrolled wash does not dilute a match you are hunting for. Four themeable
colours (search_fg/bg, search_cur_fg/bg).
Bare / took the key from help, which keeps ?; that needed the legacy
decoder to read the shift out of a punctuation byte the way it already
did for capitals -- without it ? and / decode identically (SLASH, no
mods) and cannot be two keys on a client without the kitty protocol.
tests/test_search.py drives it end to end (39 checks): the bar, the
counter, stepping and wrap, all-match vs current highlighting, Enter/
Escape, new output updating the count, case-insensitivity, the keyboard
belonging to the bar, click-away, and that / and ? no longer collide.
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Overlays are painted over the panes and the compositor needs no more
than that: painted later is on top. A placement is not painted, though
-- the client's terminal draws the image over the cells, in whatever
order they arrived -- so an overlay that is only drawn is an overlay an
image sits on top of. The cheatsheet came up under a picture and was
unreadable through it, in the terminal and in the mirror both.
So a frame now records where its overlays landed, and the graphics pass
takes them out of a placement exactly as it takes out a float: the
modal's box (the cheatsheet and the picker wear the same frame), each
toast, and the splash. The list is rebuilt every compose, so a rect that
is not registered again is one that is no longer on screen.
Only the opaque things are registered. The scrim behind a modal tints
what is behind it rather than hiding it, and an image cannot be tinted
by us at all -- so a picture beside the cheatsheet stays bright while
the text around it is pushed back, which is wrong-looking but a great
deal better than the image disappearing while a modal is up.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
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docs/layouts.md always said an absent coordinate takes the centred
default; the loader said 0, and a layout float with only w= h= landed
in the top-left corner. Now an axis the file does not name is
FLOAT_CENTRE, a sentinel no real coordinate can reach, and float_clamp
answers it with the middle -- every frame, at whatever size the
terminal is by then, until an explicit move or resize writes a real
number over it. The webdemo's welcome float is the customer: it must
sit centred on a terminal whose size the layout file cannot know.
The dump writes a still-centred axis by omission, because the number
it happened to land on would pin to this screen's size the one intent
that deliberately has none. Every mutating verb already writes back
from the drawn rect, so the sentinel survives nothing it should not.
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Text taller than the viewport was not selectable in one gesture: the
drag stopped dead at the pane's border. Two faults, one visible and one
waiting. The visible one: DRAG_SELECT motion subtracted the content
origin in uint16_t, so a pointer above or left of the pane underflowed,
the grid lookup failed, and the selection froze. The waiting one: the
anchor was a pair of *viewport* coordinates re-resolved on every extend,
so the moment anything scrolled mid-drag the anchor would have drifted
with the viewport, re-anchoring to whatever slid under the press.
The anchor is now a tracked grid ref -- the thing lib-vt documents as
being for 'long-lived anchors such as selections' -- so it follows its
cell across scrolling, pruning and reflow, and only the near end of the
selection moves. If a program flooding output prunes the anchored row
out of scrollback entirely, the selection keeps what it had; there is no
cell left to anchor a new answer to.
Motion clamps into the content rect (a pointer past an edge is pointing
at the nearest cell), and holding past the top or bottom edge scrolls on
a clock rather than on motion, because a resting pointer sends no events
and 'keep going' is exactly what resting it there means. app_tick() does
the step, app_next_deadline_ms() wakes the poll loop for it -- the same
mechanism toasts and hover guides already use -- and both front ends
call the tick, so the behaviour exists under the server and the headless
harness alike. Rows per step is how far past the edge the pointer sits:
one row past creeps, further hurries, so the hand already dragging is
also the throttle. The metronome is select_scroll_ms, a knob so the test
can configure the clock down instead of sleeping.
The test drags to one row above the pane and simply holds: the viewport
walks to the top of scrollback (clamping makes the endpoint exact), the
copy starts at a line that was never on screen with the press, and still
ends at the pressed row -- that last check is the tracked anchor's.
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One knob, `compact true`: panes pack flush against 1-cell divider lines
that meet in real junctions, one frame rings the tab, and a pane's title
rides the line above it -- a boundary costs one cell where the default
look spends four. The lines are strokes: each write says which edges of
its cell it needs, unions with what is there, and never clobbers text,
so ├ ┬ ┼ fall out of paint order and the focus ring recolours without
inventing arms. The divider *is* the gap (eff_gap, one answer for the
layout, split_fits and the resize clamp), so gap hits, hover hints and
corner drags work unchanged. Interior edges give up click-to-split --
one cell cannot hold two verbs -- and a pane's status row overlays its
last content row. Floats, zoom and the D6 flatten keep classic frames
through place_hidden: zero new tree cases.
Underneath it, mode or no mode: a border drag now moves the boundary on
that side, converted on the first motion so the press that never moves
keeps its old meaning -- the handle's click still splits, the rim's is
still deliberately nothing (drag.rim). Which is also the fix for gap 0,
where flush panes leave no gap cell to grab and the resize gesture had
silently vanished with it.
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A pane can float: lifted out of the layout, drawn over the tiled panes and
under the modals, freely moved and shaped. The model is a flag and a rect on
the leaf, exactly like `minimized` -- the seat in the tree is kept, layout
skips it, the siblings absorb its share, and un-floating returns it home.
The drawn rect is the wanted one clamped to the tab every frame, never
written back, so a terminal squeeze round-trips exactly; an explicit move or
resize *does* write back, because the hand is the author of the intent.
Floating pops the pane to the centre: the jump is what says it happened.
Painted after everything tiled, so the hit list -- searched backwards --
resolves an overlap to the float you can see: the z-order and the click
order are the same list. It casts a shadow (float_shadow, one number), and
`floating` joins the states table above `unfocused`, so a float is never
dimmed as merely-unfocused.
The hands: the title moves it, any other border resizes it (a bottom corner
on both axes; the grabbed edge pins at walls and floors, never sliding the
window), H J K L move a focused float, the =/+ key grows it about its
centre, `-` shrinks it (its split was a refusal anyway), and hovering shows
which edges a grab would take, from the same derivation the press uses.
Equalize moved to `0` to free the key; `C-a f` floats (finder went to `s`,
where it reads as search); `C-a F` opens a new floating shell -- the
throwaway terminal; the function row f1..f12 became nameable in configs
along the way. Guards throughout: the last tiled pane cannot float or
minimize away, closing it lands the top float, splits are refused with
their own words, floats are not swap targets.
Dropping got a grammar: while a pane is carried, the pane under the pointer
subdivides into a swap centre and four edge bands meaning "insert me beside
this pane, on this side" -- detach_leaf + place_beside, the surgery
cross-tab moves already had. Bands are thirds (the first map of quarters
showed the swap owning half of each axis), the hovered band fills the half
the drop would hand over, the release resolves against the painted frame's
hits so it cannot disagree with the fill, and a drop between siblings along
the axis is a reorder that always fits -- refusing it was refusing the most
ordinary drag there is.
Also: rename-pane/rename-tab as palette actions (renaming was a
double-click and nothing else, the one verb the palette could not reach),
and C-u clears the rename editor like it clears the picker's query.
Design log in PLAN-FLOATING-PANES.md; to fold into DESIGN.md as D22/M10-11.
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Every non-space glyph of the logo is a particle that flies to its cell
over the first two fifths of splash_ms, then *is* the logo for the
rest. There is deliberately no particle state anywhere: a position is
a pure function of (target, elapsed, seed), recomputed every frame
like the layout and the pane states and for the same reason -- physics
that is stored can drift, physics that is derived cannot. The seed is
the splash timestamp, so every attach flies differently and one splash
is coherent frame to frame; a per-particle hash staggers departures,
and the delay rescaling lands every straggler exactly at the end,
because an almost-assembled logo reads as a bug.
Five motions, picked by the clock and pinned by {"cmd":"splash",
"motion":N}: rain (fall in, column by column), scatter (converge from
everywhere), slide (rows enter from alternating sides), vortex (spiral
in around the centre, orbit shrinking and unwinding), shuffle (the
glyphs trade places, then sort themselves). The colour chains keep
playing over the box throughout, so particles catch their hue as they
cross into it.
expr_sin() is the expression language's own sine exported for C-side
animation: a motion sketched in the repl and one compiled into the
binary cannot disagree about what sin(90) is.
The tests learned two things the flights taught: the logo's opening
run appears three times per line and assembly is staggered, so a
middle occurrence can land first -- "assembled" is the row whose first
block glyph is where the match begins -- and windows need margins that
survive a parallel suite on a busy box.
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One tint is one colour, and every effect wore the theme accent -- six
effects that were all the same dull blue. An effect is a *chain* now:
phase-shifted tints in loud literal colours, mixing per cell, which is
how a fixed-colour pass machinery does rainbows. Passes may light the
backdrop's background too, so the box is a scene rather than tinted
text, and the logo is drawn white -- the canvas that takes every hue at
full saturation, where tinting blue towards pink lands on mud.
The six: spectrum (rainbow bands), plasma (two interference patterns in
clashing hues), fire (heat up the glyphs, embers in the box), rings
(rainbow ripples), glitch (a reveal under two colours of static),
aurora (green and violet curtains over cyan).
The splash is deliberately the one place that does not defer to the
theme: it is branding wearing a demo, not chrome.
{"cmd":"splash","fx":N} picks an effect by index -- a test needs a
deterministic one, and "show me the aurora again" deserved an answer.
The new test counts dominant-channel hue families on the logo rows,
because two hundred shades of the same blue is exactly the failure it
guards against.
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logo.txt is the source of truth; the Makefile bakes it into
build/logo.h the way version.h is baked. When a client attaches
(MSG_HELLO turning a connection into the display), the logo appears
centered over everything for splash_ms (900, 0 for never), on a
cleared backdrop, in the accent -- and one of six effects runs over
its rect through the ordinary shader pass: a diagonal sheen, plasma,
rings, sparkle, a left-to-right reveal, a breathe. Which one is picked
by the splash's own timestamp, so every attach looks a little
different without anybody keeping a counter.
Every effect reads the clock, so the frame clock runs only while the
splash is up (note_animation, same as any animated chain), and `since`
in a splash context is milliseconds since it appeared, so one-shot
effects sweep exactly once. Any key or click ends it and still lands
where it was aimed: a greeting is not a modal. A screen the box does
not fit on gets no greeting rather than a cropped one.
Headless and scripted sessions never attach, so the whole fast suite
never sees it; {"cmd":"splash"} triggers it on demand, which is what
makes it testable from a scripted session -- and lets you replay the
greeting whenever you like.
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app.c was 7k lines wearing section markers; now the markers are files,
cut exactly along them, no behaviour change:
app.c the session core: config in force, pane and tab
lifecycle, walking, input routing, introspection
app_layout.c layout, tree edits, resizing, equalising, rotating,
focus
app_session.c layout files, checking, workspaces, dumping a session
app_draw.c drawing, the shader passes, kitty graphics
app_ui.c the finder, modals, the palette, the project picker,
renaming
include/app_internal.h carries what the five share: the tree/tab/app
structs, CFG and the palette macros, and the 50-odd formerly static
functions the cut made cross-unit, declared where they are defined.
They keep their names; only the five units see the header.
One test moved with the code: test_portable_layouts' staleness check
greps the source for the layouts section, which now lives in
app_session.c.
Mechanical, so blame for anything in the four new files continues in
app.c before this commit.
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