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* graphics: place what a float leaves of an image, not nothingIngmar Steen2026-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Occlusion for placements is clipping: the cell compositor gets it free from paint order, but images are sent after the diff and drawn over it, so what a float covers has to be taken out of the placement itself. A clean edge came out as a smaller rectangle; anything else -- a float across the middle, a float on a corner, a float wholly inside -- was refused, on the grounds that the remainder is an L and a placement is a rectangle. The image vanished, all of it, the moment a floating pane crossed it, on the terminal and in the mirror alike, and came back when the float moved off. The remainder is not one rectangle, but it is always a few: the strips above and below what is covered, and what is left beside it between them. So rect_subtract() cuts the visible remainder into rectangles and each is placed in its own right, with the source rectangle the same arithmetic the pane edge already used -- generalised to a cut on any side, and to a first piece that keeps the sub-cell offset while the others start on a cell boundary. Eight pieces is the ceiling (two floats' worth); past it the old refusal stands. The pieces of one placement need an id each, and the program's own placement id is one number that cannot be several, so the model now hands out the placement ids the client is told and keeps the program's as the identity it was. `graphics` reports the piece alongside it. Checked against a float parked over an image: the picture is cut around the float, the strips tile exactly the image minus what the float covers, and their source rectangles land where their cells do (a float inside a 40x10-cell natural-size image gives 320x32 above, 320x32 below, 56x96 left and 72x96 right). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
* graphics: place an image once, not once per frameIngmar Steen2026-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Every frame re-emitted `a=p` for every visible placement. On a terminal that is invisible: a kitty placement is a standing instruction, not a per-frame one ("the other commands to erase text must have no effect on graphics"), so a repaint of the cells under a picture does not disturb it and saying it again says nothing new. It is not free anywhere else. A mirror cannot know that the identical placement is identical: shellglass re-decodes and re-encodes the image on every one, holds the placement back while that runs, and -- because an image change rides only in a full frame -- republishes the whole screen each time. Measured on one image and a pane printing text for twenty seconds, the mirror published 430 full frames and re-sent the image list 215 times; 215 of those fulls carried no image at all, because the placement was still mid-decode. That alternation is what was visible in the browser: a picture that flickered while anything on screen moved and vanished when it stopped. The same twenty seconds now costs one full frame, 412 diffs and one image list. So a placement is emitted only when it is new or has actually changed, and the client's state records what it is holding. Three things have to be right for that to be safe: a dropped frame un-marks the placements it carried (they are owed again, exactly as transmissions and deletions already were); a retransmit of the pixels invalidates the placement, because kitty deletes an image's placements when its data is replaced; and a full repaint clears the screen, which takes the images with it, so every placement is owed again -- gfx_repaint(), not gfx_reset(), because the pixels the terminal was sent survive a clear and a deletion still owed from a dropped frame is still owed. The live check drives a picture that does not move while the screen around it repaints: one placement across 121 frames, where the old behaviour emitted 120. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
* Add competitive multiplayer support.Ingmar Steen2026-09-02
| | | | Last input wins, canvas size is adjusted to active connection.
* graphics: a frame the client never got must be said againuser2026-08-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A pane image is re-emitted to the client as decoded RGBA, which for one screenshot is ~4MB of base64 in a single indivisible message -- and conn_send silently dropped anything that would overflow the 4MB outbox, while push_graphics ignored the refusal and the model advanced anyway. Everything stateful in that dropped frame was lost for good: the image was marked sent (so its placements drew nothing, forever), and the deletions rode out with it (so a placement the client had was never revoked). Reported as screenshots in a recovered pi transcript parked at a fixed spot on the screen, immune to scrolling and pane swaps -- those were placements whose deletion left with a dropped frame. The 1000x800 one could never be delivered at all: its transmission alone was bigger than the cap. So the frame is now transactional. Deletions queue and are repeated every flush until gfx_commit() confirms the client heard them; transmissions recorded in a frame are unwound by an undelivered commit so they are sent again. A flush nobody commits counts as undelivered at the next gfx_begin(), which is what the `graphics` control command is: bytes rendered for a CLI, not the client. The server reports the verdict and keeps the paint pending until it lands. The outbox cap now bounds the backlog rather than backlog-plus-message, so one big transmission on a drained queue always fits -- and that surfaced a second way to lose: a queued image legitimately holds the backlog over the cap until the client swallows it, and push_frame read that as a dead client and closed the connection. The session auto-detached every time a screenshot crossed the wire. A full outbox is a client that is *behind*, not gone: push_frame now marks the screen for a full repaint (the dropped diff means the client's cells are unknown) and retries as POLLOUT drains the queue; a client that truly left still shows up as a write error there. The headless suite pins the owed-until-committed contract; the new tests/live_graphics.py drives the real socket with a bigger-than-the-cap image and a reader that stalls, and would have caught both bugs: the flood must not detach, the transmission must arrive whole, and a placement scrolled away must be deleted -- then come back on scroll without a second copy of the pixels.
* slosh: defaults most people can live in, said by shadersuser2026-08-19
The out-of-the-box look, rethought as one piece: - the compiled-in palette calms down: muted blue #7aa2f7 on the same neutral darks, with the colours that mean something kept semantic -- amber bell, red-orange dead. sl0p stays one include away as the house style, and contrib/themes/default.kdl is the starting point written down (theme-tour shows it). - derived state defaults now actually follow the theme: the scrolled wash is rebuilt from scroll_bg after the theme block (it used to bake the compiled accent), and declaring a state -- in any file of an include chain -- still wins. The dump writes derived states as comments so C-a e cannot pin what is meant to keep following. - a bell you can see: the frame blinks three times in theme's bell colour then breathes until answered, and a soft diagonal shimmer -- the bell colour halved towards default_fg, width breathing on a sine -- crosses the body for the same 900ms. bell_indicator false silences all of it; states { bell { } } replaces it like any state. since carries the clock dependency, so an idle session pays nothing. - scrollback says where it continues: while scrolled, the viewport's top and bottom rows melt towards an edge with content past it and turn solid at the buffer's end. New expression variables above/below (lines hidden past each edge, own dependency bit, cached per scroll position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4. - expressions survive the dump: a program keeps its source and cb_chain writes it back, so amount="(y % 2) * 40" no longer dumps as a number. - headers move to include/, -Iinclude everywhere; the plugin Makefile's SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every pane it runs, and building from inside a session read that as a path. - comment drift culled where features outran the prose, and the derivation boilerplate folded into derived_pass()/ctx_scroll().