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* shaders: remove the .so plugin loaderuser2026-09-02
| | | | | | | | | | | | The static musl release builds cannot dlopen -- musl compiles it out -- so loadable shader plugins were a feature most shipped binaries could not use. Nothing we ship used it either: every shader in contrib/shaders is an expression. Gone: the dlopen/glob loader in shader.c, shader_dir in the config, the plugin ABI table and entry macro, the Windows dl*/glob shims that existed only for it, the contrib/shader-plugin skeleton, its tests, and every doc mention. shader_abi.h stays as the shader model (cell_t, shade_ctx_t, shader_t) with a note about what it used to be.
* slosh: defaults most people can live in, said by shadersuser2026-08-19
The out-of-the-box look, rethought as one piece: - the compiled-in palette calms down: muted blue #7aa2f7 on the same neutral darks, with the colours that mean something kept semantic -- amber bell, red-orange dead. sl0p stays one include away as the house style, and contrib/themes/default.kdl is the starting point written down (theme-tour shows it). - derived state defaults now actually follow the theme: the scrolled wash is rebuilt from scroll_bg after the theme block (it used to bake the compiled accent), and declaring a state -- in any file of an include chain -- still wins. The dump writes derived states as comments so C-a e cannot pin what is meant to keep following. - a bell you can see: the frame blinks three times in theme's bell colour then breathes until answered, and a soft diagonal shimmer -- the bell colour halved towards default_fg, width breathing on a sine -- crosses the body for the same 900ms. bell_indicator false silences all of it; states { bell { } } replaces it like any state. since carries the clock dependency, so an idle session pays nothing. - scrollback says where it continues: while scrolled, the viewport's top and bottom rows melt towards an edge with content past it and turn solid at the buffer's end. New expression variables above/below (lines hidden past each edge, own dependency bit, cached per scroll position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4. - expressions survive the dump: a program keeps its source and cb_chain writes it back, so amount="(y % 2) * 40" no longer dumps as a number. - headers move to include/, -Iinclude everywhere; the plugin Makefile's SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every pane it runs, and building from inside a session read that as a path. - comment drift culled where features outran the prose, and the derivation boilerplate folded into derived_pass()/ctx_scroll().