| Commit message (Collapse) | Author | Age |
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The out-of-the-box look, rethought as one piece:
- the compiled-in palette calms down: muted blue #7aa2f7 on the same
neutral darks, with the colours that mean something kept semantic --
amber bell, red-orange dead. sl0p stays one include away as the house
style, and contrib/themes/default.kdl is the starting point written
down (theme-tour shows it).
- derived state defaults now actually follow the theme: the scrolled
wash is rebuilt from scroll_bg after the theme block (it used to bake
the compiled accent), and declaring a state -- in any file of an
include chain -- still wins. The dump writes derived states as
comments so C-a e cannot pin what is meant to keep following.
- a bell you can see: the frame blinks three times in theme's bell
colour then breathes until answered, and a soft diagonal shimmer --
the bell colour halved towards default_fg, width breathing on a sine
-- crosses the body for the same 900ms. bell_indicator false silences
all of it; states { bell { } } replaces it like any state. since
carries the clock dependency, so an idle session pays nothing.
- scrollback says where it continues: while scrolled, the viewport's
top and bottom rows melt towards an edge with content past it and
turn solid at the buffer's end. New expression variables above/below
(lines hidden past each edge, own dependency bit, cached per scroll
position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4.
- expressions survive the dump: a program keeps its source and cb_chain
writes it back, so amount="(y % 2) * 40" no longer dumps as a number.
- headers move to include/, -Iinclude everywhere; the plugin Makefile's
SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every
pane it runs, and building from inside a session read that as a path.
- comment drift culled where features outran the prose, and the
derivation boilerplate folded into derived_pass()/ctx_scroll().
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sl0p + pty was error-prone to type and the zero made it worse; slosh
(slop + sh) is one syllable, impossible to typo, and slosh.foo is ours.
Mechanical rename everywhere it appears: binary, env vars (SLOSH,
SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>,
$XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards,
src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev,
the driving-slosh skill, docs and tests. The sl0ppi fork references and
the sl0p theme stay: one is history, the other is the brand.
The rename surfaced a latent bug in test_osc5577: the hello-reply
answer always appeared on screen twice (ECHOCTL echo plus cat -v), but
a seven-character implementation name happened to wrap the second copy
across the 60-column boundary, so counting substrings in wrapped text
found one and passed for the wrong reason. A five-character name moved
the wrap and exposed it. The loop guard itself is correct -- with echo
off before the request there is exactly one reply -- so the test now
counts on de-wrapped text and tolerates the pane's own echo.
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Five things, in one commit because they land in the same few files --
the action table, the shader pass, config.kdl -- and splitting them by
hunk would buy a tidier log at the price of commits that do not build.
Each is verified end to end; the suite is 46 files green.
Chrome shaders. `where="chrome"` on any entry in `shaders` or in a
`states` block runs that pass over a pane's frame -- border, padding,
title, buttons -- instead of its contents. Nothing else changes: same
registry, same `amount`, same expressions, same chain order, one new
word, because a frame is another rect and so it is another pass. It runs
over the frame's whole rect with the contents punched out as a hole,
rather than four passes over four sides: an effect has to be able to
travel round a border, and four passes would each count x/y from zero
and restart at every corner. The hole keeps the two honest -- a skipped
cell is never visited, so a full-strength chrome tint cannot reach your
text. It is also the only kind of pass that can colour a pane a small
window has collapsed to a single row (D6), which is the state where a
colour is worth the most.
`channel="fg"|"bg"|"both"` came out of looking at the first border
flash: `tint` mixes both of a cell's colours, and a frame's background
is the terminal's own default, so the pass materialised it to our guess
at that default and mixed towards the colour -- a dark rectangle behind
the glyphs, left there until the pane changed state. The mask is
enforced by the pass, not the shader: the other colour is snapshotted
before materialising and put back after, so an unset colour goes back to
unset, it works for a built-in and a plugin alike, and no shader grows
an fg-only twin of itself.
A `bell` pane state and a `since` variable, because "flash the border
when a pane rings" needed both and neither existed. `since` is
milliseconds since the pane entered its current state, stamped in the
one function that decides the state -- a transition is the one thing a
frame cannot tell you, so it is remembered where it cannot disagree with
the state it dates. `bell` ranks above the ambient states and below
`dead`: a pane that rang while you were elsewhere is news, and a pane
that rang and then exited is a pane that exited. It ends when you look
at the pane, because that is what answering a bell is.
Animation needed a clock and did not have one: a shader reading `t` only
advanced when something else caused a frame, so a pulse froze the moment
you stopped typing. `app_next_deadline_ms` now reports `anim_ms` while a
chain that reads the clock ran over the last frame -- derived from what
was applied, so a pulse hung off `dead` costs a clock while a pane is
dead and nothing for the rest of the session. A `deadline` verb makes
that observable; the server's poll loop already lived on the number.
contrib/chrome has seven presets and the perimeter trick they are built
on: on a frame the coordinate you want is distance along the ring, which
the language can work out, and `min(d, P - d)` is what makes an effect
cross the corner it started from. Hand-written, unlike contrib/shaders,
because the toy previews contents and a frame has no preview to give --
so tests/test_chrome_presets.py checks each one the only way left: load
it into a real session, assert the frame moves and the contents do not.
`equalize` (C-a =) puts every share back to even: each split's children
weighted by how many visible panes are behind them, so one pane beside a
stack of three is a quarter of the width and "even" means the same thing
at every depth. Exactly equal cell counts are not something a tree can
always express, so the action promises the even division it can.
`rotate-layout` (C-a Space) turns the whole tab a quarter turn
clockwise. Every split changes axis and a row split's children reverse,
because the pane on top of a stack is the pane on the right once you
turn it; get that asymmetry wrong and you have a mirror image, which
looks almost right until four turns fail to come back. They do come
back, exactly, which is why the inverse is three more turns rather than
a second mirrored routine with its own chance of being wrong -- and why
a key as easy as space is the right one rather than a hazard. A turn is
refused when it would not fit: a share of the height is not always a
share the width can afford, and a node that cannot give its children
their floor takes the whole tab down to a list. So the turn is tried,
the layout is asked what it made of it, and one that flattened the tab
is put back with a word. Same rule `split_fits` applies to splitting.
Keys: the palette moves from `shift+p` to `p`, and cycling tabs from
`n`/`p` to tab/shift+tab. `p` is pressed far more often than "the tab
before this one" and was the only shifted letter in the defaults; tab is
what every other tabbed thing cycles with, and `\e[Z` decodes as
shift+tab on a plain terminal, so this costs nothing on a client without
the kitty protocol. `n` is free again. The actions are untouched: two
lines of config put the old binds back.
The shader ABI goes to 3: `shade_ctx_t` gained `state_ms` and struct
shader gained `channels`, both the pass's business rather than a
shader's. Plugins need a rebuild, which is what the version is for.
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Adding an effect meant editing shader.c and rebuilding, which is fine for us
and useless to anyone else. Now any `*.so` in the shader directory that
exports a plugin table is loaded at startup, and what it declares is named in
the config exactly like a built-in -- same syntax, same three parameters,
same pass. Default location is a `shaders` directory beside the config file,
so dropping the .so next to config.kdl is the whole installation.
The interesting part is what a plugin can see, which is one header.
shader_abi.h holds cell_t, color_t, shade_ctx_t, shader_t and nothing else:
no libghostty-vt, no pty, no layout, no session. A shader is therefore
unable to reach anything but the cell it was handed, not by rule but because
nothing else is declared where it can find it. cell_t and color_t moved
there from sl0ppty.h for the same reason -- that is the one place they are a
contract with code compiled outside this tree rather than an internal type.
Loading is deliberately narrow:
- refused unless the library reports our ABI version *and* matching struct
sizes. The version says which contract; the sizes catch someone editing
their copy of the header, which a version number alone calls fine and a
running session calls garbled colours;
- refused if it redefines an existing name, because a config naming `dim`
means the `dim` it was written against;
- all-or-nothing per file, and per file: a bad library is a line on stderr
and everything else still loads (D9 fail-open);
- nothing is ever unloaded. A shade_fn may be sitting in a live config or on
a pane, so dlclose() is a jump into an unmapped page. A reload picks up
newly *added* plugins; replacing one needs a new session.
This is the single exception to D9's "a plugin is a subprocess", and it is
argued in D15 rather than drifted into: a shader is called per cell, per
pass, per frame, which no subprocess can be in the path of, and the measured
alternative -- interpreting bytecode per cell -- is 56ns against 8ns for the
compiled function. On trust, `shell` and a layout's `command=` already let a
file in the config directory run anything as you, so a .so beside them is
not a new boundary. The docs say so plainly rather than implying a sandbox.
contrib/shader-plugin is a working skeleton: Makefile, two commented effects
(one positional, one animated), and the three rules a shader has to keep. It
is built and loaded by the test suite, so a broken example is a failing test
rather than someone else's afternoon.
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Six passes that are pure functions of where a cell is: vignette, gradient,
zebra, ruler, margin, spotlight. The position was already in the context and
nothing had used it; these are what it was for.
The one worth having on its own merits is `ruler`. A column guide that costs
no columns, needs no support from the program in the pane, and works in
anything — an editor that has never heard of one, a pager, a shell. It marks
the background only: a guide that recoloured the text would be making the code
it marks harder to read, which is the opposite of the job. `margin` is the
same idea from the other side, everything past a column receding so an
over-long line visibly runs out of the pane you meant to use.
`spotlight` is the first thing to need something new in the context. The
cursor belongs to whichever pane is focused, so it is handed only to that
pane — otherwise every other pane's light would chase a cursor somewhere else.
It leaves everything inside its radius completely alone, because dimming the
text you are actually working on to make it easier to find would be silly, and
ramps rather than stepping at the edge.
`vignette` and `spotlight` both measure distance with a row counting double,
because a cell is about twice as tall as it is wide and an effect that claims
to be round has to say so in cells. The layout's own centre-distance already
does this. The test for it is that on a 41x21 pane — square on screen, not in
cells — the top edge and the left edge come out equally dark.
Scanlines are not a seventh shader. A CRT scanline is `zebra` with a band of
one row, and shipping the same arithmetic under two names would be pretending
they are different things.
These are not policy, so they needed a way to be asked for, and a KDL block
whose children are the passes gets it without inventing a syntax: order in the
block is order in the chain, because a chain is a sequence, and listing a
shader twice is how you get two rulers. Unknown names are refused with a
warning rather than guessed at. Empty by default — these are yours to want,
not opinions we hold.
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A shader is a pure function from (cell, position, parameters) to that cell's
colours, applied to a pane's contents. Tinting, dimming and greying are the
first three; the point is the mechanism, because it is going to carry a lot of
UX later — drag a pane and grey the others, dim what is not focused, mark a
pane that wants attention — and all of those want to be a colour pass rather
than another special case in the drawing code.
Where it runs is the whole design. draw_cb already paints the frame, then the
contents, then the split guide, so the pass goes between the last two and
"contents, not chrome" stops being a rule anyone has to remember: the frame
was painted before and lies outside the content rect, and an affordance
painted after stays legible on top of a pane that has been dimmed underneath
it. node_t already carries the content rect, so the pass has its bounds.
Cells only, and colours and attributes only. Rewriting a cell's text would
desync selection and copy, which read the terminal rather than the screen, and
could break the wide-cell invariant; the tail half of a wide cell is skipped
for the same reason, since shading it computes a colour nothing displays.
Each cell is shaded independently — no neighbours — so anything positional
works and convolutions do not. That is deliberate: blur would need a second
buffer, and everything actually wanted here is a function of position and
colour. The context carries the content size and rect-relative coordinates so
gradients and vignettes are expressible, plus a timestamp for whatever ends up
animated.
The one real problem is that "terminal default" has no RGB. We never learn
what the client's default foreground is, and most terminal text is
default-coloured, so a shader that skipped those cells would leave nearly
everything at full brightness and read as broken. The pass materialises them
to a configured default_fg/default_bg (white on black) before running, which
means a shaded pane stops tracking the terminal's own theme for those cells —
so the config exists to make that right, and asking the terminal directly with
OSC 10/11 is the eventual fix. A pane with no shaders skips the pass entirely
and still defers to the terminal exactly as before.
Attachment is internal policy: app_shade_add/clear, callable from inside the
app and from nowhere else. Not over the control API and not in-band, so a
program in a pane cannot restyle itself. Nothing attaches one yet.
Kitty graphics are re-emitted as images rather than cells, so a shader cannot
touch them: a greyed pane keeps a full-colour image in it. Known and accepted.
Tested as a C unit test, since the pass is pure: the built-ins and their
strength scale, luma weighting, chaining order mattering, defaults being
materialised, wide-cell tails and text surviving, degenerate input, what the
context tells a shader, and — the one that protects the chrome — that the pass
touches nothing outside its rect.
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