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* slosh: defaults most people can live in, said by shadersuser2026-08-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The out-of-the-box look, rethought as one piece: - the compiled-in palette calms down: muted blue #7aa2f7 on the same neutral darks, with the colours that mean something kept semantic -- amber bell, red-orange dead. sl0p stays one include away as the house style, and contrib/themes/default.kdl is the starting point written down (theme-tour shows it). - derived state defaults now actually follow the theme: the scrolled wash is rebuilt from scroll_bg after the theme block (it used to bake the compiled accent), and declaring a state -- in any file of an include chain -- still wins. The dump writes derived states as comments so C-a e cannot pin what is meant to keep following. - a bell you can see: the frame blinks three times in theme's bell colour then breathes until answered, and a soft diagonal shimmer -- the bell colour halved towards default_fg, width breathing on a sine -- crosses the body for the same 900ms. bell_indicator false silences all of it; states { bell { } } replaces it like any state. since carries the clock dependency, so an idle session pays nothing. - scrollback says where it continues: while scrolled, the viewport's top and bottom rows melt towards an edge with content past it and turn solid at the buffer's end. New expression variables above/below (lines hidden past each edge, own dependency bit, cached per scroll position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4. - expressions survive the dump: a program keeps its source and cb_chain writes it back, so amount="(y % 2) * 40" no longer dumps as a number. - headers move to include/, -Iinclude everywhere; the plugin Makefile's SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every pane it runs, and building from inside a session read that as a path. - comment drift culled where features outran the prose, and the derivation boilerplate folded into derived_pass()/ctx_scroll().
* sl0ppty: clang-format the treeuser2026-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The bumpy one. `make fmt` over every `.c` and `.h` outside `vendor/`: 32 files, 1,843 lines rewritten, no behaviour changed. Nothing here is worth reading -- the next commit adds it to `.git-blame-ignore-revs` so `git blame` walks past it. Two thirds of it is alignment the formatter now owns: trailing comments in a struct, continuation lines under a signature. The rest is the hand-packed tables opening up to one entry per line -- `ACTIONS`, `NAMED_KEYS`, `ACTION_HELP`. That is a real loss of density and a real gain in diffs: adding an action was a reflow of the block and is now one line. Anything worth keeping packed can be fenced with `// clang-format off`; nothing was, on the grounds that a table is the thing a formatter is for. **One change is not formatting.** `src/config.h` had three trailing comments glued onto one field: uint16_t hover_delay_ms; /* how long the pointer must rest to arm a guide */ /* how long an announcement stays up */ /* rows per wheel notch */ -- `toast_ms`'s and `scroll_lines`' comments, landed on their neighbour by an earlier edit, documenting the wrong things ever since. It is in this commit because it is what caught it: clang-format could not settle on that line, wrapping it one way and then re-indenting the wrap on a second pass, so `make fmt` was not idempotent. The comments are back where they belong and it is. Verified after the reformat, not before: `make clean && make all` is warning-free, `make retest` is 1801 checks green, and `make fmt` twice in a row changes nothing the second time. A formatter that alters behaviour would be worse than none, so the gate was the whole suite rather than a reading of the diff.
* sl0ppty: PI is 180user2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Angles here are degrees, and pi in an angle language is not a number -- it is a half turn. So `PI` is 180, `TAU` is 360, and a formula written the radian way ports across as written: sin(TAU * x / cols) one cycle over the pane's width sin(TAU * p * 3 / perim) three lobes fitted exactly to a border PI / 2 a quarter turn PI / 6 thirty degrees, exactly That last line is the argument. A numeric pi would be 3 in this language, and `3.14159 / 6` in integers is 0 -- so radians cannot express a sixth of a turn here at all, while degrees give it as a whole number. The pun is not a compromise; it is the more precise reading of the two. Which is why there is no `deg2rad` or `rad2deg` beside them, and asking for one says `unknown function`. There is one angle unit. A conversion could only lose the angle (`deg2rad(90)` is 1, and `sin(1)` is nearly nothing) or invent a second scale for the language to disagree with itself about. Spelled-out numbers rather than variables: they read no environment, carry no dependency, and fold into the program like the literals they are. The browser preview learned the same two, from the same table. Verified: 12 cases in `tests/expr_test.c`, including that `deg2rad` and `rad2deg` are refused; the cross-check agrees with the compiler on 700 evaluations, now including `sin(TAU * x / cols)` and friends. Two smaller things ride along, both from the repl. `PI`/`TAU` tab-complete, and its drift test grew a third table to check -- it already caught `sin`/`cos` missing before I did. And it now checks the script *parses* before starting a pane that runs it: I broke the indentation of one line here, and the failure arrived as `IndexError: list index out of range` from a pane that died before its prompt, which is a long way from "line 212".
* sl0ppty: sin and cosuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 128 + sin(t / 4) / 2 a breathe that is actually a sine abs(sin(x * 6 + t / 5)) a wave travelling along a frame abs(sin(dist(x, y, curx, cury) * 20 - t / 4)) / 2 ripples from the cursor Degrees in, -255..255 out. Two decisions, both for the same reason -- this is a language people type into a config file, not one they read a manual for. Degrees because that is what anybody guesses, and 255 because it is the scale every strength here already uses: `128 + sin(t / 4) / 2` is a breathe centred half way up with nothing to rescale, and `abs(sin(...))` is an amount as it stands. Every angle wraps, negative ones included. `t / 4` does not stop at 360 and an expression that died at one turn would be no use for the one thing this is for. A 91-entry table of round(255*sin) at one-degree steps, three quadrants by symmetry, no interpolation -- the argument is an integer and there is nothing between two degrees to interpolate. A table and not a polynomial because `contrib/shadertoy.html` reimplements this language in JavaScript so the preview can run in a browser, and `tests/test_shadertoy.py` compares the two on every expression: identical data with identical reduction cannot drift the way two approximations of one curve would. The JS carries the same 91 numbers. Until now the only oscillator was `abs(t / 6 % 510 - 255)`, a triangle wave written as arithmetic. It works and it looks like what it is -- a ramp with a corner in it. A sine has no corner, which is the whole difference between a pane that pulses and a pane that flickers. Verified: 19 cases in `tests/expr_test.c` (the cardinal angles, quadrant symmetry, wrapping past a turn and below zero, and the breathe idiom); the cross-check now agrees with the compiler on 660 evaluations including generated trig; the repl's completion drift test caught `sin`/`cos` missing from its list before I did, which is what it is for. Then six chains in a real pane -- breathe, travelling wave, clipped crests, plasma, rolling scanlines, cursor ripples -- each measured over eight distinct frames.
* sl0ppty: bitsuser2026-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `&` `|` `^` `~` `<<` `>>`, on the 32-bit value the VM already used. There was nothing: `x & 7` answered `unexpected trailing input at offset 2` and `(x ^ y) % 16 < 2` answered `expected ) at offset 3`, which is a fair description of a parser that had never heard of either. `^` is the reason to bother. `(x ^ y) & 1` is the cheapest interesting texture there is, and the language could express a sweep, a ramp and a comparison but not one bit of pattern without `%` gymnastics. **Bits bind tighter than comparison, which is not what C does.** `x & 7 == 0` means `x & (7 == 0)` in C -- a precedence Ritchie put on record as a mistake, kept for a decade of compatibility that a shader expression in a config file does not have. Here it asks what it looks like it asks. Among themselves the usual `&` then `^` then `|`; shifts stay where C has them, just under `+ -`. `&&` and `||` still parse as themselves: the bitwise rungs decline the first character when a second one follows it. Semantics are JavaScript's, deliberately and to the letter -- the shift count masked to five bits (`1 << 33` is 2), `>>` keeping the sign (`-8 >> 1` is -4). Not taste: `contrib/shadertoy.html` reimplements this language in JS so the preview can run in a browser, and `tests/test_shadertoy.py` compares the two on every expression it can think of. Anything C leaves implementation-defined had to be pinned to what JS would show, so the signed right shift is written out in the VM rather than left to the compiler. Verified: 22 new cases in `tests/expr_test.c` covering the operators, both precedence questions, the sign, and the masked count; the preview learned the same six operators and the same ladder, and the cross-check now agrees with the compiler on 564 evaluations, including generated ones that reach for bits. Then seven bitwise chains in a real pane -- an XOR texture, a drifting one, a stepped pulse that walks eight shades of `t >> 7 & 7` and needs no `abs`.
* sl0ppty: shaders on the chrome, and two keys for the arrangementuser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Five things, in one commit because they land in the same few files -- the action table, the shader pass, config.kdl -- and splitting them by hunk would buy a tidier log at the price of commits that do not build. Each is verified end to end; the suite is 46 files green. Chrome shaders. `where="chrome"` on any entry in `shaders` or in a `states` block runs that pass over a pane's frame -- border, padding, title, buttons -- instead of its contents. Nothing else changes: same registry, same `amount`, same expressions, same chain order, one new word, because a frame is another rect and so it is another pass. It runs over the frame's whole rect with the contents punched out as a hole, rather than four passes over four sides: an effect has to be able to travel round a border, and four passes would each count x/y from zero and restart at every corner. The hole keeps the two honest -- a skipped cell is never visited, so a full-strength chrome tint cannot reach your text. It is also the only kind of pass that can colour a pane a small window has collapsed to a single row (D6), which is the state where a colour is worth the most. `channel="fg"|"bg"|"both"` came out of looking at the first border flash: `tint` mixes both of a cell's colours, and a frame's background is the terminal's own default, so the pass materialised it to our guess at that default and mixed towards the colour -- a dark rectangle behind the glyphs, left there until the pane changed state. The mask is enforced by the pass, not the shader: the other colour is snapshotted before materialising and put back after, so an unset colour goes back to unset, it works for a built-in and a plugin alike, and no shader grows an fg-only twin of itself. A `bell` pane state and a `since` variable, because "flash the border when a pane rings" needed both and neither existed. `since` is milliseconds since the pane entered its current state, stamped in the one function that decides the state -- a transition is the one thing a frame cannot tell you, so it is remembered where it cannot disagree with the state it dates. `bell` ranks above the ambient states and below `dead`: a pane that rang while you were elsewhere is news, and a pane that rang and then exited is a pane that exited. It ends when you look at the pane, because that is what answering a bell is. Animation needed a clock and did not have one: a shader reading `t` only advanced when something else caused a frame, so a pulse froze the moment you stopped typing. `app_next_deadline_ms` now reports `anim_ms` while a chain that reads the clock ran over the last frame -- derived from what was applied, so a pulse hung off `dead` costs a clock while a pane is dead and nothing for the rest of the session. A `deadline` verb makes that observable; the server's poll loop already lived on the number. contrib/chrome has seven presets and the perimeter trick they are built on: on a frame the coordinate you want is distance along the ring, which the language can work out, and `min(d, P - d)` is what makes an effect cross the corner it started from. Hand-written, unlike contrib/shaders, because the toy previews contents and a frame has no preview to give -- so tests/test_chrome_presets.py checks each one the only way left: load it into a real session, assert the frame moves and the contents do not. `equalize` (C-a =) puts every share back to even: each split's children weighted by how many visible panes are behind them, so one pane beside a stack of three is a quarter of the width and "even" means the same thing at every depth. Exactly equal cell counts are not something a tree can always express, so the action promises the even division it can. `rotate-layout` (C-a Space) turns the whole tab a quarter turn clockwise. Every split changes axis and a row split's children reverse, because the pane on top of a stack is the pane on the right once you turn it; get that asymmetry wrong and you have a mirror image, which looks almost right until four turns fail to come back. They do come back, exactly, which is why the inverse is three more turns rather than a second mirrored routine with its own chance of being wrong -- and why a key as easy as space is the right one rather than a hazard. A turn is refused when it would not fit: a share of the height is not always a share the width can afford, and a node that cannot give its children their floor takes the whole tab down to a list. So the turn is tried, the layout is asked what it made of it, and one that flattened the tab is put back with a word. Same rule `split_fits` applies to splitting. Keys: the palette moves from `shift+p` to `p`, and cycling tabs from `n`/`p` to tab/shift+tab. `p` is pressed far more often than "the tab before this one" and was the only shifted letter in the defaults; tab is what every other tabbed thing cycles with, and `\e[Z` decodes as shift+tab on a plain terminal, so this costs nothing on a client without the kitty protocol. `n` is free again. The actions are untouched: two lines of config put the old binds back. The shader ABI goes to 3: `shade_ctx_t` gained `state_ms` and struct shader gained `channels`, both the pass's business rather than a shader's. Plugins need a rebuild, which is what the version is for.
* sl0ppty: a shader's strength can be an expressionuser2026-08-14
Adding an effect meant writing C -- in the binary, or since D15 in a shared library. Both are a lot of ceremony for "dim every other row". So: `amount` may be an expression, compiled to bytecode when the config is read and evaluated per cell. shaders { dim amount="(y % 2) * 40" // scanlines dim amount="(x > cols - 10) * 120" // a right margin tint amount="255 - dist(x, y, curx, cury) * 12" color="#ff5fd7" } The scope is the argument, and that is the whole design. Every built-in here is already colour_op(amount) with the amount a pure function of position -- vignette, zebra, ruler, margin and spotlight differ only in that function -- so the part worth handing to a config is the *number*, not the colour maths. Three things follow at once: the mixing stays in C where it is fast and correct; an expression cannot produce an invalid cell, because it produces one byte; and that byte is cacheable. The cache is what makes an interpreter affordable, and the numbers are why this exists at all. Measured on a 200x50 pane, one pass: native vignette 6.1 ns/cell constant expression, folded 5.6 ns/cell positional expression, mapped 5.2 ns/cell animated (reads the clock) 35.0 ns/cell A shader you wrote in your config costs what a compiled one does. A program that does not read the clock is evaluated once per cell into a byte map and reused until something it reads changes; one that does read the clock is interpreted per cell, per frame, which is the honest price of animation and is opt-in. (The earlier measurement of 56ns for interpretation was per evaluation -- correct, and the reason the map exists rather than an argument against the language.) What a program reads is derived by the compiler rather than declared, and that dependency set *is* the cache key. A stale map is therefore unrepresentable rather than merely unlikely -- the same rule the layout follows, arrived at from the other direction. A unit test caught the first violation of it before anything else did: `cols` and `rows` carried no dependency flag, on the theory that the key always contains the rect, and so a program reading only the size looked constant and was folded at compile time, where every size is zero. The language is deliberately total. No loops, no recursion, no jumps: even `?:` compiles to evaluating both sides and selecting, because nothing in it has an effect. Evaluation is O(program length), so a config cannot spin, and there is nothing to sandbox. Division by zero is 0 rather than a trap: an expression that is wrong should look wrong, not take the session with it. One that does not compile drops that one shader with a warning -- not the config, and not the half-strength version of what you asked for, which is what the number path did with garbage and is now also fixed. shader_t gained the compiled program, so the plugin ABI goes to 2. A plugin built against 1 is refused with "shader ABI 1, we speak 2" and needs nothing but a rebuild -- the check earning its keep the first time it was asked to.