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* web: on one column the hero hovers, not a copy of the logouser2026-09-03
| | | | | | | | | | | The stage-resident logo copy goes: instead the top section itself -- logo and buttons -- is position: sticky below 54rem, full-bleed, with the tour's stage tucked under it at --hero-h, which the page script measures (wrapping buttons make it no fixed number; a ResizeObserver keeps it honest). The tagline yields the room: with the header on screen at all times, every line it keeps is a line the tour loses. Desktop is exactly as before -- the floating logo, its observers and its collision test untouched.
* web: the floating logo, on one-column screens toouser2026-09-03
| | | | | | | | | Below 54rem the fixed corner the float centres itself in is content, not air, so the float stays hidden there -- but the logo can ride where the terminal does: a small copy inside the sticky stage, above the player, on screen at all times. No observer, no collision test; it sticks with the stage. Same link back to the top, same wash and shine (the shared rules now name both), same reduced-motion fallback.
* web: the logo becomes geometry -- fonts cannot break rectsuser2026-08-30
| | | | | | | | | | | | | | | | | | | Android reports arrived of the logo rendering shattered, and the cause is the ascii itself: the default monospace there has no block glyphs, so every ▀▄█ falls back to whatever font volunteers, each with its own metrics, and the grid comes apart. No font stack fixes a missing glyph, and shipping a font is against the house rules. So the logo stops being text: web/gen-logo-mask turns logo.txt into an SVG of merged rects, inlined into site.css as a data URI and used as a CSS mask on an empty element. The animated background layers show through the mask exactly as they showed through background-clip: text, so every effect survives -- gradient slide, shine, hue, glow -- and two old hacks retire with the fonts: the letter-spacing pinstripe fix, and (after one round of seams at fractional mask scales) a vertical overlap baked into the rects. Same 318x84 box, same placement math, and a hero that reads as role=img with a label instead of seven rows of block glyphs.
* web: the magnet scroll goesuser2026-08-30
| | | | | | | | Proximity snapping, even with the doorway steps freed, still catches some people's scrolling in ways worth no tour polish -- input devices and browsers disagree too much about what proximity means. The clickable steps and the smooth scrolling stay; a reader's wheel is theirs again, everywhere.
* web: a one-line footer -- slosh is a sl0p.foo productuser2026-08-30
| | | | | | The page gets its colophon back, at a fraction of the old footer's size: one centred mono line in the floor's own greys, the link a shade brighter and pink under the pointer.
* web: the hero logo cycles too, in truer coloursuser2026-08-30
| | | | | | | | | The floating logo's dress on the big one, cut to the brand: no hue rotation -- that is what walks the little one off into blues -- just a 4s slide through the palette's own pinks and orchid and --dead's sunset orange, the most retrowave colour the theme already owns, with the shine crossing once a loop and a soft pink glow underneath. Reduced motion gets the gradient standing still.
* web: the demo poster rises above the lightened flooruser2026-08-30
| | | | | | | The body gradient's ground passes --panel by, and a box darker than its floor reads as a hole. The poster steps up to --code-bg -- the same raised step the install boxes beside it use -- and its border moves to --faint, since the old border colour is now the fill.
* web: the page lightens toward the ground, barelyuser2026-08-30
| | | | | | | | A gradient on the body, whose box is the whole document, so the fade maps to scroll distance: near-black held through the hero and the tour, then a slow climb to a grey that stops shy of the panels' own colour -- the floor lightens, the boxes on it stay boxes. html keeps the solid top colour, so over-scroll rubber-banding stays dark.
* web: the logo trades the glitch for the shineuser2026-08-30
| | | | | | | | | | A band of light sweeping the glyphs once a loop -- the logo running slosh's own shine preset, which is a better advertisement than a signal fault. The band is a second background layer on the same text clip, parked off the ink for 86% of the loop and crossing in the closing 0.7s; one set of keyframes drives both layers, the colour slide holding its linear pace through every stop. The glitch keyframes go, and reduced motion still keeps only the hue.
* web: the logo glitches, briefly, every seven secondsuser2026-08-30
| | | | | | | | | | | A signal that is fine, fine, fine, and then for a third of a second is not: torn into bands by clip-path, shoved and sheared by transform -- the two properties the other animations left free, filter being the hue's and background the slide's. Doubled keyframe percentages make the cuts hard instead of smeared, and 7s against the 5s slide and 4s hue lands the burst somewhere new in the colour every time. Reduced motion never sees it: the glitch is nothing but motion, and the reduced lane already keeps only the hue.
* web: the whole step is the road, not just its titleuser2026-08-30
| | | | | | | | | | Clicking anywhere in a dimmed article glides it to the centre and so, through the observer, switches the recording. Three guards keep the click meaning navigation: the active step does not react (clicks there are for reading and selecting, not going where you already are), a selection is not a click, and a link is a link. The pointer cursor and the title's breath of pink now belong to dimmed steps only -- the active one is just prose.
* web: the tour's doorway steps stop grabbinguser2026-08-30
| | | | | | | | | Proximity snapping traps at the edges: between steps, adjacent fields hand you from magnet to magnet, but at the first and last there is no next field -- a wheel tick toward the hero or past the final demo ends inside the boundary step's radius and is pulled straight back, forever. The interior steps keep their snap-align; the doorways go without, because a doorway that grabs is worse than a step that does not snap.
* web: the tour magnets, politelyuser2026-08-30
| | | | | | | | | | | | scroll-snap-type: y proximity on the root, snap-align: center on the steps and nothing else: a scroll that ends near a step is settled onto its centre -- the exact spot the tour activates it, so the rest position and the lit step agree -- and momentum, half-reads and every snapless section are left alone, by spec. Proximity, never mandatory: the mandatory kind on a page that also has prose is a trap, and the JS kind is worse. Off in the one-column layout, where the sticky stage covers the upper viewport and a centred step would sit half beneath it.
* web: a step's title is a road to the stepuser2026-08-30
| | | | | | | | Clicking an article's h3 glides it to the middle of the viewport -- the exact spot where the tour's observer activates it, so the click also switches the recording, through the same door scrolling uses rather than a second mechanism. The pointer cursor and a breath of pink on hover say clickable.
* web: the demo poster keeps to the content columnuser2026-08-30
| | | | | | The tour-width breakout belongs to the machine, not to the offer of one: unbooted, the panel now sits flush with the prose and the install box; booted, it still takes the tour's width and most of a viewport.
* web: power off is a button, not a cheeky linkuser2026-08-30
| | | | | | A real ghost button centred under the running machine, in the hero buttons' own dress -- ghost on purpose: booting stays the loud verb, stopping the quiet one. The caption drops to a side note beside it.
* web: the demo machine can be powered offuser2026-08-30
| | | | | | | | | | | | A caption under the running machine offers the off switch, dressed as a link inside a sentence. Dropping the iframe out of the DOM tears the whole VM down -- emulator, kernel, disk cache, the lot -- the stage shrinks back into the poster (the original nodes come back from a stash, listeners and all, so the boot button is immediately live again), and the scroll follows both ways. Reload always did this; the button does it without taking the rest of the page with it.
* web: the demo machine, bootable in the front pageuser2026-08-30
| | | | | | | | | | | | | | | | | | | | | | | A try section between the tour and the install box: a modest poster with one button, and the machine only when the button is pushed -- the front page keeps costing two files, which is the decision the README recorded when the demo got its own page, still being honoured. The click grows the stage to most of a viewport *before* the iframe goes in (the guest reads its geometry from the room exactly once, at boot), then glides the scroll to land the machine centred. An iframe, not the demo's scripts inlined: the emulator's emscripten glue owns its globals by name, and isolation is what keeps this page and that blob out of each other's namespaces. ?embed=1 makes the demo page drop its own header and footer inside the frame; standalone it is unchanged, and phones navigate to it rather than embedding -- wasm under a soft keyboard in an iframe helps nobody. The floating logo learns the tour's edges properly while at it: the try section arriving closes the show (measured with a -45% rootMargin, because the tour's exit margin lets the section ride high while the last step is still centred), and a section scrolled past counts as arrived, not gone.
* web: the logo cycles hyper, and casts a glow to matchuser2026-08-30
| | | | | | | | | | | | | Fewer colours at once, more per second: the gradient slims to three stops -- pink, orchid, blue -- and the hue rotation takes over the variety, a full wheel in 4s (5s in the reduced-motion lane, colour in place, still nothing travelling). The slide drops to 5s with it. And a drop shadow, inside the hue keyframes because the filter property is the animation's to own -- a static filter would lose to it -- and listed before the hue-rotate so the glow is rotated with the letters and always matches their current colour. Soft and low: on a near-black page a shadow can only read as a faint underglow.
* web: reduced motion stills the logo's slide, not its colouruser2026-08-30
| | | | | | | | | | | Both of the owner's browsers showed the cycle frozen, and the culprit was neither of the browsers: the OS asks for reduced motion, both pass it on, and the media rule here answered by killing every animation. The preference is about motion -- patterns that travel, the vestibular kind -- not about colour, so the position slide goes and the in-place hue rotation stays, at half speed. Nothing moves, everything still breathes, and a visitor who asked the OS for stillness gets exactly the stillness they asked for.
* web: the logo's colour cycle gets range, speed, and a Safari laneuser2026-08-30
| | | | | | | | | | | | | | More of the wheel -- the gradient now walks pink, orchid, blue, cyan, mint and back, all colours the demo's own terminal palette already speaks -- and a faster walk, 8s to the position slide's loop. And a second motion: WebKit caches a text-clipped paint and never repaints it for a background-position animation, so on Safari the wash sat frozen, pink on the left, cyan on the right, which rather defeats a colour cycle. A hue rotation runs alongside (12s to the full wheel): filters apply post-paint on the compositor, so every engine animates it over the cached clip. Chrome and Firefox get both motions, WebKit gets the rotation alone -- either way, nothing stays pink.
* web: the floating logo cycles its colour, slowlyuser2026-08-30
| | | | | | | | | A gradient of the pink's neighbours -- orchid one side, a lighter pink the other -- clipped to the ink and slid along it, one tile every fourteen seconds: the logo's own little colour pass, in the spirit of the shaders it advertises. Horizontal on purpose, because only a 90deg gradient meets its own edge seamlessly when the loop wraps; animated only while shown, and not at all under prefers-reduced-motion.
* web: centre the floating logo in the air above the terminaluser2026-08-30
| | | | | | | | | | | | | A fixed top worked at one viewport height and overlapped the pinned terminal at others: the terminal's top edge is (viewport - the stage's lift padding) / 2 - half the player, which no constant tracks. Measure it instead, centre the logo in what remains, and hide it outright when a short viewport leaves no air -- hiding beats overlapping. Re-placed on resize and by a ResizeObserver on the player mounts, not on the pin: the players are zero-height until their casts arrive, and the pin is a 100vh box that never resizes, so watching it would freeze the placement at the pre-load height.
* web: close the logo's pinstripe gaps, undress its hoveruser2026-08-30
| | | | | | | | | | | Block glyphs' ink can round a hair narrower than the monospace advance, so the ascii logos showed hairline gaps between characters that should read as solid ink; -0.05em of letter-spacing tucks each glyph into the last, on the floating logo and the hero's alike. The floating logo also stops dressing as a link on hover: the global a:hover underline through seven rows of block glyphs was a mess, and the colour flash no better. It still is one -- the pointer says so.
* web: a whole lot of html/css wranglinguser2026-08-30
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* web: sloshcastuser2026-08-30
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* slosh: the website lives in web/ -- one directory, one build, make wwwuser2026-08-19
Consolidate everything the website is made of: - web_new/ -> web/: the front page, install.sh, and build-site - contrib/webdemo/ -> web/demo/: the in-browser machine, committed for the first time (it had never been checked in) - make www at the top level assembles the whole site into build/www (NO_DEMO=1 skips the guest cross-compile) - web_plan.md deleted: the plan is fulfilled and web/README.md is now the record Path fallout: the overlay theme symlink gains one ../ (web/demo is a level shallower relative to contrib/themes), PYSRC in the Makefile follows the demo scripts, contrib/README.md drops its webdemo section. ROOT := ../.. in the demo Makefile survives unchanged -- web/demo sits at the same depth contrib/webdemo did. Verified: make www builds front page + docs + demo end to end, web/demo make check boots the image to slosh, tests/test_docs.py and make fmt-check green.