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|
/* The layout tree, focus, chrome, and what keys do. See app.h. */
#define _GNU_SOURCE
#include "app.h"
#include <ghostty/vt.h>
#include <ctype.h>
#include <stdarg.h>
#include <time.h>
#include <sys/stat.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "expr.h"
#include "json.h"
#include "version.h"
#include "graphics.h"
#include "kdl.h"
/* ---- config ------------------------------------------------------------- */
#include "config.h"
/* One config per process. The server owns the session, and a session has one
* look; `reload` re-reads it in place, which is why nothing caches a colour. */
static config_t CFG;
static bool CFG_LOADED = false;
static void ensure_config(void) {
if (CFG_LOADED) return;
config_defaults(&CFG);
char err[256] = {0};
const char *path = config_default_path();
if (!config_load(&CFG, path, err, sizeof err)) {
/* A missing file is the normal case; a broken one is worth a line in the
* log, and in both the compiled-in defaults stand (fail open). */
if (access(path, R_OK) == 0)
fprintf(stderr, "sl0ppty: %s: %s\n", path, err[0] ? err : "parse error");
} else if (err[0]) {
fprintf(stderr, "sl0ppty: %s: %s\n", path, err);
}
CFG_LOADED = true;
}
bool app_reload_config(char *err, size_t errcap) {
config_t fresh;
config_defaults(&fresh);
bool ok = config_load(&fresh, config_default_path(), err, errcap);
if (!ok) {
config_free(&fresh);
return false; /* keep what works */
}
config_free(&CFG);
CFG = fresh;
CFG_LOADED = true;
return true;
}
/* Which files the config in force was read from. The server watches every one
* of them, so a theme that can be included is a theme that reloads when you
* save it — asked of the app rather than read from a config the front ends do
* not own. */
size_t app_config_files(const char **out, size_t max) {
ensure_config();
return config_files(&CFG, out, max);
}
#define WEIGHT_UNIT 1000
#define WEIGHT_MIN 150 /* a pane can be squeezed, not squeezed out */
#define WEIGHT_STEP 120 /* one keyboard nudge */
#define MIN_PANE_COLS (CFG.min_pane_cols)
#define MIN_PANE_ROWS (CFG.min_pane_rows)
#define FRAME_FOCUS (CFG.frame_focus)
#define FRAME_IDLE (CFG.frame_idle)
#define TITLE_FOCUS (CFG.title_focus)
#define BTN_FG (CFG.button_fg)
#define BTN_BG (CFG.button_bg)
#define BTN_BG_IDLE (CFG.button_bg_idle)
#define TITLE_IDLE (CFG.title_idle)
#define GUIDE (CFG.guide)
#define RESIZE_C (CFG.resize)
#define DROP_C (CFG.drop_target)
#define SCROLL_FG (CFG.scroll_fg)
#define SCROLL_BG (CFG.scroll_bg)
#define HEADER (CFG.header)
#define HEADER_HOVER (CFG.header_hover)
#define HEADER_HOVER_TITLE (CFG.header_hover_title)
#define TAB_ACTIVE_FG (CFG.tab_active_fg)
#define TAB_ACTIVE_BG (CFG.tab_active_bg)
#define TAB_ACTIVE_HOVER_FG (CFG.tab_active_hover_fg)
#define TAB_IDLE (CFG.tab_idle)
#define TAB_HOVER (CFG.tab_hover)
#define PREFIX_FG (CFG.prefix_fg)
#define PREFIX_BG (CFG.prefix_bg)
#define TAB_COUNT (CFG.tab_count)
#define STATUS_C (CFG.status)
#define STATUS_STATE (CFG.status_state)
#define FINDER_FG (CFG.finder_fg)
#define FINDER_BG (CFG.finder_bg)
#define FINDER_SEL_FG (CFG.finder_sel_fg)
#define FINDER_SEL_BG (CFG.finder_sel_bg)
#define TOAST_FG (CFG.toast_fg)
#define TOAST_BG (CFG.toast_bg)
#define RENAME_FG (CFG.rename_fg)
#define RENAME_BG (CFG.rename_bg)
#define BELL_C (CFG.bell)
#define PANE_BTN (CFG.pane_button)
#define PANE_BTN_HOVER (CFG.pane_button_hover)
#define MINBAR (CFG.minbar)
#define MINBAR_HOVER (CFG.minbar_hover)
#define HINT_C (CFG.hint)
#define DEAD_C (CFG.dead)
#define MODAL_FG (CFG.modal_fg)
#define MODAL_BG (CFG.modal_bg)
#define MODAL_BORDER (CFG.modal_border)
#define MODAL_TITLE (CFG.modal_title)
#define MODAL_BTN (CFG.modal_button)
#define MODAL_BTN_HOVER (CFG.modal_button_hover)
static const color_t NO_COLOR = {0};
/* ---- tree --------------------------------------------------------------- */
struct node {
enum { NODE_LEAF, NODE_SPLIT } kind;
node_t *parent;
rect_t rect; /* recomputed every layout pass; never trusted between them */
/* Share of the parent split, in arbitrary units. Even splits are simply
* equal weights, so resizing is not a special case of anything. */
int weight;
/* Put away: out of the layout, into a strip along the bottom, still running.
* Intent, like the weight beside it and unlike the rect and the collapsed
* flag below — layout_node must not clear this, or it would un-minimise
* every pane on every frame. */
bool minimized;
/* leaf */
pane_t *pane;
uint32_t id;
rect_t content; /* where the pane's cells go */
/* Colour passes over this pane's contents, applied in order. Attached by
* policy inside this file; nothing in-band or over the control API can set
* them yet, so a program cannot restyle itself by accident. */
shader_t shaders[SHADE_MAX];
size_t nshaders;
char purpose[64];
bool purpose_locked; /* declared by a layout: in-band cannot override */
/* When this pane last became what it is, for `since` (D20). A *transition*
* cannot be derived from the frame in front of you — the frame only says
* what is true now — so this is remembered, and it is remembered in the one
* place that decides the state, which is what keeps the timestamp and the
* state it belongs to from disagreeing. `last_state` is the state it was in
* when `state_since` was stamped; PSTATE_COUNT is "in none of them", which
* is a state to have been in for a while like any other. */
pane_state_t last_state;
int64_t state_since;
/* split */
split_dir_t dir;
node_t **kids;
size_t nkids;
/* recomputed every layout pass, like the rect: this subtree did not fit and
* is drawn as a one-row header (D6). Never remembered between passes. */
bool collapsed;
bool hidden; /* a leaf inside a collapsed subtree: running, not drawn */
};
/* A tab is a layout tree and its focus. Panes in every tab keep running; only
* the current tab is composed. */
/* Where a row boundary and a column boundary meet, and the boundaries that
* meet there. Recomputed every frame with the layout it describes. */
typedef struct {
rect_t r;
uint32_t h_id[2]; /* row boundaries meeting here: these move vertically */
size_t h_edge[2];
size_t nh;
uint32_t v_id[2]; /* column boundaries: these move horizontally */
size_t v_edge[2];
size_t nv;
} corner_t;
typedef struct {
node_t *root;
node_t *focus;
/* Where the minimised panes are listed, or zero-sized when none are. Set by
* the layout and consumed by the drawing, rather than each working the
* geometry out for itself. */
rect_t min_bar;
/* The pane filling this tab on its own, or 0. Intent rather than derived
* state, like focus: nothing about the tree says a pane is zoomed, you said
* so. Kept per tab so zooming one does not disturb another. */
uint32_t zoom;
uint32_t id;
char name[64];
char purpose[64];
bool purpose_locked;
} tab_t;
struct app {
tab_t *tabs;
size_t ntabs, tabcap, cur;
uint32_t next_tab_id;
uint32_t next_id;
uint16_t cols, rows;
/* The client's cell size in pixels, as reported when it attached. Panes are
* told so that a program can size an image, and so lib-vt can work out how
* many cells an image covers when the program did not say. Defaulted rather
* than zeroed: 0 means "no image can be placed", which is not a good thing
* for a headless session or a terminal that will not say. */
uint16_t cell_w, cell_h;
bool prefix;
bool quit;
bool detach;
/* One drag machine, two verbs: a title drags a pane onto another to swap
* them, a gap between panes drags the boundary. Both are started by a press
* on something the hit list says is draggable, so neither can disagree with
* what is on screen. */
struct {
enum {
DRAG_NONE,
DRAG_TITLE,
DRAG_EDGE,
DRAG_SELECT,
DRAG_BORDER,
DRAG_TAB,
} kind;
uint32_t src; /* pane being dragged, or the split being resized */
uint32_t target; /* pane under the pointer, for the drop highlight */
size_t edge; /* which boundary of that split */
uint16_t x, y; /* where the pointer was at the last event */
bool moved; /* a press that never moves is a click */
char side; /* border press: 'l' 'r' 't' 'b' */
/* A corner drag carries the boundaries it is moving, not an index into
* the corner list: that list is rebuilt from the layout every frame, and
* the layout is the thing being changed. Halfway through a drag the
* crossing you grabbed may be a different entry, or gone — an index would
* quietly start moving somebody else's panes. */
uint32_t c_h[2];
size_t c_hedge[2];
size_t c_nh;
uint32_t c_v[2];
size_t c_vedge[2];
size_t c_nv;
} drag;
graphics_t *gfx; /* kitty images, and what the client has been told */
/* Where the pointer is. Which border that *means* is derived during the
* paint, from the rects painted in that same pass — remembering the answer
* instead left the guide describing the layout from before a split, until
* the mouse moved and corrected it. */
uint16_t ptr_x, ptr_y;
bool ptr_valid;
int64_t ptr_still_since; /* when the pointer last stopped moving */
/* Transient announcements: "copied 13 chars", a notification from a pane,
* a config reload. They stack upward from the bottom right and expire on
* their own, so nothing has to be dismissed. */
struct {
char text[128];
int64_t until;
} toasts[3];
size_t ntoasts;
/* What a selection put on the clipboard, kept for middle-click paste (the
* X11 primary-selection habit) and handed to the client as OSC 52. */
char *clipboard;
char *clipboard_pending;
/* The cheatsheet. An overlay like the finder, but a *modal*: it reads and
* is dismissed, it never navigates, so anything you press puts it away. */
bool help;
/* The modal picker: a query, a filtered list, one selection. Two things
* wear it -- the pane finder (tabs stop being navigation past about six)
* and the command palette -- and they are one machine with a subject
* rather than two that would drift apart, for the same reason the rename
* editor is. Only one can be open, which is what makes sharing the query
* and the selection honest rather than a saving. */
enum { PICK_NONE = 0, PICK_FINDER, PICK_PALETTE } picker;
char query[64];
size_t sel;
/* Renaming in place: the title cell becomes the editor, so the name is typed
* where it will live rather than in a dialog somewhere else. A pane's title
* and a tab's label are the same gesture on two different things, so this is
* one editor with a subject rather than two machines that would drift. */
enum { RENAME_NONE = 0, RENAME_PANE, RENAME_TAB } renaming;
uint32_t rename_id;
/* As wide as a pane title, so seeding the editor never truncates one (and so
* never truncates one mid-UTF-8). */
char rename_buf[256];
/* The first click of a candidate double-click on a title. The *kind* is
* remembered with it: pane ids and tab ids are separate sequences, so pane 2
* and tab 2 both exist, and without this a click on one followed by a click
* on the other reads as a double-click on neither. */
int64_t name_click_ms;
uint32_t name_click_id;
int name_click_kind;
/* Set while a layout is being built, by a `focus=true` pane, and consumed
* by the tab that contains it: focus belongs to a tab, and the tab does not
* exist yet when the pane declaring it is made. */
node_t *restore_focus;
/* Which tab a layout said was active, resolved after every tab exists --
* the index is only meaningful once the array has stopped growing. */
size_t restore_tab;
const char *const *argv;
/* What this session is called. The server knows it because it opened the
* socket under that name; the app only knows it because it is worth saying
* out loud when several are running. */
char session[64];
/* The last layout pass made this tab a list rather than a layout (D6). Same
* rule as `animating`: derived every pass, never remembered across one. */
bool flattened;
/* the screen we last composed into: its hit list is what a click resolves
* against, so routing can never consult geometry the user never saw */
corner_t corners[16];
size_t ncorners;
const screen_t *painted;
/* Something on the frame we last composed is animated: a shader whose amount
* reads the clock ran over it. Derived every frame from the chains actually
* applied, like the rect and the collapsed flag and for the same reason —
* remembering "this session animates" would keep a clock running for a pulse
* that was hung off a state no pane is in any more. */
bool animating;
};
static tab_t *cur(app_t *a) { return &a->tabs[a->cur]; }
/* Is the pointer sitting on this rect right now?
*
* Always asked with the rect that is about to be registered as the hit, so a
* thing that lights up and the thing that would be clicked cannot drift apart.
* A pointer already carrying something is busy and lights nothing. */
/* Display columns of a chrome string, from the terminal's own width table.
*
* This counted codepoints until a two-column bell mark shifted a pane's title
* row: booking one column for a glyph drawn in two moves everything after it,
* and every length in this file -- title budgets, button positions, the hit
* rects that must agree with them -- is computed from here. */
static uint16_t cells(const char *str) { return screen_cells(str); }
static bool ptr_on(const app_t *a, uint16_t x, uint16_t y, uint16_t w,
uint16_t h) {
return a->ptr_valid && a->drag.kind == DRAG_NONE && a->ptr_x >= x &&
a->ptr_x < x + w && a->ptr_y >= y && a->ptr_y < y + h;
}
/* "exited", "exited: status 3", "exited: signal 9" — the same words wherever
* the fact is reported, so the status line, the pane's own frame and the line
* left in its backlog cannot describe one death three ways. */
static void exit_words(const pane_t *p, char *out, size_t cap) {
int code = 0;
bool sig = false;
if (!pane_exit(p, &code, &sig) || (!sig && code == 0))
snprintf(out, cap, "exited");
else
snprintf(out, cap, "exited: %s %d", sig ? "signal" : "status", code);
}
typedef void (*leaf_fn_fwd)(node_t *, void *);
static void walk_all(app_t *a, leaf_fn_fwd fn, void *ud);
struct bypane {
const pane_t *pane;
node_t *found;
};
static void bypane_cb(node_t *n, void *ud) {
struct bypane *b = ud;
if (n->pane == b->pane) b->found = n;
}
/* OSC 5577 verbs pane.c does not own. `purpose` arrives from a pane's own
* output, so it is in-band by definition and can never be declared: a pane
* that prints one is asking, not telling (D8). */
static void on_pane_osc(pane_t *p, const char *verb, const char *payload,
void *ud) {
app_t *a = ud;
if (strcmp(verb, "purpose") != 0) return;
struct bypane b = {p, NULL};
walk_all(a, bypane_cb, &b);
if (b.found) app_set_pane_purpose(a, b.found->id, payload, false);
}
static int64_t now_ms_(void) {
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (int64_t)ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
}
void app_toast(app_t *a, const char *text) {
if (!text || !*text) return;
size_t max = sizeof a->toasts / sizeof *a->toasts;
if (a->ntoasts == max) { /* drop the oldest */
memmove(&a->toasts[0], &a->toasts[1], (max - 1) * sizeof a->toasts[0]);
a->ntoasts--;
}
snprintf(a->toasts[a->ntoasts].text, sizeof a->toasts[0].text, "%s", text);
a->toasts[a->ntoasts].until = now_ms_() + CFG.toast_ms;
a->ntoasts++;
}
static void toasts_expire(app_t *a) {
int64_t now = now_ms_();
size_t keep = 0;
for (size_t i = 0; i < a->ntoasts; i++)
if (a->toasts[i].until > now) a->toasts[keep++] = a->toasts[i];
a->ntoasts = keep;
}
/* When something needs repainting on its own: a toast expiring, a hover guide
* arming, or an animated shader — the three things on screen that change
* without an event behind them. Without the second one the guide would appear
* on the next event rather than when the dwell is up, which for a resting
* pointer means "never"; without the third a pulse would only advance when
* something else happened to cause a frame, which for an idle pane means a
* border frozen mid-pulse. */
int app_next_deadline_ms(app_t *a) {
int64_t soonest = -1;
for (size_t i = 0; i < a->ntoasts; i++)
if (soonest < 0 || a->toasts[i].until < soonest) soonest = a->toasts[i].until;
if (a->ptr_valid && a->painted) {
int64_t due = a->ptr_still_since + CFG.hover_delay_ms;
if (due > now_ms_()) {
/* Everything that arms on dwell has to be listed here, or it would only
* appear when some unrelated event happened to repaint the frame. */
const char *action = hit_test(&a->painted->hits, a->ptr_x, a->ptr_y);
bool on_border = action && (strncmp(action, "border:", 7) == 0 ||
strncmp(action, "title:", 6) == 0 ||
strncmp(action, "edge:", 5) == 0 ||
strncmp(action, "corner:", 7) == 0);
if (on_border && (soonest < 0 || due < soonest)) soonest = due;
}
}
/* An animated shader ran over the last frame, so the next thing that changes
* is the clock. Bounded by a config knob rather than painting flat out: this
* is a terminal, and 20fps of one pane's border is not worth a core. The
* flag comes from the frame we composed, so the cost lands only while
* something animated is actually on screen. */
if (a->animating && CFG.anim_ms) {
int64_t due = now_ms_() + CFG.anim_ms;
if (soonest < 0 || due < soonest) soonest = due;
}
if (soonest < 0) return -1;
int64_t in = soonest - now_ms_();
return in <= 0 ? 0 : (int)in;
}
size_t app_toast_count(app_t *a) {
toasts_expire(a);
return a->ntoasts;
}
static size_t count_leaves(node_t *n); /* all defined with the layout */
static size_t collect_minimized(node_t *n, node_t **out, size_t cap, size_t k);
static size_t collect_leaves(node_t *n, node_t **out, size_t cap, size_t k);
/* What the thing under the pointer would do, in a word.
*
* Read off the hit list rather than tracked, so anything that registers a hit
* gets a hint by being listed here and nothing has to remember to raise one.
* The status line is drawn after everything else has registered, so the list
* is complete by the time this is asked. */
static const char *hint_for(app_t *a, const char *action) {
if (!action) return NULL;
uint32_t id = 0;
const char *colon = strchr(action, ':');
if (colon) id = (uint32_t)strtoul(colon + 1, NULL, 10);
if (strncmp(action, "minimize:", 9) == 0) return "minimise";
if (strncmp(action, "zoom:", 5) == 0)
return app_pane_zoomed(a, id) ? "back to the layout" : "fill the tab";
if (strncmp(action, "close:", 6) == 0) return "close this pane";
if (strncmp(action, "rerun:", 6) == 0) return "run the command again";
if (strncmp(action, "scrollbottom:", 13) == 0) return "back to the bottom";
if (strncmp(action, "panetitle:", 10) == 0)
return "double-click to rename \u00b7 drag to move";
if (strncmp(action, "title:", 6) == 0) return "drag to move \u00b7 click to split up";
if (strncmp(action, "border:", 7) == 0) {
const char *side = strrchr(action, ':');
switch (side && side[1] ? side[1] : 0) {
case 'l': return "click to split left";
case 'r': return "click to split right";
case 't': return "click to split up";
default: return "click to split down";
}
}
if (strncmp(action, "edge:", 5) == 0) return "drag to resize";
if (strncmp(action, "corner:", 7) == 0) return "drag to resize both ways";
if (strncmp(action, "focus:", 6) == 0) return "open this pane";
if (strncmp(action, "find:", 5) == 0) return "go to this pane";
/* Not "click to switch": that is the one of the three nobody needs telling.
* Same rule as a pane's title, which advertises the rename and the drag. */
if (strncmp(action, "tab:", 4) == 0)
return "double-click to rename \u00b7 drag to reorder";
if (strcmp(action, "newtab") == 0) return "new tab";
return NULL; /* a pane's own content, and anything not worth a word */
}
/* The line along the bottom: what you are looking at, rather than what you
* could switch to. The strip along the top already answers "which tab" and
* "how many panes"; repeating that here would spend a row saying it twice.
*
* So this one is about the focused pane: which session it lives in, which tab,
* what it calls itself, and whether it is in a state worth knowing about —
* scrolled back, on an alternate screen, or not started yet. Those last three
* are the ones you can otherwise only discover by being surprised. */
/* The minimised panes, listed along one row. Shaped like the tab strip because
* it is the same kind of thing: a row of names you click to go somewhere. */
static void draw_min_bar(app_t *a, screen_t *s) {
if (!a->ntabs) return;
rect_t bar = cur(a)->min_bar;
if (!bar.w || !bar.h) return;
node_t *mins[64];
size_t nmin = collect_minimized(cur(a)->root, mins, 64, 0);
if (!nmin) return;
uint16_t x = bar.x;
uint16_t right = (uint16_t)(bar.x + bar.w);
/* A legend, so a row of bare names is not a mystery. */
x = (uint16_t)(x + screen_text(s, x, bar.y, CFG.min_mark, MINBAR, NO_COLOR, 0));
x = (uint16_t)(x + 1);
for (size_t i = 0; i < nmin && x < right; i++) {
const char *nm = pane_title(mins[i]->pane);
/* A pane you cannot see is exactly the one a bell is for, so the mark
* comes along and keeps its own colour rather than the row's. */
bool rang = CFG.bell_indicator && pane_bell(mins[i]->pane);
char label[64];
snprintf(label, sizeof label, " %s", nm && *nm ? nm : "pane");
uint16_t lw = cells(label);
uint16_t bw = rang ? (uint16_t)(1 + cells(CFG.bell_mark)) : 0;
uint16_t total = (uint16_t)(lw + bw + 1); /* and the gap to the next one */
if ((uint16_t)(x + total) > right) break;
screen_text(s, x, bar.y, label, MINBAR, NO_COLOR, 0);
/* Lit as one target, since the whole entry is one target. */
if (ptr_on(a, x, bar.y, total, 1))
screen_text(s, x, bar.y, label, MINBAR_HOVER, NO_COLOR, ATTR_BOLD);
if (rang) {
char mark[24];
snprintf(mark, sizeof mark, " %s", CFG.bell_mark);
screen_text(s, (uint16_t)(x + lw), bar.y, mark, BELL_C, NO_COLOR,
ATTR_BOLD);
}
char action[48];
snprintf(action, sizeof action, "focus:%u", mins[i]->id);
hit_add(&s->hits, x, bar.y, total, 1, action);
x = (uint16_t)(x + total);
}
}
static void draw_status_line(app_t *a, screen_t *s) {
if (!CFG.status_line || s->rows < 3) return;
uint16_t y = (uint16_t)(s->rows - CFG.gap - 1);
uint16_t x = CFG.status_pad;
uint16_t right =
(uint16_t)(s->cols > CFG.status_pad ? s->cols - CFG.status_pad : 0);
if (right <= x) return;
node_t *f = a->ntabs ? cur(a)->focus : NULL;
/* The leftmost column the right-hand block ends up occupying, so the middle
* can tell whether it would run into it. */
uint16_t right_used = right;
/* Right side first, so a long name can never push the state off the end —
* the same budgeting rule the tab strip and the pane frame both use.
*
* The count goes hard against the edge with the state inboard of it, which
* is how the strip above orders its own pair: the number is always there,
* the mode only sometimes, and a thing that comes and goes should not move
* a thing that does not. This count is *this tab's*; the strip above counts
* the whole session, which is why they can disagree. */
if (a->ntabs && cur(a)->root) {
/* Which of this tab's panes, out of how many — the count alone answers
* "how big is this tab" and leaves "where am I in it" to be worked out by
* counting frames, which is the question you actually have when a tab has
* collapsed into a list and only one of them is open. */
node_t *leaves[64];
size_t nl = collect_leaves(cur(a)->root, leaves, 64, 0);
size_t idx = 0;
for (size_t i = 0; i < nl; i++)
if (leaves[i] == f) idx = i + 1;
char cnt[40];
if (idx)
snprintf(cnt, sizeof cnt, "pane %zu/%zu", idx, nl);
else /* nothing focused: still say how many there are */
snprintf(cnt, sizeof cnt, "%zu pane%s", nl, nl == 1 ? "" : "s");
uint16_t cw = (uint16_t)strlen(cnt);
if (right > x + cw + 2) {
screen_text(s, (uint16_t)(right - cw), y, cnt, STATUS_C, NO_COLOR, 0);
right_used = (uint16_t)(right - cw);
right = (uint16_t)(right - cw - 2);
}
}
char ind[64] = {0};
if (f) {
/* Ordered by what you would rather be told. A pane whose program is gone
* is over, and that outranks every arrangement it happens to be in. */
if (pane_suspended(f->pane)) {
snprintf(ind, sizeof ind, "not started");
} else if (!pane_alive(f->pane)) {
exit_words(f->pane, ind, sizeof ind);
} else if (app_pane_zoomed(a, f->id)) {
snprintf(ind, sizeof ind, "zoomed");
} else if (pane_scrolled(f->pane)) {
uint32_t above = 0, total = 0;
pane_scroll_pos(f->pane, &above, &total);
snprintf(ind, sizeof ind, "\u25b2 %u scrolled",
total > above ? total - above : 0);
} else if (pane_alt_screen(f->pane)) {
snprintf(ind, sizeof ind, "alt screen");
}
}
if (ind[0]) {
/* Columns, not bytes: the only non-ASCII here is the arrow, three bytes
* wide and one column, and strlen would hold the whole indicator two
* columns further from the edge than it needed to be. */
uint16_t iw = cells(ind);
if (right > x + iw + 2) {
screen_text(s, (uint16_t)(right - iw), y, ind, STATUS_STATE, NO_COLOR,
ATTR_BOLD);
right_used = (uint16_t)(right - iw);
right = (uint16_t)(right - iw - 2);
}
}
char line[256];
size_t n = 0;
if (a->session[0])
n += (size_t)snprintf(line + n, sizeof line - n, "%s", a->session);
if (a->ntabs) {
const tab_t *t = &a->tabs[a->cur];
const char *tn = t->name[0] ? t->name : (t->purpose[0] ? t->purpose : NULL);
if (tn)
n += (size_t)snprintf(line + n, sizeof line - n, "%s%s",
n ? " \u00b7 " : "", tn);
}
if (f) {
const char *pt = pane_title(f->pane);
const char *pp = f->purpose[0] ? f->purpose : NULL;
if (pp)
n += (size_t)snprintf(line + n, sizeof line - n, "%s%s", n ? " \u00b7 " : "", pp);
else if (pt && *pt)
n += (size_t)snprintf(line + n, sizeof line - n, "%s%s", n ? " \u00b7 " : "", pt);
}
if (n > (size_t)(right - x)) line[right - x] = 0;
if (n) screen_text(s, x, y, line, STATUS_C, NO_COLOR, 0);
/* What goes between the two ends: the hint for whatever the pointer is on,
* and when there is none, which sl0ppty this is. The hint wins because it is
* about right now and the banner is about always; the banner takes the slot
* back the moment the pointer moves off, which is most of the time.
*
* Centred on the row, always, and not in whatever space the two ends have
* left over. Centring it in the gap meant it moved whenever a pane title or
* a state indicator changed length, so the one thing on the line you might
* want to glance at was never twice in the same place. A fixed position you
* can find without looking beats a tidy one you cannot.
*
* And when the row is too full for it there, it is not drawn. Not squeezed,
* not slid along, not written over the ends: those say what session and pane
* you are in, which is worth more than either a hint you can get again by
* hovering or a version you can get again by looking a moment later. The
* middle is the part that can afford to disappear. */
const char *middle = NULL;
color_t middle_fg = HINT_C;
if (CFG.hints && a->painted && a->ptr_valid)
middle = hint_for(a, hit_test(&s->hits, a->ptr_x, a->ptr_y));
if (!middle && CFG.version_banner) {
/* Quieter than a hint: this is ambient, and a hint is an answer to
* something you are doing. */
middle = "sl0ppty " SL0PPTY_VERSION;
middle_fg = STATUS_C;
}
if (!middle) return;
uint16_t hw = cells(middle);
int from = ((int)s->cols - (int)hw) / 2;
uint16_t left_end = (uint16_t)(x + cells(line));
/* One blank column of clearance on each side, so "does not overlap" also
* means "does not look like it does". */
if (from < (int)left_end + 1) return;
if ((uint16_t)(from + hw) + 1 > right_used) return;
screen_text(s, (uint16_t)from, y, middle, middle_fg, NO_COLOR, 0);
}
static void draw_toasts(app_t *a, screen_t *s) {
toasts_expire(a);
if (!a->ntoasts) return;
uint16_t bottom = (uint16_t)(s->rows > 1 ? s->rows - 1 : 0);
for (size_t i = 0; i < a->ntoasts; i++) {
const char *text = a->toasts[a->ntoasts - 1 - i].text;
char line[160];
snprintf(line, sizeof line, " %s ", text);
uint16_t w = (uint16_t)strlen(line);
if (w >= s->cols) w = (uint16_t)(s->cols - 1);
uint16_t y = (uint16_t)(bottom - i);
if (y >= s->rows) break;
uint16_t x = (uint16_t)(s->cols - w - CFG.gap * CFG.gap_aspect);
char clipped[160];
snprintf(clipped, sizeof clipped, "%.*s", (int)w, line);
screen_text(s, x, y, clipped, TOAST_FG, TOAST_BG, ATTR_BOLD);
}
}
static void set_clipboard(app_t *a, char *text) {
if (!text) return;
if (!*text) {
free(text);
return;
}
free(a->clipboard);
a->clipboard = text;
{
size_t n = strlen(text);
char msg[64];
snprintf(msg, sizeof msg, "copied %zu char%s", n, n == 1 ? "" : "s");
app_toast(a, msg);
}
free(a->clipboard_pending);
a->clipboard_pending = strdup(text); /* the client still has to be told */
}
static void on_pane_clipboard(pane_t *p, char *text, void *ud) {
set_clipboard((app_t *)ud, text);
}
static void on_pane_notify(pane_t *p, const char *title, const char *body,
void *ud) {
char msg[128];
if (title && *title && body && *body)
snprintf(msg, sizeof msg, "%s: %s", title, body);
else
snprintf(msg, sizeof msg, "%s", (title && *title) ? title : body ? body : "");
app_toast((app_t *)ud, msg);
}
char *app_take_clipboard(app_t *a) {
char *out = a->clipboard_pending;
a->clipboard_pending = NULL;
return out;
}
const char *app_clipboard(const app_t *a) { return a->clipboard; }
static node_t *leaf_new_ex(app_t *a, const char *const argv[], const char *cwd,
bool suspended, const char *label) {
pane_t *p = pane_new_ex(argv, 1, 1, cwd, suspended, label);
if (!p) return NULL;
node_t *n = calloc(1, sizeof *n);
n->kind = NODE_LEAF;
n->weight = WEIGHT_UNIT;
n->pane = p;
n->id = ++a->next_id;
pane_set_osc_handler(p, on_pane_osc, a);
pane_set_clipboard_handler(p, on_pane_clipboard, a);
pane_set_notify_handler(p, on_pane_notify, a);
pane_set_cell_px(p, a->cell_w, a->cell_h);
return n;
}
/* What a new pane runs when nobody said otherwise: whatever the session was
* started with, else the config's `shell`, else $SHELL, else /bin/sh.
*
* Resolved per pane rather than once at startup, so editing `shell` and
* saving affects the next pane you open instead of the next session you
* start. The array is static because pane_new copies what it is given before
* this could be called again. */
static const char *const *default_argv(app_t *a) {
static const char *argv[2];
if (a->argv && a->argv[0]) return a->argv;
const char *sh = CFG.shell && *CFG.shell ? CFG.shell : getenv("SHELL");
argv[0] = sh && *sh ? sh : "/bin/sh";
argv[1] = NULL;
return argv;
}
static node_t *leaf_new(app_t *a) {
pane_t *p = pane_new(default_argv(a), 1, 1, NULL);
if (!p) return NULL;
node_t *n = calloc(1, sizeof *n);
n->kind = NODE_LEAF;
n->weight = WEIGHT_UNIT;
n->pane = p;
n->id = ++a->next_id;
pane_set_osc_handler(p, on_pane_osc, a);
pane_set_clipboard_handler(p, on_pane_clipboard, a);
pane_set_notify_handler(p, on_pane_notify, a);
pane_set_cell_px(p, a->cell_w, a->cell_h);
return n;
}
static void node_free(node_t *n) {
if (!n) return;
if (n->kind == NODE_LEAF) {
pane_free(n->pane);
} else {
for (size_t i = 0; i < n->nkids; i++) node_free(n->kids[i]);
free(n->kids);
}
free(n);
}
/* Purposes are how tooling finds "the agent pane" (D8). Sanitised on ingest to
* the charset sl0ppi settled on, so the format survives verbatim. */
static void sanitise_purpose(const char *in, char *out, size_t cap) {
size_t n = 0;
for (const char *p = in; *p && n + 1 < cap; p++) {
char c = *p;
bool ok = (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '.' || c == ':' ||
c == '/' || c == '-';
if (ok) out[n++] = c;
}
out[n] = 0;
}
static tab_t *tab_add(app_t *a, const char *name) {
if (a->ntabs == a->tabcap) {
a->tabcap = a->tabcap ? a->tabcap * 2 : 4;
a->tabs = realloc(a->tabs, a->tabcap * sizeof *a->tabs);
}
tab_t *t = &a->tabs[a->ntabs++];
memset(t, 0, sizeof *t);
t->id = ++a->next_tab_id;
snprintf(t->name, sizeof t->name, "%s", name && *name ? name : "");
return t;
}
app_t *app_new(const char *const argv[], uint16_t cols, uint16_t rows) {
ensure_config();
app_t *a = calloc(1, sizeof *a);
a->argv = argv;
a->cols = cols;
a->rows = rows;
/* A plausible cell until a client says otherwise, because zero is not a
* neutral default here: it is the value that makes every naturally-sized
* image cover no cells and quietly not appear. */
a->cell_w = 8;
a->cell_h = 16;
a->gfx = gfx_new();
tab_add(a, "");
a->cur = 0;
node_t *leaf = leaf_new(a);
if (!leaf) {
free(a->tabs);
free(a);
return NULL;
}
cur(a)->root = leaf;
cur(a)->focus = leaf;
return a;
}
void app_free(app_t *a) {
if (!a) return;
gfx_free(a->gfx);
free(a->clipboard);
free(a->clipboard_pending);
for (size_t i = 0; i < a->ntabs; i++) node_free(a->tabs[i].root);
free(a->tabs);
free(a);
}
bool app_should_quit(const app_t *a) { return a->quit || a->ntabs == 0; }
bool app_detach_requested(const app_t *a) { return a->detach; }
void app_clear_detach(app_t *a) { a->detach = false; }
/* ---- walking ------------------------------------------------------------ */
typedef void (*leaf_fn)(node_t *, void *);
static void walk(node_t *n, leaf_fn fn, void *ud) {
if (!n) return;
if (n->kind == NODE_LEAF) {
fn(n, ud);
return;
}
for (size_t i = 0; i < n->nkids; i++) walk(n->kids[i], fn, ud);
}
static void walk_all(app_t *a, leaf_fn fn, void *ud) {
for (size_t i = 0; i < a->ntabs; i++) walk(a->tabs[i].root, fn, ud);
}
/* Which tab a node lives in: climb to its root and match. */
static size_t tab_of(app_t *a, node_t *n) {
while (n->parent) n = n->parent;
for (size_t i = 0; i < a->ntabs; i++)
if (a->tabs[i].root == n) return i;
return (size_t)-1;
}
struct byid {
uint32_t id;
node_t *found;
};
static void byid_cb(node_t *n, void *ud) {
struct byid *b = ud;
if (n->id == b->id) b->found = n;
}
static void count_cb(node_t *n, void *ud) { (*(size_t *)ud)++; }
size_t app_pane_count(const app_t *a) {
size_t n = 0;
walk_all((app_t *)a, count_cb, &n);
return n;
}
struct find_fd {
int fd;
node_t *found;
};
static void find_fd_cb(node_t *n, void *ud) {
struct find_fd *f = ud;
if (pane_fd(n->pane) == f->fd) f->found = n;
}
struct collect {
int *out;
size_t n, max;
};
/* Only panes that can still say something. A suspended pane has no pty yet
* and a dead one no longer has one; handing either to poll() would be an fd
* that is never readable, or — the expensive mistake — one at EOF that is
* readable forever. */
static void collect_cb(node_t *n, void *ud) {
struct collect *c = ud;
if (pane_fd(n->pane) >= 0 && c->n < c->max) c->out[c->n++] = pane_fd(n->pane);
}
size_t app_fds(app_t *a, int *out, size_t max) {
struct collect c = {out, 0, max};
walk_all(a, collect_cb, &c); /* background tabs keep running */
return c.n;
}
bool app_pump_fd(app_t *a, int fd) {
struct find_fd f = {fd, NULL};
walk_all(a, find_fd_cb, &f);
if (!f.found) return false;
/* Death is observed here, once, by the only call that can see the edge:
* pane_pump() is where EOF arrives, and the note has to be written on the
* transition or every later frame would write it again. */
bool was_alive = pane_alive(f.found->pane);
pane_pump(f.found->pane);
if (was_alive && !pane_alive(f.found->pane)) {
char words[64];
exit_words(f.found->pane, words, sizeof words);
char note[96];
snprintf(note, sizeof note, "[process %s]", words);
pane_note(f.found->pane, note, DEAD_C);
}
return true;
}
/* ---- layout: a pure function of the tree and the rect ------------------- */
/* Every leaf under a node, in tree order. */
static size_t collect_leaves(node_t *n, node_t **out, size_t cap, size_t k) {
if (!n || k >= cap) return k;
if (n->kind == NODE_LEAF) {
out[k++] = n;
return k;
}
for (size_t i = 0; i < n->nkids; i++)
k = collect_leaves(n->kids[i], out, cap, k);
return k;
}
/* Does anything under here still want space in the layout? */
static bool subtree_live(node_t *n) {
if (!n) return false;
if (n->kind == NODE_LEAF) return !n->minimized;
for (size_t i = 0; i < n->nkids; i++)
if (subtree_live(n->kids[i])) return true;
return false;
}
static size_t collect_minimized(node_t *n, node_t **out, size_t cap, size_t k) {
if (!n || k >= cap) return k;
if (n->kind == NODE_LEAF) {
if (n->minimized) out[k++] = n;
return k;
}
for (size_t i = 0; i < n->nkids; i++)
k = collect_minimized(n->kids[i], out, cap, k);
return k;
}
static size_t count_leaves(node_t *n) {
if (!n) return 0;
if (n->kind == NODE_LEAF) return 1;
size_t k = 0;
for (size_t i = 0; i < n->nkids; i++) k += count_leaves(n->kids[i]);
return k;
}
/* A collapsed pane keeps running and keeps its size — it is simply not drawn,
* and deliberately not resized, so nothing inside it reflows to one row and
* back while you drag a terminal narrower. */
static void collapse_leaf(node_t *leaf, rect_t r) {
leaf->collapsed = true;
leaf->hidden = true;
leaf->rect = r;
/* `content` is deliberately left alone. It is the size the program inside
* still believes it has — it was not resized on the way in and must not
* appear to have been — and nothing draws a collapsed pane's content, so a
* header rect there would only be a more convincing lie. */
}
/* The splits above a flattened stack span the whole area and draw nothing.
* Their children no longer sit side by side, so the gap loop in draw_node
* finds no gap between any two of them and registers no resize handles —
* which is right, because there is nothing left to resize. */
static void span_splits(node_t *n, rect_t r) {
if (!n || n->kind == NODE_LEAF) return;
n->rect = r;
n->collapsed = false;
for (size_t i = 0; i < n->nkids; i++) span_splits(n->kids[i], r);
}
static node_t *first_leaf_of(node_t *n) {
while (n && n->kind == NODE_SPLIT) n = n->kids[0];
return n;
}
/* Laying out happens twice: once to ask whether the tab fits at all, and once
* to do it. The probe must not resize any pane, because a pane it lays out
* normally may be a header by the time the real pass is done, and a pane that
* is about to be collapsed must not be told a size it will never show. */
typedef struct {
node_t *focus;
bool apply; /* false during the probe */
bool overflow; /* some node could not give its children their floor */
} layout_ctx_t;
static void layout_node(node_t *n, rect_t r, layout_ctx_t *ctx);
/* The collapse: the hierarchy stops existing for as long as it does not fit.
*
* Every pane under this node becomes one row in a flat list, with the focused
* one opened below them. Nesting is exactly what there is no room to express,
* so a subtree that cannot fit does not get to keep spending rows saying how
* its panes are arranged — and a reader in this state wants "which pane",
* not "which arrangement".
*
* Flat also makes every pane reachable. Collapsing a *subtree* to one header
* gave every leaf inside it the same rect and one hit for the first of them,
* so the rest could not be clicked at all. One row each fixes that by
* construction.
*
* Headers first and the body below, rather than the open pane sitting in its
* own position: switching then moves only the content, and the list you are
* picking from holds still. The tree order it would have preserved is the
* thing being flattened away anyway.
*
* Recomputed from the rect every frame, so there is no state to go stale —
* which is the whole argument for D6 over swap layouts. */
static void layout_stack(node_t *n, rect_t r, layout_ctx_t *ctx) {
node_t *leaves[64];
size_t nl = collect_leaves(n, leaves, 64, 0);
if (!nl) return;
size_t expanded = 0;
for (size_t i = 0; i < nl; i++)
if (ctx->focus && leaves[i] == ctx->focus) expanded = i;
span_splits(n, r);
uint16_t headers = (uint16_t)(nl - 1);
uint16_t body = r.h > headers ? (uint16_t)(r.h - headers) : 1;
uint16_t y = r.y;
for (size_t i = 0; i < nl; i++) {
if (i == expanded) continue;
collapse_leaf(leaves[i], (rect_t){r.x, y, r.w, 1});
y = (uint16_t)(y + 1);
}
layout_node(leaves[expanded], (rect_t){r.x, y, r.w, body}, ctx);
}
/* Not even room for one row per pane plus something to look at: show the
* focused pane and nothing else. The alternative is rects that do not fit on
* the screen, and a pane one cell tall helps no one. */
static void layout_solo(node_t *n, rect_t r, layout_ctx_t *ctx) {
node_t *leaves[64];
size_t nl = collect_leaves(n, leaves, 64, 0);
if (!nl) return;
size_t expanded = 0;
for (size_t i = 0; i < nl; i++)
if (ctx->focus && leaves[i] == ctx->focus) expanded = i;
span_splits(n, r);
for (size_t i = 0; i < nl; i++)
if (i != expanded) collapse_leaf(leaves[i], (rect_t){r.x, r.y, 0, 0});
layout_node(leaves[expanded], r, ctx);
}
static void layout_node(node_t *n, rect_t r, layout_ctx_t *ctx) {
/* Minimised panes are placed by the strip, not by the tree. Returning before
* touching the rect leaves the strip's placement standing, and returning
* before the floor check is right too: a pane that is one row by request is
* not a pane that failed to fit. */
if (n->kind == NODE_LEAF && n->minimized) return;
n->rect = r;
n->collapsed = false;
if (n->kind == NODE_LEAF) n->hidden = false;
if (n->kind == NODE_LEAF) {
/* content is the frame deflated by its border and padding; a rect too
* small for a frame gets none, and the pane takes the whole thing. */
uint16_t bx = r.w >= 3 && r.h >= 3 ? 1 + CFG.pad * CFG.gap_aspect : 0;
uint16_t by = r.w >= 3 && r.h >= 3 ? 1 + CFG.pad : 0;
n->content = (rect_t){
.x = (uint16_t)(r.x + bx),
.y = (uint16_t)(r.y + by),
.w = (uint16_t)(r.w > 2 * bx ? r.w - 2 * bx : 1),
.h = (uint16_t)(r.h > 2 * by ? r.h - 2 * by : 1),
};
if (ctx->apply && !n->hidden)
pane_resize(n->pane, n->content.w, n->content.h);
/* A pane has to clear the floor in *both* directions, whatever arrangement
* produced it. The check on a split node only ever asks about the
* dimension that node divides — a row split asks about height and never
* about width — so a column of stacked panes could be squeezed to four
* cells wide with nothing in the tree responsible for noticing. The leaf
* is the only place that can see both of its own sides. */
if (r.w < MIN_PANE_COLS || r.h < MIN_PANE_ROWS) ctx->overflow = true;
return;
}
/* Divide among the children that still want space. A split with one live
* child is that child, exactly as a split with one child would be. */
node_t *live[64];
size_t k = 0;
for (size_t i = 0; i < n->nkids && k < 64; i++)
if (subtree_live(n->kids[i])) live[k++] = n->kids[i];
if (k == 0) return;
if (k == 1) {
layout_node(live[0], r, ctx);
return;
}
uint16_t gap = n->dir == SPLIT_COLS ? (uint16_t)(CFG.gap * CFG.gap_aspect)
: CFG.gap;
uint16_t total = n->dir == SPLIT_COLS ? r.w : r.h;
/* Does every child clear the floor? If not, this node collapses — a local
* decision, made from this rect, affecting nothing above or below it. */
uint16_t floor_ = n->dir == SPLIT_COLS ? MIN_PANE_COLS : MIN_PANE_ROWS;
uint16_t need = (uint16_t)(k * floor_ + gap * (k - 1));
if (total < need) {
/* Report and stop. Whether this becomes a stack is not this node's call
* any more: a tab is either laid out or it is a list, and half a screen of
* each is the state nobody wants to be looking at. layout() decides, once,
* for the whole tab. */
ctx->overflow = true;
return;
}
uint16_t gaps = (uint16_t)(gap * (k - 1));
uint16_t avail = total > gaps ? (uint16_t)(total - gaps) : (uint16_t)k;
if (avail / k == 0) { /* below one cell each, nothing sensible is left */
ctx->overflow = true;
return;
}
/* Sizes are proportional to weights; the remainder goes to the widest
* children, largest first, so nothing drifts and nothing rounds to zero. */
long total_weight = 0;
for (size_t i = 0; i < k; i++) total_weight += live[i]->weight;
if (total_weight <= 0) total_weight = 1;
uint16_t sizes[64];
uint16_t used = 0;
for (size_t i = 0; i < k && i < 64; i++) {
long want = (long)avail * live[i]->weight / total_weight;
if (want < 1) want = 1;
sizes[i] = (uint16_t)want;
used = (uint16_t)(used + sizes[i]);
}
for (size_t i = 0; used < avail && i < k; i = (i + 1) % k) {
sizes[i]++;
used++;
}
for (size_t i = 0; used > avail && i < k; i = (i + 1) % k) {
if (sizes[i] > 1) {
sizes[i]--;
used--;
}
}
uint16_t pos = n->dir == SPLIT_COLS ? r.x : r.y;
for (size_t i = 0; i < k; i++) {
uint16_t size = sizes[i];
rect_t cr = n->dir == SPLIT_COLS
? (rect_t){.x = pos, .y = r.y, .w = size, .h = r.h}
: (rect_t){.x = r.x, .y = pos, .w = r.w, .h = size};
layout_node(live[i], cr, ctx);
pos = (uint16_t)(pos + size + gap);
}
}
#define STRIP_ROWS (CFG.status_bar ? 1 : 0)
#define LINE_ROWS (CFG.status_line ? 1 : 0)
static node_t *pane_by_id(app_t *a, uint32_t id); /* defined below */
static size_t tab_of(app_t *a, node_t *n);
static void layout(app_t *a) {
if (!a->ntabs) return;
/* Re-derived below, like everything else about a layout pass: whether this
* tab is a layout or a list (D6). Recorded because a tree edit needs to be
* able to ask what its edit did — a turn that flattens the tab is a turn
* nobody asked for. */
a->flattened = false;
uint16_t gx = (uint16_t)(CFG.gap * CFG.gap_aspect), gy = CFG.gap;
uint16_t top = (uint16_t)(gy + STRIP_ROWS);
rect_t r = {.x = gx,
.y = top,
.w = (uint16_t)(a->cols > 2 * gx ? a->cols - 2 * gx : a->cols),
.h = (uint16_t)(a->rows > top + gy + LINE_ROWS
? a->rows - top - gy - LINE_ROWS
: 1)};
node_t *root = cur(a)->root;
if (!root) return;
/* Focusing a minimised pane is how you get it back, and it is checked here
* rather than in the several places focus can move: any route that ends with
* this pane focused restores it, including ones that do not exist yet. */
if (cur(a)->focus && cur(a)->focus->minimized)
cur(a)->focus->minimized = false;
/* A zoomed pane is the whole tab. Reuses the solo path rather than adding a
* third arrangement: "show this one and nothing else" is a thing the layout
* already knew how to do, it just used to be a last resort rather than a
* request. The id is validated here so a zoom cannot outlive its pane. */
if (cur(a)->zoom) {
node_t *z = pane_by_id(a, cur(a)->zoom);
if (!z || tab_of(a, z) != a->cur) {
cur(a)->zoom = 0;
} else {
layout_ctx_t only = {.focus = z, .apply = true};
layout_solo(root, r, &only);
return;
}
}
/* Ask first, then do it. A tab is either laid out or it is a list of panes;
* there is no third state where one half of the screen is a stack and the
* other half is not, because that is the arrangement that explains neither
* what happened nor what to do about it.
*
* So the question is asked of the whole tab: if *any* node cannot give its
* children their floor, the entire tab flattens. The probe is the real
* layout with resizing switched off, rather than a second implementation of
* the same arithmetic — two copies of "does this fit" is exactly how the
* guide and the layout would start disagreeing. */
/* Minimised panes come out of the layout and sit in a strip along the
* bottom, one row each. The tree is then laid out in what is left, so a
* minimised pane costs a row rather than a share. */
/* Minimised panes are listed on one row along the bottom, however many there
* are. A row each would let putting things away cost more room than having
* them out, which is the opposite of the point. */
node_t *mins[64];
size_t nmin = collect_minimized(root, mins, 64, 0);
rect_t tree_r = r;
bool no_room = false;
cur(a)->min_bar = (rect_t){0, 0, 0, 0};
if (nmin) {
if (r.h >= (uint16_t)(MIN_PANE_ROWS + 3)) {
tree_r.h = (uint16_t)(r.h - 1);
cur(a)->min_bar = (rect_t){r.x, (uint16_t)(r.y + r.h - 1), r.w, 1};
} else {
no_room = true;
}
}
layout_ctx_t probe = {.focus = cur(a)->focus, .apply = false};
layout_node(root, tree_r, &probe);
/* Nowhere to put the bar means nowhere to put anything: flatten, where every
* pane is a row and being minimised is not a different thing to be. */
if (no_room) probe.overflow = true;
layout_ctx_t real = {.focus = cur(a)->focus, .apply = true};
if (!probe.overflow) {
layout_node(root, tree_r, &real);
/* They are drawn by the bar, not as panes: no rect of their own. */
for (size_t i = 0; i < nmin; i++)
collapse_leaf(mins[i], (rect_t){r.x, r.y, 0, 0});
return;
}
a->flattened = true;
cur(a)->min_bar = (rect_t){0, 0, 0, 0}; /* a list has no separate bar */
if (r.h >= (uint16_t)(count_leaves(root) + 2)) {
/* One row per pane, plus a body worth opening into: a frame is two rows. */
layout_stack(root, r, &real);
} else {
layout_solo(root, r, &real);
}
}
void app_write_focused(app_t *a, const void *buf, size_t len) {
if (cur(a)->focus) pane_write(cur(a)->focus->pane, buf, len);
}
void app_resize(app_t *a, uint16_t cols, uint16_t rows) {
a->cols = cols;
a->rows = rows;
layout(a);
}
static void set_cell_px_cb(node_t *n, void *ud) {
const uint16_t *px = ud;
pane_set_cell_px(n->pane, px[0], px[1]);
}
void app_set_cell_px(app_t *a, uint16_t w, uint16_t h) {
if (!w || !h || (w == a->cell_w && h == a->cell_h)) return;
a->cell_w = w;
a->cell_h = h;
uint16_t px[2] = {w, h};
/* Every pane, not just the visible ones: a background tab's program may be
* drawing images too, and it should not have to be looked at to find out
* how big a cell is. */
walk_all(a, set_cell_px_cb, px);
}
void app_cell_px(const app_t *a, uint16_t *w, uint16_t *h) {
if (w) *w = a->cell_w;
if (h) *h = a->cell_h;
}
/* ---- tree edits --------------------------------------------------------- */
static void replace_child(node_t *parent, node_t *old, node_t *new_) {
for (size_t i = 0; i < parent->nkids; i++)
if (parent->kids[i] == old) {
parent->kids[i] = new_;
new_->parent = parent;
return;
}
}
/* The pane a split makes. NULL argv means "whatever this session runs", which
* is the ordinary case; a command makes it a task pane instead. */
static node_t *split_node_with(app_t *a, node_t *leaf, split_dir_t dir,
bool before, const char *const *argv,
const char *label);
static void split_node(app_t *a, node_t *leaf, split_dir_t dir, bool before) {
split_node_with(a, leaf, dir, before, NULL, NULL);
}
static node_t *split_node_with(app_t *a, node_t *leaf, split_dir_t dir,
bool before, const char *const *argv,
const char *label) {
if (!leaf) return NULL;
node_t *fresh = argv ? leaf_new_ex(a, argv, NULL, false, label) : leaf_new(a);
if (!fresh) return NULL;
/* Growing an existing split in the same direction keeps the tree flat, so
* three vertical splits are three equal columns rather than 1/2 + 1/4 + 1/4. */
if (leaf->parent && leaf->parent->dir == dir) {
node_t *p = leaf->parent;
p->kids = realloc(p->kids, (p->nkids + 1) * sizeof *p->kids);
size_t at = 0;
while (at < p->nkids && p->kids[at] != leaf) at++;
size_t slot = before ? at : at + 1;
memmove(&p->kids[slot + 1], &p->kids[slot],
(p->nkids - slot) * sizeof *p->kids);
p->kids[slot] = fresh;
fresh->parent = p;
p->nkids++;
} else {
node_t *sp = calloc(1, sizeof *sp);
sp->kind = NODE_SPLIT;
sp->id = ++a->next_id;
sp->weight = leaf->weight; /* the new split inherits the pane's share */
leaf->weight = WEIGHT_UNIT;
sp->dir = dir;
sp->nkids = 2;
sp->kids = malloc(2 * sizeof *sp->kids);
sp->kids[before ? 1 : 0] = leaf;
sp->kids[before ? 0 : 1] = fresh;
sp->parent = leaf->parent;
if (leaf->parent) replace_child(leaf->parent, leaf, sp);
else cur(a)->root = sp;
leaf->parent = sp;
fresh->parent = sp;
}
cur(a)->focus = fresh;
layout(a);
return fresh;
}
/* Would splitting this pane produce two panes worth having?
*
* This is the layout's own arithmetic, not an approximation of it: the same
* floor, the same gap, and the same child count the split would actually
* create — which is one more sibling when the parent already splits this way,
* and two when it does not. Guessing here would let the guide promise a split
* that immediately collapsed, and the guide's whole claim is that drawing and
* the layout cannot disagree. */
static bool split_fits(node_t *leaf, split_dir_t dir) {
/* Two different questions, and the larger answer wins: min_pane is where the
* layout gives up, min_split is where splitting stopped being worth
* offering. A pane can clear the first and still be too small to be worth
* halving — which is the whole point of having both. */
uint16_t floor_ = dir == SPLIT_COLS ? CFG.min_split_cols : CFG.min_split_rows;
uint16_t hard = dir == SPLIT_COLS ? MIN_PANE_COLS : MIN_PANE_ROWS;
if (floor_ < hard) floor_ = hard;
uint16_t gap =
dir == SPLIT_COLS ? (uint16_t)(CFG.gap * CFG.gap_aspect) : CFG.gap;
size_t k;
uint16_t total;
if (leaf->parent && leaf->parent->dir == dir) {
k = leaf->parent->nkids + 1;
total = dir == SPLIT_COLS ? leaf->parent->rect.w : leaf->parent->rect.h;
} else {
k = 2;
total = dir == SPLIT_COLS ? leaf->rect.w : leaf->rect.h;
}
return total >= (uint16_t)(k * floor_ + gap * (k - 1));
}
static split_dir_t side_dir(char side) {
return (side == 'l' || side == 'r') ? SPLIT_COLS : SPLIT_ROWS;
}
static void split_focus(app_t *a, split_dir_t dir) {
split_node(a, cur(a)->focus, dir, false);
}
/* Splitting because a person just asked for it, which is the only case the
* floor applies to.
*
* The keyboard obeys the same floor the border does: a rule only the mouse
* followed would mean the same session splits or refuses depending on how you
* asked, and whether there is room cannot depend on that. The control API and
* layout files go through split_focus() and are deliberately *not* bound by
* it — a script asking for a pane is declaring what it wants, not being
* offered something, and D6's responsive collapse is what catches it there. */
static void split_focus_ui(app_t *a, split_dir_t dir) {
node_t *n = cur(a)->focus;
if (!n) return;
if (!split_fits(n, dir)) {
app_toast(a, dir == SPLIT_COLS ? "no room to split across"
: "no room to split down");
return;
}
split_node(a, n, dir, false);
}
static node_t *first_leaf(node_t *n) {
while (n && n->kind == NODE_SPLIT) n = n->kids[0];
return n;
}
static void tab_remove(app_t *a, size_t ti) {
node_free(a->tabs[ti].root);
memmove(&a->tabs[ti], &a->tabs[ti + 1],
(a->ntabs - ti - 1) * sizeof *a->tabs);
a->ntabs--;
if (a->cur >= a->ntabs && a->ntabs) a->cur = a->ntabs - 1;
}
static void close_leaf(app_t *a, node_t *leaf) {
size_t ti = tab_of(a, leaf);
if (ti == (size_t)-1) return;
tab_t *t = &a->tabs[ti];
node_t *p = leaf->parent;
if (!p) { /* the tab's last pane: the tab goes with it */
t->root = NULL;
node_free(leaf);
tab_remove(a, ti);
if (a->ntabs == 0) a->quit = true;
return;
}
size_t at = 0;
while (at < p->nkids && p->kids[at] != leaf) at++;
memmove(&p->kids[at], &p->kids[at + 1],
(p->nkids - at - 1) * sizeof *p->kids);
p->nkids--;
node_free(leaf);
node_t *survivor = p->kids[0];
if (p->nkids == 1) { /* a split with one child is just that child */
survivor->parent = p->parent;
if (p->parent) replace_child(p->parent, p, survivor);
else t->root = survivor;
free(p->kids);
free(p);
}
if (t->focus == leaf || t->focus == p) t->focus = first_leaf(survivor);
layout(a);
}
struct reap {
app_t *a;
node_t *dead;
};
/* Does this pane's corpse stay? The label is the command it was given, and is
* empty for a pane that is just a shell -- which is the whole distinction, and
* it happens to already be recorded. */
static bool keep_corpse(const pane_t *p) {
/* A pane opened to do one thing is done when that thing ends, whatever the
* policy says about commands: you asked for an editor, not for a record of
* having had one. */
if (pane_ephemeral(p)) return false;
switch (CFG.keep_dead) {
case KEEP_DEAD_ALL: return true;
case KEEP_DEAD_NONE: return false;
default: return pane_label(p)[0] != 0;
}
}
static void reap_cb(node_t *n, void *ud) {
struct reap *r = ud;
if (!r->dead && !pane_alive(n->pane) && !keep_corpse(n->pane)) r->dead = n;
}
/* Closing a pane whose program exited is a *policy*, not bookkeeping.
*
* A pane that was given a command keeps its corpse: the error is worth
* reading and [re-run] is worth having. A pane that is a shell goes when you
* type `exit`, because that is what typing `exit` means. `keep_dead` moves
* the line either way. */
void app_reap(app_t *a) {
ensure_config();
for (;;) {
struct reap r = {a, NULL};
walk_all(a, reap_cb, &r);
if (!r.dead) break;
close_leaf(a, r.dead);
if (a->ntabs == 0) break;
}
}
uint32_t app_new_tab(app_t *a, const char *name) {
tab_t *t = tab_add(a, name);
node_t *leaf = leaf_new(a);
if (!leaf) {
a->ntabs--;
return 0;
}
t->root = leaf;
t->focus = leaf;
a->cur = a->ntabs - 1;
layout(a);
return t->id;
}
bool app_select_tab(app_t *a, size_t index) {
if (index >= a->ntabs) return false;
a->cur = index;
layout(a);
return true;
}
bool app_select_tab_id(app_t *a, uint32_t id) {
for (size_t i = 0; i < a->ntabs; i++)
if (a->tabs[i].id == id) return app_select_tab(a, i);
return false;
}
void app_cycle_tab(app_t *a, int delta) {
if (a->ntabs < 2) return;
long n = (long)a->ntabs;
a->cur = (size_t)(((long)a->cur + delta % n + n) % n);
layout(a);
}
size_t app_tab_count(const app_t *a) { return a->ntabs; }
bool app_close_tab(app_t *a, uint32_t id) {
for (size_t i = 0; i < a->ntabs; i++) {
if (a->tabs[i].id != id) continue;
tab_remove(a, i);
if (a->ntabs == 0) a->quit = true;
else layout(a);
return true;
}
return false;
}
/* D8's trust model: a purpose declared by a layout outranks an in-band one and
* cannot be overridden, so `cat hostile.txt` in a pane cannot relabel a
* project tab. `declared` is only ever true on the control path. */
bool app_set_pane_purpose(app_t *a, uint32_t id, const char *purpose,
bool declared) {
struct byid b = {id, NULL};
walk_all(a, byid_cb, &b);
if (!b.found) return false;
if (b.found->purpose_locked && !declared) return false;
sanitise_purpose(purpose, b.found->purpose, sizeof b.found->purpose);
if (declared) b.found->purpose_locked = true;
return true;
}
bool app_set_tab_purpose(app_t *a, uint32_t id, const char *purpose,
bool declared) {
for (size_t i = 0; i < a->ntabs; i++) {
tab_t *t = &a->tabs[i];
if (t->id != id) continue;
if (t->purpose_locked && !declared) return false;
sanitise_purpose(purpose, t->purpose, sizeof t->purpose);
if (declared) t->purpose_locked = true;
return true;
}
return false;
}
static tab_t *tab_by_id(app_t *a, uint32_t id) {
for (size_t i = 0; i < a->ntabs; i++)
if (a->tabs[i].id == id) return &a->tabs[i];
return NULL;
}
static size_t tab_index(app_t *a, uint32_t id) {
for (size_t i = 0; i < a->ntabs; i++)
if (a->tabs[i].id == id) return i;
return (size_t)-1;
}
/* Move a tab to another position in the strip.
*
* A list operation on a list: the strip *is* the order, so there is no
* separate ordering to keep in sync with it. `cur` is a position rather than
* an identity, so it has to be recomputed here — carrying it across a move
* would leave you looking at whichever tab slid into the index you used to
* be at, which is the kind of bug that only shows up in front of someone. */
static void move_tab(app_t *a, size_t from, size_t to) {
if (from == to || from >= a->ntabs || to >= a->ntabs) return;
tab_t moved = a->tabs[from];
if (from < to)
memmove(&a->tabs[from], &a->tabs[from + 1], (to - from) * sizeof *a->tabs);
else
memmove(&a->tabs[to + 1], &a->tabs[to], (from - to) * sizeof *a->tabs);
a->tabs[to] = moved;
if (a->cur == from) a->cur = to;
else if (a->cur > from && a->cur <= to) a->cur--;
else if (a->cur >= to && a->cur < from) a->cur++;
}
bool app_move_tab(app_t *a, uint32_t id, size_t index) {
size_t from = tab_index(a, id);
if (from == (size_t)-1 || index >= a->ntabs) return false;
move_tab(a, from, index);
return true;
}
bool app_set_tab_name(app_t *a, uint32_t id, const char *name) {
for (size_t i = 0; i < a->ntabs; i++)
if (a->tabs[i].id == id) {
snprintf(a->tabs[i].name, sizeof a->tabs[i].name, "%s", name);
return true;
}
return false;
}
/* Control-API verbs that address a pane by id, rather than "the focused one".
* They select the pane's tab first, so scripting a background tab works. */
static node_t *pane_by_id(app_t *a, uint32_t id) {
struct byid b = {id, NULL};
walk_all(a, byid_cb, &b);
return b.found;
}
bool app_minimize(app_t *a, uint32_t id) {
node_t *n = id ? pane_by_id(a, id) : cur(a)->focus;
if (!n || n->minimized) return false;
size_t ti = tab_of(a, n);
if (ti == (size_t)-1) return false;
/* Refused if it would leave nothing on screen. A tab showing no panes at all
* has no way back that is discoverable from the tab, and "everything is put
* away" is not a state worth being able to reach by accident. */
node_t *next = NULL;
node_t *leaves[64];
size_t nl = collect_leaves(a->tabs[ti].root, leaves, 64, 0);
for (size_t i = 0; i < nl; i++)
if (leaves[i] != n && !leaves[i]->minimized) {
next = leaves[i];
break;
}
if (!next) return false;
n->minimized = true;
a->cur = ti;
/* Focus has to leave, or the rule that a focused pane is never minimised
* would undo this on the next frame. */
if (a->tabs[ti].focus == n) a->tabs[ti].focus = next;
layout(a);
return true;
}
bool app_toggle_zoom(app_t *a, uint32_t id) {
node_t *n = id ? pane_by_id(a, id) : cur(a)->focus;
if (!n) return false;
size_t ti = tab_of(a, n);
if (ti == (size_t)-1) return false;
a->cur = ti;
/* Zooming focuses what it zoomed: the pane filling the tab is the only one
* you could be typing into, and leaving focus elsewhere would mean keys
* going somewhere invisible. */
a->tabs[ti].zoom = a->tabs[ti].zoom == n->id ? 0 : n->id;
a->tabs[ti].focus = n;
layout(a);
return true;
}
bool app_pane_zoomed(app_t *a, uint32_t id) {
return a->ntabs && cur(a)->zoom == id && id != 0;
}
void app_set_session(app_t *a, const char *name) {
snprintf(a->session, sizeof a->session, "%s", name ? name : "");
}
bool app_focus_pane(app_t *a, uint32_t id) {
node_t *n = pane_by_id(a, id);
if (!n) return false;
size_t ti = tab_of(a, n);
if (ti == (size_t)-1) return false;
a->cur = ti;
a->tabs[ti].focus = n;
layout(a);
return true;
}
bool app_split_pane(app_t *a, uint32_t id, bool rows) {
if (id && !app_focus_pane(a, id)) return false;
split_focus(a, rows ? SPLIT_ROWS : SPLIT_COLS);
return true;
}
bool app_close_pane(app_t *a, uint32_t id) {
node_t *n = id ? pane_by_id(a, id) : cur(a)->focus;
if (!n) return false;
close_leaf(a, n);
return true;
}
/* Run a dead pane's command again, in the pane it died in.
*
* The pane is the same pane throughout — same id, same place in the tree,
* same terminal — so nothing that referred to it has to be told anything, and
* the run that ended stays above the new one in its scrollback. A suspended
* pane is started rather than restarted, because "run the thing this pane is
* for" is the same request either way. */
/* Open the config in $EDITOR, in a pane of its own.
*
* The whole point is the loop: edit, save, watch the session change under you,
* edit again. Anything that makes you leave the session to do it -- another
* terminal, or remembering where the file lives -- is friction in the middle
* of the one workflow the config watcher exists for.
*
* The pane is ephemeral: quit the editor and it is gone. You asked for an
* editor, not for a record of having had one. */
bool app_edit_config(app_t *a) {
node_t *n = a->ntabs ? cur(a)->focus : NULL;
if (!n) return false;
const char *path = config_default_path();
/* An editor opened on a file that is not there is a blank buffer, and a
* blank buffer does not tell you what you can set. So write the defaults
* out first: every knob with the value it currently has, generated from the
* code rather than from a copy of it. Only when there is nothing there --
* this must never touch a config somebody has written. */
if (access(path, F_OK) != 0) {
char dir[1024];
snprintf(dir, sizeof dir, "%s", path);
char *slash = strrchr(dir, '/');
if (slash) {
*slash = 0;
path_mkdirs(dir);
}
FILE *f = fopen(path, "wx"); /* x: lose the race rather than an edit */
if (f) {
char *text = config_dump_defaults();
fputs(text, f);
free(text);
fclose(f);
app_toast(a, "wrote a starting config");
}
}
const char *editor = CFG.editor && *CFG.editor ? CFG.editor : getenv("EDITOR");
/* vi is the one editor a POSIX system is required to have. Better a wrong
* guess you can see and change than a pane that opens empty. */
if (!editor || !*editor) editor = "vi";
char cmd[1024];
snprintf(cmd, sizeof cmd, "%s '%s'", editor, path);
const char *argv[] = {"/bin/sh", "-c", cmd, NULL};
/* Down rather than across: a config file is lines, and half the width of a
* pane is a worse place to read them than half the height. */
if (!split_fits(n, SPLIT_ROWS)) {
app_toast(a, "no room to split down");
return false;
}
node_t *fresh = split_node_with(a, n, SPLIT_ROWS, false, argv, cmd);
if (!fresh) return false;
pane_set_ephemeral(fresh->pane, true);
return true;
}
bool app_rerun_pane(app_t *a, uint32_t id) {
node_t *n = id ? pane_by_id(a, id) : (a->ntabs ? cur(a)->focus : NULL);
if (!n) return false;
bool ok = pane_suspended(n->pane) ? pane_start(n->pane)
: pane_restart(n->pane);
if (!ok) {
app_toast(a, "cannot run it again");
return false;
}
/* The new pty is born at the pane's current size: a dead pane is still laid
* out and still resized, pane_resize() just had no pty to tell. */
cur(a)->focus = n;
return true;
}
uint32_t app_focused_pane_id(app_t *a) {
return a->ntabs && cur(a)->focus ? cur(a)->focus->id : 0;
}
uint32_t app_current_tab_id(app_t *a) { return a->ntabs ? cur(a)->id : 0; }
/* ---- layouts ------------------------------------------------------------ *
*
* layout {
* tab name="api" purpose="project:api.a1b2" cwd="/home/user/dev/api" {
* pane purpose="agent:main" command="pi" suspended=true
* pane split="rows" {
* pane command="npm run dev" suspended=true
* pane
* }
* }
* }
*
* A `pane` with children is a split; `split` on it picks the direction. Every
* purpose a layout declares is locked, which is the point: identity comes from
* the layout, not from whatever the program inside decides to print (D8).
*/
static node_t *build_pane(app_t *a, const kdl_node_t *node, const char *cwd) {
/* Expanded once here, so both the pane spawned from this node and every
* child that inherits the value get the same real directory. The buffer
* outlives the recursion below it: children finish before we return. */
char cwdbuf[1024];
const char *node_cwd =
path_expand(kdl_prop(node, "cwd", cwd), cwdbuf, sizeof cwdbuf);
/* a split: children, in order, in one direction */
size_t kids = 0;
for (size_t i = 0; i < node->nkids; i++)
if (strcmp(node->kids[i]->name, "pane") == 0) kids++;
if (kids) {
node_t *sp = calloc(1, sizeof *sp);
sp->kind = NODE_SPLIT;
sp->id = ++a->next_id;
/* A dumped layout carries the proportions it had; a hand-written one says
* nothing and means "even", which is what WEIGHT_UNIT is. */
sp->weight = (int)kdl_prop_int(node, "weight", WEIGHT_UNIT);
if (sp->weight < WEIGHT_MIN) sp->weight = WEIGHT_UNIT;
sp->dir = strcmp(kdl_prop(node, "split", "cols"), "rows") == 0 ? SPLIT_ROWS
: SPLIT_COLS;
for (size_t i = 0; i < node->nkids; i++) {
if (strcmp(node->kids[i]->name, "pane") != 0) continue;
node_t *kid = build_pane(a, node->kids[i], node_cwd);
if (!kid) continue;
sp->kids = realloc(sp->kids, (sp->nkids + 1) * sizeof *sp->kids);
sp->kids[sp->nkids++] = kid;
kid->parent = sp;
}
if (sp->nkids == 0) {
free(sp);
return NULL;
}
if (sp->nkids == 1) { /* a split of one is just the pane */
node_t *only = sp->kids[0];
only->parent = NULL;
free(sp->kids);
free(sp);
return only;
}
return sp;
}
const char *command = kdl_prop(node, "command", NULL);
bool suspended = kdl_prop_bool(node, "suspended", false);
const char *argv[4];
if (command) {
argv[0] = "/bin/sh";
argv[1] = "-c";
argv[2] = command;
argv[3] = NULL;
} else {
const char *const *base = default_argv(a);
argv[0] = base[0];
argv[1] = NULL;
for (size_t i = 1; base[i] && i < 3; i++) argv[i] = base[i];
}
node_t *leaf = leaf_new_ex(a, command ? argv : default_argv(a), node_cwd,
suspended,
command ? command : "");
if (!leaf) return NULL;
leaf->weight = (int)kdl_prop_int(node, "weight", WEIGHT_UNIT);
if (leaf->weight < WEIGHT_MIN) leaf->weight = WEIGHT_UNIT;
/* `focus=true` restores which pane you were in. Recorded on the node and
* resolved once the tab exists, because focus belongs to the tab. */
if (kdl_prop_bool(node, "focus", false)) a->restore_focus = leaf;
const char *purpose = kdl_prop(node, "purpose", NULL);
if (purpose) {
sanitise_purpose(purpose, leaf->purpose, sizeof leaf->purpose);
leaf->purpose_locked = true; /* declared by a layout: in-band cannot win */
}
return leaf;
}
bool app_apply_layout(app_t *a, const kdl_node_t *root, bool replace, char *err,
size_t errcap) {
a->restore_tab = (size_t)-1;
const kdl_node_t *lay = kdl_child(root, "layout");
if (!lay) lay = root; /* allow a bare list of tabs */
size_t before = a->ntabs;
size_t made = 0;
for (size_t i = 0; i < lay->nkids; i++) {
const kdl_node_t *t = lay->kids[i];
if (strcmp(t->name, "tab") != 0) continue;
tab_t *tab = tab_add(a, kdl_prop(t, "name", ""));
bool active = kdl_prop_bool(t, "active", false);
const char *purpose = kdl_prop(t, "purpose", NULL);
if (purpose) {
sanitise_purpose(purpose, tab->purpose, sizeof tab->purpose);
tab->purpose_locked = true;
}
/* the tab body is a split of its pane children */
kdl_node_t body = {.name = (char *)"pane", .kids = t->kids,
.nkids = t->nkids, .props = t->props,
.nprops = t->nprops};
node_t *tree = build_pane(a, &body, kdl_prop(t, "cwd", NULL));
if (!tree) tree = leaf_new(a);
if (!tree) {
a->ntabs--;
if (err) snprintf(err, errcap, "cannot create panes for tab %zu", i + 1);
return false;
}
tab->root = tree;
tab->focus = a->restore_focus ? a->restore_focus : first_leaf_of(tree);
a->restore_focus = NULL;
/* `active=true` restores which tab you were looking at. Resolved by index
* because the tab was appended to whatever was already there. */
if (active) a->restore_tab = (size_t)(tab - a->tabs);
made++;
}
if (!made) {
if (err) snprintf(err, errcap, "layout declares no tabs");
return false;
}
if (replace) { /* drop the tabs that existed before this layout */
for (size_t i = 0; i < before; i++) node_free(a->tabs[i].root);
memmove(&a->tabs[0], &a->tabs[before], made * sizeof *a->tabs);
a->ntabs = made;
}
/* Which tab to land on: the one a dump marked `active`, if it named one,
* and otherwise the first of what was just built. Setting it unconditionally
* here is what quietly undid the restore.
*
* The index was recorded while the new tabs sat *after* the old ones, and
* `replace` has just moved them to the front -- so it shifts by exactly the
* number that were dropped. Off by that, it lands on the wrong tab, which
* looks like the restore working badly rather than not at all. */
if (a->restore_tab != (size_t)-1 && replace && a->restore_tab >= before)
a->restore_tab -= before;
if (a->restore_tab != (size_t)-1 && a->restore_tab < a->ntabs)
a->cur = a->restore_tab;
else
a->cur = replace ? 0 : before;
a->restore_tab = (size_t)-1;
layout(a);
return true;
}
bool app_apply_layout_text(app_t *a, const char *text, bool replace, char *err,
size_t errcap) {
kdl_node_t *root = kdl_parse(text, err, errcap);
if (!root) return false;
bool ok = app_apply_layout(a, root, replace, err, errcap);
kdl_free(root);
return ok;
}
bool app_apply_layout_file(app_t *a, const char *path, bool replace, char *err,
size_t errcap) {
kdl_node_t *root = kdl_parse_file(path, err, errcap);
if (!root) return false;
bool ok = app_apply_layout(a, root, replace, err, errcap);
kdl_free(root);
return ok;
}
/* ---- resizing and reordering -------------------------------------------- */
static size_t index_in_parent(node_t *n) {
for (size_t i = 0; i < n->parent->nkids; i++)
if (n->parent->kids[i] == n) return i;
return 0;
}
/* Move weight between two adjacent siblings, refusing to squeeze either out. */
/* `from` always shrinks. It stops at the floor rather than being pushed under
* one: a pane below the floor collapses the whole tab into a list, and having
* that happen because you nudged a divider one cell too far would read as the
* session falling over rather than as a limit being reached. Every other
* resizable thing simply stops, so this does too.
*
* The clamp lives here because both ways of resizing end up here — the mouse
* through drag_edge and the keyboard through resize_focus — and a limit that
* only one of them respected would be worse than none. */
static void transfer_weight(node_t *from, node_t *to, int amount) {
long min_weight = WEIGHT_MIN;
node_t *sp = from->parent;
if (sp && sp->nkids >= 2) {
uint16_t floor_ = sp->dir == SPLIT_COLS ? MIN_PANE_COLS : MIN_PANE_ROWS;
uint16_t gap = sp->dir == SPLIT_COLS ? (uint16_t)(CFG.gap * CFG.gap_aspect)
: CFG.gap;
uint16_t span = sp->dir == SPLIT_COLS ? sp->rect.w : sp->rect.h;
uint16_t gaps = (uint16_t)(gap * (sp->nkids - 1));
uint16_t avail = span > gaps ? (uint16_t)(span - gaps) : span;
long total = 0;
for (size_t k = 0; k < sp->nkids; k++) total += sp->kids[k]->weight;
/* Rounded up: the weight that buys exactly `floor_` cells is a fraction,
* and rounding down buys one cell fewer — which is the cell that puts the
* pane under the floor. */
if (avail && total > 0) {
long need = ((long)floor_ * total + avail - 1) / avail;
if (need > min_weight) min_weight = need;
}
}
if (from->weight - amount < min_weight)
amount = (int)(from->weight - min_weight);
if (amount <= 0) return; /* already at the floor: the nudge does nothing */
from->weight -= amount;
to->weight += amount;
}
/* Move the boundary next to the focused pane in the given direction. The pane
* left of a boundary grows when it moves right — which is what a person means
* by "wider", whichever side of it they are on. */
static void resize_focus(app_t *a, int dx, int dy) {
node_t *n = cur(a)->focus;
if (!n) return;
split_dir_t want = dx ? SPLIT_COLS : SPLIT_ROWS;
while (n->parent && !(n->parent->dir == want && n->parent->nkids >= 2))
n = n->parent;
if (!n->parent) return; /* nothing to resize against, in that direction */
node_t *p = n->parent;
size_t i = index_in_parent(n);
int dir = dx ? dx : dy;
if (i + 1 < p->nkids) {
if (dir > 0) transfer_weight(p->kids[i + 1], n, WEIGHT_STEP);
else transfer_weight(n, p->kids[i + 1], WEIGHT_STEP);
} else if (i > 0) {
if (dir > 0) transfer_weight(n, p->kids[i - 1], WEIGHT_STEP);
else transfer_weight(p->kids[i - 1], n, WEIGHT_STEP);
}
layout(a);
}
/* ---- equalising ---------------------------------------------------------
*
* Every visible pane an even share of the rows and columns it competes for.
*
* A split's children are weighted by *how many visible panes are behind each
* of them*, not given a weight each: one pane beside a column of three is a
* quarter of the width, not half of it. Weighting per child instead would make
* "even" mean something different at every depth — the pane on its own would
* get as much room as the three sharing the other side, which is the layout a
* person asks for this action to get *away* from.
*
* Exactly equal cell counts are not something a tree can always express: a
* nested split pays for its own gaps out of its share, and a share that is not
* a whole number of cells lands where the layout's remainder loop puts it. So
* this is the even division the tree *can* express, which is why the action is
* "give every pane an even share" and not "make every pane the same size".
*
* Minimised panes are not counted. They are out of the layout entirely and
* cost a row in the strip rather than a share of the tree, so counting one
* would hand its share to a pane nobody can see. Their own weight is still
* evened, because that is the share they come back to.
*
* Returns the number of visible panes under `n`. */
static size_t equalize_node(node_t *n) {
if (n->kind == NODE_LEAF) {
n->weight = WEIGHT_UNIT;
return n->minimized ? 0 : 1;
}
size_t vis = 0;
for (size_t i = 0; i < n->nkids; i++) vis += equalize_node(n->kids[i]);
/* A subtree with nothing visible in it is not laid out at all, so its weight
* is never divided by — but it must not be zero either, or restoring the
* pane inside it would give it no share to come back to. */
n->weight = (int)(WEIGHT_UNIT * (vis ? vis : 1));
return vis;
}
/* The current tab, like zooming and minimising: this is about the arrangement
* you are looking at. False when there are no boundaries to move, so the
* caller can say so rather than leaving a keystroke looking broken. */
bool app_equalize_splits(app_t *a) {
node_t *root = cur(a)->root;
if (!root || root->kind == NODE_LEAF) return false;
equalize_node(root);
layout(a);
return true;
}
/* ---- rotating -----------------------------------------------------------
*
* A quarter turn clockwise, of the whole tab.
*
* Every split changes axis, and one of the two directions also reverses its
* children — because that is what a quarter turn does to a stack. Turn a column
* of panes clockwise and the one that was on top is now the one on the *right*,
* so a row split becomes a column split read backwards; turn a row of them and
* the leftmost becomes the top, so the order stands. Getting that asymmetry
* wrong gives you a mirror image, which looks almost right and is not a
* rotation: four turns would not come back.
*
* Four turns *do* come back, exactly, which is what makes this safe to press:
* it is a permutation of the tree and nothing else. Weights travel with the
* children they belong to, so a pane that had two thirds of the width has two
* thirds of the height afterwards.
*
* Depth first, so a subtree is turned before the split above it reorders it —
* the two operations are independent, but doing the children first keeps the
* reversal reading as one thing rather than as something that has to be
* reasoned about twice. */
static void rotate_node(node_t *n) {
if (!n || n->kind == NODE_LEAF) return;
for (size_t i = 0; i < n->nkids; i++) rotate_node(n->kids[i]);
if (n->dir == SPLIT_ROWS) {
for (size_t i = 0, j = n->nkids ? n->nkids - 1 : 0; i < j; i++, j--) {
node_t *t = n->kids[i];
n->kids[i] = n->kids[j];
n->kids[j] = t;
}
n->dir = SPLIT_COLS;
} else {
n->dir = SPLIT_ROWS;
}
}
/* The current tab, like zooming and equalising. False when there is nothing to
* turn — one pane looks the same from every angle — and false when the turn
* would not fit, which is the interesting case.
*
* A pane's share of one axis is not a share the other axis can always afford:
* two rows split 19:6 are fine as rows and put the smaller one under the column
* floor as columns, and a node that cannot give its children their floor takes
* the *whole tab* down to a list (D6). So the turn is tried, the layout is asked
* what it made of it, and a turn that flattened the tab is put back — the same
* rule `split_fits` applies to splitting, and for the same reason: an action a
* person just asked for should not be the thing that breaks the arrangement.
*
* Put back by turning three more times rather than by a second, mirrored
* rotation. Four turns are the identity, so this *is* the inverse, and the
* asymmetry between the two directions — the part that is easy to get wrong —
* stays written down exactly once.
*
* A tab that was *already* a list is turned anyway: there is nothing to break,
* and refusing would mean a window too small to lay out could never be turned
* back into one that is. */
bool app_rotate_layout(app_t *a) {
node_t *root = cur(a)->root;
if (!root || root->kind == NODE_LEAF) return false;
bool was_flat = a->flattened;
rotate_node(root);
layout(a);
if (a->flattened && !was_flat) {
rotate_node(root);
rotate_node(root);
rotate_node(root);
layout(a);
return false;
}
return true;
}
/* Turning because a person just asked for it, which is the only case that needs
* telling why nothing happened. The two refusals are different facts and get
* different words: one pane has no arrangement to turn, and a turn that would
* flatten the tab was put back. Same split of responsibility as
* `split_focus_ui`: the tree edit is quiet and the UI explains itself. */
static void rotate_layout_ui(app_t *a) {
bool one_pane = cur(a)->root && cur(a)->root->kind == NODE_LEAF;
if (!app_rotate_layout(a))
app_toast(a, one_pane ? "nothing to turn" : "no room to turn it");
}
/* Reordering is a swap of two leaves, in place: their positions, weights and
* parents trade, and everything else about them is untouched. */
static bool swap_panes(app_t *a, uint32_t id_a, uint32_t id_b) {
if (id_a == id_b) return false;
node_t *x = pane_by_id(a, id_a), *y = pane_by_id(a, id_b);
if (!x || !y || !x->parent || !y->parent) return false;
node_t *px = x->parent, *py = y->parent;
size_t ix = index_in_parent(x), iy = index_in_parent(y);
int wx = x->weight, wy = y->weight;
px->kids[ix] = y;
py->kids[iy] = x;
y->parent = px;
x->parent = py;
y->weight = wx;
x->weight = wy;
layout(a);
return true;
}
/* ---- focus -------------------------------------------------------------- */
struct dirsearch {
node_t *from;
int dx, dy;
node_t *best;
long best_score;
};
static void dir_cb(node_t *n, void *ud) {
struct dirsearch *d = ud;
if (n == d->from) return;
/* centres, in a coordinate space where a row counts double so that
* "nearest" means the same thing horizontally and vertically */
long fx = d->from->rect.x * 2 + d->from->rect.w, fy = d->from->rect.y * 2 + d->from->rect.h;
long nx = n->rect.x * 2 + n->rect.w, ny = n->rect.y * 2 + n->rect.h;
long along = d->dx ? (nx - fx) * d->dx : (ny - fy) * d->dy;
if (along <= 0) return; /* not in that direction */
long across = d->dx ? labs(ny - fy) : labs(nx - fx);
long score = along + across * 4; /* prefer straight ahead over diagonal */
if (!d->best || score < d->best_score) {
d->best = n;
d->best_score = score;
}
}
static void focus_dir(app_t *a, int dx, int dy) {
if (!cur(a)->focus) return;
struct dirsearch d = {cur(a)->focus, dx, dy, NULL, 0};
walk(cur(a)->root, dir_cb, &d);
if (d.best) cur(a)->focus = d.best;
}
struct nextsearch {
node_t *from;
node_t *first, *prev_match, *next;
bool seen;
};
static void next_cb(node_t *n, void *ud) {
struct nextsearch *s = ud;
if (!s->first) s->first = n;
if (s->seen && !s->next) s->next = n;
if (n == s->from) s->seen = true;
}
static void focus_next(app_t *a) {
struct nextsearch s = {cur(a)->focus, NULL, NULL, NULL, false};
walk(cur(a)->root, next_cb, &s);
cur(a)->focus = s.next ? s.next : s.first;
}
/* ---- drawing ------------------------------------------------------------ */
/* A pane's own status line and buttons, drawn in its bottom frame row.
*
* Two things end up here, because they are the same thing: what a *live* pane
* asked for over OSC 5577, and what a *dead* one is offered instead. A dead
* pane's own buttons are inert — clicking one would write a click report into
* a pty that is closed — so the row is given over to the two verbs that do
* still mean something: run it again, or let it go. Same row, same shape,
* same budgeting, so a dead pane is not a second kind of frame.
*
* Buttons are budgeted from the right *before* the status text gets any
* columns, and each registers its hit as it is painted — the same rule the
* frame's own buttons follow, for the same reason. Rightmost is last in the
* list, so what drops off a narrow frame is what is listed first: `close`
* outlives `re-run`, because being unable to dismiss a dead pane is a trap
* and being unable to re-run one is an inconvenience. */
struct row_btn {
char label[40];
char action[48];
};
static void draw_pane_status(app_t *a, screen_t *s, node_t *leaf, color_t fg,
bool focused) {
struct row_btn row[8];
size_t nbtn = 0;
char status[256] = {0};
bool dead = !pane_alive(leaf->pane) && !pane_suspended(leaf->pane);
if (dead) {
snprintf(row[nbtn].label, sizeof row[0].label, "re-run");
snprintf(row[nbtn].action, sizeof row[0].action, "rerun:%u", leaf->id);
nbtn++;
snprintf(row[nbtn].label, sizeof row[0].label, "close");
snprintf(row[nbtn].action, sizeof row[0].action, "close:%u", leaf->id);
nbtn++;
exit_words(leaf->pane, status, sizeof status);
} else {
const pane_button_t *btns = NULL;
size_t n = pane_buttons(leaf->pane, &btns);
for (size_t i = 0; i < n && nbtn < sizeof row / sizeof *row; i++) {
snprintf(row[nbtn].label, sizeof row[0].label, "%s", btns[i].label);
snprintf(row[nbtn].action, sizeof row[0].action, "btn:%u:%s", leaf->id,
btns[i].id);
nbtn++;
}
snprintf(status, sizeof status, "%s", pane_status(leaf->pane));
}
if (!nbtn && !*status) return;
rect_t r = leaf->rect;
if (r.w < 6 || r.h < 3) return;
uint16_t y = (uint16_t)(r.y + r.h - 1);
uint16_t left = (uint16_t)(r.x + 1), right = (uint16_t)(r.x + r.w - 1);
/* right to left, so a button that does not fit is simply not drawn */
uint16_t x = right;
for (size_t i = nbtn; i-- > 0;) {
uint16_t w = (uint16_t)(cells(row[i].label) + 2); /* [label] */
if (x < left + w + 1) break;
x = (uint16_t)(x - w - 1);
char label[80];
snprintf(label, sizeof label, "[%s]", row[i].label);
bool hot = ptr_on(a, x, y, w, 1);
uint16_t drawn = screen_text(s, x, y, label, focused || hot ? BTN_FG : fg,
focused || hot ? BTN_BG : BTN_BG_IDLE,
hot ? ATTR_BOLD : 0);
hit_add(&s->hits, x, y, drawn, 1, row[i].action);
}
if (*status && x > left + 1) {
char buf[256];
int len = snprintf(buf, sizeof buf, " %s ", status);
uint16_t room = (uint16_t)(x - left);
if (len > (int)room) {
len = room;
buf[len] = 0;
}
screen_text(s, left, y, buf,
dead ? DEAD_C : (focused ? TITLE_FOCUS : TITLE_IDLE), NO_COLOR,
dead ? ATTR_BOLD : 0);
}
}
/* The split guide: the armed edge goes heavy, and a dashed line shows where
* the new boundary would land. Drawn *after* the pane's content, because the
* dashed line crosses it — the first version was painted under the terminal
* and was invisible. Hover only, so an idle frame stays quiet. */
static void draw_split_guide(app_t *a, screen_t *s, node_t *leaf) {
if (!a->ptr_valid) return;
if (a->drag.kind == DRAG_TITLE || a->drag.kind == DRAG_SELECT ||
a->drag.kind == DRAG_EDGE)
return; /* a drag in progress means the pointer is busy */
/* Arm on dwell, not on contact: a pointer merely crossing a border on its
* way somewhere else should not make the screen flash. Holding the button
* on a border is intent, so that skips the wait. */
if (a->drag.kind != DRAG_BORDER &&
now_ms_() - a->ptr_still_since < CFG.hover_delay_ms)
return;
/* Ask the hit list where the pointer is, using the entries this very pass
* registered for this pane. Drawing and hit-testing cannot disagree, and
* neither can drawing and *the layout*. */
const char *action = hit_test(&s->hits, a->ptr_x, a->ptr_y);
if (!action) return;
char side = 0;
char want[48];
snprintf(want, sizeof want, "border:%u:", leaf->id);
if (strncmp(action, want, strlen(want)) == 0) {
side = action[strlen(want)];
} else {
snprintf(want, sizeof want, "title:%u", leaf->id);
if (strcmp(action, want) == 0) side = 't';
}
if (!side) return;
/* Nothing is offered that cannot be delivered: below the floor this pane
* would only collapse, so the border simply stops being a button. */
if (!split_fits(leaf, side_dir(side))) return;
rect_t r = leaf->rect;
if (r.w < 4 || r.h < 4) return;
uint16_t x1 = (uint16_t)(r.x + r.w - 1), y1 = (uint16_t)(r.y + r.h - 1);
color_t hi = GUIDE;
/* An arrow on the new boundary, pointing at the side the new pane will take.
* The dashed line says where, and on its own leaves which half is the new
* one to be inferred from which border you happen to be touching.
*
* Pointers rather than the matching triangles for left and right: U+25C0 and
* U+25B6 carry emoji presentation and terminals widely render them
* double-width, and screen_text books every chrome glyph as one cell — so a
* cell that draws as two would shift the rest of the row. U+25B2 is already
* the scroll indicator, so the vertical pair is known good here. */
if (side == 'l' || side == 'r') {
uint16_t bx = side == 'l' ? r.x : x1;
uint16_t mid = (uint16_t)(r.x + r.w / 2);
for (uint16_t y = (uint16_t)(r.y + 1); y < y1; y++) {
screen_text(s, bx, y, "\u2503", hi, NO_COLOR, ATTR_BOLD);
screen_text(s, mid, y, "\u254e", hi, NO_COLOR, 0);
}
screen_text(s, mid, (uint16_t)(r.y + r.h / 2),
side == 'l' ? "\u25c4" : "\u25ba", hi, NO_COLOR, ATTR_BOLD);
} else {
uint16_t by = side == 't' ? r.y : y1;
uint16_t mid = (uint16_t)(r.y + r.h / 2);
for (uint16_t x = (uint16_t)(r.x + 1); x < x1; x++) {
screen_text(s, x, by, "\u2501", hi, NO_COLOR, ATTR_BOLD);
screen_text(s, x, mid, "\u254c", hi, NO_COLOR, 0);
}
screen_text(s, (uint16_t)(r.x + r.w / 2), mid,
side == 't' ? "\u25b2" : "\u25bc", hi, NO_COLOR, ATTR_BOLD);
}
}
static void draw_frame(app_t *a, screen_t *s, node_t *leaf) {
rect_t r = leaf->rect;
if (r.w < 3 || r.h < 3) return;
bool focused = leaf == cur(a)->focus;
bool drop_target = a->drag.kind == DRAG_TITLE && a->drag.target == leaf->id &&
a->drag.src != leaf->id;
color_t fg = drop_target ? DROP_C : (focused ? FRAME_FOCUS : FRAME_IDLE);
uint16_t attrs = drop_target ? ATTR_BOLD : 0;
/* While a pane is being dragged, every other pane is somewhere it could be
* dropped, and a dashed border says so without needing a legend. The pane in
* your hand keeps a solid one, so the two states are told apart by the frame
* as well as by the colour — which matters on a terminal whose palette makes
* the greying subtle. The pane actually under the pointer still takes the
* drop_target highlight on top of the dashes: these are all targets, that is
* the one you are on. */
bool drag_target =
a->drag.kind == DRAG_TITLE && a->drag.moved && a->drag.src != leaf->id;
const char *hbar = drag_target ? "\u2504" : "\u2500";
const char *vbar = drag_target ? "\u2506" : "\u2502";
const char *tl = CFG.rounded ? "╭" : "┌", *tr = CFG.rounded ? "╮" : "┐";
const char *bl = CFG.rounded ? "╰" : "└", *br = CFG.rounded ? "╯" : "┘";
uint16_t x1 = (uint16_t)(r.x + r.w - 1), y1 = (uint16_t)(r.y + r.h - 1);
screen_text(s, r.x, r.y, tl, fg, NO_COLOR, attrs);
screen_text(s, x1, r.y, tr, fg, NO_COLOR, attrs);
screen_text(s, r.x, y1, bl, fg, NO_COLOR, attrs);
screen_text(s, x1, y1, br, fg, NO_COLOR, attrs);
for (uint16_t x = (uint16_t)(r.x + 1); x < x1; x++) {
screen_text(s, x, r.y, hbar, fg, NO_COLOR, attrs);
screen_text(s, x, y1, hbar, fg, NO_COLOR, attrs);
}
for (uint16_t y = (uint16_t)(r.y + 1); y < y1; y++) {
screen_text(s, r.x, y, vbar, fg, NO_COLOR, attrs);
screen_text(s, x1, y, vbar, fg, NO_COLOR, attrs);
}
/* A pane that rang, marked just inside its corner: the same place on every
* pane, whatever its title is doing. */
if (CFG.bell_indicator && pane_bell(leaf->pane) && r.w > 4)
screen_text(s, (uint16_t)(r.x + 1), r.y, CFG.bell_mark, BELL_C, NO_COLOR,
ATTR_BOLD);
/* The frame's top row is the drag handle. Registered before the split
* button, which is painted after and therefore wins its own cell. */
{
char action[48];
snprintf(action, sizeof action, "title:%u", leaf->id);
hit_add(&s->hits, r.x, r.y, r.w, 1, action);
}
/* No split button. The border *is* the button: clicking an edge splits
* toward it, which encodes the direction a single glyph never could, and
* gives every frame its columns back. */
uint16_t avail = (uint16_t)(r.w - 2);
bool has_btn = false;
uint16_t btn_x = x1;
/* The frame's own buttons, hard against the right of the top border. Three
* cells each: a one-cell target is a thing you miss with a mouse, and the
* spaces double as the gap between them. Budgeted before the scroll
* indicator, which then places itself to their left — the same right-first
* rule the tab strip and the status line use. */
if (CFG.pane_buttons && avail > 10) {
struct {
const char *mark;
const char *verb;
} btns[] = {
{CFG.close_mark, "close"},
{app_pane_zoomed(a, leaf->id) ? CFG.zoom_on_mark : CFG.zoom_mark,
"zoom"},
{CFG.min_mark, "minimize"},
};
uint16_t bx = (uint16_t)(x1 - 1);
for (size_t i = 0; i < sizeof btns / sizeof *btns; i++) {
char cell[24];
/* One space, not two. The gap between two marks is blank cells plus
* whatever blank each glyph carries inside its own cell, and that second
* part is not the same for a low underscore as for a square that fills
* its box. Two cells made the difference plain; one makes it small, and
* gives three columns of every frame back at the same time. */
snprintf(cell, sizeof cell, "%s ", btns[i].mark);
/* Measured in cells rather than assumed: a mark is yours to choose and
* may be more than one character. Booking three cells for a
* two-character mark would draw it over its neighbour and hand the
* neighbour's hit a cell it does not own. */
uint16_t mw = cells(btns[i].mark);
if (!mw) mw = 1;
uint16_t bw = (uint16_t)(mw + 1);
if (bx < r.x + 4 + bw) break;
uint16_t px = (uint16_t)(bx - bw + 1);
bool hot = ptr_on(a, px, r.y, bw, 1);
screen_text(s, px, r.y, cell, hot ? PANE_BTN_HOVER : PANE_BTN, NO_COLOR,
hot ? ATTR_BOLD : 0);
char action[48];
snprintf(action, sizeof action, "%s:%u", btns[i].verb, leaf->id);
hit_add(&s->hits, px, r.y, bw, 1, action);
bx = (uint16_t)(px - 1);
has_btn = true;
btn_x = px;
avail = (uint16_t)(avail > bw ? avail - bw : 0);
}
/* One blank between the rule and the first button, so the group is not
* welded to the frame the way a title without its space would be. */
if (has_btn && btn_x > (uint16_t)(r.x + 1)) {
screen_text(s, (uint16_t)(btn_x - 1), r.y, " ", PANE_BTN, NO_COLOR, 0);
btn_x = (uint16_t)(btn_x - 1);
avail = (uint16_t)(avail > 1 ? avail - 1 : 0);
}
}
{
char action[48];
snprintf(action, sizeof action, "border:%u:l", leaf->id);
hit_add(&s->hits, r.x, (uint16_t)(r.y + 1), 1, (uint16_t)(r.h - 2), action);
snprintf(action, sizeof action, "border:%u:r", leaf->id);
hit_add(&s->hits, x1, (uint16_t)(r.y + 1), 1, (uint16_t)(r.h - 2), action);
snprintf(action, sizeof action, "border:%u:b", leaf->id);
hit_add(&s->hits, r.x, y1, r.w, 1, action);
}
draw_pane_status(a, s, leaf, fg, focused);
/* Scroll position, when there is one: compact, right-aligned, and clickable
* to get back to the bottom. Budgeted after the button and before the title,
* because a title is the thing you can most afford to lose. */
if (pane_scrolled(leaf->pane) && avail >= 8) {
uint32_t above = 0, total = 0;
pane_scroll_pos(leaf->pane, &above, &total);
/* A space between the arrow and the count. U+25B2 is drawn wide enough in
* plenty of fonts to touch whatever follows it, and "▲12" then reads as
* one smudged token rather than an arrow and a number. */
char num[16];
int nd = snprintf(num, sizeof num, "%u", total > above ? total - above : 0);
if (nd < 0) nd = 0;
char ind[24];
snprintf(ind, sizeof ind, " \u25b2 %s ", num);
/* Counted in cells, not bytes: the arrow is three bytes and one column,
* and measuring it with strlen reserved two columns that were never used. */
uint16_t iw = (uint16_t)(nd + 4); /* space, arrow, space, digits, space */
if (iw + 2 < avail) {
uint16_t ix = (uint16_t)((has_btn ? btn_x : x1) - iw);
uint16_t drawn = screen_text(s, ix, r.y, ind, SCROLL_FG, SCROLL_BG, ATTR_BOLD);
char action[48];
snprintf(action, sizeof action, "scrollbottom:%u", leaf->id);
hit_add(&s->hits, ix, r.y, drawn, 1, action);
avail = (uint16_t)(avail - iw);
}
}
const char *title = pane_title(leaf->pane);
bool editing = a->renaming == RENAME_PANE && a->rename_id == leaf->id;
if ((editing || (title && *title)) && avail >= 3) {
char buf[320]; /* a full-length name, plus the caret and its spaces */
int len = editing ? snprintf(buf, sizeof buf, " %s\u2588 ", a->rename_buf)
: snprintf(buf, sizeof buf, " %s ", title);
/* snprintf reports what it *would* have written; clamp to what it did, or
* the scroll below would move bytes that are not there. */
if (len < 0) len = 0;
if ((size_t)len >= sizeof buf) len = (int)strlen(buf);
if (len > (int)avail) {
if (editing) {
/* Scroll the head off, not the tail: the cursor is the one thing that
* must stay on screen while typing. Whole characters only. */
size_t off = (size_t)(len - (int)avail);
while (off < (size_t)len && ((unsigned char)buf[off] & 0xC0) == 0x80)
off++;
memmove(buf, buf + off, (size_t)len - off + 1);
len = (int)((size_t)len - off);
} else {
len = (int)avail;
buf[len] = 0;
}
}
/* The inset is an edge offset, so it applies to whichever edge the title
* is anchored to and means nothing in the middle. */
uint16_t inset = CFG.title_inset < avail ? CFG.title_inset : 0;
uint16_t tx = (uint16_t)(r.x + 1 + inset);
if (CFG.title_align == ALIGN_CENTER)
tx = (uint16_t)(r.x + 1 + (avail - len) / 2);
else if (CFG.title_align == ALIGN_RIGHT)
tx = (uint16_t)(r.x + 1 + avail - len - inset);
/* An editor announces itself: the name sits in the button colours while it
* is being typed, so a half-finished rename can never be mistaken for what
* the pane is actually called. */
uint16_t drawn =
screen_text(s, tx, r.y, buf,
editing ? RENAME_FG : (focused ? TITLE_FOCUS : TITLE_IDLE),
editing ? RENAME_BG : NO_COLOR,
editing || focused ? ATTR_BOLD : 0);
/* The title names the pane; it is not an edge. It carves its own cells out
* of the top row's handle so that resting there arms no split guide and
* clicking there splits nothing, which leaves the gesture free for a
* double-click rename — otherwise a rename would split twice on its way.
* Dragging still moves the pane: that reads as grabbing it by its name.
*
* Registered last, because hit_test() scans backwards and the title is
* painted last too. Hit-testing therefore agrees with what is on screen,
* and the width comes from screen_text() so a title of wide characters
* claims the cells it actually drew. */
if (drawn) {
char action[48];
snprintf(action, sizeof action, "panetitle:%u", leaf->id);
hit_add(&s->hits, tx, r.y, drawn, 1, action);
}
}
}
struct draw {
app_t *a;
screen_t *s;
};
/* Defined with the other shader passes below, because it is one. A collapsed
* row needs it here: the row is chrome, and it is the only thing a flattened
* tab draws of a pane. */
static void shade_chrome(app_t *a, screen_t *s, node_t *n, rect_t r,
const rect_t *hole);
/* A collapsed subtree: one row, the title of the pane it stands for, and a hit
* that focuses it — which expands it on the next layout pass, because the
* expanded child is simply the one holding focus. */
static void draw_collapsed(app_t *a, screen_t *s, node_t *n) {
node_t *leaf = first_leaf_of(n);
if (!leaf) return;
rect_t r = n->rect;
if (r.w < 4) return;
const char *title = pane_title(leaf->pane);
const char *status = pane_status(leaf->pane);
/* A pane that is not live says so here, in place of whatever its program
* last asked us to show — which is stale by definition once the program is
* gone or was never started.
*
* This row is the only thing a flattened tab draws of a pane, and the
* *content* shader pass deliberately never reaches it: those colour
* contents, and a header is chrome (D13). So the states that get a colour
* everywhere else have to be carried by the words here, in the same order
* the status line ranks them. Without this, collapsing a tab hides exactly
* the facts the colour exists to show. A `where="chrome"` chain does reach
* this row — it is a frame — but that is a thing you may have asked for,
* not something the words can rely on. */
bool dead = !pane_alive(leaf->pane) && !pane_suspended(leaf->pane);
char words[64];
if (dead) {
exit_words(leaf->pane, words, sizeof words);
status = words;
} else if (pane_suspended(leaf->pane)) {
status = "not started";
} else if (pane_scrolled(leaf->pane)) {
uint32_t above = 0, total = 0;
pane_scroll_pos(leaf->pane, &above, &total);
snprintf(words, sizeof words, "\u25b2 %u", total > above ? total - above : 0);
status = words;
}
char line[256];
/* A space on each side, always. A title welded to the rule beside it reads
* as one longer word, and the rule is not part of the name. */
snprintf(line, sizeof line, " %s%s%s ", title && *title ? title : "pane",
status && *status ? " · " : "", status && *status ? status : "");
/* Once a tab is a list, its rows are what you are picking from, and a row
* under the pointer should say so. Immediate rather than on dwell: this is
* feedback about where the pointer *is*, not an action being armed, and a
* list you are scanning should track the mouse continuously — the dwell that
* stops a guide from flashing would only make this feel broken.
*
* Tested against the rect registered as the hit two lines below, so the row
* that lights up and the row that would be clicked are the same row by
* construction. A drag already owns the pointer and says nothing here. */
bool hot = ptr_on(a, r.x, r.y, r.w, 1);
/* Foreground only. A filled bar is louder than the thing it is telling you,
* and this row has to sit in a list of its own kind without shouting. */
color_t rule = hot ? HEADER_HOVER : HEADER;
color_t label = hot ? HEADER_HOVER_TITLE : (dead ? DEAD_C : HEADER);
/* A collapsed pane draws the top edge of a pane, corners and all. It is not
* decoration: this row *is* a pane, closed — so a stack of them reads as a
* stack of panes rather than as a list of labels that happen to be above
* one. The open pane below wears the same corners. */
const char *tl = CFG.rounded ? "╭" : "┌", *tr = CFG.rounded ? "╮" : "┐";
uint16_t x1 = (uint16_t)(r.x + r.w - 1);
for (uint16_t x = r.x; x <= x1; x++)
screen_text(s, x, r.y, "─", rule, NO_COLOR, 0);
screen_text(s, r.x, r.y, tl, rule, NO_COLOR, 0);
screen_text(s, x1, r.y, tr, rule, NO_COLOR, 0);
/* Just inside the corner, where it is in the same place on every pane
* whatever its title is doing. */
if (CFG.bell_indicator && pane_bell(leaf->pane) && r.w > 4)
screen_text(s, (uint16_t)(r.x + 1), r.y, CFG.bell_mark, BELL_C, NO_COLOR,
ATTR_BOLD);
uint16_t tx = (uint16_t)(r.x + 1 + CFG.title_inset);
if (tx < x1) {
size_t room = (size_t)(x1 - tx); /* never over the closing corner */
if (strlen(line) > room) line[room] = 0;
screen_text(s, tx, r.y, line, label, NO_COLOR, hot ? ATTR_BOLD : 0);
}
char action[48];
snprintf(action, sizeof action, "focus:%u", leaf->id);
hit_add(&s->hits, r.x, r.y, r.w, 1, action);
/* Last, so the pass sees the finished row: rule, bell, title and all. The
* state comes from the leaf this row stands for, not from the node that
* happens to own the rect — a collapsed subtree is drawn as its first pane
* and should be coloured as that pane. */
shade_chrome(a, s, leaf, r, NULL);
}
/* ---- shaders ------------------------------------------------------------ */
bool app_shade_add(app_t *a, uint32_t pane_id, const char *kind, color_t color,
uint8_t amount) {
node_t *n = pane_by_id(a, pane_id);
if (!n || n->nshaders >= SHADE_MAX) return false;
shader_t sh;
if (!shader_make(&sh, kind, color, amount)) return false;
n->shaders[n->nshaders++] = sh;
return true;
}
void app_shade_clear(app_t *a, uint32_t pane_id) {
node_t *n = pane_by_id(a, pane_id);
if (n) n->nshaders = 0;
}
size_t app_shade_count(app_t *a, uint32_t pane_id) {
node_t *n = pane_by_id(a, pane_id);
return n ? n->nshaders : 0;
}
/* The session's opinion about this pane at this moment, as a shader.
*
* Derived every frame rather than attached and remembered. Focus and drags
* move through too many paths — hover, click, the finder, a close, a layout —
* to keep an attachment in sync with, and a pane left grey by the one path
* that forgot to clear it is a bug that only shows up in front of someone.
* The rect and the collapsed flag are recomputed every pass for exactly this
* reason; this is the same rule applied to colour. */
/* Which state this pane is in, or PSTATE_COUNT for none.
*
* A pane is usually in several at once, so the order here is the answer: the
* first that matches wins and the rest are not asked. It runs from the most
* transient and deliberate to the most ambient, because a pane you are holding
* should not be recoloured by anything, a mode the whole screen is in outranks
* a hint about one pane, and "not focused" is the weakest thing that can be
* true of a pane. */
static pane_state_t pane_state_of(app_t *a, node_t *n) {
/* Only once the pointer has actually moved: a press that turns out to be a
* click would otherwise flash the whole session on its way to nothing. */
if (a->drag.kind == DRAG_TITLE && a->drag.moved) {
if (n->id == a->drag.src) return PSTATE_DRAGGING;
if (n->id == a->drag.target) return PSTATE_DROP_HOVER;
return PSTATE_DROP_TARGET;
}
if (!pane_alive(n->pane) && !pane_suspended(n->pane)) return PSTATE_DEAD;
if (pane_suspended(n->pane)) return PSTATE_SUSPENDED;
/* A rung pane outranks a scrolled or unfocused one, and *replaces* it rather
* than stacking with it: states do not stack (D13), and of the things true
* of a pane that rang while you were elsewhere, the ringing is the one you
* needed telling. The focused pane never reaches here with a bell — looking
* at it answers the bell before anything is drawn. */
if (pane_bell(n->pane)) return PSTATE_BELL;
if (pane_scrolled(n->pane)) return PSTATE_SCROLLED;
if (n != cur(a)->focus) return PSTATE_UNFOCUSED;
return PSTATE_COUNT;
}
/* ...and when it last became that, which is the part a frame cannot tell you.
* Stamped here, in the one place that decides the state, so `since` cannot end
* up describing a state the pane is no longer in. Idempotent within a frame:
* the content pass and the chrome pass both ask, and the second sees no
* change. */
static pane_state_t pane_state(app_t *a, node_t *n) {
pane_state_t st = pane_state_of(a, n);
if (st != n->last_state || !n->state_since) {
n->last_state = st;
n->state_since = now_ms_();
}
return st;
}
static size_t policy_shaders(app_t *a, node_t *n, shader_t *out, size_t cap) {
pane_state_t st = pane_state(a, n);
if (st >= PSTATE_COUNT) return 0;
size_t k = CFG.state_n[st];
if (k > cap) k = cap;
for (size_t i = 0; i < k; i++) out[i] = CFG.state_shaders[st][i];
return k;
}
static size_t chrome_policy_shaders(app_t *a, node_t *n, shader_t *out,
size_t cap) {
pane_state_t st = pane_state(a, n);
if (st >= PSTATE_COUNT) return 0;
size_t k = CFG.chrome_state_n[st];
if (k > cap) k = cap;
for (size_t i = 0; i < k; i++) out[i] = CFG.chrome_state_shaders[st][i];
return k;
}
/* Does anything in this chain read the clock? If so the session has to keep
* painting on its own, because the thing that will change next is the time.
* Asked of the chain that was actually applied rather than of the config: a
* pulse hung off `dead` costs a frame clock while a pane is dead and nothing
* for the rest of the session. */
static void note_animation(app_t *a, const shader_t *chain, size_t n) {
for (size_t i = 0; i < n; i++)
if (chain[i].amount_expr &&
(expr_deps(chain[i].amount_expr) & EXPR_DEP_TIME)) {
a->animating = true;
return;
}
}
/* A pane with nothing to apply costs nothing: no context is built and no cell
* is visited, so an unshaded session emits the same bytes it did before. */
static void shade_leaf(app_t *a, screen_t *s, node_t *n) {
shader_t chain[SHADE_CHAIN_MAX];
size_t nc = 0;
/* Configured first, then this pane's own, then policy last: what you asked
* every pane to look like, adjusted for this pane, and only then the
* session's opinion about this moment — which has to be able to grey out
* whatever the other two produced. */
for (size_t i = 0; i < CFG.nshaders && nc < SHADE_CHAIN_MAX; i++)
chain[nc++] = CFG.shaders[i];
for (size_t i = 0; i < n->nshaders && nc < SHADE_CHAIN_MAX; i++)
chain[nc++] = n->shaders[i];
nc += policy_shaders(a, n, &chain[nc], SHADE_CHAIN_MAX - nc);
if (!nc) return;
bool focused = n == cur(a)->focus;
/* After policy_shaders, which is what stamps the transition. */
int64_t now = now_ms_();
shade_ctx_t base = {
.now_ms = now,
.state_ms = n->state_since ? now - n->state_since : 0,
.focused = focused,
.default_fg = CFG.default_fg,
.default_bg = CFG.default_bg,
};
/* The screen's cursor belongs to whichever pane is focused, so it is only
* this pane's cursor when this pane is the focused one. Handing it to any
* other pane would have its spotlight chasing a cursor somewhere else. */
if (focused && s->cursor_visible && s->cursor_x >= n->content.x &&
s->cursor_y >= n->content.y) {
base.has_cursor = true;
base.cursor_x = (uint16_t)(s->cursor_x - n->content.x);
base.cursor_y = (uint16_t)(s->cursor_y - n->content.y);
}
note_animation(a, chain, nc);
shade_apply(s, chain, nc, n->content, NULL, &base);
}
/* Chrome: a pass over `r`, skipping `hole` (the contents, when the thing being
* drawn has any). One pass over the whole frame rather than one per side, so
* that an effect can travel round it — four passes would each count from zero
* and a sweep would restart at every corner.
*
* The rect is passed in rather than taken from the node because the two things
* that wear chrome are not the same shape: an open pane is its rect minus its
* contents, and a collapsed pane is one row that is chrome all the way through
* — its `content` is the size the program inside still believes it has, which
* is somewhere else entirely, and punching that out of the row would remove
* cells the row does not even overlap. `n` is only asked which state it is in,
* so a collapsed row is coloured by the pane it stands for.
*
* No cursor. The cursor is in the contents by construction, so a frame pass
* carrying one would hand an effect a position outside its own rect; `cursor`
* reads 0 here, which is the truth about a frame. */
static void shade_chrome(app_t *a, screen_t *s, node_t *n, rect_t r,
const rect_t *hole) {
shader_t chain[SHADE_CHAIN_MAX];
size_t nc = 0;
for (size_t i = 0; i < CFG.nchrome_shaders && nc < SHADE_CHAIN_MAX; i++)
chain[nc++] = CFG.chrome_shaders[i];
nc += chrome_policy_shaders(a, n, &chain[nc], SHADE_CHAIN_MAX - nc);
if (!nc) return;
int64_t now = now_ms_();
shade_ctx_t base = {
.now_ms = now,
.state_ms = n->state_since ? now - n->state_since : 0,
.focused = n == cur(a)->focus,
.default_fg = CFG.default_fg,
.default_bg = CFG.default_bg,
};
note_animation(a, chain, nc);
shade_apply(s, chain, nc, r, hole, &base);
}
/* Drawn after the panes, so the corner's hit is registered after the two gap
* hits it sits on and wins those cells: the cross is one target, not the
* overlap of two. */
static void draw_corners(app_t *a, screen_t *s) {
for (size_t i = 0; i < a->ncorners; i++) {
corner_t *c = &a->corners[i];
char action[48];
snprintf(action, sizeof action, "corner:%zu", i);
hit_add(&s->hits, c->r.x, c->r.y, c->r.w, c->r.h, action);
bool active = a->drag.kind == DRAG_EDGE && (a->drag.c_nh || a->drag.c_nv) &&
a->drag.c_nh && c->nh && a->drag.c_h[0] == c->h_id[0] &&
a->drag.c_hedge[0] == c->h_edge[0] && a->drag.c_v[0] == c->v_id[0];
/* (C) The mark appears the moment the pointer is on it, before the dwell
* that arms the two boundaries. A crossing is two cells wide and gives no
* other sign it is anything: something has to say it is there, and the
* ghost costs nothing if you were only passing through. */
bool over = a->drag.kind == DRAG_NONE && ptr_on(a, c->r.x, c->r.y, c->r.w, c->r.h);
if (!active && !over) continue;
bool armed = active || now_ms_() - a->ptr_still_since >= CFG.hover_delay_ms;
for (uint16_t x = c->r.x; x < c->r.x + c->r.w; x++)
screen_text(s, x, c->r.y, armed ? (active ? "\u256c" : "\u253c") : "\u253c",
RESIZE_C, NO_COLOR, active ? ATTR_BOLD : 0);
}
}
static void draw_node(app_t *a, screen_t *s, node_t *n);
static void draw_cb(node_t *n, void *ud) {
struct draw *d = ud;
char action[48];
/* Painted in order, so the hit list resolves last-painted-wins: the frame
* focuses, the content forwards the mouse, the button splits. */
snprintf(action, sizeof action, "focus:%u", n->id);
hit_add(&d->s->hits, n->rect.x, n->rect.y, n->rect.w, n->rect.h, action);
snprintf(action, sizeof action, "pane:%u", n->id);
hit_add(&d->s->hits, n->content.x, n->content.y, n->content.w, n->content.h,
action);
draw_frame(d->a, d->s, n);
if (pane_suspended(n->pane)) {
/* Falls through to the shader pass rather than returning: a pane that has
* not started is a state you can want to colour, and its label is the only
* content it has. */
/* The pane exists, is laid out, and has run nothing. Say what it would. */
const char *label = pane_label(n->pane);
char line[256];
snprintf(line, sizeof line, "press a key to run: %s",
label && *label ? label : "shell");
/* Truncate rather than vanish: a hint that only appears on wide panes is
* worse than a clipped one, and the pane may be narrow precisely because
* there are twelve of them. */
size_t w = strlen(line);
if (w > n->content.w) {
w = n->content.w;
if (w > 1) {
line[w - 1] = 0;
line[w - 2] = 0xe2; /* fall back to a plain dot rather than a cut UTF-8 */
line[w - 2] = '.';
} else {
line[w] = 0;
}
}
screen_text(d->s, (uint16_t)(n->content.x + (n->content.w - w) / 2),
(uint16_t)(n->content.y + n->content.h / 2), line, TITLE_IDLE,
NO_COLOR, 0);
} else {
pane_compose(n->pane, d->s, n->content.x, n->content.y,
n == cur(d->a)->focus);
}
/* Between the contents and the chrome that goes over them: the frame was
* painted before this and lies outside the content rect, and the split guide
* is painted after, so it stays legible on top of a shaded pane.
*
* The chrome pass runs here too, and for the same reason: the frame it
* recolours is already painted, and the guide, the resize hints and the
* corners are painted after it and stay in their own colours. An affordance
* is not decoration and must not be dimmed along with the thing it is
* offered on. */
shade_leaf(d->a, d->s, n);
shade_chrome(d->a, d->s, n, n->rect, &n->content);
draw_split_guide(d->a, d->s, n);
}
struct bellsearch {
bool found;
};
static void bell_cb(node_t *n, void *ud) {
struct bellsearch *b = ud;
if (pane_bell(n->pane)) b->found = true;
}
static bool tab_has_bell(tab_t *t) {
struct bellsearch b = {false};
walk(t->root, bell_cb, &b);
return b.found;
}
static void draw_tab_strip(app_t *a, screen_t *s) {
uint16_t x = CFG.status_pad;
uint16_t y = CFG.gap;
/* Right side first, so a long tab list can never eat the indicators — the
* same budgeting rule as the split button and the OSC buttons. */
uint16_t right = (uint16_t)(s->cols > CFG.status_pad ? s->cols - CFG.status_pad
: s->cols);
char info[64];
size_t np = app_pane_count(a);
snprintf(info, sizeof info, "%zu pane%s", np, np == 1 ? "" : "s");
uint16_t iw = (uint16_t)strlen(info);
if (right > iw + 4) {
screen_text(s, (uint16_t)(right - iw), y, info, TAB_COUNT, NO_COLOR, 0);
right = (uint16_t)(right - iw - 1);
}
if (a->prefix) { /* the prefix is a mode: say so, and say which key */
/* Rendered from the binding rather than written out, because it was
* written out: the badge said "C-a" whatever you had configured, which is
* the one place a rebound prefix could still lie to you. Measured too --
* a prefix is not always three columns wide (`C-space`, `M-\``). */
char pfx[24];
config_chord_name(CFG.prefix_key, CFG.prefix_mods, pfx, sizeof pfx);
uint16_t pw = cells(pfx);
if (right > pw + 2) {
screen_text(s, (uint16_t)(right - pw), y, pfx, PREFIX_FG, PREFIX_BG,
ATTR_BOLD);
right = (uint16_t)(right - pw - 1);
}
}
for (size_t i = 0; i < a->ntabs && x < right; i++) {
tab_t *t = &a->tabs[i];
char label[80];
const char *nm = t->name[0] ? t->name : (t->purpose[0] ? t->purpose : "");
/* A pane that rang in a tab you are not looking at is invisible without
* this, and that is the case the whole indicator exists for. */
bool rang = CFG.bell_indicator && tab_has_bell(t);
if (nm[0]) snprintf(label, sizeof label, " %zu:%s ", i + 1, nm);
else snprintf(label, sizeof label, " %zu ", i + 1);
/* Renaming: the tab's own cell becomes the editor, in the editor's
* colours, so a half-typed name can never be mistaken for the tab's real
* one. The caret is part of the label, so the width below — and therefore
* the hit — is the width of what is actually drawn. */
bool editing = a->renaming == RENAME_TAB && a->rename_id == t->id;
if (editing)
snprintf(label, sizeof label, " %s\u2588 ", a->rename_buf);
bool active = i == a->cur;
uint16_t attrs = active ? ATTR_BOLD : 0;
/* Two independent signals: weight says which tab you are in, colour says
* where the pointer is. Drawn once to learn the width, then again in the
* hover colour if that width turns out to be under the pointer — which
* costs a repaint of a few cells and guarantees the lit cells are the
* registered ones. */
uint16_t w = screen_text(s, x, y, label,
editing ? RENAME_FG
: (active ? TAB_ACTIVE_FG : TAB_IDLE),
editing ? RENAME_BG
: (active ? TAB_ACTIVE_BG : NO_COLOR),
editing ? ATTR_BOLD : attrs);
/* Hovering keeps the active tab's fill — it is still the tab you are in —
* so its feedback lands on the text instead. An inactive tab has no fill
* to keep, and brightens. */
/* The bell keeps its own colour here too, rather than taking the tab's —
* an indicator drawn in the same dim grey as the label it sits next to is
* an indicator you have to already be looking for. */
if (rang) {
char mark[24];
snprintf(mark, sizeof mark, "%s ", CFG.bell_mark);
w = (uint16_t)(w + screen_text(s, (uint16_t)(x + w), y, mark, BELL_C,
active ? TAB_ACTIVE_BG : NO_COLOR,
ATTR_BOLD));
}
if (!editing && ptr_on(a, x, y, w, 1))
screen_text(s, x, y, label, active ? TAB_ACTIVE_HOVER_FG : TAB_HOVER,
active ? TAB_ACTIVE_BG : NO_COLOR, attrs | ATTR_BOLD);
char action[48];
snprintf(action, sizeof action, "tab:%u", t->id);
hit_add(&s->hits, x, y, w, 1, action);
x = (uint16_t)(x + w);
}
/* A bare mark, spaced like the frame's own buttons rather than spelled out.
* It used to read "+tab", because a pane frame carried a "+" for splitting
* and two verbs that look identical is a UI bug the fork shipped. That "+"
* went when the border became the button, so the collision it was avoiding
* no longer exists and the word was left explaining itself to nobody.
*
* Padded to three cells for the same reason the frame's buttons are: a
* one-cell target is a thing you miss with a mouse. What it does is said by
* the hint under the pointer, which is where every other one-character
* affordance here says it. */
{
char btn[24];
snprintf(btn, sizeof btn, " %s ", CFG.newtab_mark);
uint16_t bw = (uint16_t)(cells(CFG.newtab_mark) + 2);
if (bw > 2 && x + bw <= right) {
uint16_t w = screen_text(s, x, y, btn, TAB_IDLE, NO_COLOR, 0);
if (ptr_on(a, x, y, w, 1))
screen_text(s, x, y, btn, TAB_HOVER, NO_COLOR, ATTR_BOLD);
hit_add(&s->hits, x, y, w, 1, "newtab");
}
}
}
/* The space between two of a split's children, or false if they are flush.
* One implementation, because the drawing, the hit and the corner-finding all
* have to agree about where a gap is down to the cell. */
static bool gap_rect(node_t *n, size_t i, rect_t *out) {
if (!n || n->kind != NODE_SPLIT || i + 1 >= n->nkids) return false;
rect_t a_r = n->kids[i]->rect, b_r = n->kids[i + 1]->rect;
if (!a_r.w || !b_r.w) return false;
if (n->dir == SPLIT_COLS) {
uint16_t x0 = (uint16_t)(a_r.x + a_r.w);
if (b_r.x <= x0) return false;
*out = (rect_t){x0, a_r.y, (uint16_t)(b_r.x - x0), a_r.h};
} else {
uint16_t y0 = (uint16_t)(a_r.y + a_r.h);
if (b_r.y <= y0) return false;
*out = (rect_t){a_r.x, y0, a_r.w, (uint16_t)(b_r.y - y0)};
}
return true;
}
struct gapinfo {
node_t *sp;
size_t i;
rect_t r;
};
static size_t collect_gaps(node_t *n, struct gapinfo *out, size_t cap,
size_t k) {
if (!n || n->kind != NODE_SPLIT || k >= cap) return k;
for (size_t i = 0; i + 1 < n->nkids && k < cap; i++) {
rect_t g;
if (!gap_rect(n, i, &g)) continue;
out[k].sp = n;
out[k].i = i;
out[k].r = g;
k++;
}
for (size_t i = 0; i < n->nkids; i++)
k = collect_gaps(n->kids[i], out, cap, k);
return k;
}
/* Where a boundary between rows crosses a boundary between columns.
*
* The two never overlap in the tree — a column boundary stops where the row
* boundary begins, because they belong to different splits — so a corner is
* found by adjacency rather than by intersection: the cells of the row gap
* that have a column gap running into them from above or below.
*
* Both are collected when both are there. In a two-by-two the column boundary
* above and the one below are separate splits that happen to line up, and
* moving one without the other would leave a step in what reads as one line. */
static void find_corners(app_t *a) {
a->ncorners = 0;
if (!a->ntabs || !cur(a)->root) return;
struct gapinfo g[64];
size_t n = collect_gaps(cur(a)->root, g, 64, 0);
/* Every place a column boundary meets a row boundary.
*
* They never overlap: whichever way the tree is nested, one of them stops
* where the other begins. Which one stops depends on the nesting — rows of
* columns give a full-width row boundary with column boundaries running into
* it from above and below, columns of rows give a full-height column
* boundary with row boundaries running into it from the sides — so the test
* is that the two touch at all, in either axis, rather than one particular
* arrangement of them.
*
* The crossing is always the column boundary's columns by the row
* boundary's rows, and boundaries are grouped by the crossing they land on.
* Two that line up are one crossing that moves both, because moving one of a
* matched pair would put a step in what reads as a single line; two that do
* not are separate crossings. */
for (size_t i = 0; i < n; i++) {
if (g[i].sp->dir != SPLIT_ROWS) continue;
rect_t h = g[i].r;
for (size_t j = 0; j < n; j++) {
if (g[j].sp->dir != SPLIT_COLS) continue;
rect_t v = g[j].r;
bool touch_y = v.y <= (uint16_t)(h.y + h.h) && h.y <= (uint16_t)(v.y + v.h);
bool touch_x = h.x <= (uint16_t)(v.x + v.w) && v.x <= (uint16_t)(h.x + h.w);
if (!touch_y || !touch_x) continue;
rect_t cr = {v.x, h.y, v.w, h.h};
corner_t *c = NULL;
for (size_t k = 0; k < a->ncorners; k++) {
rect_t e = a->corners[k].r;
if (e.x == cr.x && e.y == cr.y && e.w == cr.w && e.h == cr.h) {
c = &a->corners[k];
break;
}
}
if (!c) {
if (a->ncorners >= 16) break;
c = &a->corners[a->ncorners++];
*c = (corner_t){0};
c->r = cr;
}
bool have = false;
for (size_t k = 0; k < c->nh; k++)
if (c->h_id[k] == g[i].sp->id && c->h_edge[k] == g[i].i) have = true;
if (!have && c->nh < 2) {
c->h_id[c->nh] = g[i].sp->id;
c->h_edge[c->nh] = g[i].i;
c->nh++;
}
have = false;
for (size_t k = 0; k < c->nv; k++)
if (c->v_id[k] == g[j].sp->id && c->v_edge[k] == g[j].i) have = true;
if (!have && c->nv < 2) {
c->v_id[c->nv] = g[j].sp->id;
c->v_edge[c->nv] = g[j].i;
c->nv++;
}
}
}
}
static int corner_at(app_t *a, uint16_t x, uint16_t y) {
for (size_t i = 0; i < a->ncorners; i++) {
rect_t r = a->corners[i].r;
if (x >= r.x && x < r.x + r.w && y >= r.y && y < r.y + r.h) return (int)i;
}
return -1;
}
static bool corner_uses(const corner_t *c, uint32_t id, size_t edge) {
for (size_t i = 0; i < c->nh; i++)
if (c->h_id[i] == id && c->h_edge[i] == edge) return true;
for (size_t i = 0; i < c->nv; i++)
if (c->v_id[i] == id && c->v_edge[i] == edge) return true;
return false;
}
/* The gap between two panes is a handle, and nothing about two blank columns
* says so. So it says it on hover — and says something else once you have hold
* of it, because "you could move this" and "you are moving this" are different
* claims and the second one should not have to be inferred from the panes
* changing size.
*
* Dotted while available, doubled and bold while engaged: the same grammar the
* split guide already uses, where dashes are a possibility and weight is a
* commitment. */
static void draw_resize_hint(app_t *a, screen_t *s, node_t *split, size_t idx,
rect_t gapr) {
bool active = a->drag.kind == DRAG_EDGE && a->drag.src == split->id &&
a->drag.edge == idx;
/* A corner moves two boundaries, so resting on it arms both of them: the
* hint has to show what is about to move, not where the pointer is. */
int ci = -1;
if (a->drag.kind == DRAG_EDGE && (a->drag.c_nv || a->drag.c_nh)) {
for (size_t k = 0; k < a->drag.c_nh; k++)
if (a->drag.c_h[k] == split->id && a->drag.c_hedge[k] == idx) active = true;
for (size_t k = 0; k < a->drag.c_nv; k++)
if (a->drag.c_v[k] == split->id && a->drag.c_vedge[k] == idx) active = true;
} else if (a->drag.kind == DRAG_NONE) {
ci = corner_at(a, a->ptr_x, a->ptr_y);
}
if (ci >= 0 && (size_t)ci < a->ncorners &&
corner_uses(&a->corners[ci], split->id, idx)) {
if (false) active = true;
else if (now_ms_() - a->ptr_still_since >= CFG.hover_delay_ms) {
uint16_t attrs0 = 0;
if (split->dir == SPLIT_COLS) {
uint16_t x = (uint16_t)(gapr.x + gapr.w / 2);
for (uint16_t y = gapr.y; y < gapr.y + gapr.h; y++)
screen_text(s, x, y, "\u250a", RESIZE_C, NO_COLOR, attrs0);
} else {
uint16_t y = (uint16_t)(gapr.y + gapr.h / 2);
for (uint16_t x = gapr.x; x < gapr.x + gapr.w; x++)
screen_text(s, x, y, "\u2508", RESIZE_C, NO_COLOR, attrs0);
}
return;
}
}
if (!active) {
/* A pointer busy with anything else is not shopping for a boundary. */
if (a->drag.kind != DRAG_NONE || !a->ptr_valid) return;
/* Tested against the very rect just registered as this gap's hit, in the
* same loop iteration — so the hint cannot appear anywhere the click would
* not land, without having to trust a lookup to agree. */
if (a->ptr_x < gapr.x || a->ptr_x >= gapr.x + gapr.w || a->ptr_y < gapr.y ||
a->ptr_y >= gapr.y + gapr.h)
return;
/* Arm on dwell, like the split guide: crossing a gap on the way to a pane
* is the most ordinary mouse movement there is. */
if (now_ms_() - a->ptr_still_since < CFG.hover_delay_ms) return;
}
uint16_t attrs = active ? ATTR_BOLD : 0;
/* An arrow in the middle of the line, naming the verb: the dots say this is
* a handle, the arrow says what pulling it does. It points along the axis the
* boundary *moves*, not the one it lies on — a divider between two columns is
* drawn vertically and travels sideways, and the useful half of that is the
* travelling. Always bold: it is the one cell meant to be read.
*
* Double arrows rather than U+2194/U+2195, which carry emoji presentation and
* are widely drawn double-width; screen_text books a chrome cell as one, so a
* glyph that drew as two would shift the row. They also happen to rhyme with
* the doubled line the active state uses. */
if (split->dir == SPLIT_COLS) {
uint16_t x = (uint16_t)(gapr.x + gapr.w / 2);
for (uint16_t y = gapr.y; y < gapr.y + gapr.h; y++)
screen_text(s, x, y, active ? "\u2551" : "\u250a", RESIZE_C, NO_COLOR,
attrs);
screen_text(s, x, (uint16_t)(gapr.y + gapr.h / 2), "\u21d4", RESIZE_C,
NO_COLOR, ATTR_BOLD);
} else {
uint16_t y = (uint16_t)(gapr.y + gapr.h / 2);
for (uint16_t x = gapr.x; x < gapr.x + gapr.w; x++)
screen_text(s, x, y, active ? "\u2550" : "\u2508", RESIZE_C, NO_COLOR,
attrs);
screen_text(s, (uint16_t)(gapr.x + gapr.w / 2), y, "\u21d5", RESIZE_C,
NO_COLOR, ATTR_BOLD);
}
}
static void draw_node(app_t *a, screen_t *s, node_t *n) {
if (n->collapsed) {
draw_collapsed(a, s, n);
return;
}
if (n->kind == NODE_LEAF) {
struct draw d = {a, s};
draw_cb(n, &d);
return;
}
/* The gap between two children is the boundary you can drag. It is drawn as
* nothing, but it is a real target, derived from the rects the children were
* just given rather than recomputed from the config. */
for (size_t i = 0; i + 1 < n->nkids; i++) {
rect_t gapr;
if (!gap_rect(n, i, &gapr)) continue;
char action[48];
snprintf(action, sizeof action, "edge:%u:%zu", n->id, i);
hit_add(&s->hits, gapr.x, gapr.y, gapr.w, gapr.h, action);
draw_resize_hint(a, s, n, i, gapr);
}
for (size_t i = 0; i < n->nkids; i++) draw_node(a, s, n->kids[i]);
}
/* ---- the pane finder ---------------------------------------------------- */
typedef struct {
node_t *node;
size_t tab;
} find_entry_t;
struct find_collect {
app_t *a;
const char *query;
find_entry_t *out;
size_t n, max;
};
static bool ci_contains(const char *hay, const char *needle) {
if (!*needle) return true;
size_t nl = strlen(needle);
for (const char *p = hay; *p; p++) {
size_t i = 0;
while (i < nl && p[i] && tolower((unsigned char)p[i]) ==
tolower((unsigned char)needle[i]))
i++;
if (i == nl) return true;
}
return false;
}
static void find_cb(node_t *n, void *ud) {
struct find_collect *c = ud;
if (c->n >= c->max) return;
char hay[512];
size_t ti = tab_of(c->a, n);
snprintf(hay, sizeof hay, "%s %s %s", pane_title(n->pane), n->purpose,
ti == (size_t)-1 ? "" : c->a->tabs[ti].name);
if (!ci_contains(hay, c->query)) return;
c->out[c->n].node = n;
c->out[c->n].tab = ti;
c->n++;
}
static size_t finder_entries(app_t *a, find_entry_t *out, size_t max) {
struct find_collect c = {a, a->query, out, 0, max};
walk_all(a, find_cb, &c);
return c.n;
}
/* The cheatsheet: every binding the config has, drawn as a pane that happens
* to float.
*
* Built from CFG.binds rather than from a list of what the defaults are, so a
* rebound key shows the key you actually bound and a key you removed is not
* advertised. Bindings that share an action are merged onto one row — `h` and
* `left` are one thing to learn, not two — and the nine tab digits are one
* row rather than nine.
*/
typedef struct {
const char *group; /* NULL for a heading, or for the blank row above one */
char chord[40];
const char *label; /* NULL for the blank row */
} help_row_t;
static size_t help_rows(help_row_t *out, size_t cap) {
static const char *const GROUPS[] = {"panes", "focus", "size", "tabs",
"scroll", "session"};
size_t n = 0;
for (size_t g = 0; g < sizeof GROUPS / sizeof *GROUPS && n < cap; g++) {
bool titled = false;
/* Actions in the order the label table lists them, so the sheet reads the
* same whatever order a config happened to bind things in. */
for (int act = ACT_NONE + 1; act <= ACT_SELECT_TAB_1 && n < cap; act++) {
const char *group = config_action_group((action_t)act);
const char *label = config_action_label((action_t)act);
if (!group || !label || strcmp(group, GROUPS[g]) != 0) continue;
char chords[40] = {0};
size_t used = 0;
for (size_t i = 0; i < CFG.nbinds; i++) {
if (CFG.binds[i].direct) continue; /* listed on their own, below */
action_t bound = CFG.binds[i].action;
/* The nine tab digits are one row: nine of them is a table, not a
* thing to learn. */
bool tabish = act == ACT_SELECT_TAB_1 && bound >= ACT_SELECT_TAB_1;
if (bound != (action_t)act && !tabish) continue;
if (tabish && bound != ACT_SELECT_TAB_1 && bound != ACT_SELECT_TAB_1 + 8)
continue; /* first and last, shown as a range */
char one[24];
config_chord_name(CFG.binds[i].key, CFG.binds[i].mods, one, sizeof one);
int wrote = snprintf(chords + used, sizeof chords - used, "%s%s",
used ? (tabish ? "\u2026" : " ") : "", one);
if (wrote > 0) used += (size_t)wrote;
if (used >= sizeof chords - 8) break;
}
if (!chords[0]) continue; /* bound to nothing: do not advertise it */
if (!titled) {
/* A blank line above every heading but the first: the caption at the
* top already separates that one, and a sheet whose sections run into
* each other is a wall of rows to scan rather than five short lists. */
if (n && n < cap) out[n++] = (help_row_t){NULL, {0}, NULL};
out[n++] = (help_row_t){NULL, {0}, GROUPS[g]};
titled = true;
if (n >= cap) break;
}
out[n] = (help_row_t){GROUPS[g], {0}, label};
snprintf(out[n].chord, sizeof out[n].chord, "%s", chords);
n++;
}
}
/* Bindings that need no leader, in their own section because the caption at
* the top of the sheet says "<prefix> then:" and these are the ones that is
* not true of. Listed in the order they were bound rather than by action:
* they are a short, deliberate list somebody wrote by hand. */
if (config_has_direct(&CFG) && n < cap) {
if (n && n < cap) out[n++] = (help_row_t){NULL, {0}, NULL};
out[n++] = (help_row_t){NULL, {0}, "without the leader"};
for (size_t i = 0; i < CFG.nbinds && n < cap; i++) {
if (!CFG.binds[i].direct) continue;
const char *label = config_action_label(CFG.binds[i].action);
if (!label) continue; /* unbound with `none`, or nothing to say */
out[n] = (help_row_t){"direct", {0}, label};
config_chord_name(CFG.binds[i].key, CFG.binds[i].mods, out[n].chord,
sizeof out[n].chord);
n++;
}
}
return n;
}
/* ---- modals -------------------------------------------------------------
*
* A surface that floats over the layout: everything behind it is pushed back,
* it is opaque, it wears a pane's frame so it plainly belongs to this program,
* and it owns the topmost hits while it is up. The cheatsheet is the first
* one; the shape is here rather than inside it so the second one costs a
* function call and looks the same.
*/
/* Push the whole screen back, so what floats reads as being in front.
*
* This is the shader pass, aimed at the screen instead of a pane: the same
* dim, the same materialisation of "terminal default" colours (without which
* the chrome would not darken at all, since most of it has no colour of its
* own). Nothing about it is special-cased, which is the nice part -- a scrim
* is just a colour pass with everything in its rect. */
static void draw_scrim(app_t *a, screen_t *s) {
if (!CFG.modal_scrim) return;
shader_t dim;
if (!shader_make(&dim, "dim", (color_t){0}, CFG.modal_scrim)) return;
shade_ctx_t base = {
.now_ms = now_ms_(),
.default_fg = CFG.default_fg,
.default_bg = CFG.default_bg,
};
shade_apply(s, &dim, 1, (rect_t){0, 0, s->cols, s->rows}, NULL, &base);
}
/* The frame every modal wears: an opaque box with a pane's corners, a title
* in the top rule and a close button where a pane keeps one. Returns the rect
* *inside* it, which is all a caller should care about. */
static rect_t modal_frame(app_t *a, screen_t *s, uint16_t w, uint16_t h,
const char *title, const char *close_action) {
if (w > s->cols) w = s->cols;
if (h > s->rows) h = s->rows;
uint16_t x = (uint16_t)((s->cols - w) / 2), y = (uint16_t)((s->rows - h) / 2);
uint16_t x1 = (uint16_t)(x + w - 1), y1 = (uint16_t)(y + h - 1);
/* Opaque, or the panes underneath read through it: a modal you can see a
* shell prompt through is a modal nobody trusts. */
for (uint16_t yy = y; yy < y + h; yy++)
for (uint16_t xx = x; xx < x + w; xx++)
screen_text(s, xx, yy, " ", NO_COLOR, MODAL_BG, 0);
const char *tl = CFG.rounded ? "\u256d" : "\u250c", *tr = CFG.rounded ? "\u256e" : "\u2510";
const char *bl = CFG.rounded ? "\u2570" : "\u2514", *br = CFG.rounded ? "\u256f" : "\u2518";
screen_text(s, x, y, tl, MODAL_BORDER, MODAL_BG, 0);
screen_text(s, x1, y, tr, MODAL_BORDER, MODAL_BG, 0);
screen_text(s, x, y1, bl, MODAL_BORDER, MODAL_BG, 0);
screen_text(s, x1, y1, br, MODAL_BORDER, MODAL_BG, 0);
for (uint16_t xx = (uint16_t)(x + 1); xx < x1; xx++) {
screen_text(s, xx, y, "\u2500", MODAL_BORDER, MODAL_BG, 0);
screen_text(s, xx, y1, "\u2500", MODAL_BORDER, MODAL_BG, 0);
}
for (uint16_t yy = (uint16_t)(y + 1); yy < y1; yy++) {
screen_text(s, x, yy, "\u2502", MODAL_BORDER, MODAL_BG, 0);
screen_text(s, x1, yy, "\u2502", MODAL_BORDER, MODAL_BG, 0);
}
if (title && *title && w > cells(title) + 4) {
char buf[80];
snprintf(buf, sizeof buf, " %s ", title);
screen_text(s, (uint16_t)(x + (w - cells(buf)) / 2), y, buf, MODAL_TITLE,
MODAL_BG, ATTR_BOLD);
}
/* The close button a pane has, in the place a pane keeps it. Two cells of
* target for a one-cell mark, for the reason the frame's own buttons are
* three: a one-cell target is a thing you miss with a mouse. */
if (close_action && w > 10) {
uint16_t bw = (uint16_t)(cells(CFG.close_mark) + 1);
uint16_t bx = (uint16_t)(x1 - bw);
bool hot = ptr_on(a, bx, y, bw, 1);
char cell[24];
snprintf(cell, sizeof cell, "%s ", CFG.close_mark);
screen_text(s, bx, y, cell, hot ? MODAL_BTN_HOVER : MODAL_BTN, MODAL_BG,
hot ? ATTR_BOLD : 0);
hit_add(&s->hits, bx, y, bw, 1, close_action);
}
return (rect_t){(uint16_t)(x + 1), (uint16_t)(y + 1), (uint16_t)(w - 2),
(uint16_t)(h - 2)};
}
/* Draw at most `limit` columns of `text`, cut on a character boundary.
*
* The box is clamped to the screen, so on a small terminal the rows are wider
* than what is left of it -- and a label that runs on writes straight over
* the frame it is supposed to be inside. */
static uint16_t help_text(screen_t *s, uint16_t x, uint16_t y, const char *text,
uint16_t limit, color_t fg, color_t bg,
uint16_t attrs) {
if (!limit) return 0;
char buf[256];
size_t n = 0, seen = 0;
for (const char *p = text; *p && n < sizeof buf - 1; p++) {
if (((unsigned char)*p & 0xC0) != 0x80) { /* a new character starts here */
if (seen == limit) break;
seen++;
}
buf[n++] = *p;
}
buf[n] = 0;
return screen_text(s, x, y, buf, fg, bg, attrs);
}
static void draw_help(app_t *a, screen_t *s) {
help_row_t rows[64];
size_t n = help_rows(rows, 64);
if (!n) return;
/* Two columns, split at a group boundary so a heading never ends a column
* with nothing under it. One column when the screen is too narrow. */
uint16_t cw[2] = {0, 0};
uint16_t kw[2] = {0, 0}; /* the chord column, padded so labels line up */
size_t split = n;
bool two = s->cols >= 78;
if (two) {
size_t half = (n + 1) / 2;
split = half;
while (split < n && rows[split].group) split++; /* to the next heading */
if (split >= n) { split = half; while (split > 1 && rows[split].group) split--; }
/* Land on the heading itself, not on the blank row above it: a column
* that starts with a blank line looks like a mistake. */
if (split < n && !rows[split].group && !rows[split].label) split++;
}
for (size_t i = 0; i < n; i++) {
uint16_t col = (two && i >= split) ? 1 : 0;
if (rows[i].group && cells(rows[i].chord) > kw[col])
kw[col] = cells(rows[i].chord);
}
for (size_t i = 0; i < n; i++) {
if (!rows[i].label) continue; /* the blank row wants nothing */
uint16_t col = (two && i >= split) ? 1 : 0;
uint16_t want = (uint16_t)(kw[col] + 2 + cells(rows[i].label));
if (!rows[i].group) want = (uint16_t)cells(rows[i].label);
if (want > cw[col]) cw[col] = want;
}
uint16_t body = (uint16_t)(cw[0] + (two ? cw[1] + 4 : 0));
size_t left_n = two ? split : n, right_n = two ? n - split : 0;
/* The fold falls on a heading, which leaves the blank row above it at the
* bottom of the first column: a row that draws nothing and would otherwise
* make the box a line taller than it needs to be. */
if (left_n && !rows[left_n - 1].label) left_n--;
if (right_n && !rows[n - 1].label) right_n--;
uint16_t lines = (uint16_t)(left_n > right_n ? left_n : right_n);
rect_t in = modal_frame(a, s, (uint16_t)(body + 6), (uint16_t)(lines + 6),
"keys", "closehelp");
uint16_t x1 = (uint16_t)(in.x + in.w); /* the right border */
/* Everything here is prefix-then-key, and saying so once beats repeating
* the prefix on thirty rows. */
char lead[80], pfx[24];
config_chord_name(CFG.prefix_key, CFG.prefix_mods, pfx, sizeof pfx);
snprintf(lead, sizeof lead, "%s then:", pfx);
help_text(s, (uint16_t)(in.x + 2), (uint16_t)(in.y + 1), lead, in.w, HINT_C,
MODAL_BG, 0);
for (size_t i = 0; i < n; i++) {
bool right = two && i >= split;
size_t row = right ? i - split : i;
uint16_t ry = (uint16_t)(in.y + 3 + row);
if (ry >= in.y + in.h) continue;
if (!rows[i].label) continue; /* the blank row: it occupies, it draws not */
uint16_t rx = (uint16_t)(in.x + 2 + (right ? cw[0] + 4 : 0));
/* Everything is cut at the frame, and the left column additionally at the
* right one, so a clamped box loses words rather than its border. */
uint16_t room = (uint16_t)(x1 > rx ? x1 - rx : 0);
if (two && !right && cw[0] + 2 < room) room = (uint16_t)(cw[0] + 2);
if (!rows[i].group) {
help_text(s, rx, ry, rows[i].label, room, MODAL_TITLE, MODAL_BG,
ATTR_BOLD);
continue;
}
help_text(s, rx, ry, rows[i].chord, room, MODAL_TITLE, MODAL_BG, 0);
uint16_t lx = (uint16_t)(rx + kw[right ? 1 : 0] + 2);
help_text(s, lx, ry, rows[i].label, (uint16_t)(x1 > lx ? x1 - lx : 0),
MODAL_FG, MODAL_BG, 0);
}
const char *foot = " any key closes this ";
if (in.w > cells(foot))
screen_text(s, (uint16_t)(in.x + (in.w - cells(foot)) / 2),
(uint16_t)(in.y + in.h), foot, HINT_C, MODAL_BG, 0);
}
/* How many rows of results the box shows at once. Past this it scrolls, and
* the point of a picker is that you narrow rather than scroll. */
#define FINDER_ROWS 10
/* One row of a picker.
*
* Three columns, because both pickers turned out to want the same three: a
* dim thing on the left that says where it belongs (a tab, a group), the
* thing itself in the middle, and a dim tail on the right that says something
* useful about it (a purpose, the chord that would run it). */
typedef struct {
char left[24];
char mid[80];
char right[80];
bool here; /* mark this row: the pane you are already in */
char action[48]; /* what a click on it does */
} pick_row_t;
/* A band of background, for a row that is selected or under the pointer. The
* whole width, not just the text: a highlight that stops where the words stop
* reads as a highlighted *word* rather than a chosen row. */
static void fill_row(screen_t *s, uint16_t x, uint16_t y, uint16_t w,
color_t bg) {
for (uint16_t i = 0; i < w; i++)
screen_text(s, (uint16_t)(x + i), y, " ", NO_COLOR, bg, 0);
}
/* Fill `out` with the panes matching the query. */
static size_t finder_rows(app_t *a, pick_row_t *out, size_t max) {
find_entry_t entries[64];
size_t n = finder_entries(a, entries, max < 64 ? max : 64);
for (size_t i = 0; i < n; i++) {
find_entry_t *e = &entries[i];
pick_row_t *r = &out[i];
memset(r, 0, sizeof *r);
/* A tab with no name is its number alone: "1:" with nothing after it
* looks like something failed to load. */
const char *tname = e->tab == (size_t)-1 ? "" : a->tabs[e->tab].name;
if (tname && *tname)
snprintf(r->left, sizeof r->left, "%zu:%.10s", e->tab + 1, tname);
else
snprintf(r->left, sizeof r->left, "%zu", e->tab + 1);
const char *title = pane_title(e->node->pane);
snprintf(r->mid, sizeof r->mid, "%s", title && *title ? title : "pane");
snprintf(r->right, sizeof r->right, "%s", e->node->purpose);
r->here = e->node == cur(a)->focus && e->tab == a->cur;
snprintf(r->action, sizeof r->action, "find:%u", e->node->id);
}
return n;
}
/* ---- the command palette -------------------------------------------------
*
* Every action, by name, without having to know its key. The cheatsheet
* answers "what is the key for this?" and needs you to then press it; this
* answers "just do the thing", which is the question you have when you cannot
* remember there was a key at all.
*
* It lists actions that are *not* bound too, which the cheatsheet cannot --
* an unbound action is exactly the one you have no other way to reach. Where
* a binding does exist it is shown on the row, so using the palette teaches
* the key that would have skipped it.
*/
static size_t palette_rows(app_t *a, pick_row_t *out, size_t max) {
size_t n = 0;
for (int act = ACT_NONE + 1; act < ACT_SELECT_TAB_1 && n < max; act++) {
const char *label = config_action_label((action_t)act);
const char *group = config_action_group((action_t)act);
const char *name = config_action_name((action_t)act);
if (!label || !group || !name) continue;
/* "send the prefix itself" means "type this key", which is not a command
* you can ask for by name -- picking it from a list would send the prefix
* to a pane you cannot see behind the list. */
if (act == ACT_LITERAL_PREFIX) continue;
/* The chord, if it has one, and the prefix it needs. A direct binding
* carries no prefix, so saying so would be a lie about how to press it. */
/* Every chord for it, the way the cheatsheet lists them: binding a key
* in a config adds to the defaults rather than replacing them, so showing
* only the first would name a key the user did not choose and hide the
* one they did. A direct binding carries no prefix, and saying otherwise
* would be a lie about how to press it. */
char chord[48] = "";
size_t used = 0;
for (size_t i = 0; i < CFG.nbinds && used < sizeof chord - 12; i++) {
if (CFG.binds[i].action != (action_t)act) continue;
char c[24], pfx[24] = "";
config_chord_name(CFG.binds[i].key, CFG.binds[i].mods, c, sizeof c);
if (!CFG.binds[i].direct)
config_chord_name(CFG.prefix_key, CFG.prefix_mods, pfx, sizeof pfx);
int wrote = snprintf(chord + used, sizeof chord - used, "%s%s%s%s",
used ? " \u00b7 " : "", pfx, *pfx ? " " : "", c);
if (wrote > 0) used += (size_t)wrote;
}
/* Matched on everything the row shows *and* on the name it has in a
* config file, so "split-cols" finds it for someone who has been editing
* the config and "split into columns" for someone who has not. */
char hay[256];
snprintf(hay, sizeof hay, "%s %s %s %s", label, group, name, chord);
if (!ci_contains(hay, a->query)) continue;
pick_row_t *r = &out[n++];
memset(r, 0, sizeof *r);
snprintf(r->left, sizeof r->left, "%s", group);
snprintf(r->mid, sizeof r->mid, "%s", label);
snprintf(r->right, sizeof r->right, "%s", chord);
snprintf(r->action, sizeof r->action, "run:%d", act);
}
return n;
}
static size_t picker_rows(app_t *a, pick_row_t *out, size_t max) {
if (a->picker == PICK_PALETTE) return palette_rows(a, out, max);
return finder_rows(a, out, max);
}
static size_t picker_count(app_t *a) {
pick_row_t rows[128];
return picker_rows(a, rows, 128);
}
/* A picker is a modal, like the cheatsheet: scrim behind it, a pane's frame
* around it, a title and a close button in the places a pane keeps them. The
* finder used to be a bare coloured rectangle painted over whatever pane it
* landed on, which read as output from the program underneath rather than as
* a window in front of it -- and gave it no title, no way out you could see,
* and no edge to tell you where it ended.
*
* It differs from the cheatsheet in the one way that matters: the cheatsheet
* is *read*, so any key dismisses it, while this one is *used*, so it keeps
* the keyboard until it is answered. */
static void draw_picker(app_t *a, screen_t *s) {
pick_row_t rows[128];
size_t n = picker_rows(a, rows, 128);
if (a->sel >= n) a->sel = n ? n - 1 : 0;
bool palette = a->picker == PICK_PALETTE;
const char *title = palette ? "commands" : "find";
const char *close = palette ? "closepalette" : "closefind";
/* The window of results on screen. Kept around the selection rather than
* anchored at the top, so arrowing past the bottom scrolls instead of
* moving the selection somewhere you cannot see it. */
size_t shown = n > FINDER_ROWS ? FINDER_ROWS : n;
size_t first = a->sel >= shown ? a->sel - shown + 1 : 0;
uint16_t w = 64;
if (w > s->cols - 4) w = (uint16_t)(s->cols > 24 ? s->cols - 4 : s->cols);
/* border, query, blank, rows (at least one, for "no matches"), border */
uint16_t list = (uint16_t)(shown ? shown : 1);
uint16_t h = (uint16_t)(list + 5);
if (h > s->rows) h = s->rows;
rect_t in = modal_frame(a, s, w, h, title, close);
/* The query, in a field that looks like one: a program you type into should
* show you where the typing goes even when you have not typed anything. */
uint16_t fy = (uint16_t)(in.y + 1);
fill_row(s, in.x, fy, in.w, FINDER_BG);
uint16_t qx = (uint16_t)(in.x + 1);
qx += help_text(s, qx, fy, "\u203a ", in.w, HINT_C, FINDER_BG, 0);
qx += help_text(s, qx, fy, a->query, (uint16_t)(in.x + in.w - qx), FINDER_FG,
FINDER_BG, ATTR_BOLD);
if (qx < in.x + in.w)
screen_text(s, qx, fy, "\u2588", FINDER_FG, FINDER_BG, 0);
uint16_t ly = (uint16_t)(in.y + 3); /* the first result row */
if (!n) {
/* An empty box says the picker is broken; this says the query is. */
const char *none = palette ? "no command matches that"
: (a->query[0] ? "no pane matches that" : "no panes");
help_text(s, (uint16_t)(in.x + 2), ly, none, (uint16_t)(in.w - 2), HINT_C,
MODAL_BG, 0);
return;
}
for (size_t i = 0; i < shown; i++) {
size_t idx = first + i;
if (idx >= n) break;
pick_row_t *e = &rows[idx];
uint16_t yy = (uint16_t)(ly + i);
if (yy >= in.y + in.h) break;
hit_add(&s->hits, in.x, yy, in.w, 1, e->action);
/* Selected wins over hovered: the pointer may be resting anywhere, and
* the row Enter would take is the one that has to be unambiguous. */
bool on = idx == a->sel;
bool hot = !on && ptr_on(a, in.x, yy, in.w, 1);
color_t bg = on ? FINDER_SEL_BG : (hot ? FINDER_BG : MODAL_BG);
color_t fg = on ? FINDER_SEL_FG : FINDER_FG;
fill_row(s, in.x, yy, in.w, bg);
/* Which pane you are in now, so the list says where you are as well as
* where you could go. A different mark from the query prompt: two rows
* that both begin with the same glyph invite you to read one as the
* other. */
uint16_t cx = (uint16_t)(in.x + 1);
cx += help_text(s, cx, yy, e->here ? "\u2022" : " ", 1, fg, bg, 0);
cx++;
/* Three columns, drawn as three pieces rather than one printf, so the
* part that matters can be told from the parts that qualify it. */
uint16_t lw = 13;
if (in.w > 40) {
help_text(s, cx, yy, e->left, lw, on ? fg : HINT_C, bg, 0);
cx = (uint16_t)(cx + lw);
}
uint16_t room = (uint16_t)(in.x + in.w > cx ? in.x + in.w - cx - 1 : 0);
uint16_t mid_w = (uint16_t)(room > 20 ? (in.w > 56 ? 26 : 18) : room);
uint16_t drew = help_text(s, cx, yy, e->mid, mid_w, fg, bg, ATTR_BOLD);
cx = (uint16_t)(cx + (drew > mid_w ? drew : mid_w) + 1);
if (*e->right && cx < in.x + in.w)
help_text(s, cx, yy, e->right, (uint16_t)(in.x + in.w - cx - 1),
on ? fg : HINT_C, bg, 0);
}
/* What is off the top and bottom of the window. Without this a list that
* scrolls looks like a list that ends. */
if (first)
screen_text(s, (uint16_t)(in.x + in.w - 1), ly, "\u2191", HINT_C, MODAL_BG, 0);
if (first + shown < n)
screen_text(s, (uint16_t)(in.x + in.w - 1),
(uint16_t)(ly + shown - 1), "\u2193", HINT_C, MODAL_BG, 0);
/* The count belongs where the eye already goes for "how much is there", and
* it is the answer to "is my query too narrow, or is there nothing?". */
char foot[64];
snprintf(foot, sizeof foot, " %zu of %zu \u00b7 \u2191\u2193 enter ", a->sel + 1, n);
if (in.w > cells(foot))
screen_text(s, (uint16_t)(in.x + (in.w - cells(foot)) / 2),
(uint16_t)(in.y + in.h), foot, HINT_C, MODAL_BG, 0);
}
/* Defined with the other action handling, further down: a picker row that
* says "run:" means one of these, and running it is that code's business. */
static bool run_action(app_t *a, action_t act);
/* Do what a row says it does. One entry point for the keyboard and the mouse,
* so a picker cannot choose one way with Enter and another with a click. */
static void picker_accept(app_t *a, const char *action) {
if (strncmp(action, "find:", 5) == 0)
app_focus_pane(a, (uint32_t)strtoul(action + 5, NULL, 10));
else if (strncmp(action, "run:", 4) == 0)
run_action(a, (action_t)strtol(action + 4, NULL, 10));
}
/* Move the selection by `d`, wrapping.
*
* Wrapping because the list is short and the selection starts at the top: one
* press of Up to reach the last entry is worth more here than the protection
* against overshooting that a long list wants. */
static void picker_move(app_t *a, int d) {
size_t n = picker_count(a);
if (!n) {
a->sel = 0;
return;
}
int64_t sel = (int64_t)a->sel + d;
int64_t last = (int64_t)n - 1;
if (sel < 0) sel = d == -1 ? last : 0; /* a page up stops at the top */
if (sel > last) sel = d == 1 ? 0 : last;
a->sel = (size_t)sel;
}
/* Returns true when the picker consumed the event.
*
* It consumes *everything* while it is open, including keys it does nothing
* with: it is a text field, and a text field that lets an unrecognised key
* fall through to the pane behind it types into that pane. */
static bool picker_key(app_t *a, const input_event_t *ev) {
if (!a->picker) return false;
if (ev->kind != EV_KEY || ev->action == KEY_RELEASE) return true;
bool ctrl = (ev->mods & MOD_CTRL) != 0;
bool shift = (ev->mods & MOD_SHIFT) != 0;
/* The emacs pair every picker in this shape answers to, and which the hands
* of anyone who has used one reach for before the arrows. */
if (ctrl && (ev->key == GHOSTTY_KEY_N || ev->unshifted == 'n')) {
picker_move(a, 1);
return true;
}
if (ctrl && (ev->key == GHOSTTY_KEY_P || ev->unshifted == 'p')) {
picker_move(a, -1);
return true;
}
/* Clear the query rather than the whole picker: the shell's own C-u, and
* the alternative is backspacing a long wrong guess out one key at a time. */
if (ctrl && (ev->key == GHOSTTY_KEY_U || ev->unshifted == 'u')) {
a->query[0] = 0;
a->sel = 0;
return true;
}
switch (ev->key) {
case GHOSTTY_KEY_ESCAPE:
a->picker = PICK_NONE;
return true;
case GHOSTTY_KEY_ENTER: {
pick_row_t rows[128];
size_t n = picker_rows(a, rows, 128);
/* The row's own action, the one a click on it would run: a picker that
* chose by keyboard down one path and by mouse down another would be
* two pickers wearing one box. */
char action[48] = "";
if (a->sel < n) snprintf(action, sizeof action, "%s", rows[a->sel].action);
a->picker = PICK_NONE;
if (*action) picker_accept(a, action);
return true;
}
case GHOSTTY_KEY_TAB:
picker_move(a, shift ? -1 : 1);
return true;
case GHOSTTY_KEY_ARROW_DOWN:
picker_move(a, 1);
return true;
case GHOSTTY_KEY_ARROW_UP:
picker_move(a, -1);
return true;
case GHOSTTY_KEY_PAGE_DOWN:
picker_move(a, FINDER_ROWS);
return true;
case GHOSTTY_KEY_PAGE_UP:
picker_move(a, -FINDER_ROWS);
return true;
case GHOSTTY_KEY_HOME:
a->sel = 0;
return true;
case GHOSTTY_KEY_END: {
size_t n = picker_count(a);
a->sel = n ? n - 1 : 0;
return true;
}
case GHOSTTY_KEY_BACKSPACE: {
/* A character, not a byte: the query can hold whatever a pane's title
* did, and half a UTF-8 sequence is not a search. (The rename editor
* learned this first; this one was still eating bytes.) */
size_t l = strlen(a->query);
while (l && ((unsigned char)a->query[l - 1] & 0xC0) == 0x80) l--;
if (l) l--;
a->query[l] = 0;
a->sel = 0;
return true;
}
default:
break;
}
if (!ctrl && ev->text_len && (unsigned char)ev->text[0] >= 0x20) {
size_t l = strlen(a->query);
if (l + ev->text_len < sizeof a->query) {
memcpy(a->query + l, ev->text, ev->text_len);
a->query[l + ev->text_len] = 0;
a->sel = 0;
}
}
return true;
}
/* ---- renaming a pane or a tab ------------------------------------------- */
/* The editor lives in the label itself — a pane's title cell (draw_frame) or a
* tab's cell in the strip (draw_tab_strip) — so the name is typed where it is
* going to live. There is no dialog to place, nothing to dismiss, and what is
* being renamed cannot be in doubt. */
static void rename_begin(app_t *a, uint32_t id) {
node_t *n = pane_by_id(a, id);
if (!n) return;
a->renaming = RENAME_PANE;
a->rename_id = id;
/* Seed with what is on screen: a rename is usually an edit, not a retype. */
const char *shown = pane_title(n->pane);
snprintf(a->rename_buf, sizeof a->rename_buf, "%s", shown ? shown : "");
a->name_click_ms = 0;
a->name_click_id = 0;
app_focus_pane(a, id);
}
static void rename_tab_begin(app_t *a, uint32_t id) {
tab_t *t = tab_by_id(a, id);
if (!t) return;
a->renaming = RENAME_TAB;
a->rename_id = id;
/* Seeded with the name only. A pane seeds with its title because a title is
* always something; a tab shows its *number* until it is named, and a number
* is not a name you are editing — offering "3" to backspace over would be
* offering to edit the wrong thing. A purpose is not seeded either: it comes
* from a layout and outranks what is typed here. */
snprintf(a->rename_buf, sizeof a->rename_buf, "%s", t->name);
a->name_click_ms = 0;
a->name_click_id = 0;
app_select_tab_id(a, id);
}
static void rename_end(app_t *a, bool keep) {
if (!a->renaming) return;
if (keep) {
bool done = false;
if (a->renaming == RENAME_PANE) {
node_t *n = pane_by_id(a, a->rename_id);
if (n) {
pane_set_name(n->pane, a->rename_buf);
done = true;
}
} else {
done = app_set_tab_name(a, a->rename_id, a->rename_buf);
}
if (done) app_toast(a, a->rename_buf[0] ? "renamed" : "name cleared");
}
a->renaming = RENAME_NONE;
a->rename_id = 0;
a->rename_buf[0] = 0;
}
/* Returns true when the rename editor consumed the event. */
static bool rename_key(app_t *a, const input_event_t *ev) {
if (!a->renaming) return false;
if (ev->kind != EV_KEY || ev->action == KEY_RELEASE) return true;
switch (ev->key) {
case GHOSTTY_KEY_ESCAPE:
rename_end(a, false);
return true;
case GHOSTTY_KEY_ENTER:
rename_end(a, true);
return true;
case GHOSTTY_KEY_BACKSPACE: {
/* A character, not a byte: a title is whatever the program could set,
* and half a UTF-8 sequence is not a name. */
size_t l = strlen(a->rename_buf);
while (l && ((unsigned char)a->rename_buf[l - 1] & 0xC0) == 0x80) l--;
if (l) l--;
a->rename_buf[l] = 0;
return true;
}
default:
break;
}
if (ev->text_len && (unsigned char)ev->text[0] >= 0x20) {
size_t l = strlen(a->rename_buf);
if (l + ev->text_len < sizeof a->rename_buf) {
memcpy(a->rename_buf + l, ev->text, ev->text_len);
a->rename_buf[l + ev->text_len] = 0;
}
}
return true;
}
void app_compose(app_t *a, screen_t *s) {
screen_clear(s); /* every frame starts blank: no ghosts in the gap ring */
hit_reset(&s->hits);
s->cursor_visible = false;
a->painted = s;
/* Re-derived by the shader passes below, every frame, from what they ran. */
a->animating = false;
if (!a->ntabs || !cur(a)->root) return;
/* Looking at a pane is the acknowledgement, and it happens before anything
* is drawn rather than while the pane itself is: the tab strip is painted
* first and would otherwise spend a frame reporting a bell that had just
* been answered. Done here so that every route to "this pane is focused"
* clears it, not only the ones that thought to. */
if (cur(a)->focus) pane_clear_bell(cur(a)->focus->pane);
layout(a);
find_corners(a);
if (CFG.status_bar) draw_tab_strip(a, s);
draw_node(a, s, cur(a)->root);
draw_corners(a, s);
draw_min_bar(a, s);
draw_status_line(a, s);
/* The modals, on top of everything: each is the only thing that can be
* interacted with while it is up, so it owns the topmost hits. The scrim
* goes down first, over everything already painted, and once for both —
* dimming twice would make the second one darker for no reason. */
if (a->picker || a->help) draw_scrim(a, s);
if (a->picker) draw_picker(a, s);
if (a->help) draw_help(a, s);
draw_toasts(a, s); /* and above even that: it is transient */
}
/* ---- kitty graphics ------------------------------------------------------ */
struct gfx_ctx {
app_t *a;
node_t *leaf;
};
static void gfx_from_pane(pane_t *p, const pane_gfx_t *g, void *ud) {
struct gfx_ctx *c = ud;
node_t *leaf = c->leaf;
/* Pane-local viewport cells become screen cells, and anything hanging over
* the pane's edge is cropped by asking for fewer columns and rows — the
* only clipping the protocol lets us do without knowing the client's cell
* size in pixels. */
if (g->col >= leaf->content.w || g->row >= leaf->content.h) return;
uint16_t cols = g->cols, rows = g->rows;
uint32_t sw = g->sw, sh = g->sh;
/* Cropping means moving the source rectangle, and how much source a lost
* cell is worth depends on whether the image is being scaled:
*
* natural size one source pixel is one screen pixel, so the crop is the
* screen pixels the pane has left -- measured from where
* the image starts, which is `x_off` into its first cell
* and not at the cell's edge. Cropping by whole cells alone
* let an offset image hang up to a cell over the border.
* scaled the program asked for c=/r=, so a cell is worth
* source/cells pixels and the crop is proportional. Taking
* screen pixels off a scaled image would crop far too much
* -- a 4px image across 40 cells loses its whole self. */
if (g->col + cols > leaf->content.w) {
uint16_t avail = (uint16_t)(leaf->content.w - g->col);
if (g->req_cols) {
sw = cols ? (uint32_t)((uint64_t)sw * avail / cols) : sw;
} else {
uint32_t px = (uint32_t)avail * g->cell_px_w;
px = px > g->x_off ? px - g->x_off : 0;
if (sw > px) sw = px;
}
cols = avail;
}
if (g->row + rows > leaf->content.h) {
uint16_t avail = (uint16_t)(leaf->content.h - g->row);
if (g->req_rows) {
sh = rows ? (uint32_t)((uint64_t)sh * avail / rows) : sh;
} else {
uint32_t px = (uint32_t)avail * g->cell_px_h;
px = px > g->y_off ? px - g->y_off : 0;
if (sh > px) sh = px;
}
rows = avail;
}
if (!cols || !rows) return;
gfx_place(c->a->gfx, &(gfx_req_t){
.pane = leaf->id,
.src_id = g->image_id,
.gen = g->generation,
.place_id = g->place_id,
.col = (uint16_t)(leaf->content.x + g->col),
.row = (uint16_t)(leaf->content.y + g->row),
.cols = cols,
.rows = rows,
/* Carried through untouched: the pane's own clipping already dealt with
* it, and the offset is relative to the first cell either way. */
.x_off = g->x_off,
.y_off = g->y_off,
/* Clipped the same way the cell counts were, and zero when the program
* never asked to scale. */
.scale_cols = g->req_cols ? cols : 0,
.scale_rows = g->req_rows ? rows : 0,
.sx = g->sx,
.sy = g->sy,
.sw = sw,
.sh = sh,
.px_w = g->src_w,
.px_h = g->src_h,
.format = g->format,
.compression = g->compression,
.data = g->data,
.data_len = g->data_len,
});
}
static void gfx_leaf_cb(node_t *n, void *ud) {
app_t *a = ud;
if (n->hidden) return; /* a collapsed pane draws nothing, images included */
struct gfx_ctx ctx = {a, n};
pane_graphics(n->pane, gfx_from_pane, &ctx);
}
/* Walk the visible tab's panes and produce the bytes the client's terminal
* needs this frame. Borrowed until the next call. */
const char *app_graphics(app_t *a, size_t *len) {
gfx_begin(a->gfx);
if (a->ntabs && cur(a)->root) walk(cur(a)->root, gfx_leaf_cb, a);
return gfx_flush(a->gfx, len);
}
void app_graphics_reset(app_t *a) { gfx_reset(a->gfx); }
char *app_graphics_json(app_t *a) {
size_t len = 0;
app_graphics(a, &len); /* refresh the model; the bytes are the caller's job */
const gfx_place_t *places = NULL;
size_t n = gfx_placements(a->gfx, &places);
json_t j;
json_init(&j);
json_arr_open(&j, NULL);
for (size_t i = 0; i < n; i++) {
json_obj_open(&j, NULL);
json_int(&j, "image", places[i].out_id);
json_int(&j, "placement", places[i].place_id);
json_int(&j, "x", places[i].col);
json_int(&j, "y", places[i].row);
json_int(&j, "cols", places[i].cols);
json_int(&j, "rows", places[i].rows);
/* Reported so a test can see sub-cell motion, which is otherwise only
* visible as "the picture moves smoothly" on somebody's screen. */
json_int(&j, "x_off", places[i].x_off);
json_int(&j, "y_off", places[i].y_off);
json_obj_close(&j);
}
json_arr_close(&j);
return j.buf;
}
/* ---- input -------------------------------------------------------------- */
static node_t *by_id(app_t *a, uint32_t id) {
struct byid b = {id, NULL};
walk(cur(a)->root, byid_cb, &b);
return b.found;
}
static node_t *split_by_id(app_t *a, uint32_t id) {
/* splits are not leaves, so walk the trees rather than the leaf walker */
for (size_t t = 0; t < a->ntabs; t++) {
node_t *stack[64];
size_t n = 0;
if (a->tabs[t].root) stack[n++] = a->tabs[t].root;
while (n) {
node_t *cur_ = stack[--n];
if (cur_->kind == NODE_SPLIT) {
if (cur_->id == id) return cur_;
for (size_t i = 0; i < cur_->nkids && n < 64; i++)
stack[n++] = cur_->kids[i];
}
}
}
return NULL;
}
/* Drag a boundary by `cells`, in the split's own direction. */
static void drag_edge(app_t *a, node_t *sp, size_t i, int cells) {
if (!sp || i + 1 >= sp->nkids || cells == 0) return;
uint16_t span = sp->dir == SPLIT_COLS ? sp->rect.w : sp->rect.h;
if (!span) return;
long total = 0;
for (size_t k = 0; k < sp->nkids; k++) total += sp->kids[k]->weight;
int amount = (int)((long)labs(cells) * total / (span ? span : 1));
if (amount <= 0) amount = 1;
if (cells > 0) transfer_weight(sp->kids[i + 1], sp->kids[i], amount);
else transfer_weight(sp->kids[i], sp->kids[i + 1], amount);
layout(a);
}
/* Focus follows the mouse, but never at the cost of what you were doing.
*
* Hovering may not: steal focus mid-chord (the prefix is held), reach past an
* open finder, interrupt a drag, or expand a collapsed pane just because the
* pointer crossed its header — which is why only `pane:` and `title:` targets
* count, and the frame rect's `focus:` does not. */
static bool hover_focus_allowed(const app_t *a) {
return CFG.focus_follows_mouse && !a->prefix && !a->picker && !a->renaming &&
a->drag.kind == DRAG_NONE;
}
static void do_action(app_t *a, const char *action, const input_event_t *ev) {
bool on_name = strncmp(action, "panetitle:", 10) == 0;
if (on_name || strncmp(action, "title:", 6) == 0) {
uint32_t id = (uint32_t)strtoul(action + (on_name ? 10 : 6), NULL, 10);
if (ev->maction == MOUSE_MOTION && hover_focus_allowed(a)) {
app_focus_pane(a, id);
return;
}
if (ev->maction == MOUSE_PRESS) {
/* Two clicks on the name, close together, rename the pane. This is why
* the name is not an edge: the first click must not have split, or the
* second would be renaming a pane that had already moved. */
if (on_name) {
int64_t now = now_ms_();
if (a->name_click_id == id && a->name_click_kind == RENAME_PANE &&
now - a->name_click_ms <= (int64_t)CFG.double_click_ms) {
rename_begin(a, id);
return; /* a rename, not a grab: start no drag */
}
a->name_click_ms = now;
a->name_click_id = id;
a->name_click_kind = RENAME_PANE;
}
/* The top border is both a drag handle and an edge: whether this is a
* move or a split-upward is decided by whether the pointer moves. The
* title text is only a handle, so it takes no side: a click that never
* moved does nothing there instead of splitting upward. */
a->drag.kind = DRAG_TITLE;
a->drag.src = id;
a->drag.target = id;
a->drag.x = ev->mx;
a->drag.y = ev->my;
a->drag.moved = false;
a->drag.side = on_name ? 0 : 't';
app_focus_pane(a, id);
}
return;
}
if (strncmp(action, "border:", 7) == 0) {
uint32_t id = (uint32_t)strtoul(action + 7, NULL, 10);
const char *colon = strchr(action + 7, ':');
char side = colon && colon[1] ? colon[1] : 'r';
if (ev->maction == MOUSE_PRESS) {
a->drag.kind = DRAG_BORDER;
a->drag.src = id;
a->drag.side = side;
a->drag.moved = false;
a->drag.x = ev->mx;
a->drag.y = ev->my;
}
return;
}
if (strncmp(action, "corner:", 7) == 0) {
if (ev->maction != MOUSE_PRESS) return;
size_t ci = strtoul(action + 7, NULL, 10);
if (ci >= a->ncorners) return;
corner_t *c = &a->corners[ci];
a->drag.kind = DRAG_EDGE;
a->drag.c_nh = c->nh;
for (size_t k = 0; k < c->nh; k++) {
a->drag.c_h[k] = c->h_id[k];
a->drag.c_hedge[k] = c->h_edge[k];
}
a->drag.c_nv = c->nv;
for (size_t k = 0; k < c->nv; k++) {
a->drag.c_v[k] = c->v_id[k];
a->drag.c_vedge[k] = c->v_edge[k];
}
a->drag.moved = false;
a->drag.x = ev->mx;
a->drag.y = ev->my;
return;
}
if (strncmp(action, "edge:", 5) == 0) {
if (ev->maction != MOUSE_PRESS) return;
a->drag.kind = DRAG_EDGE;
a->drag.c_nv = 0;
a->drag.c_nh = 0;
a->drag.src = (uint32_t)strtoul(action + 5, NULL, 10);
const char *colon = strchr(action + 5, ':');
a->drag.edge = colon ? strtoul(colon + 1, NULL, 10) : 0;
a->drag.x = ev->mx;
a->drag.y = ev->my;
return;
}
if (strncmp(action, "btn:", 4) == 0) {
if (ev->maction != MOUSE_PRESS) return;
uint32_t id = (uint32_t)strtoul(action + 4, NULL, 10);
const char *bid = strchr(action + 4, ':');
node_t *n = pane_by_id(a, id);
if (n && bid) {
app_focus_pane(a, id);
pane_click_button(n->pane, bid + 1);
}
return;
}
if (strcmp(action, "newtab") == 0) {
if (ev->maction == MOUSE_PRESS) app_new_tab(a, "");
return;
}
if (strncmp(action, "find:", 5) == 0 || strncmp(action, "run:", 4) == 0) {
if (ev->maction != MOUSE_PRESS) return;
/* Closed first, so an action that opens something else -- the cheatsheet,
* or the palette again -- is not shut by the picker it came from. */
a->picker = PICK_NONE;
picker_accept(a, action);
return;
}
if (strcmp(action, "closefind") == 0 || strcmp(action, "closepalette") == 0) {
if (ev->maction == MOUSE_PRESS) a->picker = PICK_NONE;
return;
}
if (strncmp(action, "tab:", 4) == 0) {
if (ev->maction != MOUSE_PRESS) return;
uint32_t id = (uint32_t)strtoul(action + 4, NULL, 10);
/* Two clicks on a tab, close together, rename it — the same gesture as a
* pane's title, on the other thing that has a name. The first click still
* switches to it, which is what you want either way: you rename the tab
* you are now in. */
int64_t now = now_ms_();
if (a->name_click_id == id && a->name_click_kind == RENAME_TAB &&
now - a->name_click_ms <= (int64_t)CFG.double_click_ms) {
rename_tab_begin(a, id);
return;
}
a->name_click_ms = now;
a->name_click_id = id;
a->name_click_kind = RENAME_TAB;
app_select_tab_id(a, id);
/* And it is now held: moving the pointer onto another tab reorders the
* strip. Armed on every press that is not a rename, exactly like a pane's
* title — a press that never moves stays the click that switched tabs,
* because the reorder only happens on motion. */
a->drag.kind = DRAG_TAB;
a->drag.src = id;
a->drag.target = id;
a->drag.moved = false;
a->drag.side = 0; /* shared with the border drag, which owns that field */
a->drag.x = ev->mx;
a->drag.y = ev->my;
return;
}
/* Chrome activates on press. Forwarding to a pane does not: an app wants the
* release and the motion too. Without this, one click of the split button
* splits twice — press and release both landing on the same target. */
bool to_pane = strncmp(action, "pane:", 5) == 0;
if (!to_pane && ev->maction != MOUSE_PRESS) return;
uint32_t id = 0;
const char *colon = strchr(action, ':');
if (colon) id = (uint32_t)strtoul(colon + 1, NULL, 10);
node_t *n = by_id(a, id);
if (!n) return;
if (strncmp(action, "split:", 6) == 0) {
cur(a)->focus = n;
split_focus(a, SPLIT_COLS);
} else if (strncmp(action, "minimize:", 9) == 0) {
if (!app_minimize(a, n->id)) app_toast(a, "nothing else to show");
} else if (strncmp(action, "zoom:", 5) == 0) {
app_toggle_zoom(a, n->id);
} else if (strncmp(action, "close:", 6) == 0) {
close_leaf(a, n);
} else if (strncmp(action, "rerun:", 6) == 0) {
app_rerun_pane(a, n->id);
} else if (strncmp(action, "scrollbottom:", 13) == 0) {
if (ev->maction == MOUSE_PRESS) pane_scroll_edge(n->pane, false);
} else if (strncmp(action, "pane:", 5) == 0) {
/* A press always focuses; a hover only when it is allowed to. The event
* is forwarded either way, so a pane that tracks the mouse still sees the
* pointer cross it whether or not focus moved. */
if (ev->maction != MOUSE_MOTION || hover_focus_allowed(a)) cur(a)->focus = n;
/* translate to pane-local coordinates before forwarding */
input_event_t local = *ev;
local.mx = (uint16_t)(ev->mx - n->content.x);
local.my = (uint16_t)(ev->my - n->content.y);
/* The wheel belongs to whoever can use it:
* - a program tracking the mouse gets the wheel events;
* - a full-screen program without mouse tracking (vim, less) has no
* scrollback of ours to show, so the wheel becomes arrow keys, which
* is what it means to that program;
* - anything else scrolls our scrollback. */
/* Left press on a pane that is not tracking the mouse starts a selection.
* A program that wants the mouse keeps it; shift is the usual escape
* hatch for selecting over one of those, and it is what people already
* press out of habit. */
bool select_press = ev->maction == MOUSE_PRESS && ev->button == MBTN_LEFT &&
(!pane_wants_mouse(n->pane) || (ev->mods & MOD_SHIFT));
if (select_press) {
pane_select_start(n->pane, local.mx, local.my);
a->drag.kind = DRAG_SELECT;
a->drag.src = n->id;
return;
}
/* Middle click pastes the last selection, the way a primary selection
* behaves everywhere else. */
if (ev->maction == MOUSE_PRESS && ev->button == MBTN_MIDDLE &&
!pane_wants_mouse(n->pane) && a->clipboard) {
pane_send_paste(n->pane, a->clipboard, strlen(a->clipboard));
return;
}
bool wheel = ev->maction == MOUSE_PRESS &&
(ev->button == MBTN_FOUR || ev->button == MBTN_FIVE);
if (wheel && !pane_wants_mouse(n->pane)) {
int lines = CFG.scroll_lines;
bool up = ev->button == MBTN_FOUR;
if (pane_alt_screen(n->pane)) {
input_event_t key = {.kind = EV_KEY, .action = KEY_PRESS};
key.key = up ? GHOSTTY_KEY_ARROW_UP : GHOSTTY_KEY_ARROW_DOWN;
for (int i = 0; i < lines; i++) pane_send_key(n->pane, &key);
} else {
pane_scroll(n->pane, up ? -lines : lines);
}
return;
}
pane_send_mouse(n->pane, &local);
} else if (strncmp(action, "focus:", 6) == 0) {
cur(a)->focus = n;
}
}
static bool prefix_command(app_t *a, const input_event_t *ev) {
return run_action(a, config_lookup(&CFG, ev->key, ev->mods));
}
/* What an action does, given the action rather than the key that asked for it
* -- because the command palette asks for actions by name, and a palette that
* had to synthesise a keystroke to run one would be inventing input. */
static bool run_action(app_t *a, action_t act) {
if (act >= ACT_SELECT_TAB_1) {
app_select_tab(a, (size_t)(act - ACT_SELECT_TAB_1));
return true;
}
switch (act) {
case ACT_SPLIT_COLS: split_focus_ui(a, SPLIT_COLS); return true;
case ACT_SPLIT_ROWS: split_focus_ui(a, SPLIT_ROWS); return true;
case ACT_ZOOM: app_toggle_zoom(a, 0); return true;
case ACT_MINIMIZE:
if (!app_minimize(a, 0)) app_toast(a, "nothing else to show");
return true;
case ACT_CLOSE_PANE:
if (cur(a)->focus) close_leaf(a, cur(a)->focus);
return true;
case ACT_RERUN:
/* The keyboard's half of a dead pane's [re-run] button. Refused on a
* live pane rather than restarting it: "run it again" would mean
* killing something that is still working, which is not what anybody
* pressing it is asking for. */
if (cur(a)->focus && pane_alive(cur(a)->focus->pane) &&
!pane_suspended(cur(a)->focus->pane))
app_toast(a, "still running");
else
app_rerun_pane(a, 0);
return true;
case ACT_FOCUS_LEFT: focus_dir(a, -1, 0); return true;
case ACT_FOCUS_RIGHT: focus_dir(a, 1, 0); return true;
case ACT_FOCUS_UP: focus_dir(a, 0, -1); return true;
case ACT_FOCUS_DOWN: focus_dir(a, 0, 1); return true;
case ACT_FOCUS_NEXT: focus_next(a); return true;
case ACT_NEW_TAB: app_new_tab(a, ""); return true;
case ACT_NEXT_TAB: app_cycle_tab(a, 1); return true;
case ACT_PREV_TAB: app_cycle_tab(a, -1); return true;
case ACT_RESIZE_LEFT: resize_focus(a, -1, 0); return true;
case ACT_RESIZE_RIGHT: resize_focus(a, 1, 0); return true;
case ACT_RESIZE_UP: resize_focus(a, 0, -1); return true;
case ACT_RESIZE_DOWN: resize_focus(a, 0, 1); return true;
case ACT_EQUALIZE:
if (!app_equalize_splits(a)) app_toast(a, "nothing to even out");
return true;
case ACT_ROTATE_LAYOUT: rotate_layout_ui(a); return true;
case ACT_SCROLL_UP: pane_scroll(cur(a)->focus->pane, -CFG.scroll_lines); return true;
case ACT_SCROLL_DOWN: pane_scroll(cur(a)->focus->pane, CFG.scroll_lines); return true;
case ACT_SCROLL_PAGE_UP:
pane_scroll(cur(a)->focus->pane, -(int)cur(a)->focus->content.h);
return true;
case ACT_SCROLL_PAGE_DOWN:
pane_scroll(cur(a)->focus->pane, (int)cur(a)->focus->content.h);
return true;
case ACT_SCROLL_TOP: pane_scroll_edge(cur(a)->focus->pane, true); return true;
case ACT_SCROLL_BOTTOM: pane_scroll_edge(cur(a)->focus->pane, false); return true;
case ACT_FINDER:
case ACT_PALETTE:
a->picker = act == ACT_PALETTE ? PICK_PALETTE : PICK_FINDER;
a->query[0] = 0;
a->sel = 0;
return true;
case ACT_EDIT_CONFIG:
app_edit_config(a);
return true;
case ACT_HELP:
a->help = !a->help;
return true;
case ACT_DETACH: a->detach = true; return true;
case ACT_QUIT: a->quit = true; return true;
default: return false;
}
}
void app_event(app_t *a, const input_event_t *ev) {
if (!a->ntabs || !cur(a)->focus) return;
/* A rename whose subject went away must not keep the keyboard. */
if (a->renaming == RENAME_PANE && !pane_by_id(a, a->rename_id))
rename_end(a, false);
if (a->renaming == RENAME_TAB && !tab_by_id(a, a->rename_id))
rename_end(a, false);
/* The rename editor and the picker each own the keyboard while open; the
* mouse still routes through the hit list, whose topmost entries are the
* picker's own rows. */
if (a->renaming && ev->kind == EV_KEY) {
rename_key(a, ev);
return;
}
if (a->picker && ev->kind == EV_KEY) {
picker_key(a, ev);
return;
}
/* A cheatsheet is read, not driven: any key puts it away, and that key does
* nothing else. Swallowing it is the point -- dismissing a modal should not
* also run the thing you happened to press. */
if (a->help && ev->kind == EV_KEY) {
if (ev->action != KEY_RELEASE) a->help = false;
return;
}
/* A release can go missing (the pointer leaves the terminal, the client
* detaches mid-drag). Any keystroke ends a drag, so the mouse can never be
* left wedged in a state the user cannot see. */
if (ev->kind == EV_KEY && a->drag.kind != DRAG_NONE) {
if (a->drag.kind == DRAG_SELECT) {
node_t *n = pane_by_id(a, a->drag.src);
if (n) pane_select_done(n->pane);
}
a->drag.kind = DRAG_NONE;
a->drag.src = a->drag.target = 0;
}
if (ev->kind == EV_KEY && ev->action != KEY_RELEASE) {
uint16_t mods = ev->mods & (MOD_SHIFT | MOD_CTRL | MOD_ALT | MOD_SUPER);
bool is_prefix = ev->key == CFG.prefix_key && mods == CFG.prefix_mods;
if (a->prefix) {
a->prefix = false;
/* prefix twice sends the prefix itself, whatever it is bound to */
if (is_prefix || config_lookup(&CFG, ev->key, mods) == ACT_LITERAL_PREFIX) {
input_event_t literal = *ev;
literal.key = CFG.prefix_key;
literal.mods = CFG.prefix_mods;
pane_send_key(cur(a)->focus->pane, &literal);
return;
}
prefix_command(a, ev); /* unbound: swallowed */
return;
}
if (is_prefix) {
a->prefix = true;
return;
}
/* Bindings that need no leader. Last, so the leader itself and every
* overlay that owns the keyboard have already had their say -- a direct
* binding must not fire while you are typing a pane's new name, and it
* must never shadow the prefix.
*
* Everything below this line goes to the program in the pane, so a chord
* bound here is a chord that program can no longer see. That is the deal,
* it is opt-in, and it is the user's keyboard. */
action_t direct = config_lookup_direct(&CFG, ev->key, mods);
if (direct != ACT_NONE && direct != ACT_LITERAL_PREFIX) {
prefix_command(a, ev);
return;
}
}
switch (ev->kind) {
case EV_KEY:
/* the first keystroke starts a suspended pane, and is not forwarded */
if (pane_suspended(cur(a)->focus->pane)) {
pane_start(cur(a)->focus->pane);
break;
}
pane_send_key(cur(a)->focus->pane, ev);
break;
case EV_MOUSE: {
/* Mouse routing is a hit-list lookup, never a re-derivation of geometry:
* the list was filled by the pass that painted what the user clicked. */
if (!a->painted) break;
const char *action = hit_test(&a->painted->hits, ev->mx, ev->my);
/* Clicking away keeps the name, the way leaving a field commits it.
* Clicking the thing's own label again does not, so a stray second
* double-click lands in the editor instead of closing it. */
if (a->renaming && ev->maction == MOUSE_PRESS) {
char own[48];
snprintf(own, sizeof own,
a->renaming == RENAME_PANE ? "panetitle:%u" : "tab:%u",
a->rename_id);
if (!action || strcmp(action, own) != 0) rename_end(a, true);
}
if (!a->ptr_valid || ev->mx != a->ptr_x || ev->my != a->ptr_y)
a->ptr_still_since = now_ms_();
a->ptr_x = ev->mx;
a->ptr_y = ev->my;
a->ptr_valid = true;
if (a->drag.kind != DRAG_NONE) {
if (ev->maction == MOUSE_MOTION) {
a->drag.moved = true;
if (a->drag.kind == DRAG_SELECT) {
node_t *n = pane_by_id(a, a->drag.src);
if (n)
pane_select_extend(n->pane, (uint16_t)(ev->mx - n->content.x),
(uint16_t)(ev->my - n->content.y));
} else if (a->drag.kind == DRAG_EDGE &&
(a->drag.c_nv || a->drag.c_nh)) {
/* One axis to each: the row boundary takes the vertical movement
* and the column boundaries the horizontal, so the corner follows
* the pointer in both at once. The column boundaries above and
* below get the same delta, which is what keeps them one line. */
int dx = (int)ev->mx - (int)a->drag.x;
int dy = (int)ev->my - (int)a->drag.y;
for (size_t i = 0; i < a->drag.c_nh; i++)
drag_edge(a, split_by_id(a, a->drag.c_h[i]), a->drag.c_hedge[i],
dy);
for (size_t i = 0; i < a->drag.c_nv; i++)
drag_edge(a, split_by_id(a, a->drag.c_v[i]), a->drag.c_vedge[i],
dx);
} else if (a->drag.kind == DRAG_EDGE) {
node_t *sp = split_by_id(a, a->drag.src);
int cells = sp && sp->dir == SPLIT_COLS
? (int)ev->mx - (int)a->drag.x
: (int)ev->my - (int)a->drag.y;
drag_edge(a, sp, a->drag.edge, cells);
} else if (a->drag.kind == DRAG_TAB) {
/* Reordered as you drag, rather than dropped at the end: the
* strip is the only thing that could show an insertion point, and
* a strip that already shows the result needs no such invention.
* Off the strip entirely, nothing moves — dragging away is not a
* cancel, it is simply not a move. */
size_t from = tab_index(a, a->drag.src);
if (from != (size_t)-1 && action) {
size_t to = (size_t)-1;
if (strncmp(action, "tab:", 4) == 0)
to = tab_index(a, (uint32_t)strtoul(action + 4, NULL, 10));
else if (strcmp(action, "newtab") == 0)
to = a->ntabs - 1; /* past the last tab means last */
if (to != (size_t)-1) move_tab(a, from, to);
}
} else if (action && strncmp(action, "title:", 6) == 0) {
a->drag.target = (uint32_t)strtoul(action + 6, NULL, 10);
} else if (action && strncmp(action, "panetitle:", 10) == 0) {
/* Dropping onto a pane's name is dropping onto that pane. */
a->drag.target = (uint32_t)strtoul(action + 10, NULL, 10);
} else if (action && strncmp(action, "pane:", 5) == 0) {
a->drag.target = (uint32_t)strtoul(action + 5, NULL, 10);
}
a->drag.x = ev->mx;
a->drag.y = ev->my;
} else if (ev->maction == MOUSE_RELEASE) {
/* A press that never moved is a click, and a click on an edge
* splits toward it. */
if (!a->drag.moved && a->drag.side &&
(a->drag.kind == DRAG_BORDER || a->drag.kind == DRAG_TITLE)) {
node_t *n = pane_by_id(a, a->drag.src);
if (n) {
char side = a->drag.side;
bool before = side == 'l' || side == 't';
split_dir_t dir = side_dir(side);
/* The guide already declined to offer this, so the click that
* the guide would have explained must decline too — otherwise
* the border silently does something it just said it would not. */
if (!split_fits(n, dir)) {
app_toast(a, dir == SPLIT_COLS ? "no room to split across"
: "no room to split down");
} else {
split_node(a, n, dir, before);
app_toast(a, side == 'l' ? "split left"
: side == 'r' ? "split right"
: side == 't' ? "split up"
: "split down");
}
}
a->drag.kind = DRAG_NONE;
a->drag.src = a->drag.target = 0;
break;
}
if (a->drag.kind == DRAG_SELECT) {
/* Releasing copies, which is the whole point: no menu, no chord,
* the selection *is* the copy. */
node_t *n = pane_by_id(a, a->drag.src);
if (n) {
set_clipboard(a, pane_selection_text(n->pane));
pane_select_done(n->pane);
}
}
if (a->drag.kind == DRAG_TITLE && a->drag.target != a->drag.src)
swap_panes(a, a->drag.src, a->drag.target);
a->drag.kind = DRAG_NONE;
a->drag.src = a->drag.target = 0;
}
break; /* a drag owns the mouse until the button comes up */
}
/* Any press dismisses the cheatsheet, wherever it lands -- including on
* its own close button, which is there because a modal without a way
* out that you can *see* is a modal people hunt for the way out of. */
if (a->help) {
if (ev->maction == MOUSE_PRESS) a->help = false;
break;
}
/* The finder owns the pointer as well as the keyboard. A press on one
* of its rows chooses; a press anywhere else dismisses it and does
* nothing further -- clicking past a modal must not also land on the
* layout behind it, which is how you end up focusing a pane you were
* trying to click *away* from. Motion still falls through, so rows
* light up under the pointer. */
if (a->picker && ev->maction != MOUSE_MOTION) {
bool own = action && (strncmp(action, "find:", 5) == 0 ||
strncmp(action, "run:", 4) == 0 ||
strcmp(action, "closefind") == 0 ||
strcmp(action, "closepalette") == 0);
if (!own) {
if (ev->maction == MOUSE_PRESS) a->picker = PICK_NONE;
break;
}
}
if (action) do_action(a, action, ev);
break;
}
case EV_PASTE:
pane_send_paste(cur(a)->focus->pane, ev->paste, ev->paste_len);
break;
default:
break;
}
}
/* ---- dumping a session back out as a layout ------------------------------
*
* The inverse of apply-layout, and the thing that makes a restart survivable:
* build a fresh binary, dump what you have, quit, come back with `--layout`.
* contrib/sl0ppty-dev wraps exactly that.
*
* What can honestly be restored is the *shape*: tabs, their names and
* purposes, how the panes are split, in what proportion, in which directory,
* running what they were started with. What cannot is the state inside a
* program -- a shell's history, a running vim -- and this does not pretend
* otherwise. A pane running the session's default shell is dumped as a pane
* with no command, so it comes back as a shell rather than as a re-run of one.
*/
typedef struct {
char *buf;
size_t len, cap;
} strbuf_t;
static void sb_add(strbuf_t *b, const char *fmt, ...) {
va_list ap;
for (;;) {
va_start(ap, fmt);
int n = vsnprintf(b->buf + b->len, b->cap - b->len, fmt, ap);
va_end(ap);
if (n < 0) return;
if ((size_t)n < b->cap - b->len) {
b->len += (size_t)n;
return;
}
b->cap = b->cap ? b->cap * 2 : 1024;
while (b->cap - b->len <= (size_t)n) b->cap *= 2;
b->buf = realloc(b->buf, b->cap);
}
}
/* KDL strings are double-quoted, so the two characters that end or escape one
* have to be escaped themselves. A path can contain both. */
static void sb_quoted(strbuf_t *b, const char *key, const char *val) {
if (!val || !*val) return;
sb_add(b, " %s=\"", key);
for (const char *p = val; *p; p++) {
if (*p == '"' || *p == '\\') sb_add(b, "\\%c", *p);
else if ((unsigned char)*p >= 0x20) sb_add(b, "%c", *p);
}
sb_add(b, "\"");
}
/* Where the program in the pane is *now*, which after any amount of `cd` is
* not where it was started. The kernel knows; nothing else does. */
static const char *live_cwd(const pane_t *p, char *buf, size_t cap) {
pid_t pid = pane_pid(p);
if (pid > 0) {
char link[64];
snprintf(link, sizeof link, "/proc/%d/cwd", (int)pid);
ssize_t n = readlink(link, buf, cap - 1);
if (n > 0) {
buf[n] = 0;
return buf;
}
}
return pane_start_cwd(p); /* not running, or not Linux: what it was given */
}
/* `split=` belongs on the node that *has* the children -- that is where
* build_pane() reads it -- and a tab's own props are the props of its root,
* so a root split says so on the tab. Getting this backwards produces a file
* that loads without complaint and rebuilds the wrong tree. */
static void dump_node(app_t *a, node_t *n, strbuf_t *b, int depth) {
char pad[64];
int p = depth * 4 < 60 ? depth * 4 : 60;
memset(pad, ' ', (size_t)p);
pad[p] = 0;
sb_add(b, "%spane", pad);
/* A weight is a share of the parent, so the root of a tab has none. */
if (n->parent) sb_add(b, " weight=%d", n->weight);
if (n->kind == NODE_SPLIT) {
sb_add(b, " split=\"%s\" {\n", n->dir == SPLIT_ROWS ? "rows" : "cols");
for (size_t i = 0; i < n->nkids; i++) dump_node(a, n->kids[i], b, depth + 1);
sb_add(b, "%s}\n", pad);
return;
}
char cwdbuf[4096];
sb_quoted(b, "cwd", live_cwd(n->pane, cwdbuf, sizeof cwdbuf));
/* The label is the command a layout gave it; a pane running the session's
* default shell has none, and gets none back. An ephemeral pane is a task
* that happened to be open when the dump was taken — restoring it would
* reopen somebody's editor on a file they finished with. */
if (!pane_ephemeral(n->pane))
sb_quoted(b, "command", pane_label(n->pane));
sb_quoted(b, "purpose", n->purpose);
if (pane_suspended(n->pane)) sb_add(b, " suspended=true");
if (n == cur(a)->focus) sb_add(b, " focus=true");
sb_add(b, "\n");
}
char *app_dump_layout(app_t *a) {
strbuf_t b = {0};
sb_add(&b, "// sl0ppty session, dumped %s", "");
b.len = 0; /* no timestamp: a layout that differs every time is a bad diff */
sb_add(&b, "layout {\n");
for (size_t i = 0; i < a->ntabs; i++) {
tab_t *t = &a->tabs[i];
sb_add(&b, " tab");
sb_quoted(&b, "name", t->name);
sb_quoted(&b, "purpose", t->purpose);
if (i == a->cur) sb_add(&b, " active=true");
/* The tab's props are its root's props, so a root that is a split says
* which way it goes here rather than on a `pane` node of its own. */
if (t->root && t->root->kind == NODE_SPLIT)
sb_add(&b, " split=\"%s\"", t->root->dir == SPLIT_ROWS ? "rows" : "cols");
sb_add(&b, " {\n");
if (t->root) {
if (t->root->kind == NODE_SPLIT)
for (size_t k = 0; k < t->root->nkids; k++)
dump_node(a, t->root->kids[k], &b, 2);
else
dump_node(a, t->root, &b, 2);
}
sb_add(&b, " }\n");
}
sb_add(&b, "}\n");
return b.buf;
}
/* ---- introspection ------------------------------------------------------ */
struct panes_json {
app_t *a;
json_t *j;
};
static void panes_cb(node_t *n, void *ud) {
struct panes_json *pj = ud;
json_t *j = pj->j;
json_obj_open(j, NULL);
json_int(j, "id", n->id);
json_int(j, "x", n->rect.x);
json_int(j, "y", n->rect.y);
json_int(j, "w", n->rect.w);
json_int(j, "h", n->rect.h);
json_int(j, "content_x", n->content.x);
json_int(j, "content_y", n->content.y);
json_int(j, "content_w", n->content.w);
json_int(j, "content_h", n->content.h);
json_bool(j, "focused", n == cur(pj->a)->focus);
json_bool(j, "hidden", n->hidden);
json_bool(j, "suspended", pane_suspended(n->pane));
/* A dead pane is still a pane, so tooling has to be able to tell: `alive`
* false with a status is one whose program is over and which is waiting to
* be re-run or closed. `exit_code` is -1 when there is no status to give. */
json_bool(j, "alive", pane_alive(n->pane));
{
int code = 0;
bool sig = false;
bool known = pane_exit(n->pane, &code, &sig);
json_int(j, "exit_code", known && !sig ? code : -1);
json_int(j, "exit_signal", known && sig ? code : 0);
}
json_str(j, "purpose", n->purpose, strlen(n->purpose));
json_bool(j, "purpose_declared", n->purpose_locked);
json_int(j, "tab", (long long)tab_of(pj->a, n) + 1);
const char *t = pane_title(n->pane);
json_str(j, "title", t ? t : "", t ? strlen(t) : 0);
json_obj_close(j);
}
char *app_panes_json(app_t *a) {
json_t j;
json_init(&j);
json_arr_open(&j, NULL);
struct panes_json pj = {a, &j};
walk_all(a, panes_cb, &pj); /* every tab, so tooling can find any pane */
json_arr_close(&j);
return j.buf;
}
char *app_tabs_json(app_t *a) {
json_t j;
json_init(&j);
json_arr_open(&j, NULL);
for (size_t i = 0; i < a->ntabs; i++) {
tab_t *t = &a->tabs[i];
size_t panes = 0;
walk(t->root, count_cb, &panes);
json_obj_open(&j, NULL);
json_int(&j, "id", t->id);
json_int(&j, "index", (long long)i + 1);
json_str(&j, "name", t->name, strlen(t->name));
json_str(&j, "purpose", t->purpose, strlen(t->purpose));
json_bool(&j, "purpose_declared", t->purpose_locked);
json_bool(&j, "active", i == a->cur);
json_int(&j, "panes", (long long)panes);
json_obj_close(&j);
}
json_arr_close(&j);
return j.buf;
}
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