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/* The server: owns the panes and the layout, renders, and talks to at most one
* attached client (D10). It outlives every client, which is the entire point —
* agents keep running while you are gone. */
#define _GNU_SOURCE
#include "server.h"
#include "config.h"
#include <sys/inotify.h>
#include <errno.h>
#include <fcntl.h>
#include <poll.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/un.h>
#include <time.h>
#include <unistd.h>
#include "app.h"
#include "cmd.h"
#include "proto.h"
#include <sys/wait.h>
#define MAX_PANES 64
#define FRAME_MS 8
#define ESC_MS 40
static volatile sig_atomic_t g_stop = 0;
static void on_sig(int s) { g_stop = 1; }
static int64_t now_ms(void) {
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (int64_t)ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
}
/* Connections are not clients. A connection becomes *the* display client only
* by sending MSG_HELLO; anything else (a control command, a liveness probe
* from `ls`) is just a connection and never displaces anybody.
*
* This distinction is not fussiness. The zellij fork sl0ppty replaces had a
* 20-25%% CLI failure rate because every action probed liveness by connecting,
* that probe counted as a client, and its teardown removed the *real* one. */
#define MAX_CONNS 16
typedef struct {
int fd;
msg_reader_t reader;
bool display;
} conn_t;
typedef struct {
app_t *app;
screen_t screen;
input_parser_t *in;
conn_t conns[MAX_CONNS];
size_t nconns;
} server_t;
static conn_t *display_conn(server_t *s) {
for (size_t i = 0; i < s->nconns; i++)
if (s->conns[i].display) return &s->conns[i];
return NULL;
}
static void conn_close(server_t *s, size_t i) {
close(s->conns[i].fd);
msg_reader_free(&s->conns[i].reader);
s->conns[i] = s->conns[--s->nconns];
}
static void conn_drop(server_t *s, size_t i, uint8_t reason) {
msg_send(s->conns[i].fd, MSG_EXIT, &reason, 1);
conn_close(s, i);
}
static void srv_event(const input_event_t *ev, void *ud) {
app_event(((server_t *)ud)->app, ev);
}
static int listen_socket(const char *path) {
int fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (fd < 0) return -1;
struct sockaddr_un addr = {.sun_family = AF_UNIX};
snprintf(addr.sun_path, sizeof addr.sun_path, "%s", path);
unlink(path);
if (bind(fd, (struct sockaddr *)&addr, sizeof addr) != 0) {
close(fd);
return -1;
}
chmod(path, 0600);
if (listen(fd, 4) != 0) {
close(fd);
return -1;
}
return fd;
}
/* base64, for OSC 52. */
static char *b64(const char *in, size_t len, size_t *out_len) {
static const char T[] =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
size_t n = ((len + 2) / 3) * 4;
char *out = malloc(n + 1);
size_t o = 0;
for (size_t i = 0; i < len; i += 3) {
unsigned v = (unsigned char)in[i] << 16;
if (i + 1 < len) v |= (unsigned char)in[i + 1] << 8;
if (i + 2 < len) v |= (unsigned char)in[i + 2];
out[o++] = T[(v >> 18) & 63];
out[o++] = T[(v >> 12) & 63];
out[o++] = i + 1 < len ? T[(v >> 6) & 63] : '=';
out[o++] = i + 2 < len ? T[v & 63] : '=';
}
out[o] = 0;
*out_len = o;
return out;
}
/* Images go out after the cell diff, so a repainted cell cannot land on top
* of a placement we just made. */
static void push_graphics(server_t *s) {
conn_t *c = display_conn(s);
if (!c) return;
size_t len = 0;
const char *bytes = app_graphics(s->app, &len);
if (len) msg_send(c->fd, MSG_OUTPUT, bytes, len);
}
/* The clipboard lives on the client's machine, not ours, so a copy travels as
* OSC 52 for the outer terminal to honour. */
static void push_clipboard(server_t *s) {
char *text = app_take_clipboard(s->app);
if (!text) return;
conn_t *c = display_conn(s);
if (c) {
size_t b64len = 0;
char *enc = b64(text, strlen(text), &b64len);
size_t n = b64len + 32;
char *msg = malloc(n);
int len = snprintf(msg, n, "\x1b]52;c;%s\x1b\\", enc);
if (len > 0) msg_send(c->fd, MSG_OUTPUT, msg, (size_t)len);
free(msg);
free(enc);
}
free(text);
}
/* Send whatever the last compose produced to the display client. */
static void push_frame(server_t *s) {
conn_t *c = display_conn(s);
if (!c) return;
screen_render(&s->screen);
if (!s->screen.out_len) return;
if (msg_send(c->fd, MSG_OUTPUT, s->screen.out, s->screen.out_len) != 0)
for (size_t i = 0; i < s->nconns; i++)
if (&s->conns[i] == c) {
conn_close(s, i);
break;
}
}
static void drop_display(server_t *s, uint8_t reason) {
for (size_t i = 0; i < s->nconns; i++)
if (s->conns[i].display) {
conn_drop(s, i, reason);
return;
}
}
int server_run(const char *name, const char *const argv[], uint16_t cols,
uint16_t rows, const char *layout, bool watch) {
char path[512];
if (session_socket_path(name, path, sizeof path) != 0) return 1;
int lfd = listen_socket(path);
if (lfd < 0) {
fprintf(stderr, "sl0ppty: cannot listen on %s: %s\n", path, strerror(errno));
return 1;
}
struct sigaction sa = {.sa_handler = on_sig};
sigaction(SIGTERM, &sa, NULL);
sigaction(SIGINT, &sa, NULL);
signal(SIGPIPE, SIG_IGN);
/* SIG_DFL, not SIG_IGN. Both leave us free of a handler, but SIG_IGN also
* tells the kernel to discard exit statuses: children are reaped where we
* cannot see them, and every pane then dies of "exited" with no idea what
* it exited *with*. The headless driver never set it, so this was invisible
* to the whole test suite and showed up the first time a real session was
* looked at. SIGCHLD's default action is to be discarded, so nothing is
* interrupted and the only difference is that a status waits to be read. */
signal(SIGCHLD, SIG_DFL);
server_t s = {0};
s.app = app_new(argv, cols, rows);
if (s.app) app_set_session(s.app, name);
if (!s.app) return 1;
if (layout) {
char err[256] = {0};
if (!app_apply_layout_file(s.app, layout, true, err, sizeof err))
fprintf(stderr, "sl0ppty: %s: %s\n", layout, err[0] ? err : "bad layout");
}
app_resize(s.app, cols, rows);
screen_init(&s.screen, cols, rows);
s.in = input_new();
app_compose(s.app, &s.screen); /* a click resolves against a painted frame */
/* Watch the config's *directory*, not the file. Editors overwhelmingly save
* by writing a temporary file and renaming it over the target, which swaps
* the inode out from under a watch on the file itself: it fires once and
* then never again, which is worse than not watching at all because it looks
* like it works. Watching the directory and filtering by name survives that,
* and picks up a file that did not exist when the session started. */
/* One save is not always one event: an editor that creates the file rather
* than rewriting it produces CREATE and then CLOSE_WRITE, and reloading on
* each would parse the config twice and announce it twice for one edit.
* Waiting a moment for the file to stop changing also means an editor that
* writes in chunks is read once it has finished rather than halfway. */
const int64_t RELOAD_DEBOUNCE_MS = 80;
int64_t reload_due = -1;
int inofd = -1, inowd = -1;
char cfg_dir[512] = {0}, cfg_base[256] = {0};
if (watch) {
const char *path = config_default_path();
if (path && *path) {
snprintf(cfg_dir, sizeof cfg_dir, "%s", path);
char *slash = strrchr(cfg_dir, '/');
if (slash) {
*slash = 0;
snprintf(cfg_base, sizeof cfg_base, "%s", slash + 1);
} else {
snprintf(cfg_dir, sizeof cfg_dir, ".");
snprintf(cfg_base, sizeof cfg_base, "%s", path);
}
/* The watch is on the directory, not the file -- editors write a new
* file and rename it over the old one, so watching the file itself
* stops working the first time you save. But a directory that is not
* there cannot be watched at all, and then nothing is ever noticed for
* the life of the session: no config, no watch, and saving one later
* does nothing until a restart. Ours to create, so create it. */
path_mkdirs(cfg_dir);
inofd = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
if (inofd >= 0) {
inowd = inotify_add_watch(inofd, cfg_dir,
IN_CLOSE_WRITE | IN_MOVED_TO | IN_CREATE);
if (inowd < 0) {
close(inofd);
inofd = -1;
}
}
}
}
bool pending_paint = true;
int64_t next_frame = now_ms();
int64_t esc_due = 0;
while (!g_stop && !app_should_quit(s.app)) {
int fds[MAX_PANES];
size_t npanes = app_fds(s.app, fds, MAX_PANES);
struct pollfd pfds[MAX_PANES + MAX_CONNS + 2]; /* +listen +inotify */
size_t n = 0;
pfds[n++] = (struct pollfd){.fd = lfd, .events = POLLIN};
size_t conn_slot = n;
for (size_t i = 0; i < s.nconns; i++)
pfds[n++] = (struct pollfd){.fd = s.conns[i].fd, .events = POLLIN};
size_t pane_slot = n;
for (size_t i = 0; i < npanes; i++)
pfds[n++] = (struct pollfd){.fd = fds[i], .events = POLLIN};
size_t ino_slot = n;
if (inofd >= 0) pfds[n++] = (struct pollfd){.fd = inofd, .events = POLLIN};
int timeout = -1;
if (pending_paint) {
int64_t due = next_frame - now_ms();
timeout = due <= 0 ? 0 : (int)due;
}
if (input_pending(s.in)) {
int64_t due = esc_due - now_ms();
int t = due <= 0 ? 0 : (int)due;
if (timeout < 0 || t < timeout) timeout = t;
}
/* some things happen without an event: a toast expiring, a hover guide
* arming under a pointer that is deliberately not moving */
if (reload_due >= 0) {
int64_t due = reload_due - now_ms();
int t = due <= 0 ? 0 : (int)due;
if (timeout < 0 || t < timeout) timeout = t;
}
int self_due = app_next_deadline_ms(s.app);
if (self_due >= 0 && (timeout < 0 || self_due < timeout)) {
timeout = self_due;
pending_paint = true;
}
int r = poll(pfds, (nfds_t)n, timeout);
if (r < 0 && errno != EINTR) break;
if (pfds[0].revents & POLLIN) {
int c = accept(lfd, NULL, NULL);
if (c >= 0) {
if (s.nconns == MAX_CONNS) {
close(c);
} else {
conn_t *nc = &s.conns[s.nconns++];
nc->fd = c;
nc->display = false;
msg_reader_init(&nc->reader);
}
}
}
for (size_t ci = 0; ci < s.nconns;) {
struct pollfd *pf = &pfds[conn_slot + ci];
if (pf->fd != s.conns[ci].fd || !(pf->revents & (POLLIN | POLLHUP))) {
ci++;
continue;
}
uint8_t buf[65536];
ssize_t got = read(s.conns[ci].fd, buf, sizeof buf);
if (got <= 0) {
conn_close(&s, ci); /* gone: the session keeps running regardless */
continue;
}
msg_reader_feed(&s.conns[ci].reader, buf, (size_t)got);
msg_t m;
bool closed = false;
while (!closed && msg_reader_next(&s.conns[ci].reader, &m)) {
switch (m.type) {
case MSG_HELLO:
case MSG_RESIZE:
if (m.type == MSG_HELLO && !s.conns[ci].display) {
/* now it is a client: the previous display is displaced */
for (size_t j = 0; j < s.nconns; j++)
if (j != ci && s.conns[j].display) {
conn_drop(&s, j, EXIT_REPLACED);
if (j < ci) ci--; /* the array compacted under us */
break;
}
s.conns[ci].display = true;
}
if (m.len >= 4 && s.conns[ci].display) {
uint16_t c = (uint16_t)(m.data[0] << 8 | m.data[1]);
uint16_t rr = (uint16_t)(m.data[2] << 8 | m.data[3]);
if (c && rr) {
screen_resize(&s.screen, c, rr);
app_resize(s.app, c, rr);
}
/* The cell size arrived with it, from a client new enough to
* send one and a terminal willing to say. Zero means neither,
* and app_set_cell_px leaves the default standing. */
if (m.len >= 8) {
uint16_t cw = (uint16_t)(m.data[4] << 8 | m.data[5]);
uint16_t ch = (uint16_t)(m.data[6] << 8 | m.data[7]);
app_set_cell_px(s.app, cw, ch);
}
}
s.screen.force_full = true; /* a fresh client knows nothing */
app_graphics_reset(s.app); /* including any image we had sent */
pending_paint = true;
next_frame = now_ms();
break;
case MSG_INPUT:
if (!s.conns[ci].display) break; /* only the client types */
input_feed(s.in, m.data, m.len, srv_event, &s);
esc_due = now_ms() + ESC_MS;
pending_paint = true;
break;
case MSG_DETACH:
conn_drop(&s, ci, EXIT_DETACHED);
closed = true;
break;
case MSG_CMD: {
/* The same vocabulary the headless driver speaks (cmd.c), so a
* script written against one works against the other. */
bool q = false;
char *reply =
cmd_exec(s.app, &s.screen, s.in, (const char *)m.data, &q);
const char *body = reply ? reply : "{\"error\":\"unknown command\"}";
msg_send(s.conns[ci].fd, MSG_REPLY, body, strlen(body));
free(reply);
if (q) g_stop = 1;
s.screen.force_full = true; /* it may have changed the layout */
pending_paint = true;
next_frame = now_ms();
break;
}
default:
break;
}
}
if (!closed) ci++;
}
if (input_pending(s.in) && now_ms() >= esc_due)
input_timeout(s.in, srv_event, &s);
for (size_t i = 0; i < npanes; i++) {
if (pfds[pane_slot + i].revents & (POLLIN | POLLHUP)) {
app_pump_fd(s.app, pfds[pane_slot + i].fd);
if (!pending_paint) {
pending_paint = true;
next_frame = now_ms() + FRAME_MS;
}
}
}
/* The config changed on disk. Reloading is the same call the `reload`
* command makes, including its fail-open behaviour: a file that does not
* parse leaves the running config alone and says so, which matters more
* here than there because an editor saving halfway through a change is a
* normal thing to see rather than an operator mistake. */
if (inofd >= 0 && (pfds[ino_slot].revents & POLLIN)) {
char buf[4096];
bool touched = false;
for (;;) {
ssize_t got = read(inofd, buf, sizeof buf);
if (got <= 0) break;
for (char *q = buf; q < buf + got;) {
struct inotify_event *ev = (struct inotify_event *)q;
if (ev->len && strcmp(ev->name, cfg_base) == 0) touched = true;
q += sizeof *ev + ev->len;
}
}
if (touched) reload_due = now_ms() + RELOAD_DEBOUNCE_MS;
}
if (reload_due >= 0 && now_ms() >= reload_due) {
reload_due = -1;
char err[256] = {0};
if (app_reload_config(err, sizeof err)) {
app_resize(s.app, s.screen.cols, s.screen.rows);
app_toast(s.app, "config reloaded");
} else {
app_toast(s.app, err[0] ? err : "config reload failed");
}
s.screen.force_full = true;
pending_paint = true;
next_frame = now_ms();
}
app_reap(s.app);
if (app_detach_requested(s.app)) {
app_clear_detach(s.app);
drop_display(&s, EXIT_DETACHED);
}
if (pending_paint && now_ms() >= next_frame) {
app_compose(s.app, &s.screen);
push_frame(&s);
push_graphics(&s);
push_clipboard(&s);
pending_paint = false;
next_frame = now_ms();
}
}
while (s.nconns) conn_drop(&s, 0, EXIT_SESSION_ENDED);
unlink(path);
close(lfd);
input_free(s.in);
screen_free(&s.screen);
app_free(s.app);
return 0;
}
/* Fork a server into the background and wait for its socket to answer. */
int server_spawn(const char *name, const char *const argv[], uint16_t cols,
uint16_t rows, const char *layout, bool watch) {
char path[512], logp[512];
if (session_socket_path(name, path, sizeof path) != 0) return -1;
session_log_path(name, logp, sizeof logp);
pid_t pid = fork();
if (pid < 0) return -1;
if (pid == 0) {
setsid();
if (fork() != 0) _exit(0); /* orphan the server so no one waits on it */
int null = open("/dev/null", O_RDWR);
int log = open(logp, O_WRONLY | O_CREAT | O_APPEND, 0600);
dup2(null, STDIN_FILENO);
dup2(log >= 0 ? log : null, STDOUT_FILENO);
dup2(log >= 0 ? log : null, STDERR_FILENO);
if (null > 2) close(null);
if (log > 2) close(log);
_exit(server_run(name, argv, cols, rows, layout, watch));
}
waitpid(pid, NULL, 0); /* the intermediate exits immediately */
/* Wait for the socket to accept, rather than sleeping and hoping. */
for (int i = 0; i < 400; i++) {
int fd = socket(AF_UNIX, SOCK_STREAM, 0);
struct sockaddr_un addr = {.sun_family = AF_UNIX};
snprintf(addr.sun_path, sizeof addr.sun_path, "%s", path);
if (connect(fd, (struct sockaddr *)&addr, sizeof addr) == 0) return fd;
close(fd);
struct timespec ts = {.tv_nsec = 5 * 1000 * 1000};
nanosleep(&ts, NULL);
}
return -1;
}
int server_connect(const char *name) {
char path[512];
if (session_socket_path(name, path, sizeof path) != 0) return -1;
int fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (fd < 0) return -1;
struct sockaddr_un addr = {.sun_family = AF_UNIX};
snprintf(addr.sun_path, sizeof addr.sun_path, "%s", path);
if (connect(fd, (struct sockaddr *)&addr, sizeof addr) != 0) {
close(fd);
return -1;
}
return fd;
}
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