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pub const c = @import("c.zig").c;
pub const Primitive = enum(c_int) {
point = c.GL_POINTS,
line = c.GL_LINES,
line_strip = c.GL_LINE_STRIP,
triangle = c.GL_TRIANGLES,
triangle_strip = c.GL_TRIANGLE_STRIP,
// Commented out primitive types are excluded for parity with Metal.
//
// line_loop = c.GL_LINE_LOOP,
// line_adjacency = c.GL_LINES_ADJACENCY,
// line_strip_adjacency = c.GL_LINE_STRIP_ADJACENCY,
// triangle_fan = c.GL_TRIANGLE_FAN,
// triangle_adjacency = c.GL_TRIANGLES_ADJACENCY,
// triangle_strip_adjacency = c.GL_TRIANGLE_STRIP_ADJACENCY,
};
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