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authoruser <user@clank>2026-07-18 00:38:38 +0200
committeruser <user@clank>2026-07-18 00:38:38 +0200
commitba2d7ae1d7b319645b10aaa31a7f664f9f80c25c (patch)
treee01e6c7c710a661defe2515ff9657f08cddcb283 /c/netd.c
parenttools: gbtype prints hub errors to stderr and exits 1 (diff)
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refactor: c/ -> usr/, compiled program blobs out of the source tree
Userland sources live in usr/ (fits the Unix theme better than 'c'). SDCC output .bin blobs land in build/usr/ with the other build artifacts instead of littering the source dir; programs.asm INCBINs them from there. Byte-identical ROM.
Diffstat (limited to 'c/netd.c')
-rw-r--r--c/netd.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/c/netd.c b/c/netd.c
deleted file mode 100644
index b07abd2..0000000
--- a/c/netd.c
+++ /dev/null
@@ -1,12 +0,0 @@
-#include "sock.h"
-/* netd - the network daemon. It just pumps the kernel RX path; the kernel's
- socket layer owns SLIP/IP and auto-answers inbound ICMP echo requests, so
- running netd makes the Game Boy respond to pings. No SLIP/IP here anymore. */
-
-void main(void) {
- puts("netd: up (10.0.0.2)"); nl();
- for (;;) {
- net_poll(); /* drain RX, answer pings */
- yield();
- }
-}