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-rw-r--r--c/netd.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/c/netd.c b/c/netd.c
deleted file mode 100644
index b07abd2..0000000
--- a/c/netd.c
+++ /dev/null
@@ -1,12 +0,0 @@
-#include "sock.h"
-/* netd - the network daemon. It just pumps the kernel RX path; the kernel's
- socket layer owns SLIP/IP and auto-answers inbound ICMP echo requests, so
- running netd makes the Game Boy respond to pings. No SLIP/IP here anymore. */
-
-void main(void) {
- puts("netd: up (10.0.0.2)"); nl();
- for (;;) {
- net_poll(); /* drain RX, answer pings */
- yield();
- }
-}