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* nav: don't stack a history entry for the place you're already standing onblasty6 days1-3/+27
* palette: match case-insensitively in BOTH directionsblasty6 days1-3/+9
* highlight: bring pseudocode onto the measured paletteblasty6 days1-11/+20
* split: don't overwrite "decompiling…" with the idle statusblasty6 days1-3/+11
* split: keep _active in step with focus, so Enter follows the pane you're inblasty6 days1-0/+21
* Revert "nav: bind back to backspace as well — a bare Esc isn't reliable in ...user6 days1-6/+1
* nav: bind back to backspace as well — a bare Esc isn't reliable in a terminalblasty6 days1-1/+6
* nav: tell the user something is happening when Esc needs a decompileblasty6 days1-1/+6
* decomp: drop stale navigation results so Esc isn't silently undoneblasty6 days1-3/+18
* decomp: repaint on a same-viewport jump (Esc back looked like it did nothing)blasty6 days1-0/+7
* projects: don't duplicate a binary that's already in the projectblasty6 days2-6/+36
* theme: rebuild the code palette on measured contrast, not tasteblasty6 days1-25/+25
* theme: stop inheriting Textual's neon orange; ship our own paletteblasty6 days1-5/+29
* help: lay the cheatsheet out as fluid columns of cardsblasty6 days1-13/+66
* strings: F2 widens the strings browser to the whole projectblasty6 days1-24/+70
* projects: open the Ctrl+O switcher on the binary you're already inblasty6 days1-1/+4
* palette: cap project-scope results at 60 (mitigation for sluggish arrowing)blasty6 days1-3/+8
* fix: project-wide search crashed on a name shared by two binariesblasty6 days1-1/+4
* palette: cut the per-keystroke cost of project-wide symbol searchblasty6 days1-8/+13
* projects: project-wide symbol search over a SQLite FTS5 index (phase 2)blasty6 days2-21/+281
* exit: ask before quitting with unsaved database changesblasty6 days1-1/+105
* ui: drop the footer cheatsheet; F1 opens a key reference insteadblasty6 days1-3/+101
* decomp: Home/End move along the line instead of scrolling to top/bottomblasty7 days1-2/+16
* retype: 'y' now retypes globals too, not just prototypes and localsblasty7 days2-6/+57
* ui: horizontally centre the splash logo in the loading dialogblasty7 days1-3/+7
* ui: centre the strings and project palettes (were clamped top-left)blasty7 days1-1/+2
* projects: switch between a project's binaries in the TUI (phase 1c)blasty7 days2-18/+288
* projects: worker pool with memory-budgeted residency (phase 1b)blasty7 days2-6/+225
* projects: project model + binary staging (phase 1a)blasty7 days1-0/+258
* split: propagate pure scrolls (wheel/scrollbar) to the companion paneblasty7 days1-9/+49
* split: keep the companion pane level with the driver's cursorblasty7 days1-2/+19
* strings: browse every string in the binary and jump to it (IDA's Shift+F12)blasty7 days2-0/+183
* split: follow the decomp across functions as the listing cursor crosses boundsblasty7 days1-2/+40
* split: click a pane to drive it (not just Tab) + spell it out in the statusblasty7 days1-2/+17
* split-view phase 4: split-aware status, min-width gate, verified navblasty7 days1-5/+37
* split-view phase 3: rich per-line instruction region highlightblasty7 days2-12/+67
* split-view phase 2: cursor sync + linked-row highlightblasty7 days1-2/+88
* split: guard toggle behind prompt-active; clear _split in the pilot resetblasty7 days1-0/+2
* split-view phase 1: side-by-side listing <-> pseudocode layoutblasty7 days1-1/+58
* decomp: fix stuck 'decompiling' spinner when re-opening a loaded functionblasty7 days1-0/+4
* decomp: prettier 'decompiling' overlay — animated braille spinnerblasty7 days1-2/+31
* decomp: restore the 'decompiling…' overlay on F5/Tab from the listingblasty7 days1-1/+20
* palette: fix results width (were compounded narrower than the modal)blasty7 days1-2/+3
* palette: give the command palette side padding (80% width, max 120)blasty7 days1-0/+3
* palette: replace the stock Ctrl+P command palette with real ida-tui actionsblasty7 days1-0/+79
* ux: omit the splash logo when the terminal is too small for itblasty7 days1-1/+7
* hex: freeze the cursor's screen position on scroll (not clamp-to-edge)blasty7 days1-14/+21
* ux: render the logo.ans ANSI-art splash in the loading overlayblasty7 days1-2/+27
* hex: cursor follows the scroll (stays visible on wheel/scrollbar)blasty7 days1-0/+20
* hex: click to place the byte cursor (hex + ascii panes)blasty7 days1-0/+33