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| author | dannye <33dannye@gmail.com> | 2022-09-11 23:34:59 -0500 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2022-09-12 00:53:37 -0500 |
| commit | ecab35295aefb44227ba38f257dc40c8c10474e3 (patch) | |
| tree | d04160bc19180ee50a941d121f90cc7071e7a672 /audio/wave_samples.asm | |
| parent | Replace Hard-Coded Number With Constant (diff) | |
| parent | Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constants (diff) | |
| download | pokeyellow-ecab35295aefb44227ba38f257dc40c8c10474e3.tar.gz pokeyellow-ecab35295aefb44227ba38f257dc40c8c10474e3.tar.xz pokeyellow-ecab35295aefb44227ba38f257dc40c8c10474e3.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'audio/wave_samples.asm')
| -rw-r--r-- | audio/wave_samples.asm | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/audio/wave_samples.asm b/audio/wave_samples.asm new file mode 100644 index 00000000..842fafd9 --- /dev/null +++ b/audio/wave_samples.asm @@ -0,0 +1,32 @@ +; This file is INCLUDEd three times, once for each audio engine. + + dw .wave0 + dw .wave1 + dw .wave2 + dw .wave3 + dw .wave4 + dw .wave5 ; used in the Lavender Town and Pokemon Tower themes + dw .wave5 ; unused + dw .wave5 ; unused + +; these are the definitions for the channel 3 instruments +; each instrument definition is made up of 32 points (nibbles) that form +; the graph of the wave +; the current instrument is copied to rWave_0--rWave_f +.wave0 + dn 0, 2, 4, 6, 8, 10, 12, 14, 15, 15, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5, 4, 4, 3, 3, 2, 2, 1, 1 + +.wave1 + dn 0, 2, 4, 6, 8, 10, 12, 14, 14, 15, 15, 15, 15, 14, 14, 14, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 2, 1, 1 + +.wave2 + dn 1, 3, 6, 9, 11, 13, 14, 14, 14, 14, 15, 15, 15, 15, 14, 13, 13, 14, 15, 15, 15, 15, 14, 14, 14, 14, 13, 11, 9, 6, 3, 1 + +.wave3 + dn 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 15, 14, 13, 14, 15, 15, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 + +.wave4 + dn 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 13, 14, 14, 15, 7, 7, 15, 14, 14, 13, 12, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0 + +; duty 5 reads from sfx data +.wave5 |
