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| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-03 09:38:52 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-03 09:38:52 -0400 |
| commit | c85050497c1bd062e9cd40bf5b32fa3beca366cc (patch) | |
| tree | 9593ddd3ab820223ab580d5fc0ae133b485b8315 /audio | |
| parent | Actually run .travis/webhook.sh (diff) | |
| parent | Add engine/movie/oak_speech/ subdirectory (diff) | |
| download | pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.tar.gz pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.tar.xz pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.zip | |
Merge pull request #256 from Rangi42/master
Add subdirectories to engine/ similar to pokecrystal
Diffstat (limited to '')
| -rw-r--r-- | audio.asm | 231 | ||||
| -rw-r--r-- | audio/alternate_tempo.asm | 50 | ||||
| -rw-r--r-- | audio/low_health_alarm.asm | 75 | ||||
| -rw-r--r-- | audio/notes.asm | 2 | ||||
| -rw-r--r-- | audio/play_battle_music.asm | 34 | ||||
| -rw-r--r-- | audio/poke_flute.asm | 18 | ||||
| -rw-r--r-- | audio/pokedex_rating_sfx.asm | 36 | ||||
| -rw-r--r-- | audio/wave_instruments.asm | 2 |
8 files changed, 223 insertions, 225 deletions
@@ -352,248 +352,30 @@ INCLUDE "audio/sfx/cry21_3.asm" INCLUDE "audio/sfx/cry22_3.asm" - SECTION "Audio Engine 1", ROMX -PlayBattleMusic:: - xor a - ld [wAudioFadeOutControl], a - ld [wLowHealthAlarm], a - dec a - ld [wNewSoundID], a - call PlaySound ; stop music - call DelayFrame - ld c, BANK(Music_GymLeaderBattle) - ld a, [wGymLeaderNo] - and a - jr z, .notGymLeaderBattle - ld a, MUSIC_GYM_LEADER_BATTLE - jr .playSong -.notGymLeaderBattle - ld a, [wCurOpponent] - cp OPP_ID_OFFSET - jr c, .wildBattle - cp OPP_SONY3 - jr z, .finalBattle - cp OPP_LANCE - jr nz, .normalTrainerBattle - ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme - jr .playSong -.normalTrainerBattle - ld a, MUSIC_TRAINER_BATTLE - jr .playSong -.finalBattle - ld a, MUSIC_FINAL_BATTLE - jr .playSong -.wildBattle - ld a, MUSIC_WILD_BATTLE -.playSong - jp PlayMusic - - +INCLUDE "audio/play_battle_music.asm" INCLUDE "audio/engine_1.asm" +INCLUDE "audio/alternate_tempo.asm" -; an alternate start for MeetRival which has a different first measure -Music_RivalAlternateStart:: - ld c, BANK(Music_MeetRival) - ld a, MUSIC_MEET_RIVAL - call PlayMusic - ld hl, wChannelCommandPointers - ld de, Music_MeetRival_branch_b1a2 - call Audio1_OverwriteChannelPointer - ld de, Music_MeetRival_branch_b21d - call Audio1_OverwriteChannelPointer - ld de, Music_MeetRival_branch_b2b5 - -Audio1_OverwriteChannelPointer: - ld a, e - ld [hli], a - ld a, d - ld [hli], a - ret +SECTION "Low Health Alarm (Audio Engine 2)", ROMX -; an alternate tempo for MeetRival which is slightly slower -Music_RivalAlternateTempo:: - ld c, BANK(Music_MeetRival) - ld a, MUSIC_MEET_RIVAL - call PlayMusic - ld hl, wChannelCommandPointers - ld de, Music_MeetRival_branch_b119 - jp Audio1_OverwriteChannelPointer - -; applies both the alternate start and alternate tempo -Music_RivalAlternateStartAndTempo:: - call Music_RivalAlternateStart - ld hl, wChannelCommandPointers - ld de, Music_MeetRival_branch_b19b - jp Audio1_OverwriteChannelPointer - -; an alternate tempo for Cities1 which is used for the Hall of Fame room -Music_Cities1AlternateTempo:: - ld a, 10 - ld [wAudioFadeOutCounterReloadValue], a - ld [wAudioFadeOutCounter], a - ld a, $ff ; stop playing music after the fade-out is finished - ld [wAudioFadeOutControl], a - ld c, 100 - call DelayFrames ; wait for the fade-out to finish - ld c, BANK(Music_Cities1) - ld a, MUSIC_CITIES1 - call PlayMusic - ld hl, wChannelCommandPointers - ld de, Music_Cities1_branch_aa6f - jp Audio1_OverwriteChannelPointer +INCLUDE "audio/low_health_alarm.asm" SECTION "Audio Engine 2", ROMX -Music_DoLowHealthAlarm:: - ld a, [wLowHealthAlarm] - cp $ff - jr z, .disableAlarm - - bit 7, a ;alarm enabled? - ret z ;nope - - and $7f ;low 7 bits are the timer. - jr nz, .asm_21383 ;if timer > 0, play low tone. - - call .playToneHi - ld a, 30 ;keep this tone for 30 frames. - jr .asm_21395 ;reset the timer. - -.asm_21383 - cp 20 - jr nz, .asm_2138a ;if timer == 20, - call .playToneLo ;actually set the sound registers. - -.asm_2138a - ld a, $86 - ld [wChannelSoundIDs + Ch5], a ;disable sound channel? - ld a, [wLowHealthAlarm] - and $7f ;decrement alarm timer. - dec a - -.asm_21395 - ; reset the timer and enable flag. - set 7, a - ld [wLowHealthAlarm], a - ret - -.disableAlarm - xor a - ld [wLowHealthAlarm], a ;disable alarm - ld [wChannelSoundIDs + Ch5], a ;re-enable sound channel? - ld de, .toneDataSilence - jr .playTone - -;update the sound registers to change the frequency. -;the tone set here stays until we change it. -.playToneHi - ld de, .toneDataHi - jr .playTone - -.playToneLo - ld de, .toneDataLo - -;update sound channel 1 to play the alarm, overriding all other sounds. -.playTone - ld hl, rNR10 ;channel 1 sound register - ld c, $5 - xor a - -.copyLoop - ld [hli], a - ld a, [de] - inc de - dec c - jr nz, .copyLoop - ret - -;bytes to write to sound channel 1 registers for health alarm. -;starting at FF11 (FF10 is always zeroed), so these bytes are: -;length, envelope, freq lo, freq hi -.toneDataHi - db $A0,$E2,$50,$87 - -.toneDataLo - db $B0,$E2,$EE,$86 - -;written to stop the alarm -.toneDataSilence - db $00,$00,$00,$80 - - -INCLUDE "engine/menu/bills_pc.asm" - INCLUDE "audio/engine_2.asm" - - -Music_PokeFluteInBattle:: - ; begin playing the "caught mon" sound effect - ld a, SFX_CAUGHT_MON - call PlaySoundWaitForCurrent - ; then immediately overwrite the channel pointers - ld hl, wChannelCommandPointers + Ch5 * 2 - ld de, SFX_Pokeflute_Ch5 - call Audio2_OverwriteChannelPointer - ld de, SFX_Pokeflute_Ch6 - call Audio2_OverwriteChannelPointer - ld de, SFX_Pokeflute_Ch7 - -Audio2_OverwriteChannelPointer: - ld a, e - ld [hli], a - ld a, d - ld [hli], a - ret +INCLUDE "audio/poke_flute.asm" SECTION "Audio Engine 3", ROMX -PlayPokedexRatingSfx:: - ld a, [$ffdc] - ld c, $0 - ld hl, OwnedMonValues -.getSfxPointer - cp [hl] - jr c, .gotSfxPointer - inc c - inc hl - jr .getSfxPointer -.gotSfxPointer - push bc - ld a, $ff - ld [wNewSoundID], a - call PlaySoundWaitForCurrent - pop bc - ld b, $0 - ld hl, PokedexRatingSfxPointers - add hl, bc - add hl, bc - ld a, [hli] - ld c, [hl] - call PlayMusic - jp PlayDefaultMusic - -PokedexRatingSfxPointers: - db SFX_DENIED, BANK(SFX_Denied_3) - db SFX_POKEDEX_RATING, BANK(SFX_Pokedex_Rating_1) - db SFX_GET_ITEM_1, BANK(SFX_Get_Item1_1) - db SFX_CAUGHT_MON, BANK(SFX_Caught_Mon) - db SFX_LEVEL_UP, BANK(SFX_Level_Up) - db SFX_GET_KEY_ITEM, BANK(SFX_Get_Key_Item_1) - db SFX_GET_ITEM_2, BANK(SFX_Get_Item2_1) - -OwnedMonValues: - db 10, 40, 60, 90, 120, 150, $ff - - +INCLUDE "audio/pokedex_rating_sfx.asm" INCLUDE "audio/engine_3.asm" - SECTION "Music 1", ROMX INCLUDE "audio/music/pkmnhealed.asm" @@ -663,4 +445,3 @@ INCLUDE "audio/music/surfing.asm" INCLUDE "audio/music/jigglypuffsong.asm" INCLUDE "audio/music/halloffame.asm" INCLUDE "audio/music/credits.asm" - diff --git a/audio/alternate_tempo.asm b/audio/alternate_tempo.asm new file mode 100644 index 00000000..6c2cdc49 --- /dev/null +++ b/audio/alternate_tempo.asm @@ -0,0 +1,50 @@ +; an alternate start for MeetRival which has a different first measure +Music_RivalAlternateStart:: + ld c, BANK(Music_MeetRival) + ld a, MUSIC_MEET_RIVAL + call PlayMusic + ld hl, wChannelCommandPointers + ld de, Music_MeetRival_branch_b1a2 + call Audio1_OverwriteChannelPointer + ld de, Music_MeetRival_branch_b21d + call Audio1_OverwriteChannelPointer + ld de, Music_MeetRival_branch_b2b5 + +Audio1_OverwriteChannelPointer: + ld a, e + ld [hli], a + ld a, d + ld [hli], a + ret + +; an alternate tempo for MeetRival which is slightly slower +Music_RivalAlternateTempo:: + ld c, BANK(Music_MeetRival) + ld a, MUSIC_MEET_RIVAL + call PlayMusic + ld hl, wChannelCommandPointers + ld de, Music_MeetRival_branch_b119 + jp Audio1_OverwriteChannelPointer + +; applies both the alternate start and alternate tempo +Music_RivalAlternateStartAndTempo:: + call Music_RivalAlternateStart + ld hl, wChannelCommandPointers + ld de, Music_MeetRival_branch_b19b + jp Audio1_OverwriteChannelPointer + +; an alternate tempo for Cities1 which is used for the Hall of Fame room +Music_Cities1AlternateTempo:: + ld a, 10 + ld [wAudioFadeOutCounterReloadValue], a + ld [wAudioFadeOutCounter], a + ld a, $ff ; stop playing music after the fade-out is finished + ld [wAudioFadeOutControl], a + ld c, 100 + call DelayFrames ; wait for the fade-out to finish + ld c, BANK(Music_Cities1) + ld a, MUSIC_CITIES1 + call PlayMusic + ld hl, wChannelCommandPointers + ld de, Music_Cities1_branch_aa6f + jp Audio1_OverwriteChannelPointer diff --git a/audio/low_health_alarm.asm b/audio/low_health_alarm.asm new file mode 100644 index 00000000..514db55f --- /dev/null +++ b/audio/low_health_alarm.asm @@ -0,0 +1,75 @@ +Music_DoLowHealthAlarm:: + ld a, [wLowHealthAlarm] + cp $ff + jr z, .disableAlarm + + bit 7, a ;alarm enabled? + ret z ;nope + + and $7f ;low 7 bits are the timer. + jr nz, .asm_21383 ;if timer > 0, play low tone. + + call .playToneHi + ld a, 30 ;keep this tone for 30 frames. + jr .asm_21395 ;reset the timer. + +.asm_21383 + cp 20 + jr nz, .asm_2138a ;if timer == 20, + call .playToneLo ;actually set the sound registers. + +.asm_2138a + ld a, $86 + ld [wChannelSoundIDs + Ch5], a ;disable sound channel? + ld a, [wLowHealthAlarm] + and $7f ;decrement alarm timer. + dec a + +.asm_21395 + ; reset the timer and enable flag. + set 7, a + ld [wLowHealthAlarm], a + ret + +.disableAlarm + xor a + ld [wLowHealthAlarm], a ;disable alarm + ld [wChannelSoundIDs + Ch5], a ;re-enable sound channel? + ld de, .toneDataSilence + jr .playTone + +;update the sound registers to change the frequency. +;the tone set here stays until we change it. +.playToneHi + ld de, .toneDataHi + jr .playTone + +.playToneLo + ld de, .toneDataLo + +;update sound channel 1 to play the alarm, overriding all other sounds. +.playTone + ld hl, rNR10 ;channel 1 sound register + ld c, $5 + xor a + +.copyLoop + ld [hli], a + ld a, [de] + inc de + dec c + jr nz, .copyLoop + ret + +;bytes to write to sound channel 1 registers for health alarm. +;starting at FF11 (FF10 is always zeroed), so these bytes are: +;length, envelope, freq lo, freq hi +.toneDataHi + db $A0,$E2,$50,$87 + +.toneDataLo + db $B0,$E2,$EE,$86 + +;written to stop the alarm +.toneDataSilence + db $00,$00,$00,$80 diff --git a/audio/notes.asm b/audio/notes.asm index 025eb6a8..75e1a0b7 100644 --- a/audio/notes.asm +++ b/audio/notes.asm @@ -1,3 +1,5 @@ +; This file is INCLUDEd three times, once in each audio engine. + dw $F82C ; C_ dw $F89D ; C# dw $F907 ; D_ diff --git a/audio/play_battle_music.asm b/audio/play_battle_music.asm new file mode 100644 index 00000000..35dd19ad --- /dev/null +++ b/audio/play_battle_music.asm @@ -0,0 +1,34 @@ +PlayBattleMusic:: + xor a + ld [wAudioFadeOutControl], a + ld [wLowHealthAlarm], a + dec a + ld [wNewSoundID], a + call PlaySound ; stop music + call DelayFrame + ld c, BANK(Music_GymLeaderBattle) + ld a, [wGymLeaderNo] + and a + jr z, .notGymLeaderBattle + ld a, MUSIC_GYM_LEADER_BATTLE + jr .playSong +.notGymLeaderBattle + ld a, [wCurOpponent] + cp OPP_ID_OFFSET + jr c, .wildBattle + cp OPP_SONY3 + jr z, .finalBattle + cp OPP_LANCE + jr nz, .normalTrainerBattle + ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme + jr .playSong +.normalTrainerBattle + ld a, MUSIC_TRAINER_BATTLE + jr .playSong +.finalBattle + ld a, MUSIC_FINAL_BATTLE + jr .playSong +.wildBattle + ld a, MUSIC_WILD_BATTLE +.playSong + jp PlayMusic diff --git a/audio/poke_flute.asm b/audio/poke_flute.asm new file mode 100644 index 00000000..f55a2a1f --- /dev/null +++ b/audio/poke_flute.asm @@ -0,0 +1,18 @@ +Music_PokeFluteInBattle:: + ; begin playing the "caught mon" sound effect + ld a, SFX_CAUGHT_MON + call PlaySoundWaitForCurrent + ; then immediately overwrite the channel pointers + ld hl, wChannelCommandPointers + Ch5 * 2 + ld de, SFX_Pokeflute_Ch5 + call Audio2_OverwriteChannelPointer + ld de, SFX_Pokeflute_Ch6 + call Audio2_OverwriteChannelPointer + ld de, SFX_Pokeflute_Ch7 + +Audio2_OverwriteChannelPointer: + ld a, e + ld [hli], a + ld a, d + ld [hli], a + ret diff --git a/audio/pokedex_rating_sfx.asm b/audio/pokedex_rating_sfx.asm new file mode 100644 index 00000000..a218d5e6 --- /dev/null +++ b/audio/pokedex_rating_sfx.asm @@ -0,0 +1,36 @@ +PlayPokedexRatingSfx:: + ld a, [$ffdc] + ld c, $0 + ld hl, OwnedMonValues +.getSfxPointer + cp [hl] + jr c, .gotSfxPointer + inc c + inc hl + jr .getSfxPointer +.gotSfxPointer + push bc + ld a, $ff + ld [wNewSoundID], a + call PlaySoundWaitForCurrent + pop bc + ld b, $0 + ld hl, PokedexRatingSfxPointers + add hl, bc + add hl, bc + ld a, [hli] + ld c, [hl] + call PlayMusic + jp PlayDefaultMusic + +PokedexRatingSfxPointers: + db SFX_DENIED, BANK(SFX_Denied_3) + db SFX_POKEDEX_RATING, BANK(SFX_Pokedex_Rating_1) + db SFX_GET_ITEM_1, BANK(SFX_Get_Item1_1) + db SFX_CAUGHT_MON, BANK(SFX_Caught_Mon) + db SFX_LEVEL_UP, BANK(SFX_Level_Up) + db SFX_GET_KEY_ITEM, BANK(SFX_Get_Key_Item_1) + db SFX_GET_ITEM_2, BANK(SFX_Get_Item2_1) + +OwnedMonValues: + db 10, 40, 60, 90, 120, 150, $ff diff --git a/audio/wave_instruments.asm b/audio/wave_instruments.asm index fede06af..c915f18a 100644 --- a/audio/wave_instruments.asm +++ b/audio/wave_instruments.asm @@ -1,3 +1,5 @@ +; This file is INCLUDEd three times, once for each audio engine. + dw .wave0 dw .wave1 dw .wave2 |
