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authorvulcandth <vulcandth@gmail.com>2022-06-06 16:25:31 -0500
committerGitHub <noreply@github.com>2022-06-06 17:25:31 -0400
commit6b5be9129cabe72b9f775b02db1bf7e7169153da (patch)
treed92012450c70f90bf8086bed32ec3dc87b68b332 /constants/move_animation_constants.asm
parentImproved Virtual Console patch identifiers (#357) (diff)
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
Diffstat (limited to 'constants/move_animation_constants.asm')
-rw-r--r--constants/move_animation_constants.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm
index dc8c94fb..3d62cd19 100644
--- a/constants/move_animation_constants.asm
+++ b/constants/move_animation_constants.asm
@@ -1,7 +1,7 @@
; special effects that are part of move animations
; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
const_def $C0
-FIRST_SE_ID EQU const_value
+DEF FIRST_SE_ID EQU const_value
const_skip $18
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
@@ -132,7 +132,7 @@ FIRST_SE_ID EQU const_value
const SUBANIM_53
const SUBANIM_54
const SUBANIM_55
-NUM_SUBANIMS EQU const_value
+DEF NUM_SUBANIMS EQU const_value
; types of subanimations
const_def
@@ -268,7 +268,7 @@ NUM_SUBANIMS EQU const_value
const FRAMEBLOCK_77
const FRAMEBLOCK_78
const FRAMEBLOCK_79
-NUM_FRAMEBLOCKS EQU const_value
+DEF NUM_FRAMEBLOCKS EQU const_value
; base coordinates that are part of subanimations
; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
@@ -450,7 +450,7 @@ NUM_FRAMEBLOCKS EQU const_value
const BASECOORD_AE
const BASECOORD_AF
const BASECOORD_B0
-NUM_BASECOORDS EQU const_value
+DEF NUM_BASECOORDS EQU const_value
; frame block modes that are part of subanimations
const_def