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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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/
constants
/
move_animation_constants.asm
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Author
Age
Files
Lines
*
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-09-25
1
-86
/
+89
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-4
/
+4
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-0
/
+3
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
1
-0
/
+4
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
1
-0
/
+188
*
Define constants for subanimation transform types
Rangi
2020-07-16
1
-0
/
+9
*
Add constants for move animations' frame blocks
Rangi
2020-07-16
1
-0
/
+125
*
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
1
-2
/
+92
*
Reorganize constants/
Rangi
2020-07-03
1
-4
/
+2
*
Merge branch 'master' of https://github.com/xCrystal/pokered
dannye
2015-07-26
1
-1
/
+1
|
\
*
|
named animation functions/variables
YamaArashi
2015-07-24
1
-3
/
+3
|
/
*
Enumerate more constants
dannye
2015-07-19
1
-39
/
+40
*
Clean up white space
U-Fish-PC\Daniel
2014-06-09
1
-1
/
+1
*
Labeled Special Effect pointers and ids.
Marcus Huderle
2013-12-23
1
-0
/
+43