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authorvulcandth <vulcandth@gmail.com>2022-06-06 16:25:31 -0500
committerGitHub <noreply@github.com>2022-06-06 17:25:31 -0400
commit6b5be9129cabe72b9f775b02db1bf7e7169153da (patch)
treed92012450c70f90bf8086bed32ec3dc87b68b332 /constants/music_constants.asm
parentImproved Virtual Console patch identifiers (#357) (diff)
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
Diffstat (limited to 'constants/music_constants.asm')
-rw-r--r--constants/music_constants.asm24
1 files changed, 12 insertions, 12 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm
index fcca9005..e72e88d9 100644
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -1,8 +1,8 @@
; Song ids are calculated by address to save space.
; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
-music_const: MACRO
-\1 EQUS "((\2 - SFX_Headers_1) / 3)"
+MACRO music_const
+ DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
ENDM
; AUDIO_1
@@ -57,7 +57,7 @@ ENDM
music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
; AUDIO_1 AUDIO_2 AUDIO_3
-NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
+DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
@@ -77,9 +77,9 @@ NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
-NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
+DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
-CRY_SFX_START EQUS "SFX_CRY_00"
+DEF CRY_SFX_START EQUS "SFX_CRY_00"
music_const SFX_CRY_00, SFX_Cry00_1
music_const SFX_CRY_01, SFX_Cry01_1
music_const SFX_CRY_02, SFX_Cry02_1
@@ -118,7 +118,7 @@ CRY_SFX_START EQUS "SFX_CRY_00"
music_const SFX_CRY_23, SFX_Cry23_1
music_const SFX_CRY_24, SFX_Cry24_1
music_const SFX_CRY_25, SFX_Cry25_1
-CRY_SFX_END EQUS "SFX_CRY_25 + 3"
+DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3"
music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
music_const SFX_TINK, SFX_Tink_1
@@ -163,7 +163,7 @@ CRY_SFX_END EQUS "SFX_CRY_25 + 3"
; AUDIO_1
music_const SFX_POKEFLUTE, SFX_Pokeflute
music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
-MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
+DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
; AUDIO_2
music_const SFX_LEVEL_UP, SFX_Level_Up
@@ -175,7 +175,7 @@ MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
music_const SFX_CAUGHT_MON, SFX_Caught_Mon
-BATTLE_SFX_START EQUS "SFX_PECK"
+DEF BATTLE_SFX_START EQUS "SFX_PECK"
music_const SFX_PECK, SFX_Peck
music_const SFX_FAINT_FALL, SFX_Faint_Fall
music_const SFX_BATTLE_09, SFX_Battle_09
@@ -225,8 +225,8 @@ BATTLE_SFX_START EQUS "SFX_PECK"
music_const SFX_BATTLE_35, SFX_Battle_35
music_const SFX_BATTLE_36, SFX_Battle_36
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
-BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
-MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
+DEF BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
+DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
; AUDIO_3
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
@@ -239,6 +239,6 @@ MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
-MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
+DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
-SFX_STOP_ALL_MUSIC EQU $ff
+DEF SFX_STOP_ALL_MUSIC EQU $ff