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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants
/
music_constants.asm
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*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2026-04-15
1
-3
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+3
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\
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Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)
PokefanMarcel
2026-04-15
1
-3
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+3
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RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-12
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+12
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*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
1
-0
/
+1
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*
Make suggested changes from review
Rangi
2020-07-04
1
-0
/
+1
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*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-0
/
+2
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*
Make suggested edits:
Rangi
2020-07-03
1
-1
/
+11
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*
Reorganize constants/
Rangi
2020-07-03
1
-47
/
+0
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*
Update labels to match new audio macro names
dannye
2019-08-17
1
-10
/
+18
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*
Use generic names for noise instruments
dannye
2019-07-28
1
-20
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+20
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*
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
dannye
2017-05-08
1
-1
/
+1
*
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RGBDS syntax updates (#86)
vulcandth
2022-06-06
1
-13
/
+13
*
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Sync with pokered
dannye
2020-11-04
1
-48
/
+15
*
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Update Audio 4 sfx names
dannye
2020-05-25
1
-6
/
+5
*
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Sync with pokered
dannye
2020-05-20
1
-40
/
+49
*
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Label surfing minigame SFX
Amber Brault
2019-10-11
1
-6
/
+6
*
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Character dict; surfing minigame; printer debug
pikalaxalt
2016-06-11
1
-2
/
+2
*
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Merge branch 'master' of github.com:pret/pokeyellow
pikalaxalt
2016-06-08
1
-1
/
+1
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\
\
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*
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Remove unused source files
dannye
2016-06-06
1
-1
/
+1
*
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Split bank 3e
pikalaxalt
2016-06-05
1
-1
/
+2
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/
/
*
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Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4
pikalaxalt
2016-05-21
1
-72
/
+10
*
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Unhexlify unknown music macro arguments in bank AUDIO_4
pikalaxalt
2016-05-21
1
-2
/
+1
*
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Audio bank 4 constants; space after commas in home/audio.asm
pikalaxalt
2016-05-21
1
-0
/
+78
*
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engine/items/items.asm
luckytyphlosion
2015-10-11
1
-1
/
+1
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/
*
commented audio code
YamaArashi
2015-08-08
1
-0
/
+39
*
Unify audio bank references
dannye
2015-07-22
1
-1
/
+1
*
Rename sound effect files
dannye
2015-07-22
1
-161
/
+161
*
Name some battle sound effects
dannye
2015-07-21
1
-162
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+162
*
Name sound effects
dannye
2015-07-19
1
-0
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+176
*
Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
1
-1
/
+1
*
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
1
-0
/
+54