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authorvulcandth <vulcandth@gmail.com>2022-06-06 16:25:34 -0500
committerGitHub <noreply@github.com>2022-06-06 17:25:34 -0400
commitc1ef7b75972fa4fbdf125bc85cc1a66f358151cd (patch)
treebcf71939ec5573ed5001c4a4b4342d26e5d8f9b1 /constants/music_constants.asm
parentImproved Virtual Console patch identifiers (#85) (diff)
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RGBDS syntax updates (#86)
New MACRO and DEF syntax
Diffstat (limited to 'constants/music_constants.asm')
-rw-r--r--constants/music_constants.asm26
1 files changed, 13 insertions, 13 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm
index 46955712..6e669861 100644
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -1,8 +1,8 @@
; Song ids are calculated by address to save space.
; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
-music_const: MACRO
-\1 EQUS "((\2 - SFX_Headers_1) / 3)"
+MACRO music_const
+ DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
ENDM
; AUDIO_1
@@ -63,7 +63,7 @@ ENDM
music_const MUSIC_GB_PRINTER, Music_GBPrinter
; AUDIO_1 AUDIO_2 AUDIO_3 AUDIO_4
-NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
+DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
@@ -83,9 +83,9 @@ NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
-NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
+DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
-CRY_SFX_START EQUS "SFX_CRY_00"
+DEF CRY_SFX_START EQUS "SFX_CRY_00"
music_const SFX_CRY_00, SFX_Cry00_1
music_const SFX_CRY_01, SFX_Cry01_1
music_const SFX_CRY_02, SFX_Cry02_1
@@ -124,7 +124,7 @@ CRY_SFX_START EQUS "SFX_CRY_00"
music_const SFX_CRY_23, SFX_Cry23_1
music_const SFX_CRY_24, SFX_Cry24_1
music_const SFX_CRY_25, SFX_Cry25_1
-CRY_SFX_END EQUS "SFX_CRY_25 + 3"
+DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3"
music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
music_const SFX_TINK, SFX_Tink_1
@@ -170,7 +170,7 @@ CRY_SFX_END EQUS "SFX_CRY_25 + 3"
; AUDIO_1
music_const SFX_POKEFLUTE, SFX_Pokeflute
music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
-MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
+DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
; AUDIO_2
music_const SFX_LEVEL_UP, SFX_Level_Up
@@ -182,7 +182,7 @@ MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
music_const SFX_CAUGHT_MON, SFX_Caught_Mon
-BATTLE_SFX_START EQUS "SFX_PECK"
+DEF BATTLE_SFX_START EQUS "SFX_PECK"
music_const SFX_PECK, SFX_Peck
music_const SFX_FAINT_FALL, SFX_Faint_Fall
music_const SFX_BATTLE_09, SFX_Battle_09
@@ -232,8 +232,8 @@ BATTLE_SFX_START EQUS "SFX_PECK"
music_const SFX_BATTLE_35, SFX_Battle_35
music_const SFX_BATTLE_36, SFX_Battle_36
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
-BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
-MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
+DEF BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
+DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
; AUDIO_3
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
@@ -246,7 +246,7 @@ MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
-MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
+DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
; AUDIO_4
music_const SFX_SURFING_JUMP, SFX_Surfing_Jump
@@ -255,6 +255,6 @@ MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
music_const SFX_UNKNOWN_802CC_4, SFX_802cc_4
music_const SFX_SURFING_LAND, SFX_Surfing_Land
music_const SFX_GET_ITEM2_4_2, SFX_Get_Item2_4_2
-MAX_SFX_ID_4 EQUS "SFX_GET_ITEM2_4_2 + 2"
+DEF MAX_SFX_ID_4 EQUS "SFX_GET_ITEM2_4_2 + 2"
-SFX_STOP_ALL_MUSIC EQU $ff
+DEF SFX_STOP_ALL_MUSIC EQU $ff