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| author | vulcandth <vulcandth@gmail.com> | 2022-06-06 16:25:34 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-06 17:25:34 -0400 |
| commit | c1ef7b75972fa4fbdf125bc85cc1a66f358151cd (patch) | |
| tree | bcf71939ec5573ed5001c4a4b4342d26e5d8f9b1 /constants/music_constants.asm | |
| parent | Improved Virtual Console patch identifiers (#85) (diff) | |
| download | pokeyellow-c1ef7b75972fa4fbdf125bc85cc1a66f358151cd.tar.gz pokeyellow-c1ef7b75972fa4fbdf125bc85cc1a66f358151cd.tar.xz pokeyellow-c1ef7b75972fa4fbdf125bc85cc1a66f358151cd.zip | |
RGBDS syntax updates (#86)
New MACRO and DEF syntax
Diffstat (limited to 'constants/music_constants.asm')
| -rw-r--r-- | constants/music_constants.asm | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm index 46955712..6e669861 100644 --- a/constants/music_constants.asm +++ b/constants/music_constants.asm @@ -1,8 +1,8 @@ ; Song ids are calculated by address to save space. ; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm) -music_const: MACRO -\1 EQUS "((\2 - SFX_Headers_1) / 3)" +MACRO music_const + DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)" ENDM ; AUDIO_1 @@ -63,7 +63,7 @@ ENDM music_const MUSIC_GB_PRINTER, Music_GBPrinter ; AUDIO_1 AUDIO_2 AUDIO_3 AUDIO_4 -NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01" +DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01" music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1 music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1 music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1 @@ -83,9 +83,9 @@ NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01" music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1 music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1 music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1 -NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1" +DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1" -CRY_SFX_START EQUS "SFX_CRY_00" +DEF CRY_SFX_START EQUS "SFX_CRY_00" music_const SFX_CRY_00, SFX_Cry00_1 music_const SFX_CRY_01, SFX_Cry01_1 music_const SFX_CRY_02, SFX_Cry02_1 @@ -124,7 +124,7 @@ CRY_SFX_START EQUS "SFX_CRY_00" music_const SFX_CRY_23, SFX_Cry23_1 music_const SFX_CRY_24, SFX_Cry24_1 music_const SFX_CRY_25, SFX_Cry25_1 -CRY_SFX_END EQUS "SFX_CRY_25 + 3" +DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3" music_const SFX_GET_ITEM_2, SFX_Get_Item2_1 music_const SFX_TINK, SFX_Tink_1 @@ -170,7 +170,7 @@ CRY_SFX_END EQUS "SFX_CRY_25 + 3" ; AUDIO_1 music_const SFX_POKEFLUTE, SFX_Pokeflute music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA -MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA" +DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA" ; AUDIO_2 music_const SFX_LEVEL_UP, SFX_Level_Up @@ -182,7 +182,7 @@ MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA" music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added music_const SFX_CAUGHT_MON, SFX_Caught_Mon -BATTLE_SFX_START EQUS "SFX_PECK" +DEF BATTLE_SFX_START EQUS "SFX_PECK" music_const SFX_PECK, SFX_Peck music_const SFX_FAINT_FALL, SFX_Faint_Fall music_const SFX_BATTLE_09, SFX_Battle_09 @@ -232,8 +232,8 @@ BATTLE_SFX_START EQUS "SFX_PECK" music_const SFX_BATTLE_35, SFX_Battle_35 music_const SFX_BATTLE_36, SFX_Battle_36 music_const SFX_SILPH_SCOPE, SFX_Silph_Scope -BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1" -MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE" +DEF BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1" +DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE" ; AUDIO_3 music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge @@ -246,7 +246,7 @@ MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE" music_const SFX_SLOTS_REWARD, SFX_Slots_Reward music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin music_const SFX_SHOOTING_STAR, SFX_Shooting_Star -MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR" +DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR" ; AUDIO_4 music_const SFX_SURFING_JUMP, SFX_Surfing_Jump @@ -255,6 +255,6 @@ MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR" music_const SFX_UNKNOWN_802CC_4, SFX_802cc_4 music_const SFX_SURFING_LAND, SFX_Surfing_Land music_const SFX_GET_ITEM2_4_2, SFX_Get_Item2_4_2 -MAX_SFX_ID_4 EQUS "SFX_GET_ITEM2_4_2 + 2" +DEF MAX_SFX_ID_4 EQUS "SFX_GET_ITEM2_4_2 + 2" -SFX_STOP_ALL_MUSIC EQU $ff +DEF SFX_STOP_ALL_MUSIC EQU $ff |
