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authorBlueZangoose <113498143+BlueZangoose@users.noreply.github.com>2023-11-22 00:52:53 +0000
committerGitHub <noreply@github.com>2023-11-21 19:52:53 -0500
commit9827190aea7ce6a6f30d6a0c04eda34934cbd35e (patch)
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parentUpdate install instructions for Arch Linux (diff)
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Use MEGA_PUNCH constant in explosion animation routine (#434)
* Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
Diffstat (limited to 'constants')
-rw-r--r--constants/battle_anim_constants.asm8
1 files changed, 8 insertions, 0 deletions
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm
new file mode 100644
index 00000000..db57d6c4
--- /dev/null
+++ b/constants/battle_anim_constants.asm
@@ -0,0 +1,8 @@
+; AnimationTypePointerTable indexes (see engine/battle/animations.asm)
+ const_def 1
+ const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1
+ const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2
+ const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3
+ const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4
+ const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5
+ const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6