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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /data/sprites/facings.asm
parentMerge pull request #55 from Deokishisu/patch-1 (diff)
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Sync with pokered
Diffstat (limited to 'data/sprites/facings.asm')
-rw-r--r--data/sprites/facings.asm131
1 files changed, 131 insertions, 0 deletions
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm
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+++ b/data/sprites/facings.asm
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+SpriteFacingAndAnimationTable:
+ dw .StandingDown ; facing down, walk animation frame 0
+ dw .WalkingDown ; facing down, walk animation frame 1
+ dw .StandingDown ; facing down, walk animation frame 2
+ dw .WalkingDown2 ; facing down, walk animation frame 3
+ dw .StandingUp ; facing up, walk animation frame 0
+ dw .WalkingUp ; facing up, walk animation frame 1
+ dw .StandingUp ; facing up, walk animation frame 2
+ dw .WalkingUp2 ; facing up, walk animation frame 3
+ dw .StandingLeft ; facing left, walk animation frame 0
+ dw .WalkingLeft ; facing left, walk animation frame 1
+ dw .StandingLeft ; facing left, walk animation frame 2
+ dw .WalkingLeft ; facing left, walk animation frame 3
+ dw .StandingRight ; facing right, walk animation frame 0
+ dw .WalkingRight ; facing right, walk animation frame 1
+ dw .StandingRight ; facing right, walk animation frame 2
+ dw .WalkingRight ; facing right, walk animation frame 3
+; The rest of this table is used for sprites $a and $b.
+; All orientation and animation parameters lead to the same result.
+; Used for immobile sprites like items on the ground.
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+; special case
+ dw SpriteSpecialCase ; pikachu maybe?
+
+.StandingDown:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $00, $00 ; top left
+ db $00, $08, $01, $00 ; top right
+ db $08, $00, $02, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $03, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingDown:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $80, $00 ; top left
+ db $00, $08, $81, $00 ; top right
+ db $08, $00, $82, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $83, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingDown2:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $80, OAM_HFLIP ; top left
+ db $00, $00, $81, OAM_HFLIP ; top right
+ db $08, $08, $82, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $83, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.StandingUp:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $04, $00 ; top left
+ db $00, $08, $05, $00 ; top right
+ db $08, $00, $06, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $07, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingUp:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $84, $00 ; top left
+ db $00, $08, $85, $00 ; top right
+ db $08, $00, $86, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $87, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingUp2:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $84, OAM_HFLIP ; top left
+ db $00, $00, $85, OAM_HFLIP ; top right
+ db $08, $08, $86, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $87, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.StandingLeft:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $08, $00 ; top left
+ db $00, $08, $09, $00 ; top right
+ db $08, $00, $0a, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $0b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingLeft:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $88, $00 ; top left
+ db $00, $08, $89, $00 ; top right
+ db $08, $00, $8a, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $8b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.StandingRight:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $08, OAM_HFLIP ; top left
+ db $00, $00, $09, OAM_HFLIP ; top right
+ db $08, $08, $0a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $0b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingRight:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $88, OAM_HFLIP ; top left
+ db $00, $00, $89, OAM_HFLIP ; top right
+ db $08, $08, $8a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $8b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+SpriteSpecialCase:
+ db $09
+; Sprite OAM Parameters
+ db -$4, -$4, $00, $00
+ db -$4, $04, $01, $00
+ db -$4, $0c, $00, OAM_HFLIP
+ db $04, -$4, $01, $00
+ db $04, $04, $02, $00
+ db $04, $0c, $01, $00
+ db $0c, -$4, $00, OAM_VFLIP | OAMFLAG_CANBEMASKED
+ db $0c, $04, $01, OAMFLAG_CANBEMASKED
+ db $0c, $0c, $00, OAM_VFLIP | OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA