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| author | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
| commit | 5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch) | |
| tree | dde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /data/sprites/facings.asm | |
| parent | Merge pull request #55 from Deokishisu/patch-1 (diff) | |
| download | pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.tar.gz pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.tar.xz pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.zip | |
Sync with pokered
Diffstat (limited to 'data/sprites/facings.asm')
| -rw-r--r-- | data/sprites/facings.asm | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm new file mode 100644 index 00000000..e87a9627 --- /dev/null +++ b/data/sprites/facings.asm @@ -0,0 +1,131 @@ +SpriteFacingAndAnimationTable: + dw .StandingDown ; facing down, walk animation frame 0 + dw .WalkingDown ; facing down, walk animation frame 1 + dw .StandingDown ; facing down, walk animation frame 2 + dw .WalkingDown2 ; facing down, walk animation frame 3 + dw .StandingUp ; facing up, walk animation frame 0 + dw .WalkingUp ; facing up, walk animation frame 1 + dw .StandingUp ; facing up, walk animation frame 2 + dw .WalkingUp2 ; facing up, walk animation frame 3 + dw .StandingLeft ; facing left, walk animation frame 0 + dw .WalkingLeft ; facing left, walk animation frame 1 + dw .StandingLeft ; facing left, walk animation frame 2 + dw .WalkingLeft ; facing left, walk animation frame 3 + dw .StandingRight ; facing right, walk animation frame 0 + dw .WalkingRight ; facing right, walk animation frame 1 + dw .StandingRight ; facing right, walk animation frame 2 + dw .WalkingRight ; facing right, walk animation frame 3 +; The rest of this table is used for sprites $a and $b. +; All orientation and animation parameters lead to the same result. +; Used for immobile sprites like items on the ground. + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown +; special case + dw SpriteSpecialCase ; pikachu maybe? + +.StandingDown: + db $04 +; Sprite OAM Parameters + db $00, $00, $00, $00 ; top left + db $00, $08, $01, $00 ; top right + db $08, $00, $02, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $03, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingDown: + db $04 +; Sprite OAM Parameters + db $00, $00, $80, $00 ; top left + db $00, $08, $81, $00 ; top right + db $08, $00, $82, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $83, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingDown2: + db $04 +; Sprite OAM Parameters + db $00, $08, $80, OAM_HFLIP ; top left + db $00, $00, $81, OAM_HFLIP ; top right + db $08, $08, $82, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $83, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.StandingUp: + db $04 +; Sprite OAM Parameters + db $00, $00, $04, $00 ; top left + db $00, $08, $05, $00 ; top right + db $08, $00, $06, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $07, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingUp: + db $04 +; Sprite OAM Parameters + db $00, $00, $84, $00 ; top left + db $00, $08, $85, $00 ; top right + db $08, $00, $86, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $87, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingUp2: + db $04 +; Sprite OAM Parameters + db $00, $08, $84, OAM_HFLIP ; top left + db $00, $00, $85, OAM_HFLIP ; top right + db $08, $08, $86, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $87, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.StandingLeft: + db $04 +; Sprite OAM Parameters + db $00, $00, $08, $00 ; top left + db $00, $08, $09, $00 ; top right + db $08, $00, $0a, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $0b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingLeft: + db $04 +; Sprite OAM Parameters + db $00, $00, $88, $00 ; top left + db $00, $08, $89, $00 ; top right + db $08, $00, $8a, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $8b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.StandingRight: + db $04 +; Sprite OAM Parameters + db $00, $08, $08, OAM_HFLIP ; top left + db $00, $00, $09, OAM_HFLIP ; top right + db $08, $08, $0a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $0b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingRight: + db $04 +; Sprite OAM Parameters + db $00, $08, $88, OAM_HFLIP ; top left + db $00, $00, $89, OAM_HFLIP ; top right + db $08, $08, $8a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $8b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteSpecialCase: + db $09 +; Sprite OAM Parameters + db -$4, -$4, $00, $00 + db -$4, $04, $01, $00 + db -$4, $0c, $00, OAM_HFLIP + db $04, -$4, $01, $00 + db $04, $04, $02, $00 + db $04, $0c, $01, $00 + db $0c, -$4, $00, OAM_VFLIP | OAMFLAG_CANBEMASKED + db $0c, $04, $01, OAMFLAG_CANBEMASKED + db $0c, $0c, $00, OAM_VFLIP | OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA |
