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authordannye <corrnondacqb@yahoo.com>2015-07-21 20:58:19 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-21 21:04:21 -0500
commit4d88812f40c4165e4b893a0631fa658e72d17874 (patch)
treeaeb2841a1a0ab15ee9ecadcb44d337875f90b9e8 /engine/HoF_room_pc.asm
parentMerge pull request #106 from YamaArashi/master (diff)
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Name some battle sound effects
Diffstat (limited to 'engine/HoF_room_pc.asm')
-rwxr-xr-xengine/HoF_room_pc.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm
index 5e3ff37b..104d32ff 100755
--- a/engine/HoF_room_pc.asm
+++ b/engine/HoF_room_pc.asm
@@ -76,7 +76,7 @@ DisplayCreditsMon: ; 740cb (1d:40cb)
ld hl,vBGMap1
call CopyTileMapToVRAM
call FillMiddleOfScreenWithWhite
- ld a,%11111100 ; make the mon a black silhouette
+ ld a,%11111100 ; make the mon a black silhouette
ld [rBGP],a
; scroll the mon left by one tile 7 times
@@ -88,7 +88,7 @@ DisplayCreditsMon: ; 740cb (1d:40cb)
; scroll the mon left by one tile 20 times
; This time, we have to move the window left too in order to hide the text that
-; is wrapping around to the right side of the screen.
+; is wrapping around to the right side of the screen.
ld c,20
.scrollLoop2
call ScrollCreditsMonLeft