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authorxCrystal <rgr.crystal@gmail.com>2015-04-01 17:03:05 +0200
committerxCrystal <rgr.crystal@gmail.com>2015-04-01 17:05:51 +0200
commit10211cc461b35140c815e18e95f7070eb0dcc586 (patch)
treea3ccfaf788d8b7cb7e743125bfceb3785a1b0d19 /engine/battle/1c.asm
parentRename battle files and split move effects Part 4 (diff)
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Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
Diffstat (limited to 'engine/battle/1c.asm')
-rwxr-xr-xengine/battle/1c.asm905
1 files changed, 0 insertions, 905 deletions
diff --git a/engine/battle/1c.asm b/engine/battle/1c.asm
deleted file mode 100755
index ce0296f7..00000000
--- a/engine/battle/1c.asm
+++ /dev/null
@@ -1,905 +0,0 @@
-MarowakAnim: ; 708ca (1c:48ca)
-; animate the ghost being unveiled as a Marowak
- ld a, $e4
- ld [rOBP1], a
- call CopyMonPicFromBGToSpriteVRAM ; cover the BG ghost pic with a sprite ghost pic that looks the same
-; now that the ghost pic is being displayed using sprites, clear the ghost pic from the BG tilemap
- hlCoord 12, 0
- ld bc, $707
- call ClearScreenArea
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; disable BG transfer so we don't see the Marowak too soon
-; replace ghost pic with Marowak in BG
- ld a, MAROWAK
- ld [wHPBarMaxHP], a
- ld a, $1
- ld [H_WHOSETURN], a
- callab Func_79793
- ; alternate between black and light grey 8 times.
- ; this makes the ghost's body appear to flash
- ld d, $80
- call FlashSprite8Times
-.fadeOutGhostLoop
- ld c, 10
- call DelayFrames
- ld a, [rOBP1]
- sla a
- sla a
- ld [rOBP1], a
- jr nz, .fadeOutGhostLoop
- call ClearSprites
- call CopyMonPicFromBGToSpriteVRAM ; copy Marowak pic from BG to sprite VRAM
- ld b, $e4
-.fadeInMarowakLoop
- ld c, 10
- call DelayFrames
- ld a, [rOBP1]
- srl b
- rra
- srl b
- rra
- ld [rOBP1], a
- ld a, b
- and a
- jr nz, .fadeInMarowakLoop
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; enable BG transfer so the BG Marowak pic will be visible after the sprite one is cleared
- call Delay3
- jp ClearSprites
-
-; copies a mon pic's from background VRAM to sprite VRAM and sets up OAM
-CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a)
- ld de, vFrontPic
- ld hl, vSprites
- ld bc, 7 * 7
- call CopyVideoData
- ld a, $10
- ld [W_BASECOORDY], a
- ld a, $70
- ld [W_BASECOORDX], a
- ld hl, wOAMBuffer
- ld bc, $606
- ld d, $8
-.oamLoop
- push bc
- ld a, [W_BASECOORDY]
- ld e, a
-.oamInnerLoop
- ld a, e
- add $8
- ld e, a
- ld [hli], a
- ld a, [W_BASECOORDX]
- ld [hli], a
- ld a, d
- ld [hli], a
- ld a, $10 ; use OBP1
- ld [hli], a
- inc d
- dec c
- jr nz, .oamInnerLoop
- inc d
- ld a, [W_BASECOORDX]
- add $8
- ld [W_BASECOORDX], a
- pop bc
- dec b
- jr nz, .oamLoop
- ret
-
-BattleTransition: ; 7096d (1c:496d)
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a
- call Delay3
- xor a
- ld [hWY], a
- dec a
- ld [wUpdateSpritesEnabled], a
- call DelayFrame
- ld hl, wSpriteStateData1 + 2
- ld a, [H_DOWNARROWBLINKCNT2]
- ld c, a
- ld b, $0
- ld de, $10
-.loop1
- ld a, [hl]
- cp $ff
- jr z, .skip1
- inc b
-.skip1
- add hl, de
- dec c
- jr nz, .loop1
- ld hl, wOAMBuffer + $10
- ld c, $9
-.loop2
- ld a, b
- swap a
- cp l
- jr z, .skip2
- push hl
- push bc
- ld bc, $10
- xor a
- call FillMemory
- pop bc
- pop hl
-.skip2
- ld de, $10
- add hl, de
- dec c
- jr nz, .loop2
- call Delay3
- call LoadBattleTransitionTile
- ld bc, $0
- ld a, [wLinkState]
- cp LINK_STATE_BATTLING
- jr z, .linkBattle
- call GetBattleTransitionID_WildOrTrainer
- call GetBattleTransitionID_CompareLevels
- call GetBattleTransitionID_IsDungeonMap
-.linkBattle
- ld hl, BattleTransitions
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp [hl]
-
-; the three GetBattleTransitionID functions set the first
-; three bits of c, which determines what transition animation
-; to play at the beginning of a battle
-; bit 0: set if trainer battle
-; bit 1: set if enemy is at least 3 levels higher than player
-; bit 2: set if dungeon map
-BattleTransitions: ; 709d2 (1c:49d2)
- dw BattleTransition_DoubleCircle ; %000
- dw BattleTransition_Spiral ; %001
- dw BattleTransition_Circle ; %010
- dw BattleTransition_Spiral ; %011
- dw BattleTransition_HorizontalStripes ; %100
- dw BattleTransition_Shrink ; %101
- dw BattleTransition_VerticalStripes ; %110
- dw BattleTransition_Split ; %111
-
-GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)
- ld a, [W_CUROPPONENT]
- cp $c8
- jr nc, .trainer
- res 0, c
- ret
-.trainer
- set 0, c
- ret
-
-GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
- ld hl, wPartyMon1HP
-.faintedLoop
- ld a, [hli]
- or [hl]
- jr nz, .notFainted
- ld de, wPartyMon2 - (wPartyMon1 + 1)
- add hl, de
- jr .faintedLoop
-.notFainted
- ld de, wPartyMon1Level - (wPartyMon1HP + 1)
- add hl, de
- ld a, [hl]
- add $3
- ld e, a
- ld a, [W_CURENEMYLVL]
- sub e
- jr nc, .highLevelEnemy
- res 1, c
- ld a, $1
- ld [wcd47], a
- ret
-.highLevelEnemy
- set 1, c
- xor a
- ld [wcd47], a
- ret
-
-; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps,
-; MANSION_1, SEAFOAM_ISLANDS_[2-5], POWER_PLANT, DIGLETTS_CAVE
-; and SILPH_CO_[9-11]F as dungeon maps
-GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
- ld a, [W_CURMAP]
- ld e, a
- ld hl, DungeonMaps1
-.loop1
- ld a, [hli]
- cp $ff
- jr z, .noMatch1
- cp e
- jr nz, .loop1
-.match
- set 2, c
- ret
-.noMatch1
- ld hl, DungeonMaps2
-.loop2
- ld a, [hli]
- cp $ff
- jr z, .noMatch2
- ld d, a
- ld a, [hli]
- cp e
- jr c, .loop2
- ld a, e
- cp d
- jr nc, .match
-.noMatch2
- res 2, c
- ret
-
-; GetBattleTransitionID_IsDungeonMap checks if W_CURMAP
-; is equal to one of these maps
-DungeonMaps1: ; 70a3f (1c:4a3f)
- db VIRIDIAN_FOREST
- db ROCK_TUNNEL_1
- db SEAFOAM_ISLANDS_1
- db ROCK_TUNNEL_2
- db $FF
-
-; GetBattleTransitionID_IsDungeonMap checks if W_CURMAP
-; is in between or equal to each pair of maps
-DungeonMaps2: ; 70a44 (1c:4a44)
- ; all MT_MOON maps
- db MT_MOON_1
- db MT_MOON_3
-
- ; all SS_ANNE maps, VICTORY_ROAD_1, LANCES_ROOM, and HALL_OF_FAME
- db SS_ANNE_1
- db HALL_OF_FAME
-
- ; all POKEMONTOWER maps and Lavender Town buildings
- db LAVENDER_POKECENTER
- db LAVENDER_HOUSE_2
-
- ; SILPH_CO_[2-8]F, MANSION[2-4], SAFARI_ZONE, and UNKNOWN_DUNGEON maps,
- ; except for SILPH_CO_1F
- db SILPH_CO_2F
- db UNKNOWN_DUNGEON_1
- db $FF
-
-LoadBattleTransitionTile: ; 70a4d (1c:4a4d)
- ld hl, vChars1 + $7f0
- ld de, BattleTransitionTile
- ld bc, (BANK(BattleTransitionTile) << 8) + $01
- jp CopyVideoData
-
-BattleTransitionTile: ; 70a59 (1c:4a59)
- INCBIN "gfx/battle_transition.2bpp"
-
-BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
- ld a, $ff
- ld [rBGP], a
- ld [rOBP0], a
- ld [rOBP1], a
- ret
-
-; for non-dungeon trainer battles
-; called regardless of mon levels, but does an
-; outward spiral if enemy is at least 3 levels
-; higher than player and does an inward spiral otherwise
-BattleTransition_Spiral: ; 70a72 (1c:4a72)
- ld a, [wcd47]
- and a
- jr z, .outwardSpiral
- call BattleTransition_InwardSpiral
- jr .done
-.outwardSpiral
- hlCoord 10, 10
- ld a, $3
- ld [wd09f], a
- ld a, l
- ld [wd09b], a
- ld a, h
- ld [wd09a], a
- ld b, $78
-.loop1
- ld c, $3
-.loop2
- push bc
- call BattleTransition_OutwardSpiral_
- pop bc
- dec c
- jr nz, .loop2
- call DelayFrame
- dec b
- jr nz, .loop1
-.done
- call BattleTransition_BlackScreen
- xor a
- ld [wd09b], a
- ld [wd09a], a
- ret
-
-BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
- ld a, $7
- ld [wWhichTrade], a
- ld hl, wTileMap
- ld c, $11
- ld de, $14
- call BattleTransition_InwardSpiral_
- inc c
- jr .skip
-.loop
- ld de, $14
- call BattleTransition_InwardSpiral_
-.skip
- inc c
- ld de, $1
- call BattleTransition_InwardSpiral_
- dec c
- dec c
- ld de, $ffec
- call BattleTransition_InwardSpiral_
- inc c
- ld de, rIE
- call BattleTransition_InwardSpiral_
- dec c
- dec c
- ld a, c
- and a
- jr nz, .loop
- ret
-
-BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
- push bc
-.loop
- ld [hl], $ff
- add hl, de
- push bc
- ld a, [wWhichTrade]
- dec a
- jr nz, .skip
- call BattleTransition_TransferDelay3
- ld a, $7
-.skip
- ld [wWhichTrade], a
- pop bc
- dec c
- jr nz, .loop
- pop bc
- ret
-
-BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9)
- ld bc, $ffec
- ld de, $14
- ld a, [wd09b]
- ld l, a
- ld a, [wd09a]
- ld h, a
- ld a, [wd09f]
- cp $0
- jr z, .zero
- cp $1
- jr z, .one
- cp $2
- jr z, .two
- cp $3
- jr z, .three
-.done1
- ld [hl], $ff
-.done2_
- ld a, l
- ld [wd09b], a
- ld a, h
- ld [wd09a], a
- ret
-.zero
- dec hl
- ld a, [hl]
- cp $ff
- jr nz, .done2
- inc hl
- add hl, bc
- jr .done1
-.one
- add hl, de
- ld a, [hl]
- cp $ff
- jr nz, .done2
- add hl, bc
- dec hl
- jr .done1
-.two
- inc hl
- ld a, [hl]
- cp $ff
- jr nz, .done2
- dec hl
- add hl, de
- jr .done1
-.three
- add hl, bc
- ld a, [hl]
- cp $ff
- jr nz, .done2
- add hl, de
- inc hl
- jr .done1
-.done2
- ld [hl], $ff
- ld a, [wd09f]
- inc a
- cp $4
- jr nz, .skip
- xor a
-.skip
- ld [wd09f], a
- jr .done2_
-
-FlashScreen:
-BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d)
- ld hl, BattleTransition_FlashScreenPalettes
-.loop
- ld a, [hli]
- cp $1
- jr z, .done
- ld [rBGP], a
- ld c, $2
- call DelayFrames
- jr .loop
-.done
- dec b
- jr nz, BattleTransition_FlashScreen_
- ret
-
-BattleTransition_FlashScreenPalettes: ; 70b72 (1c:4b72)
- db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
- db $01 ; terminator
-
-; used for low level trainer dungeon battles
-BattleTransition_Shrink: ; 70b7f (1c:4b7f)
- ld c, $9
-.loop
- push bc
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- hlCoord 0, 7
- deCoord 0, 8
- ld bc, $ffd8
- call BattleTransition_CopyTiles1
- hlCoord 0, 10
- deCoord 0, 9
- ld bc, $28
- call BattleTransition_CopyTiles1
- hlCoord 8, 0
- deCoord 9, 0
- ld bc, $fffe
- call BattleTransition_CopyTiles2
- hlCoord 11, 0
- deCoord 10, 0
- ld bc, $2
- call BattleTransition_CopyTiles2
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a
- ld c, $6
- call DelayFrames
- pop bc
- dec c
- jr nz, .loop
- call BattleTransition_BlackScreen
- ld c, $a
- jp DelayFrames
-
-; used for high level trainer dungeon battles
-BattleTransition_Split: ; 70bca (1c:4bca)
- ld c, $9
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
-.loop
- push bc
- hlCoord 0, 16
- deCoord 0, 17
- ld bc, $ffd8
- call BattleTransition_CopyTiles1
- hlCoord 0, 1
- ld de, wTileMap
- ld bc, $28
- call BattleTransition_CopyTiles1
- hlCoord 18, 0
- deCoord 19, 0
- ld bc, $fffe
- call BattleTransition_CopyTiles2
- hlCoord 1, 0
- ld de, wTileMap
- ld bc, $2
- call BattleTransition_CopyTiles2
- call BattleTransition_TransferDelay3
- call Delay3
- pop bc
- dec c
- jr nz, .loop
- call BattleTransition_BlackScreen
- ld c, $a
- jp DelayFrames
-
-BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
- ld a, c
- ld [wWhichTrade], a
- ld a, b
- ld [wTrainerEngageDistance], a
- ld c, $8
-.loop1
- push bc
- push hl
- push de
- ld bc, $14
- call CopyData
- pop hl
- pop de
- ld a, [wWhichTrade]
- ld c, a
- ld a, [wTrainerEngageDistance]
- ld b, a
- add hl, bc
- pop bc
- dec c
- jr nz, .loop1
- ld l, e
- ld h, d
- ld a, $ff
- ld c, $14
-.loop2
- ld [hli], a
- dec c
- jr nz, .loop2
- ret
-
-BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
- ld a, c
- ld [wWhichTrade], a
- ld a, b
- ld [wTrainerEngageDistance], a
- ld c, $9
-.loop1
- push bc
- push hl
- push de
- ld c, $12
-.loop2
- ld a, [hl]
- ld [de], a
- ld a, e
- add $14
- jr nc, .noCarry1
- inc d
-.noCarry1
- ld e, a
- ld a, l
- add $14
- jr nc, .noCarry2
- inc h
-.noCarry2
- ld l, a
- dec c
- jr nz, .loop2
- pop hl
- pop de
- ld a, [wWhichTrade]
- ld c, a
- ld a, [wTrainerEngageDistance]
- ld b, a
- add hl, bc
- pop bc
- dec c
- jr nz, .loop1
- ld l, e
- ld h, d
- ld de, $14
- ld c, $12
-.loop3
- ld [hl], $ff
- add hl, de
- dec c
- jr nz, .loop3
- ret
-
-; used for high level wild dungeon battles
-BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)
- ld c, $12
- ld hl, wTileMap
- deCoord 1, 17
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
-.loop
- push bc
- push hl
- push de
- push de
- call BattleTransition_VerticalStripes_
- pop hl
- call BattleTransition_VerticalStripes_
- call BattleTransition_TransferDelay3
- pop hl
- ld bc, $ffec
- add hl, bc
- ld e, l
- ld d, h
- pop hl
- ld bc, $14
- add hl, bc
- pop bc
- dec c
- jr nz, .loop
- jp BattleTransition_BlackScreen
-
-BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)
- ld c, $a
-.loop
- ld [hl], $ff
- inc hl
- inc hl
- dec c
- jr nz, .loop
- ret
-
-; used for low level wild dungeon battles
-BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)
- ld c, $14
- ld hl, wTileMap
- deCoord 19, 1
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
-.loop
- push bc
- push hl
- push de
- push de
- call BattleTransition_HorizontalStripes_
- pop hl
- call BattleTransition_HorizontalStripes_
- call BattleTransition_TransferDelay3
- pop de
- pop hl
- pop bc
- inc hl
- dec de
- dec c
- jr nz, .loop
- jp BattleTransition_BlackScreen
-
-BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
- ld c, $9
- ld de, $28
-.loop
- ld [hl], $ff
- add hl, de
- dec c
- jr nz, .loop
- ret
-
-; used for high level wild non-dungeon battles
-; makes one full circle around the screen
-; by animating each half circle one at a time
-BattleTransition_Circle: ; 70ce4 (1c:4ce4)
- call BattleTransition_FlashScreen
- ld bc, $000a
- ld hl, BattleTransition_HalfCircle1
- call BattleTransition_Circle_Sub1
- ld c, $a
- ld b, $1
- ld hl, BattleTransition_HalfCircle2
- call BattleTransition_Circle_Sub1
- jp BattleTransition_BlackScreen
-
-BattleTransition_FlashScreen: ; 70cfd (1c:4cfd)
- ld b, $3
- call BattleTransition_FlashScreen_
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ret
-
-BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
- push bc
- push hl
- ld a, b
- call BattleTransition_Circle_Sub2
- pop hl
- ld bc, $0005
- add hl, bc
- call BattleTransition_TransferDelay3
- pop bc
- dec c
- jr nz, BattleTransition_Circle_Sub1
- ret
-
-BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ret
-
-; used for low level wild non-dungeon battles
-; makes two half circles around the screen
-; by animating both half circles at the same time
-BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
- call BattleTransition_FlashScreen
- ld c, $a
- ld hl, BattleTransition_HalfCircle1
- ld de, BattleTransition_HalfCircle2
-.loop
- push bc
- push hl
- push de
- push de
- xor a
- call BattleTransition_Circle_Sub2
- pop hl
- ld a, $1
- call BattleTransition_Circle_Sub2
- pop hl
- ld bc, $5
- add hl, bc
- ld e, l
- ld d, h
- pop hl
- add hl, bc
- call BattleTransition_TransferDelay3
- pop bc
- dec c
- jr nz, .loop
- jp BattleTransition_BlackScreen
-
-BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
- ld [wWhichTrade], a
- ld a, [hli]
- ld [wTrainerEngageDistance], a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp BattleTransition_Circle_Sub3
-
-BattleTransition_HalfCircle1: ; 70d61 (1c:4d61)
- db $01
- dw BattleTransition_CircleData1
- dwCoord 18, 6
-
- db $01
- dw BattleTransition_CircleData2
- dwCoord 19, 3
-
- db $01
- dw BattleTransition_CircleData3
- dwCoord 18, 0
-
- db $01
- dw BattleTransition_CircleData4
- dwCoord 14, 0
-
- db $01
- dw BattleTransition_CircleData5
- dwCoord 10, 0
-
- db $00
- dw BattleTransition_CircleData5
- dwCoord 9, 0
-
- db $00
- dw BattleTransition_CircleData4
- dwCoord 5, 0
-
- db $00
- dw BattleTransition_CircleData3
- dwCoord 1, 0
-
- db $00
- dw BattleTransition_CircleData2
- dwCoord 0, 3
-
- db $00
- dw BattleTransition_CircleData1
- dwCoord 1, 6
-
-BattleTransition_HalfCircle2: ; 70d93 (1c:4d93)
- db $00
- dw BattleTransition_CircleData1
- dwCoord 1, 11
-
- db $00
- dw BattleTransition_CircleData2
- dwCoord 0, 14
-
- db $00
- dw BattleTransition_CircleData3
- dwCoord 1, 17
-
- db $00
- dw BattleTransition_CircleData4
- dwCoord 5, 17
-
- db $00
- dw BattleTransition_CircleData5
- dwCoord 9, 17
-
- db $01
- dw BattleTransition_CircleData5
- dwCoord 10, 17
-
- db $01
- dw BattleTransition_CircleData4
- dwCoord 14, 17
-
- db $01
- dw BattleTransition_CircleData3
- dwCoord 18, 17
-
- db $01
- dw BattleTransition_CircleData2
- dwCoord 19, 14
-
- db $01
- dw BattleTransition_CircleData1
- dwCoord 18, 11
-
-BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
- push hl
- ld a, [de]
- ld c, a
- inc de
-.loop1
- ld [hl], $ff
- ld a, [wTrainerEngageDistance]
- and a
- jr z, .skip1
- inc hl
- jr .skip2
-.skip1
- dec hl
-.skip2
- dec c
- jr nz, .loop1
- pop hl
- ld a, [wWhichTrade]
- and a
- ld bc, $14
- jr z, .skip3
- ld bc, $ffec
-.skip3
- add hl, bc
- ld a, [de]
- inc de
- cp $ff
- ret z
- and a
- jr z, BattleTransition_Circle_Sub3
- ld c, a
-.loop2
- ld a, [wTrainerEngageDistance]
- and a
- jr z, .skip4
- dec hl
- jr .skip5
-.skip4
- inc hl
-.skip5
- dec c
- jr nz, .loop2
- jr BattleTransition_Circle_Sub3
-
-BattleTransition_CircleData1: ; 70dfe (1c:4dfe)
- db $02,$03,$05,$04,$09,$FF
-
-BattleTransition_CircleData2: ; 70e04 (1c:4e04)
- db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
-
-BattleTransition_CircleData3: ; 70e0e (1c:4e0e)
- db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
-
-BattleTransition_CircleData4: ; 70e20 (1c:4e20)
- db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
-
-BattleTransition_CircleData5: ; 70e2e (1c:4e2e)
- db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF