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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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1c.asm
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Author
Age
Files
Lines
*
Rename battle files and split move effects Part 5
xCrystal
2015-04-01
1
-905
/
+0
*
Rename some labels
YamaArashi
2015-02-08
1
-1
/
+2
*
commented battle stuff
YamaArashi
2015-02-07
1
-34
/
+39
*
serial/trade/misc
YamaArashi
2015-02-07
1
-2
/
+2
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-1
/
+1
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-76
/
+38
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-0
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-3
/
+3
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
1
-4
/
+4
|
\
|
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-4
/
+4
*
|
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
1
-2
/
+3
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
1
-263
/
+287
|
/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-64
/
+64
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-2
/
+2
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+911