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* Rename battle files and split move effects Part 5xCrystal2015-04-011-905/+0
* Rename some labelsYamaArashi2015-02-081-1/+2
* commented battle stuffYamaArashi2015-02-071-34/+39
* serial/trade/miscYamaArashi2015-02-071-2/+2
* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-76/+38
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-0/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-301-4/+4
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| * Use VRAM constants where applicable.yenatch2014-05-291-4/+4
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-263/+287
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-64/+64
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+911