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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-11-18 21:17:31 +0100
committerGitHub <noreply@github.com>2025-11-18 15:17:31 -0500
commitf3326786259f4e53c06b7565369add7605bea8ba (patch)
tree1e09025ed19a6403fa74c408aa195662178cc0ca /engine/battle/battle_transitions.asm
parentAdd `_vc` patch targets to `.PHONY` (diff)
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Use more hardware and graphics constants (#532)
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
Diffstat (limited to 'engine/battle/battle_transitions.asm')
-rw-r--r--engine/battle/battle_transitions.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index fe731c5d..3670cddc 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -14,7 +14,7 @@ BattleTransition:
ldh a, [hSpriteIndex] ; enemy trainer sprite index (0 if wild battle)
ld c, a
ld b, 0
- ld de, $10
+ ld de, SPRITESTATEDATA1_LENGTH
.loop1
ld a, [hl]
cp $ff
@@ -35,13 +35,13 @@ BattleTransition:
jr z, .skip2 ; skip clearing the block if the enemy trainer is using it
push hl
push bc
- ld bc, $10
+ ld bc, OBJ_SIZE * 4
xor a
call FillMemory
pop bc
pop hl
.skip2
- ld de, $10
+ ld de, OBJ_SIZE * 4
add hl, de
dec c
jr nz, .loop2