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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-03 09:38:52 -0400
committerGitHub <noreply@github.com>2020-07-03 09:38:52 -0400
commitc85050497c1bd062e9cd40bf5b32fa3beca366cc (patch)
tree9593ddd3ab820223ab580d5fc0ae133b485b8315 /engine/battle/move_effects/focus_energy.asm
parentActually run .travis/webhook.sh (diff)
parentAdd engine/movie/oak_speech/ subdirectory (diff)
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Merge pull request #256 from Rangi42/master
Add subdirectories to engine/ similar to pokecrystal
Diffstat (limited to 'engine/battle/move_effects/focus_energy.asm')
-rw-r--r--engine/battle/move_effects/focus_energy.asm22
1 files changed, 22 insertions, 0 deletions
diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm
new file mode 100644
index 00000000..16dad7bb
--- /dev/null
+++ b/engine/battle/move_effects/focus_energy.asm
@@ -0,0 +1,22 @@
+FocusEnergyEffect_:
+ ld hl, wPlayerBattleStatus2
+ ld a, [H_WHOSETURN]
+ and a
+ jr z, .notEnemy
+ ld hl, wEnemyBattleStatus2
+.notEnemy
+ bit GETTING_PUMPED, [hl] ; is mon already using focus energy?
+ jr nz, .alreadyUsing
+ set GETTING_PUMPED, [hl] ; mon is now using focus energy
+ callab PlayCurrentMoveAnimation
+ ld hl, GettingPumpedText
+ jp PrintText
+.alreadyUsing
+ ld c, 50
+ call DelayFrames
+ jpab PrintButItFailedText_
+
+GettingPumpedText:
+ TX_DELAY
+ TX_FAR _GettingPumpedText
+ db "@"