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authorRangi <35663410+Rangi42@users.noreply.github.com>2025-11-25 17:53:29 -0500
committerGitHub <noreply@github.com>2025-11-25 16:53:29 -0600
commite92d1af478c8381fde30f709c2619abe90104d3a (patch)
tree7be135926706fabcf23d2b278378d0fdd7f7eda7 /engine/battle/trainer_ai.asm
parentUse `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540) (diff)
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Avoid magic numbers for most `CopyData` calls (#542)
Diffstat (limited to 'engine/battle/trainer_ai.asm')
-rw-r--r--engine/battle/trainer_ai.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm
index 4134047f..546dd60e 100644
--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -583,7 +583,7 @@ AISwitchIfEnoughMons:
SwitchEnemyMon:
-; prepare to withdraw the active monster: copy hp, number, and status to roster
+; prepare to withdraw the active monster: copy HP, party pos, and status to roster
ld a, [wEnemyMonPartyPos]
ld hl, wEnemyMon1HP
@@ -592,7 +592,7 @@ SwitchEnemyMon:
ld d, h
ld e, l
ld hl, wEnemyMonHP
- ld bc, 4
+ ld bc, MON_STATUS + 1 - MON_HP ; also copies party pos in-between HP and status
call CopyData
ld hl, AIBattleWithdrawText